[[quoteright:400:http://static.tvtropes.org/pmwiki/pub/images/armyoftwo2_2.jpg]]

''Army of Two'' is a 2008 third-person shooter from Electronic Arts, featuring two PrivateMilitaryContractors, Elliot Salem and Tyson Rios.

The story starts Salem and Rios as members of the 75th Army Rangers in Somalia, where they're ordered to assist a PMC named Phillip Clyde eliminate Mo'Alim, a Somali warlord. Following the completion of the mission, [=SSC=] [=CEO=] Ernest Stockwell offers Salem, Rios, and their CO positions in his company.

Salem and Rios get spiffy new armor, [[MaskPower evil-looking masks]], and a huge selection of weapons. They take missions from Alice Murray, and as the game progresses, Rios starts connecting seemingly disparate events, and the Army of Two start unravelling a plot of WarForFunAndProfit that threatens their lives and the fate of the free world.

A major mechanic of this game is "Aggro", summed up as the amount of attention you currently have from your enemies. Bigger and flashier weapons garner more aggro, and therefore, more attention, allowing your partner to move around unnoticed, while smaller, quieter, and less noticeable weapons allow you to let your partner draw attention. Aggro is represented by a meter on one side of the screen; players enter SuperMode by maintaining their place with the Aggrometer buried on one side until Overkill is activated.

The sequel, ''ArmyOfTwo: The 40th Day'', sees Salem and Rios travel to Shanghai, China for a seemingly simple contract and get caught up in a cataclysmic attack on the city. The game features numerous improvements, including massively expanded weapons customization, civilians to be rescued, moral choices and new co-op techniques like [[ISurrenderSuckers mock surrender.]]

A third game was released in 2013: ''Army of Two: The Devil's Cartel''. which follows Alpha and Bravo, two soldiers working for Tactical Worldwide Operations in the middle of a Mexican drug war. In order to make the game a much more straightforward action game, the game removed most of the trademark gameplay mechanics like back-to-back shooting, co-op and AI interactions, [[ArsonMurderAndJaywalking and renamed the Aggro system]].

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!!This game provides examples of:
* AbandonShip: Hilarious to anyone familiar with Naval vessels, but in ''The 40th Day'', Salem and Rios are desparately looking for a lifeboat to escape the aircraft carrier at the end of the level...running by dozens and dozens in the background (either the programmers didn't realize the large pill things are lifeboats, or ignored it for game purposes).
* ActionGirl: Alice proves she knows how to handle a gun in ''The 40th Day.'' Fiona after she TookALevelInBadass after the first mission of ''The Devil's Cartel''.
* ActionSurvivor: The sequel will feature the protagonists trying to get away from a disastrous terrorist attack on Shanghai while they happen to be there on another mission. On the other hand, [[PlayingWithATrope they aren't your normal bystanders]].
* AKA47: Zigzagged. All three games use a mix of real and fake names for their guns.
* AlwaysSaveTheGirl: Rios opts to save a female cartel hostage in the first mission of the third game over Salem's objections. This is what causes [[spoiler: Salem to join the cartel, as he resented Rios choosing to save a hostage over him and leaving him for dead]]
* AntiClimax: [[spoiler: There's no real buildup to the final boss of ''The 40th Day,'' and in fact, he's not even a boss fight, just a SadisticChoice in human form. Most people agree that ''40th Day'' is better than the original on most points but a lot of people also ''really'' hate the ending of the game.]]
* AnyoneCanDie: In ''The Devil's Cartel''. Most of your fellow T.W.O. operatives will not live to see the end of the day, and the same applies to named associates and enemies. [[spoiler: In fact, of the several named characters only ''four'' survive: Alpha, Bravo, Rios, and Salem.]]
* AwesomeButImpractical: The M134 minigun. Awesome because of its [[GatlingGood high rate of fire and intimidating appearance]]. Impractical because of its spooling-up time, which is longer than most of the windows of fire you'll have.
* AxCrazy: Phillip Clyde.
* ArmorIsUseless: Subverted, certain enemies are so heavily armored that they are invulnerable from the front by bullets. The player(s) themselves certainly are much more durable when wearing better armor later in the game, and as compared to the {{Mook}}s.
** Played straight for Alpha and Bravo in the third game, all the armor choices are purely visual, with the leather jacket and t-shirt protecting as much as a full body suit of top of the line armor.
* [[spoiler:BackFromTheDead: Elliot Salem, as El Diablo.]]
* BackToBackBadasses: Salem and Rios go back-to-back once per mission to fight a small wave of {{Mook}}s.
* BadAss: Salem and Rios try, but they come off more like fratboys than anything else a few times though.
