[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/asuka120final_1423.jpg]]
[[caption-width-right:306:Better fighting through chemistry.]]
''Asuka 120%'' is a series of {{fighting game}}s, originally developed by the now-defunct group Fill-In-Café (with the series' final entries being developed by Creator/{{Success}} Corporation).

The setting is the prestigious all-girls' school Ryouran Academy (often shortened to "Ranjo"). Every year, during the school's [[SchoolFestival culture festival]], a [[TournamentArc fighting tournament]] is held, with representatives from each of the school's clubs duking it out to determine what the school's priorities for club funding will be for the next year. Naturally, the more athletically-inclined clubs tend to place higher than the culturally-inclined ones, with the Chemistry Club in particular suffering from a humiliating string of losses in the tournament prelims...

Enter one [[TheHero Asuka Honda]], scouted in middle school by the current Chemistry Club president and subjected to a year's worth of TrainingFromHell in order to be the Chemistry Club's secret weapon. Making it past the prelims, Asuka enters into the final tournament, where she and a host of girls all vying to improve their club's standings will face off.

...[[ExcusePlot And that's about it for the story]]. Although a multitude of games have been released in the series, they are all retellings of the exact same story, with the major differences being in just how each character's version of it is told.

The official games in the series are, in chronological order:
* ''Asuka 120% BURNING Fest.'' (Platform/FMTowns, 1994)
* ''Asuka 120% BURNING Fest.'' (Platform/SharpX68000, 1994)
* ''Asuka 120% BURNING Fest. Excellent'' (FM Towns, 1994)
** ''Asuka 120% BURNING Fest. Excellent'' (Platform/PlayStation, 1997; this version was later made available on the Platform/PlayStation3 via the Platform/PlayStationNetwork)
* ''Asuka 120% BURNING Fest. Maxima'' ([[Platform/TurboGrafx16 PC Engine]], 1995)
* ''Asuka 120% BURNING Fest. Special'' ([=PlayStation=], 1996)
** ''Asuka 120% BURNING Fest. Special Ver. 2'' ([=PlayStation=] 3 via [=PlayStation=] Network Game Archives, 2010)
* ''Asuka 120% BURNING Fest. Limited'' (Platform/SegaSaturn, 1997)
* ''Asuka 120% BURNING Fest. Final'' ([=PlayStation=], 1999; later made available on the [=PlayStation=] 3 via the [=PlayStation=] Network)
* ''Asuka 120% BURNING Fest. Return'' ([[Platform/IBMPersonalComputer PC]], 1999)

There also exists a single unofficial entry in the series, ''Asuka 120% Burning Fest [=LimitOver=]'', an upgraded version of ''Limited'' which was released by former Fill-In-Café employees shortly after the company's dissolution in 1998. The former developers of ''Asuka 120%'', Masatoshi Imaizumi and former Creator/{{Treasure}} employee Masaki Ukyo, are working at Release Universal Network and went on to develop ''VideoGame/PhantomBreaker'', a CreatorDrivenSuccessor to this series.

A [[Characters/Asuka120Percent character sheet]] is currently under construction.

