[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/awesomenauts_title2_5239.jpg]]
[[caption-width-right:350:Don't'cha wish your {{MOBA}}s were nuts like mine?]]

''Awesomenauts'' is a 2D {{MOBA}} video game, released on PlayStation Network, Xbox Live Arcade, and Steam, from Ronimo Games (The guys who brought you ''SwordsAndSoldiers'').

A continually ongoing war between the Ones and Zeroes (or [[ColourCodedForYourConvenience the Reds and Blues]], just to make things easier) rages on over the universe. In order to bring the fight to a conclusion, a group of mercenaries known as the Awesomenauts have been hired by both sides in order to fight over drills on various planets excavating 'Solar', a precious liquid metal. One side must triumph over the other by destroying their Solar drill, ultimately putting their war efforts on halt.

[[ExcusePlot Right, with the plot out of the way]], the game is what takes centre stage from here. Think of the structure of a typical {{MOBA}} game (lanes with creeps going down them, turrets at periodic moments, and a base you have to destroy at the end), but recontextualised as a 2D platformer. This naturally opens up some slightly different skill sets to what you'd expect from something like ''LeagueOfLegends'', ''DefenseOfTheAncientsAllStars'' and the like.

With its cast of bizarre characters, brightly-coloured art style and gameplay made more involving in comparison to other {{MOBA}} games thanks to the 2D platforming shooter aspect, this can easily be considered a [[GatewaySeries Gateway MOBA]].

In mid-August 2013, Ronimo started [[http://www.kickstarter.com/projects/ronimo/awesomenauts-starstorm a crowdfunding campaign]] to raise money for an expansion titled, ''Awesomenauts: Starstorm'', with the hopes of adding a spectator mode and three new characters, amongst other things.

A Character Sheet is [[{{Characters/Awesomenauts}} HERE]]. All tropes exclusive to a certain character go there.

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!!''5...4...3...2...1...'''''''BLAST OFF!'''''