** Surprisingly enough, they come off remarkably close to what one would actually see in a high-espirit unit like Marine First Force Recon. Read GenerationKill; Evan Wright's account of the Marines of 1st Recon in Iraq cuts ''very'' closely to how Salem and Rios act, especially their banter. Being aware of this is, for some, the single biggest piece of evidence that the game may be a StealthParody. The GenerationKill comparison is particularly amusing for the HoYay detailed below; one of the Marines featured hung a [[LampshadeHanging lampshade]] on it.
* BashBrothers: You play as two, pretty much.
* BigGuyLittleGuy: Salem is not 'little', but Rios is distinctly taller and heavyset in comparison. The usage of intellect in reference to the trope is arguably reversed - Rios is stated to be a more moral and thoughtful person than Salem, the latter being mostly concerned with getting paid and spending it.
* BlingBlingBang: You can actually "pimp" your weapons with gold and chrome finishers, diamonds, etc, to increase Aggro. The sequel allows you to put camouflage paint on your weapons to decrease it, but the bling option is still there and reaches its extreme with ''diamond-encrusted frag grenades.''
** In the sequel, if you apply the [[RainbowPimpGear Pimp]] paint job to a RPG-7, the Aggro meter [[ReadingsAreOffTheScale breaks the scale]].
* BlownAcrossTheRoom: Certain guns are apparently powerful enough to knock enemies down even if they haven't depleted their {{Hitpoints}}.
* BottomlessMagazines: invoked whenever BackToBackBadasses occurs, or when [[UnstoppableRage Overkill]] is activated.
* BrokenPedestal: Rios' old mentor Colonel Ferrel becomes one of his main antagonists throughout Dirty Money, having all of his skill and none of his morals. When they first fight each other Rios has his first and only case of SelectiveSlaughter.
** [[spoiler:Salem]] seems to have become this to Alpha and Bravo after [[spoiler:they discover that he's El Diablo]].
* BulletSparks
* BulletTime: Only when Salem and Rios go back-to-back or during Overkill in the original. In the sequel, you get a few moments of it during Co-op Mock Surrender.
* ButForMeItWasTuesday - [[BigBad Bautista]] pulls this on [[spoiler: Fiona]]. Followed by a speech that solidifies just how little he cares about how he hurts others.
--> Bautista: I have killed many fathers and mothers. [[WouldHurtAChild Taken many children.]] Faced down many little girls and boys with guns pointing at me, screaming for revenge. And I tell each and every one of them the same thing: ''[[MoralEventHorizon I. Don't. Remember. You.]]''
* CallBack: There's a panda mask in Devil's Cartel.
* CasualDangerDialog: During the China mission in the first game, while a chopper full of troops is landing, Salem asks Rios about his favourite Wu Tang Clan member.
* ConspiracyTheorist: Rios tends to sway into this realm during ''ArmyOfTwo'', and is mocked for it by Salem.
* CoolGuns: All the entries appear in ''Army of Two''.
* ClusterFBomb: Clyde drops them repeatedly. The dialogue of the game was supposedly this in general, but most of it was cut.
* CurseCutShort: Bravo drops the mother f bomb as the truck he's riding in gets hit by an [=RPG=] round in the opening sequence of ''The Devil's Cartel''.
* CutsceneBoss: [[spoiler:Dalton]] is not fought in the original, instead being quickly and anti climatically offed in the final cutscene. EA did later release a free DLC expansion where you do fight him head-on, though.
* CutScenePowerToTheMax: Salem and Rios are ImmuneToBullets and capable of several other feats of awesome, but only when you're not controlling them.
** In the third game, Chuy and Baker unleash a storm of well-coordinated whoopass as they rappel down from the roof to aid Alpha and Bravo while our two protagonists head to the extraction point.
* DarkerAndEdgier: The 40th Day seems to be going down this path, with a darker tone, [[KarmaMeter moral decisions]], and recast voice actors for our protagonists.
** ''The Devil's Cartel'' is a bit of a zig-zag. [[spoiler:When the game can split even the strongest of HeterosexualLifePartners, ones whom we've seen experience the events of both previous games in the series hand in hand, you know it's not meant to be a light-hearted fare. But on the other hand, the game does have more humor compared to the 40th Day, and it isn't as relentlessly downbeat overall.]]
* DeconstructedTrope: The second game deconstructs morality choices. Every time you make a choice when the game prompts you, you are shown a flash-forward of events influenced by this choice, events that Salem and Rios will, in fact, never come to know of or even suspect. The positive or negative morality of the choice you pick often has little direct bearing on these events. [[NotQuiteTheRightThing It's possible a choice that seems like the decent thing to do will lead to the suffering of others]], being a bad person could lead to a favorable outcome for those involved, or the result could be completely neutral.