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!!These games provide examples of:
* ActionGirl: The entire cast, on account of the setting.
* AerithAndBob: All of the girls' names are Japanese with the exception of Cathy, a foreigner among the cast.
* BatterUp: As expected of the Softball Club's representative, Kiyoko brandishes a metal bat during one of her special attacks.
* BerserkButton: Do NOT call Kiyoko "Otearai".[[note]](An AlternateCharacterReading of her surname which is a rather [[UnfortunateNames unfortunate homonym]] in Japanese for "washroom").[[/note]]
* BigOlEyebrows: Ryuuko's.
* BloodKnight: Torami of the Karate Club is a martial arts fanatic who strives ToBeAMaster. Uninvited party-crasher Shinobu just ''really'' likes to fight.
* CapcomSequelStagnation: Nearly every single game up until ''Limited'' was built upon the same engine, while '''all''' of them are retellings of the story of the exact same tournament, just with new characters added in and scenarios for each iteration.
* ClimaxBoss: Tamaki, as the previous year's champion, fills this role.
* ClothingCombat: Kumi can use her ribbon as a whip.
* {{Combos}}: Attacks can be chained together and followed up with specials.
* TheCutie: Megumi, the Cheerleading Club representative.
* DarkHorseVictory: This is the Chem Club's ultimate goal. Indeed, Asuka is referred to in-series as the tournament's dark horse.
* DanceBattler: Kumi's fighting style has elements of this, while Nana incorporates her club's Japanese traditional dance into exactly one move in her entire movelist.
%%* {{Eagleland}}: Where Pro Wrestling Club representative Cathy Wild is from.
* FixedFloorFighting: You only have a single plane of movement as with other fighting games.
%%* GratuitousEnglish: Cathy Wild uses and abuses this.
* GorgeousGaijin: The American Cathy Wild is bar none the single most stacked girl in the game.
* HyperspaceArsenal: A good majority of the characters make use of one, pulling out various weaponry and tools related to their club activities for special attacks.
* IKnowMaddenKombat: Forms the basis of Ryuuko's (Volleyball), Kiyoko's (Softball), Kumiko's (Rhythmic Gymnastics), and Tamaki's (Tennis) fighting styles.
* IncendiaryExponent: Karina trained her pet frog to do this... Somehow.
* ImprobableWeaponUser: All over the place due to the abundance of MartialArtsAndCrafts and [[IKnowMaddenKombat Madden Kombat]].
* ImprobablyFemaleCast: In the original game, there were no guys to speak of. In the later releases, you can see some guys in the background in some stages.
* LadyLooksLikeADude: Torami. Visibly androgynous in both official art and her in-game sprites, she also sometimes gets mistaken for a boy.
* MagicSkirt: Averted in some of the early installments such as Megami's panties being visible during some aerial attacks, but played straight in the later installments where some of the girls' skirts try to avoid upskirts.
* MartialArtsAndCrafts: Most of the girls who don't fall under IKnowMaddenKombat end up with this.
* MirrorMatch: Only in Vs. Mode.
* NoPlotNoProblem: ''Asuka 120% BURNING Fest. [=LimitOver=]'' outright removes the Story Mode from ''Limited'' and replaces it with a Deathmatch Mode.
* {{Ojou}}: Tamaki, though she has none of the haughtiness generally associated with the trope.
* OlderThanTheyLook: Megumi is a second year student... Who is repeatedly mistaken for a first year (or younger) due to her short stature and youthful looks.
* PhenotypeStereotype: Cathy Wild is a blonde haired and blue-eyed American.
* PuppetFighter / TheBeastmaster: Karina fights alongside her pet frog, who executes the majority of her special attacks for her.
* RecoveryAttack: In some of the later entries of the series, you can recover out of a fall and attack your opponent.
* TheRival: Karina claims herself to be Asuka's, though Asuka's too good-natured/naive to see her as anything but a friend.
* RocketPunch: Megumi uses her ''pom-poms'' like this.
* SeriousBusiness: Club funding is a source of RealLife SeriousBusiness in Japanese high schools, but it's cranked up here.
* SecretCharacter: Shinobu was the first. ''Limited'' added Tetsuko (the Chem Club president) and Gen'ichirou (the headmaster, Tamaki's father, and TheOneGuy), while ''Final'' brought in Ichiko (the CombatCommentator).
* {{Shotoclone}}: Asuka is close to, but ''not quite'' this trope, as she lacks a rushdown move. Instead, this trope applies to Shinobu, who is a rather blatant {{expy}} of the {{Trope Maker}}s.
* StatMeters:
** BreakMeter: An additional "Down Gauge" was added for ''Final''. When it empties, the character is given a "Down" and the opponent is awarded a point. In the case of a time over, victory is awarded not to which character has the most health remaining, but to who has the most points.
** LifeMeter: A typical life meter.
** ManaMeter: A "Burning Meter" was adopted for ''Excellent'' and has stuck around ever since. When full, it allows for the one-time use of a [[LimitBreak Super Move]]. However, if the character keeps it full and continues to attack and/or take damage, it will power up to 120% and enable the use of [[SuperMode Burning Mode]], which increases the character's attack power and allows for ''unlimited'' use of supers for a short period.
* {{Superboss}}: [[{{Shotoclone}} Shinobu]] generally appears to challenge players who make a no-continue run on Difficulty 2 or higher.
* ThreeRoundDeathmatch: Though in-game options allow the player to avert this.
* TauntButton: This feature was added in ''[=LimitOver=]'' where players can taunt their opponents with a button press.
* ThongOfShielding: Cathy wears one.
* ThrowDownTheBomblet: This is Asuka's whole shtick, utilizing burning test tubes and exploding beakers full of (presumably) volatile chemicals.
* TokenMiniMoe: Megumi, who's one of the youngest-looking characters of the series despite being a second-year student.
* UpdatedRerelease: ''Final'' is one to ''Limited'', with vastly differently gameplay mechanics and adds Ichiko as a playable character. ''Return'' on the PC adds a few other tweaks to ''Final''.
* VictoryPose: The characters will perform one after winning a round. Some of the poses include Asuka winking while holding out some vials of chemicals, to Shinobu looking back at the loser.
* VictoryQuote: The character will say one after a match.
* WorldOfActionGirls: The main cast are high-school girls who uses tricks of their club's trade to kick ass.
* WrestlerInAllOfUs: Aside from Cathy, whose propensity for these goes along with her being the Pro Wrestling Club's representative, Ryuuko's command throw sees her subject the opponent to a gravity-assisted backbreaker. Ouch.
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