[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/awesomenauts_title2_5239.jpg]]
[[caption-width-right:350:Use your powers, show your might![[note]]Counter-clockwise: [[JackOfAllStats Lonestar]], [[TheMedic Voltar]], [[StealthExpert Leon]], [[MightyGlacier Clunk]], [[GlassCannon Froggy G]], [[TrapMaster Yuri]].[[/note]]]]

->''"The year 3587. Conflict spans the stars. Huge armies are locked into an enduring stalemate. Only one force can help them now: the Awesomenauts!"''

''Awesomenauts'' is a 2D {{MOBA}} video game, released on UsefulNotes/PlayStationNetwork, Xbox Live Arcade, and Steam, from Ronimo Games (The guys who brought you ''SwordsAndSoldiers'').

A continually ongoing war between the Ones and Zeroes (or [[ColourCodedForYourConvenience the Reds and Blues]], just to make things easier) rages on over the universe. In order to bring the fight to a conclusion, a group of mercenaries known as the Awesomenauts have been hired by both sides in order to fight over drills on various planets excavating 'Solar', a precious liquid metal. One side must triumph over the other by destroying their Solar drill, ultimately putting their war efforts on halt.

[[ExcusePlot Right, with the plot out of the way]], the game is what takes centre stage from here. Think of the structure of a typical {{MOBA}} game (lanes with creeps going down them, turrets at periodic moments, and a base you have to destroy at the end), but recontextualised as a 2D platformer. This naturally opens up some slightly different skill sets to what you'd expect from something like ''VideoGame/LeagueOfLegends'', ''VideoGames/DefenseOfTheAncients'' and the like.

With its cast of bizarre characters, brightly-coloured art style and gameplay made more involving in comparison to other {{MOBA}} games thanks to the 2D platforming shooter aspect, this can easily be considered a [[GatewaySeries Gateway MOBA]].

In mid-August 2013, Ronimo started [[http://www.kickstarter.com/projects/ronimo/awesomenauts-starstorm a crowdfunding campaign]] to raise money for an expansion titled, ''Awesomenauts: Starstorm'', with the hopes of adding a spectator mode and five new characters, amongst other things.

In December 2015, Ronimo announced an expansion titled, ''[[https://www.awesomenauts.com/overdrive/ Awesomenauts: Overdrive]]'', which will include three new characters and several free additions like revamped matchmaking and redesigns for old characters. Overdrive was released March 2, 2016.

There have been rumors about a sequel to the game on the horizon, but it is not fully confirmed.

A Character Sheet is [[{{Characters/Awesomenauts}} HERE]]. All tropes exclusive to a certain character go there.

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!!''5...4...3...2...1...'''''''BLAST OFF!'''''