** Examples: [[spoiler: 'Kill the Contact;' Kill him or spare him, its your choice. If you kill him, you get paid, he dies. If you don't, you don't get paid, and he is later killed while on vacation.]]
** [[spoiler:'Free Guns;' The bad one is to rob a guard station, causing the guard who comes in to die accidentally. The other is to leave the guns, then the guard sells them to the terrorist.]]
** [[spoiler: The decision with Brezhnev; The bad ending is to take the $75,000 bribe, and have Brezhnev kill the secret KGB agent. The "good" one is to shoot Brezhnev non-fatally, and then the agent shoots him. Then, her true mission of killing "political dissidents" is revealed. Next, she goes to a hospital, and shoots Brezhnev's wife and is about to shoot his child when Brezhnev shoots her.]]
** Some of those decisions do work out the way you'd hope they would, sort of. [[spoiler:Not having the kid die to get you the sniper rifle means he goes home and rescues his parents. He's a bit traumatized, but they're safe. And sparing the tiger has it escape to kill a couple of robbers.]]
* DopeSlap: In the trailer, one of the main characters hits the other main character on the back of the head and says "What the F*** are you doin'!" Watch it [[http://www.g4tv.com/videos/14219/army-of-two here, at about 30 seconds in]].
* DoubleAgent: [[spoiler:Phillip Clyde works for [=SSC=] and gives troop positions to enemy forces, causing massive casualties and forcing the US government to hire [=PMC=]s]].
* EscortMission: Two in the "carry them to safety" vein: SSC Op Brian Hicks and [[spoiler:Alice Murray]].
** This was the overarching purpose of the T.W.O.'s mission in the third game--to escort a mayoral candidate who promises to clean the city of drug cartels--but things go pear-shaped very rapidly. Nonetheless, you do "escort" the candidate on an occasion or two, though he's smart enough to stay out of harm's way if at all possible.
* EverythingIsOnline: So s3kshun8 can hack it. This is borderline subverted at times; for example, s3kshun8 can't hack a digital keypad, he has to take the model number and find the manufacturer's back door code.
* [[spoiler:FaceHeelTurn: Salem does this in the third game because he feels Rios and the rest of the company left him to die in the first mission of the game.]]
* FacelessGoons: Inverted in that Rios and Salem ''are'' the FacelessGoons.
** The dehumanizing aspect of this trope has been noted by the developers, who have, in ''The 40th Day'', made Salem and Rios push their masks up when out of combat to humanize them to an extent.
** The elite troopers the Cartel starts sending after you in the later levels of ''The Devil's Cartel'' almost all qualify.
* FunWithAcronyms: [[spoiler:Salem and Rios start "Trans-World Operations" in the ending cutscene]].
* GameBreakingBug: The "Chapters of Deceit" DLC for ''The 40th Day'' has its achievements bugged. If you have any of the online multiplayer achievements that came with the game, you will be unable to get the same number of DLC achievements. See [[http://www.xbox360achievements.org/forum/showthread.php?t=216808 here]] for more info.
* GirlfriendInCanada: Apparently Alpha has one.
* GoodScarsEvilScars: Rios has a rather nasty gash on the right side of his face throughout all three games; it serves more to accentuate his toughness than anything else. Alpha of ''The Devil's Cartel'' sports a cut held together by staples below the corner of his left eye, and it adds an occasional edge of menace to his cool, consummately professional personality. [[spoiler: Salem gets a set of burn marks on his face after the first mission in the third game, which goes well with his FaceHeelTurn.]]
* GunAccessories
* HandicappedBadass: After the first mission of ''The Devil's Cartel'', Rios had to get his left leg amputated below the knee. This does not stop him from being a major badass.
* HeroesOfAnotherStory: Chuy and Baker are implied to do even MORE badass stuff than what Alpha and Bravo do during the game.
* HeteroSexualLifePartners: Salem and Rios, arguably, but there's a lot of HoYay.
** At the end of ''The 40th Day,'' if Salem and Rios shoot Jonah, they consign millions to their deaths [[spoiler: because they don't know there is no nuke.]] This is played as ThePowerOfFriendship, not apathy.
** Alpha and Bravo to a much more subdued extent.
* HonorBeforeReason: Rios exemplifies this in the original. Less so in ''The 40th Day,'' somewhere between the two in ''The Devil's Cartel.''