* AIBreaker: On Sorona ([[SingleBiomePlanet a desert world map]]), A.I. bots can be made stuck near the [[SandWorm tremor worm pit]] by standing near the button that activates it. The bots don't want to get eaten by the worm but cannot jump high enough to get over you, essentially getting stuck in place.
* AirborneMook: AI Station 404 has one spawners on each side that spawn up to three bird droids for the corresponding team. These drones will fly, and are thus immune to getting attacked by ground droids.
* AliensAndMonsters: A good portion of the playable cast. To clarify, we have a cast consisting of the following:
** A genetically-engineered [[{{Cowboy}} Space cowboy]][[note]][[Anime/CowboyBebop No, not THAT kind!]][[/note]]
** A one-armed french-speaking alien chameleon
** A rapping ex-gangster alien frog
** An angry robot with the tendency to self-destruct
** A Soviet lab-monkey on a [[AIIsACrapshoot crapshoot AI]]-JetPack[[note]]Specifically, a space monkey the Russians launched in the 1960s during the UsefulNotes/ColdWar[[/note]]
** An armored BrainInAJar with a small army of flying robots
** A psionic alien surfer [[GreenSkinnedSpaceBabe chick]]
** A dim-writted alien on a nuclear-powered[[note]]Literally![[/note]] walking secretary desk
** [[HordeOfAlienLocusts An alien locust]]
** An overweight [[HornyVikings space viking]]
** A mercenary with a {{BFG}} [[ColdSniper sniper rifle]]
** A criminal plankton riding a three-eyed PufferFish
** A religious gluttonous humanoid caterpillar
** A criminally sadistic little alien girl with psionic powers
** An interstellar sea captain who literally IS a squid
** A SpaceMarine who lacks pants for some reason
** A [[UsefulNotes/FurryFandom fox]] ActionGirl with a robotic claw
** A [[VoluntaryShapeshifter shapeshifting]] infiltrator robot
** An alien techno-shaman
* AliensSpeakingEnglish: Most of the cast, excluding Yuri, who is an ordinary monkey, and Derpl, who might be too dim-witted to speak coherently. Both characters double-subvert this trope by having on-board computers translate for them.[[note]]Arguably, others aren't quite sure if it's Yuri or the computer that is truly in control.[[/note]]
* AmbidextrousSprite: All character sprites are flipped around when they turn. Leon's sword arm changes from left to right, even in some of the official art! Clunk's missile launcher also does this as well as Lonestar's and Froggy's gun-holding arm.
* AntlionMonster: The Sorona map has a giant worm hiding in the bottom center. Hit the button just one jump above and the worm pops out to annihilate anything underneath.
* AreaOfEffect: Examples include Clunk's self-destruct, Lonestar's dynamite, Yuri's time bubble, Derpl's nuke, Voltar's healbot, and Coco's lightning ball. Furthermore, Lonestar's Bull can be upgraded to explode on any nearby targets once it expires and Voltar's drones can be manually self-destructed to deal damage.
* ArtEvolution: All the later characters/DLC costumes are noticeably more detailed than the nauts that were in the initial release. As an indie title, this is perhaps not surprising.
* AWinnerIsYou: See the [[MostWonderfulSound bottom of this page]]
* BilingualBonus: Skølldir's theme, when translated from Norwegian (''Skølldir kommer på besøk, stram lemonaden klar''), means ''"Skølldir is coming, get the lemonade ready"'').
** Also Yuri's theme, which is in Russian.
** Not to mention Leon's theme, which is naturally in French.
* BloodlessCarnage: Subverted. While the characters do not bleed when hit, blood splats ''do'' appear on the screen if you take heavy damage in one go.
* BonusBoss: The Solar Boss.
* BottomlessMagazines: Nobody has to reload their default weapons, although reload sounds do exist for certain special weapons.
** Subverted with Ted [=McPain=], whose shotgun has a limited clip that must be reloaded over time.
* CastOfSnowflakes: Averted with the robot armies of the Ones and Zeros, as the robots are identical, barring their [[PaletteSwap differing colour schemes]]. PlayedStraight with the 'Nauts.
* CharacterCustomization: Each character has their own set of skills, but their loadout of skills and subsequent builds can be customised.
* ColourCodedArmies: The warring Ones and Zeros are identical robot armies, save for their red and blue colouring.
* ColourCodedMultiplayer: Every 'Naut can fight against an opposing identical 'Naut, the only difference being a red or blue-themed colour scheme.
* CombatAndSupport: As with all MOBA games, there is a division of certain roles, as suited to different characters. Sheriff Lonestar is extremely adept as pushing a lane, Clunk can dish out and take a lot of damage, and Voltar serves as the team's medic and possesses very little offensive skills at all. Of course, these roles are not rigidly defined, but generally the characters would fall into the categories below;
** Combat - Lonestar, Clunk, Froggy G, Leon, Coco Nebulon, Derpl Zork, Skølldir, Vinnie and Spike, Ayla, Admiral Swiggins, Ted [=McPain=], Penny Fox
** Support - Voltar, Yuri, Gnaw, Raelynn, Genji
* ContextSensitiveButton: Depending on the platform, there is one button that does naught but open the shop screen, and only while you are at the shop.
* CripplingOverspecialization: Voltar, a floating brain in a jar who focuses mainly upon healing, is this. Unable to purposefully do any damage at all to the enemy without upgrades, he instead relies upon AI drones that follow him around to inflict damage.
* CriticalExistenceFailure: You die instantly when your health bar reaches zero.
* DoNotRunWithAGun: The robot creeps will remain stationary if attacking.
** Mostly averted with the 'Nauts, but all of them experience a slight slowing effect while firing and moving simultaneously, and activating most skills causes a short cessation of movement. Played straight with Raelynn, who becomes completely still during the charge up of her 'Snipe' skill. Also played straight with Yuri, who cannot move at all while firing his laser.
** Played somewhat straight with Coco and Ted [=McPain=], who can't walk backwards while firing.
*** To clarify: none of the 'Nauts can walk backwards while shooting, but in Ted and Coco's case, their basic attacks fire so rapidly (Ted has a machine gun and Coco channels electricity out of her hands) that there's no time for them to move before another shot is fired.
* DoubleJump: Some characters perform this by using a JetPack.
* DropInDropOutMultiplayer
* DropPod: You enter battle in this fashion. While falling, you can collect extra solar along the way.
* EndlessGame
* EssenceDrop: Neutral creeps drop health kits that are automatically absorbed (except with Yuri, who has to tow them in with his laser).
* EvilOverlooker: [[http://www.youtube.com/watch?v=gj6ejHuBe5E Used for the picture used in this video]].
* FloatingPlatforms
* FollowtheMoney: Silver and gold solar blocks hover above the ground, to be collected via contact. Most noticeable in the DropPod sequence.
* FrickinLaserBeams: Actually averted, for a Saturday Morning-esque sci-fi game. Lasers are depicted as a continuous straight line that instantly hits anybody in it, such as Yuri's beam and Raelynn's sniper.