* AIBreaker: On Sorona ([[SingleBiomePlanet a desert world map]]), A.I. bots can be made stuck near the [[SandWorm tremor worm pit]] by standing near the button that activates it. The bots don't want to get eaten by the worm but cannot jump high enough to get over you, essentially getting stuck in place.
* AirborneMook: AI Stations 404 and 205 have one canister on each side that spawns up to three bird droids for the corresponding team. These drones can fly and are immune to the standard buzzsaw droids.
** Said drones can also be created by Raelynn's Timerift ability and Genji's [[MookFaceTurn Cocoon ability]] with the help of upgrades.
* AliensAndMonsters: A good portion of the playable cast, which consists of the following:
** A genetically-engineered [[{{Cowboy}} space cowboy]][[note]][[Anime/CowboyBebop No, not THAT kind!]][[/note]]
** A one-armed French chameleon[[note]]The other arm is a sword[[/note]]
** A breakdancing ex-gangster frog
** An angry robot with a tendency to self-destruct
** A Soviet lab-monkey on an [[AIIsACrapshoot AI]]-JetPack[[note]]Specifically, a space monkey the Russians launched in the 1960s during the UsefulNotes/ColdWar[[/note]]
** A German BrainInAJar with a small army of flying robots
** A psionic alien [[SurferDude surfer]] [[GreenSkinnedSpaceBabe chick]]
** A [[TheDitz dim-witted]] alien on an AI-driven secretary desk
** [[HordeOfAlienLocusts An alien locust]] with acid spit
** An overweight [[HornyVikings space viking]]
** A mercenary with a {{BFG}} [[ColdSniper sniper rifle]]
** A criminal plankton riding a three-eyed pufferfish
** A religious yet gluttonous caterpillar
** A CuteAndPsycho little girl with psionic powers
** An interstellar sea captain who literally IS [[EverythingsSquishierWithCephalopods a squid]]
** A SpaceMarine who lacks pants for some reason
** A [[UsefulNotes/FurryFandom fox]] ActionGirl with a [[PowerFist robotic gauntlet]]
** An [[MasterOfDisguise infiltrator]] KillerRobot
** A Rasta techno-shaman
** A [[BlobMonster gelatinous]] KnightInShiningArmor
** A [[GenkiGirl hyperactive]] and [[BigEater hungry]] dragon
** A grizzled ex-cop [[BirdPeople bird man]] with a laserbow
** A hairdresser-turned-assassin wearing a VR headset
** A {{Time Travel}}ing AbsentMindedProfessor
** A bucktoothed, hoverbike-driving BountyHunter
** A baby piloting a MiniMecha
** A NatureSpirit environmentalist made of crystal
** An IntrepidReporter robot drone
** A [[ALoadOfBull cow-man]] bodybuilder
* AliensSpeakingEnglish: Most of the cast, excluding Yuri, who is an ordinary monkey, and Derpl, who appears to be too dim-witted to speak coherently. Both characters double-subvert this trope by having on-board computers translate for them.[[note]]Possibly triple-subverted in Yuri's case -- others aren't quite sure if it's Yuri or the computer that is truly in control.[[/note]]
* AmbidextrousSprite: All character sprites are flipped around when they turn. Leon's sword arm changes from left to right, even in some of the official art! Clunk's missile launcher also does this as well as Lonestar's and Froggy's gun-holding arm.
* AnAdventurerIsYou: The game has 5 main roles among the 'Nauts.
** ''Tank'': Beefy warriors with high HP and/or a source of damage mitigation, but with larger hitboxes and very slow.
** ''Fighter'': Characters who specialize in opening fights and staying in them. Lower health than a tank but more combat utility or raw power.
** ''Harasser'': What might be called a Mage in other games. They're similar to fighters, but don't involve themselves directly in the fight, preferring to apply pressure from a safe distance.
** ''Assassin'': Squishy characters with incredible damage. They can finish foes off before they have time to fight back, but die very quickly if caught out of position.
** ''Support'': The oddball class. They provide crowd control effects, healing, shields, or other powerful bonuses, but rely on their teammates to back them up.
* AnnouncerChatter: In addition to the default announcer, you can purchase more colorful announcers such as:
** [[HordeOfAlienLocusts Papa Gnaw]] (Kickstarter only)
** [[InsufferableGenius Voltar]] (Kickstarter only)
** [[ObstructiveBureaucrat SUSI]]
** [[TotallyRadical Coco Nebulon]]
** [[DissonantSerenity Wildlife Narrator]]
** [[BlackKnight Wraithlord Scoop]]
** [[HermitGuru The Scrolls of Xi-Pang]]
** [[EvilLaugh Ghosthouse]]
** [[HairMetal Rockstar]]
** [[HiveMind The Mind Collection]]
** [[CargoCult Skree]]
** [[AscendedFan SlowWolf]] (Referral bonus)
* AntlionMonster: The Sorona map has a giant worm hiding in the bottom center. Hit the button just one jump above and the worm pops out to annihilate anything underneath.