* InfantImmortality: In ''The 40th Day'', [[spoiler:our antiheroes meet a kid in a hospital, who assists them. He asks them if they want him to try and get a sniper rifle. If the player(s) say "yes", [[SubvertedTrope he gets shot while he's jumping up and down in celebration]]. This would have slightly more impact if he wasn't flagged by the enemy AI as hostile, and they didn't sometimes shoot [[SpecialEffectsFailure straight through him]] with no effect ''before'' the script says he needs to be hit.]]
* ISurrenderSuckers: A chief mechanic in the second game.
* ItsAllUpstairsFromHere: In the first game, there are hardly any moments where you're going downhill. The levels are almost entirely flat or uphill. the last half of the final level takes place in the [[spoiler:[=SSC=] Tower]].
* KarmaMeter: ''The 40th Day'' introduces two Karma Meters, one for Camaraderie (your ingame relationship with your partner, improved by complimenting them or doing silly stuff with them, reduced by shooting them or expressing disapproval with their actions), and one for Morality (your treatment of your enemies and allies - for example, shooting a surrendered enemy reduces your morality, while any enemy defeated non-lethally increases it).
* KillItWithFire: ''The 40th Day'' has a flamethrower-wielding enemy, and you can take it once you've killed him.
* LampshadeHanging: ''DevilsCartel'' makes several jokes about video games, including ExplodingBarrels, referenced by Bravo("Don't you know? red barrels always explode!")
* LeetLingo: Everything s3kshun8 says is rendered in leetspeek, making it very difficult to understand for most people.
* MeaningfulName: The Senator who supports the bill to privatize the military [[spoiler: thus supporting the PMC that's deliberately getting US soldiers killed to increase its own profits]] is Senator Richter. The good-guy Senator trying to stop it is Whitehorse. Ernest Stockwell owns SSC, a company whose ''stock'' is doing ''well.''
* MaskPower: You can choose which one to wear in the first one, and the sequel is set to let you design your own.
* MegaCorp: Halfway through the Iraq mission, [=SSC=] purchases Black Mountain Industries to become the largest [=PMC=] in the world.
* MoreDakka: And the more dakka you have, the more dakka you get. You can even cause your guns to have less dakka if you want to get less dakka back.
* MysteriousPast: Alpha and Bravo in the third game. In one banter during the first mission, Alpha states that he'd done hostage extraction missions before, suggesting a prior career in police or military special forces (which fits well with his disciplined, professional attitude); Bravo replies that his job involved more "enforcement", but when Alpha asks if he'd done law enforcement, he offers a noncommittal dismissal of the idea, implying that he did "enforcement" of a more criminal nature.
* NamesToRunAwayFromReallyFast: El Diablo, the lieutenant of the cartel boss, in ''The Devil's Cartel''.
* NextSundayAD: The China and Miami missions take place in 2009.
* NoGearLevel: A segment during ''The 40th Day'' forces you to pick up guns from people you kill as you go along.
** A similar segment follows after Alpha and Bravo are taken captive by the Cartel in ''The Devil's Cartel''.
* NoOneCouldSurviveThat: [[spoiler:Phillip Clyde survives going down with an airliner. He may have also survived getting kicked out an office tower window, but the sequel has announced he won't be returning for it.]]
** [[spoiler:Elliot Salem survives his getaway ride getting blown up from under him in the first level of the third game. The protagonists do not find out for a while, however, and TheReveal comes as quite the shock to both of them.]]
* NoodleIncident: Subverted; the dialog about the panda incident is written like these usually are, but with an 'extra' line at the end abruptly confirming that it's ''[[SickAndWrong exactly what you're thinking it is.]]''
** [[http://www.youtube.com/watch?v=oTjVFm28hRU Apparently, the panda started it.]]
* NoPartyGiven: Neither US Senator involved in the issue of privatizing the US Army is identified by party.
* OneManArmy: Well, a ''two'' man army, but still....
* PreAsskickingOneLiner: Happens when either Salem or Rios max out their aggro. Example below:
-->'''Rios''': It's time for the Tyson Rios Show!
-->'''Salem''': [[PunctuatedForEmphasis DO. YOU. WANT. SOME OF THIS?]]
* PersonalSpaceInvader: Stabbers from ''The Devil's Cartel'', knife-wielding enemies who rush the player and force you to engage in ButtonMashing to kill them.
* PsychoForHire: Phillip Clyde ''really'' wants to tell you about all the cool shit he wants for Christmas. He also has the habit of carving bloody smiles into the people he kills in Dirty Money.
* RagdollPhysics
* RapeAsDrama: Implied; [[spoiler: in the first game, when Alice is being asked what was done to her by the SSC operatives ''aside'' from the bullet wound, her answer is, "You don't want to know."]]