* GameLobby: Before starting a game, you can invite other people to your team in a lobby screen. You can also create private sessions for up to 6 players.
* GiantMook: The big droids with rocket launchers. They actually do pretty decent damage to structures, so it's a good idea to keep them alive if they're your color and destroy them ASAP if they aren't.
* GuysSmashGirlsShoot: All over the place.
** The guys who play this straight are Leon, Skølldir, and Admiral Swiggins (and arguably Froggy G and Clunk, as their normal attacks are ranged but their specials are melee/close range). The rest subvert it.
** For the girls, Raelynn plays this straight, Coco is borderline (her main attack is close range, but her most damaging special is a long-range lightning ball), Ayla debatably inverts this (a melee basic attack, an AOE skill that damages enemies that get too close to her, even her projectile nuke skill is mid-range), and Penny Fox starts out subverting it but has a few upgrades that give her ranged capability.
* HitPoints: All characters, creeps, and buildings have a visible health bar. Any damage you deal or take is shown as numbers that pop out.
* {{Homage}}: The entire aesthetics of the game borrow from Saturday morning cartoons from the 80s.
* HomingBoulders: Clunk's rockets, Derpl's nuke, Voltar's drones' and Gnaw's Weedling's shots.
** The turrets' bullets home in sharply if anything gets too close to them.
* IdiotBall: During the Tutorial, the computer-controlled Froggy G will blunder right into the turret ahead and attack it at point-blank range, as part of the Tutorial's lesson on how to ''not'' play a ranged character.
** Even outside of the tutorial, AI characters will sometimes charge the turrets (though they will at least back off once they start taking damage).
* InASingleBound: All of the characters in the game excluding Clunk, Voltar, Vinnie & Spike, Derpl, and Ted [=McPain=], have super-human jumps which are essential to make getaways, Leon and Froggy G. moreso than the rest.
** And even then, Clunk, Derpl, and [=McPain=] have jet-packs, Voltar can hover, and Spike can fly (Vinnie rides on his back).
* InterfaceScrew: Some skills can be upgraded to blind players, which temporarily darkens the edges of their screen.
** As of the latest patch, being blinded whites out most of the screen instead.
** Taking a lot of damage creates a blood splatter on the receiving player's screen.
* JetPack: Lonestar and Skølldir use these to DoubleJump while Derpl, Clunk, and [=McPain=] use them to hover upward.
* {{Leitmotif}}: Every character has a theme that plays upon selection, composed with their respective personalities and character traits in mind.
** Should you get a Killing Spree, the standard music will be replaced by a [[ThemeMusicPowerUp remixed version of the character's theme]].
* LevelScaling: As time passes, 'Nauts generally become stronger by upgrading their skills, but the robot creeps gradually get more numerous and sport larger health bars as a round progresses.
* MagnetHands: All the characters that hold firearms never let them go.
* MechaMooks: Most of the normal creeps.
* MiniMecha: Derpl's AI-driven secretary desk also acts as a combat walker and a weapons platform.
* MirrorMatch: The same character can exist on both teams. There's even an achievement for playing against a team with the exact same set up.
* MultiPlatform
* NeverTrustATrailer: A minor example, but the intro sequence shows Lonestar dual-wielding his weapons, something which he sadly does not do in-game.
* NewSeasonNewName: The Starstorm expansion has shades of this, with a {{Retool}} as darker-looking 'nauts are released, along with a new plot for the titular Starstorm station.
* NoExperiencePointsForMedic: Voltar averts this by gaining solar every time he heals an ally, and being able to upgrade it for even more solar.
* OfficialFanSubmittedContent: Admiral Swiggins' design and abilities were chosen in a "Design Your 'Naut" competition.
* OverlyLongTongue: Leon has one of these, which can be made even longer with an upgrade.
* [[NPCRoadblock PC Roadblock]]: Enemy players can't pass through each other. If you find yourself stopping in place while you're holding a directional button, there's probably an invisible Leon trying to slink past.
* PaletteSwap: The red and blue sides; their turrets, bots, and the 'Nauts themselves...
* PlayerVersusPlayer
* PointBuildSystem: Consistent with the MOBA genre. Every 'Naut begins a round with only their primary attack, having to buy subsequent skills at the shop with solar, the in-game currency. During the course of a round, these various aspects are upgraded.
* PokemonSpeak: At least, if the below SpeaksInBinary example is true.
* PressurePlate: There is a button in the bottom lane on Sorona. Stepping on it triggers a SandWorm.
* RecycledInSpace: The story is ''VideoGame/TeamFortress2'' [-IN SPACE-]. They don't even try to hide it.
* RegeneratingHealth: Any character besides Vinnie & Spike can buy an upgrade that gives them this effect. Furthermore, Leon has an upgrade that restores his health when he is cloaked.
** In patch 2.3, all characters were given a 1 hp/second regen.
* RespawnPoint: A drop-pod in a large mother-ship, seconds before its ejection towards the planet on which the round is taking place, no less!
* {{Retraux}}: ''Roflnauts'', [[EasterEgg once you find it]].
* SandWorm: Sorona has one as a stage hazard. Players can use a button to activate the worm which will consume any players or droids unfortunate to be standing in its way.
* ScenicTourLevel: A more interactive variant. The tutorial begins with a brief cutscene, but quickly allows the players to take control of Sheriff Lonestar, as he is instructed by his [[EvilOverlooker employer]] to complete various objectives around a slightly modified level of Ribbit IV, the first map the player will have access to.
* SideView
* SceneryPorn: The backgrounds have all kinds of small details, such as jumping sandworms, other planets, and moving transport lifts. On Ribbit IV, the bottom of the map is filled with water that reflects everything near it.
* ShoutOut: Some achievement names reference cartoons from the '80s.
** [[Franchise/{{Transformers}} Awesomenauts, roll out!]]
** [[WesternAnimation/BionicSix Bionic family.]]
** [[WesternAnimation/{{Bravestarr}} Hawk, wolf, puma, and bear.]]
** [[WesternAnimation/PolePosition In pole position.]]
** [[WesternAnimation/CaptainPlanetAndThePlaneteers Let our powers combine!]]
** [[Franchise/MastersOfTheUniverse Master of the Universe!]]
** [[WesternAnimation/{{Centurions}} Party at Sky Vault.]]
** [[WesternAnimation/TheRealGhostbusters Slimer's evil twin.]]
** [[Franchise/TeenageMutantNinjaTurtles T-U-R-R-E-T powah!]]
** [[WesternAnimation/ThunderCats Thunder, thunder, thunder!]]
** [[WesternAnimation/SilverHawks On wings of silver.]]
** [[Franchise/GIJoe Yoooo JOE!]]
** Clunk can't seem to go three lines without referencing a rock song (or sometimes, other famous robots).
--> ''"[[foldercontrol]]