* AprilFools: They've done two so far. The first was in 2015, which replaced all the neutral creeps in the game with sheep. This was also a cross-promotion with Swords & Soldiers II, which had recently launched.
** In 2016, Awesomenauts got a retro update; complete with chiptunes and a pixel filter. The pixelation could be switched on and off by pressing ctrl+P. This turned out to be an elaborate teaser for the upcoming 8-bit Yoolip skin.
* AreaOfEffect: Everyone character has at least some form of this. Prominent examples are things like Clunk's explode, Ayla's Rage, and Voltar's healbot. In fact, the only 'Naut who ''doesn't'' have some kind of AOE by default is Rocco.
* ArtEvolution:
** All the later characters/DLC costumes are noticeably more detailed than the nauts that were in the initial release. As an indie title, this is perhaps not surprising.
** With the "Overdrive" expansion, the earlier nauts will be redesigned with more detail and animation to match the newer nauts. [[http://static.tvtropes.org/pmwiki/pub/images/awesomenauts_overdrive_sheriff_lonestar_graphical_update.jpg Here's comparison between old Lonestar and new Lonestar]].
* BilingualBonus: Skølldir's theme, when translated from Norwegian (''Skølldir kommer på besøk, stram lemonaden klar''), means ''"Skølldir is coming, get the lemonade ready"'').
** Also Yuri's theme, which is in Russian.
** Not to mention Leon's theme, which is naturally in French.
** A handful of the lyrics in Ksenia's theme are Russian words.
** Chucho speaks in Spanish for a couple lines. Not just words, but full sentences.
** All of Giga Sentorii's dialogue is in Japanese. That being said, it's not much of a bonus since it's just Sentry's regular dialogue translated.
* BloodlessCarnage: Subverted. While the characters do not bleed when hit, blood splats ''do'' appear on the screen if you take a heavy blow.
* BonusBoss: The Solar Boss.
* BottomlessMagazines: Nobody has to reload their default weapons, although reload sounds do exist for certain special weapons.
** Subverted with Ted [=McPain=], whose shotgun has a limited clip that must be reloaded over time.
* BottomlessPit: At the bottom of Starstorm Station.
* CastOfSnowflakes: Averted with the robot armies of the Ones and Zeros, as the robots are identical, barring their [[PaletteSwap differing colour schemes]]. PlayedStraight with the 'Nauts.
* CharacterCustomization: Each character has their own set of skills, but their loadout of upgrades can be customised.
* ColourCodedArmies: The warring Ones and Zeros are identical robot armies, save for their red and blue colouring.
* ColourCodedMultiplayer: The player is coloured red or blue depending on which team they're on. Everyone can fight against an opposing identical 'Naut, but will still look totally unlike the other due to their colour scheme.
* CombatAndSupport: As with all MOBA games, there is a division of certain roles, as suited to different characters. Sheriff Lonestar is extremely adept at pushing a lane, Clunk can dish out and take a lot of damage, and Voltar serves as the team's medic and possesses very few offensive skills. Of course, these roles are not rigidly defined, but generally the characters fall into the categories below:
** Combat - Froggy G, Leon, Clunk, Coco Nebulon, Derpl Zork, Vinnie & Spike, Ayla, Ted [=McPain=], Penny Fox, Nibbs, Rocco, Ksenia, Chucho Krokk, Jimmy and the [=LUX5000=]
** Balance - Lonestar, Skølldir, Raelynn, Admiral Swiggins, Skree, Scoop, Max Focus
** Support - Voltar, Yuri, Gnaw, Genji, Sentry X-58, Professor Yoolip, Ix, Deadlift
* CripplingOverspecialization: Voltar, a floating brain in a jar who focuses mainly upon healing, is this. Unable to purposefully do any damage at all to the enemy without upgrades (at least, until patch 2.10, which let his basic attack damage enemies by default), he instead relies upon AI drones that follow him around to inflict damage.
** Gnaw's reliance on Damage over Time leaves him very ineffective against healers and passive regeneration upgrades like Med-i-Can. His Weedlings are also vulnerable to big [=AoE=] effects that can wipe them out in one hit.
** Any character that uses large amounts of crowd control have their effectiveness reduced by [[WeaksauceWeakness Baby Kuri Mammoth]], a utility item available to every character. If they built too heavy into [=CC=], most of their power is gone.
* CriticalExistenceFailure: You die instantly when your health bar reaches zero, but are never weakened until death. [[TheBerserker Ayla]] even benefits from being low.
* DoNotRunWithAGun: The robot creeps will remain stationary if attacking.
** Mostly averted with the 'Nauts, but most of them experience a slight slowing effect while firing and moving simultaneously, and activating most skills causes a momentary cessation of movement. Played straight with Raelynn, who remains completely still during the charge-up of her 'Snipe' skill, as well as Yuri, who cannot move at all while firing his laser.
** Played somewhat straight with Coco, Chucho (while on his bike), and Ted [=McPain=], who can't walk backwards while firing. None of the 'Nauts can technically move backwards while shooting, but in their case, their basic attacks fire so rapidly that there's no time for them to move before another shot is fired.
** Fully averted with Max's regular attack with an upgrade that removes the movement penalties while firing. Also averted by a handful of other characters who have no move speed reduction by default.
* DoubleJump: Lonestar, Skølldir, Nibbs, and Ksenia all have one. Lonestar's can be upgraded into a triple jump. Penny has a triple jump that can be upgraded into a quadruple jump. Also, Genji and Ix have regular jumps followed by a hover, which they can use to either get higher or to float.
* DropInDropOutMultiplayer: Actually averted as of 3.3, which added a new matchmaking system, and prevented players from leaving and joining a new game or joining a game in progress.
* DropPod: You enter battle in this fashion. While falling, you can collect extra solar along the way.
* EndlessGame
* EssenceDrop: Neutral creeps drop health kits that are automatically absorbed (except with Yuri, who has to tow them in with his laser).
** One of Genji's cocoon upgrades causes cocooned enemies to drop several small health packs.
** Yoolip has an upgrade that causes enemy droids to drop health packs as well.
* EvilOverlooker: Blabl Zork is usually portrayed this way. Can be seen in [[http://www.youtube.com/watch?v=gj6ejHuBe5E this video]].
* ExactlyWhatItSaysOnTheTin: Most skills have pretty simple, self-explanatory names, even skills that would usually get some more flavour in other [=MOBAs=].
* FlavorText: With very minimal in-game story, most of the game's lore comes from the flavor text present on every character, upgrade, and DLC.
* FloatingPlatforms: Averted by most terrain elements, but the maps are littered with free-floating glass platforms that can be passed through by pressing down. Starstorm Station contains the only floating solid terrain.
* FollowTheMoney: Silver and gold solar blocks hover above the ground, to be collected via contact. Most noticeable in the DropPod sequence.
* FrickinLaserBeams: Actually averted, for a Saturday Morning-esque sci-fi game. Lasers are depicted as a continuous straight line that instantly hits anybody in it, such as Yuri's beam and Raelynn's sniper.
* GameLobby: Before starting a game, you can invite other people to your team in a lobby screen. You can also create private sessions for up to 6 players.
* GiantMook: The big droids with rocket launchers. They actually do pretty decent damage to structures, so it's a good idea to keep them alive if they're your color and destroy them ASAP if they aren't.
* GuysSmashGirlsShoot: All over the place.
** The guys who play this straight are Leon, Skølldir, Swiggins, Scoop, Yoolip, Jimmy, and Deadlift (and arguably Froggy G, and Clunk, as their normal attacks are ranged but their specials are melee/close range, as well as Ix who has ranged specials and a ranged normal attack, but doesn't do much damage outside of melee). The rest subvert it.
** For the girls, Raelynn plays this straight. Coco (her main attack is close range, but her most damaging special is a long-range lightning ball) and Ksenia (melee attack with one stealth skill and one ammo restricted ranged attack) are borderline. Slightly inverted with Ayla (a melee basic attack, an Area of Effect skill that damages enemies that get too close to her, even her projectile nuke skill is mid-range), Penny Fox (starts out subverting it but has a few upgrades that give her ranged capability) and Nibbs (built more for teleporting into and out of fights to deal damage at close range). Entirely subverted with Amy, Jimmy's DistaffCounterpart that replaces him on blue team.
* HitPoints: All characters, creeps, and buildings have a visible health bar. Any damage you deal or take is shown as numbers that pop out.
* {{Homage}}: The entire aesthetics of the game borrow from Saturday morning cartoons from the 80s.
* HomingBoulders: Clunk's rockets (with an upgrade), Sentry's mines (also with an upgrade), Gnaw's Weedling shots, Derpl and Lonestar's missiles (very similar projectiles, both with upgrades), and Chucho's turret shots.