[[folder: Clunk; [[Music/Cheap Trick All wound up and ready to go. ]]
"'' ]]
--> ''"[[/folder]]

[[folder: [[Music/Tenacious D You cannot kill the metal. ]]
"'' ]]
--> ''"[[/folder]]

[[folder: [[Futurama Bite Clunk's shiny metal. ]]
"'' ]]
** [[JamesBrown "I just got a brand new bag!"]]
** [[Franchise/StarTrek "Resistance is futile."]]
** [[WesternAnimation/SouthPark "Screw you guys, I'm goin' home!"]]
** [[LetsPlay/{{Yogscast}} "See you later, Shiplords!"]]
** Penny Fox quotes multiple lines from StarFox64.
** The hidden EasterEgg game "Roflnauts" is a {{Retraux}}-style [[SuperSmashBros Smash Bros.]] game. It gives the characters silly names, such as "[[VideoGame/MegaManClassic Megoman]]" for Clunk and "[[Franchise/SonicTheHedgehog Honic]]" for Leon.
* SpringsSpringsEverywhere: All the maps contain spring-pads in certain places, allowing for a one-way, brief burst of speed.
* ShowsDamage: Turrets begin to spark and smoke whenever they're damaged noticeably.
* SingleBiomePlanet: Ribbit IV is entirely a swamp and Sorona is a desert.
* SpeaksInBinary: The robot factions apparently speak like this. Although, [[TotallyRadical considering whose word]] [[UnreliableNarrator we have for that claim]], this could just be an exaggeration on Coco's part.
* StoryToGameplayRatio: As mentioned in the blurb, Awesomenauts possesses a [[ExcusePlot plot]] purely to set up the gameplay.
* SuicidalOverconfidence: Most of the robot creeps pose little to no threat to you, yet will still pursue and attack you if within range.
* TauntButton: All of the 'nauts have multiple taunt lines which players can trigger at will.
* TechnoBabble: "Techno-synaptic wave modulator at optimum frequence."
* ThemeMusicPowerup: When you're doing really well (getting a killing spree at 3, 6, and 9 kills in a row), the {{leitmotif}} for the 'Naut you're playing overrides the normal background music.
** And if your team is handing the enemy their keisters on a silver platter (15-0 team kills), the game's main theme starts playing.
* TornadoMove: One of Froggy G's special moves is a tornado made of water. It can damage enemies and, with the right upgrades, block or reflect enemy fire.
* TwoGirlsToATeam: As of now, there are only 4 female characters to 12 male characters. 5 if you count Derpl's AI secretary.
* UnstableEquilibrium: A minor example. Getting a kill gives you bonus Solar (the in-game currency). You can use this bonus Solar to purchase more upgrades to your abilities, allowing you to get ''more'' kills, and so forth.
* VideoGameFlight: Vinnie and Spike have a {{Kirby}}-esque floating ability; however, most maps are claustrophobic and he has a ranged attack. The same goes for Yuri. Ayla can fly freely when using Rage.
* WarHasNeverBeenSoMuchFun: To a degree. The Awesomenauts themselves are brightly coloured and rendered in the cartoon style of the 80s, and there is very little blood at all, save for the [[InterfaceScrew blood splatter]] that occurs when a character takes heaps of damage.
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->'''''[[MostWonderfulSound VICTORYYYYYYYYY!]]'''''