** The team turrets' bullets home in sharply if anything gets too close to them.
* IShallTauntYou: Can be done with by pressing the TauntButton. Each character has a handful of different taunts they can say.
* IdiotBall: During the Tutorial, the computer-controlled Froggy G will blunder right into the turret ahead and attack it at point-blank range, as part of the Tutorial's lesson on how to ''not'' play a ranged character.
** Even outside of the tutorial, AI characters will sometimes charge the turrets (though they will at least back off once they start taking damage).
* InASingleBound: All of the characters in the game excluding Clunk, Voltar, Vinnie & Spike, Derpl, Jimmy, and Ted [=McPain=], have super-human jumps which are essential for platforming. Froggy G even has an upgrade that improves his.
** And even then, Clunk, Derpl, Jimmy, and Ted have jet-packs, Voltar can hover, and Yuri and Spike can fly (Vinnie rides on Spike's back).
* InterfaceScrew: Some skills can be upgraded to blind players, which temporarily blacks out most of their screen.
** Taking a lot of damage creates a blood splatter on the receiving player's screen.
* JetPack: Lonestar uses this to DoubleJump while Derpl, Clunk, Jimmy, and Ted [=McPain=] use them to hover upward. Yuri and Max can freely fly around with their's.
* KingMook: The Solar Bosses are this to the neutral creeps on the Ribbit IV map. They're very tough, have a powerful attack, and quickly regenerate health when left alone. However, they drop a lot of Solar and XP when killed and instantly heal whoever lands the killing blow.
* {{Leitmotif}}: Every character has a theme that plays upon selection, composed with their respective personalities and character traits in mind.
** Should you get a Killing Spree, the standard music will be replaced by a [[ThemeMusicPowerUp remixed version of the character's theme]].
* LevelScaling: As time passes, 'Nauts generally become stronger by upgrading their skills, but the robot creeps gradually get more numerous and sport larger health bars as a round progresses.
** Played straight as of patch 2.13, which overhauled the game to include an XP System. Every Awesomenaut has scaling damage and health based on their team level.
* MagnetHands: All the characters that hold firearms never let them go.
* MechaMooks: Most of the normal creeps.
* MirrorMatch: The same character can exist on both teams. There's even an achievement for playing against a team with the exact same set up.
* MultiPlatform
* NeverTrustATrailer: A minor example, but the intro sequence shows Lonestar dual-wielding his weapons, something which he sadly does not do in-game.
* NewSeasonNewName: The Starstorm expansion has shades of this, with a {{Retool}} as darker-looking 'Nauts are released, along with a new plot for the titular Starstorm station.
** This really seems to be the case in Overdrive, as most of the free features being released around the time of the expansion (Lonestar's visual rework, new matchmaking, Ix the Interloper, the XP System) are part of "[[UpToEleven taking Awesomenauts into Overdrive]]".
* PaletteSwap: The red and blue sides; their turrets, bots, and the 'Nauts themselves.
** Averted with Jotunn Skølldir and Jimmy and the [=LUX5000=]. Jotunn has a fire/ice theme and Jimmy is swapped out for his sister Amy (although in both cases, the sprites still look pretty similar).
* PlayerVersusPlayer
* PointBuildSystem: Consistent with the MOBA genre. Every 'Naut begins a round with only their primary attack, having to buy subsequent skills at the shop with solar, the in-game currency. During the course of a round, these various aspects are upgraded.
* PressurePlate: There is a button in the bottom lane on Sorona. Stepping on it triggers a SandWorm.
* RecycledInSpace: The story is ''VideoGame/TeamFortress2'' [-IN SPACE-]. They don't even try to hide it.
* RegeneratingHealth: Every character has this by default, and nearly everyone can buy Med-i-Can, a utility upgrade that improves it. Furthermore, certain other 'Nauts have specific, more powerful regeneration: Leon has an upgrade that restores his health when he's cloaked, Rocco has one while using Vengeance, Yuri has one that gives his Time Warp this effect, ect.
* RespawnPoint: A drop-pod in a large mother-ship, seconds before its ejection towards the planet on which the round is taking place, no less!
* {{Retraux}}: ''Roflnauts'', [[EasterEgg once you find it]].
* SandWorm: Sorona has one as a stage hazard. Players can use a button to activate the worm which will consume any players or droids unfortunate to be standing in its way.
* ScenicTourLevel: A more interactive variant. The tutorial begins with a brief cutscene, but quickly allows the players to take control of Sheriff Lonestar, as he is instructed by his [[EvilOverlooker employer]] to complete various objectives around a slightly modified level of Ribbit IV, the first map the player will have access to.
* SideView
* SceneryPorn: The backgrounds have all kinds of small details, such as jumping sandworms, other planets, and moving transport lifts. On Ribbit IV and Aiguillon, the bottom of the map is filled with water that reflects everything near it.
** Starstorm Station is just ''gorgeous''. It's filled with lots of little details, including lights that turn on and off, moving parts, scenery that you can interact with, several Easter eggs, and subtle references to all five of the Starstorm 'Nauts. It's also the first map where the art isn't mirrored at the halfway point.
* ShoutOut: By the truckload. In fact, it has its [[ShoutOut/{{Awesomenauts}} own page]].
* SpeciesSurname: Zig-zagged. Played straight for most of the PettingZooPeople in the game. Unknown if Genji and Vinnie follow it, and it's completely averted by Swiggins and Deadlift.
** Played with in Leon's case, as while his last name is Chameleon, his species is actually a Kremzon.
* SpringsSpringsEverywhere: All the maps contain spring-pads in certain places, allowing for a one-way, brief burst of speed.
* ShowsDamage: Turrets and the Drill begin to spark and smoke whenever they're damaged noticeably. They also get a new icon on the minimap to reflect how damaged they are.
* SingleBiomePlanet: Ribbit IV is entirely a swamp and Sorona is a desert. Okeanos seems to be entirely an ocean based on descriptions, while Luxor is made of crystals.
* SomethingNauts: The titular groups.
* SpeaksInBinary: The robot factions apparently speak like this. Although, [[TotallyRadical considering whose word]] [[UnreliableNarrator we have for that claim]], this could just be an exaggeration on Coco's part.
* StoryToGameplayRatio: As mentioned in the blurb, Awesomenauts possesses a [[ExcusePlot plot]] purely to set up the gameplay.
* SuicidalOverconfidence: Most of the robot creeps pose little to no threat to you, yet will still pursue and attack you if within range.
* TauntButton: All of the 'nauts have multiple taunt lines which players can trigger at will.
* TeleportersAndTransporters: Starstorm Station has a few worm holes littered around it that allow the player quick access to top lane. Can be used for [[WeaponizedTeleportation surprise attacks]] as well.
* TheComputerIsACheatingBastard: An A.I.-controlled Raelynn's Snipe can lock on to you with perfect accuracy while you're just barely in range (which for a player would usually mean you're off-screen), even if you're invisible. This makes her significantly more [[FakeDifficulty dangerous]] than other bots. Less noticeable, but Leon's tongue and Swiggins' anchor do this too.
** Bots won't initially see you while you're in stealth, but bumping into them or just hanging around too long causes them to attack, at which point they won't unsee you until you leave or die.
* ThemeMusicPowerup: When you're doing really well (getting a killing spree at 3, 6, and 9 kills in a row), the {{leitmotif}} for the 'Naut you're playing overrides the normal background music.
** And if your team is handing the enemy their keisters on a silver platter (15-0 team kills), the game's main theme starts playing.
* TwoGirlsToATeam: As of now, there are only 6 female characters to 23 male characters. 7 if you count Derpl's AI secretary, and 8 if you count Amy.
* UnstableEquilibrium: A minor example. Getting a kill gives you bonus Solar (the in-game currency). You can use this bonus Solar to purchase more upgrades to your abilities, allowing you to get ''more'' kills, and so forth.
** This was intended to be lessened by the XP System, which made Solar less valuable and added another system that's easier to equalize. However, even if it's better in a general sense, a complete stomp is even more hopeless now; the winning team will be snowballing in both Solar and XP.
* VideoGameFlight: Vinnie and Spike have a Franchise/{{Kirby}}-esque floating ability; however, most maps are claustrophobic and he has a ranged attack. Yuri, Ayla, Max, and Chucho can fly freely, but Ayla can only fly when using Rage and Chucho can only fly while riding his hoverbike.
* WarHasNeverBeenSoMuchFun: To a degree. The Awesomenauts themselves are brightly coloured and rendered in the cartoon style of the 80s, and there is very little blood at all, save for the [[InterfaceScrew blood splatter]] that occurs when a character takes heaps of damage.
* AWinnerIsYou: See the [[MostWonderfulSound bottom of this page]].
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->'''''[[MostWonderfulSound VICTORYYYYYYYYY!]]'''''