** In the third game, this is the reason Fiona wants revenge on the BigBad.
* RareGuns: The M134 Minigun, just as man-portable and self-powered as it was in ''Film/{{Predator}}'', and the Desert Eagle.
* RealityIsUnrealistic: The game is frequently criticized for having its protagonists act like fratboys. Anyone whose seen GenerationKill or is familiar with actual mercs (or even high-morale military units) knows that it's not that far off. Yes, even down to the HoYay.
* RedOniBlueOni: In an ironic inversion of the usual pairing, the much more muscular and intimidating Rios is a more moral and level-headed thinking person, while the short and atheltic Salem is an impulsive and money-focused BloodKnight.
** In ''The Devil's Cartel'', Bravo is the red oni while Alpha is the blue one.
* RefugeInAudacity: In ''The 40th Day,'' just ''try'' not to laugh when Salem and Rios discuss the panda incident.
* RegionCoding: Played straight with the XBox360 release of the game, but zigzagging with the PS3 release. The original intention was to have the PS3 version use regional lockout as well, but when a group of angry gamers protested with threats of boycott, EA was somewhat forced to eat their words. They still managed to get regional lockout into the multiplayer segments of the game tho- like it or not, you're going to have to play multiplayer in your region.
* {{Revenge}}: One of the major themes of ''The Devil's Cartel'', ranging from Fiona's vendetta on the Cartel to [[spoiler:Salem striking out against T.W.O. as TheDragon to the Cartel boss]]. Enters CycleOfRevenge territory as Alpha and Bravo embark on a quest to kill TheDragon for everything he's done to the T.W.O.
* RuleOfCool: Not many [=PMCs=] employ battalions of bemasked, heavily armored soldiers, but damn if its not ''awesome.''
* SadisticChoice: In the ending of ''The 40th Day'', [[spoiler:Jonah's confronted with an extremely angry Salem and Rios. One has to kill the other or he'll set off a nuke his men have placed in the city. Extremely effective because we've learned by then that the entire purpose of the attack is an experiment to see how people will react. This conceals the fact that Jonah is ''[[VillainsNeverLie lying,]]'' because it's perfectly in-character for him.]]
** CuttingOffTheBranches: Canonically, [[spoiler: they didn't take the bait.]]
* ScrewTheRulesImDoingWhatsRight: Overlaps with [[ScrewTheMoneyIHaveRules Screw The Money]], their MissionControl asks them if they want to let the authorities handle it legally, but they decline as they know the BigBad is currently in the process of killing witnesses and destroying evidence inside the HQ.
** Also an option in ''The 40th Day'', in some circumstances. The major choice you're offered in the demo is "Kill the ex-SSC contact or let him go". The consequences are shown to you immediately, but sometimes, you're exchanging a reward now for a reward later.
* SequelHook: The third game has a major one, where [[spoiler:Elliot Salem]] gets a mysterious visitor while in prison.
* ShootTheHostageTaker: In ''The 40th Day'', enemies will sometimes use civilians as human shields. You can do this to them but if you're not careful it's possible to kill the enemy ''and'' the civilian with the same bullet. Also, your partner can rescue you this way if an enemy holds you hostage.
* ShoutOut: When Salem goes into his 2X Damage Overkill, one of the lines he shouts is "[[Film/{{Aliens}} GAME OVER, MAN! GAME OVER!]]"
** Likewise in the comic Dustin, a former ranger friend, comments on Rios "Rocking the Skeletor," look.
** Nearly every achievement on the 360. Some of the better ones:
*** ''[[Franchise/EvilDead This Is My Boomstick]]''
*** ''[[VideoGame/MetalGearSolid2 Fission Mailed]]''
*** ''[[Film/{{Predator}} If It Bleeds, We Can Kill It]]''
*** ''[[Film/TheFifthElement Big Boom! Big Badda Boom!]]''
** Some of the mission titles are shoutouts, as well. Part of the Aircraft Carrier level is called "Somebody Set Us Up The Bomb".
** May be a coincidence, but two of the parts you can use for the M110 KAC sniper in ''The 40th Day'' are the S-L42 '''Charon''' barrel and the RMS '''Jericho''' V6 stock. Charon and Jericho are two possible NPC followers in ''VideoGame/{{Fallout 3}}''
** In the same vain, one of the sniper rifle barrel upgrades in both games is the MGS Sniper-Wulf.
** In the first game, the M92 pistol features a barrel upgrade called the "Samurai Edge;" this was the name of the custom 92's used by [[Franchise/ResidentEvil S.T.A.R.S.]]
** In the third game both Isaac and Carver's helmets from VideoGame/DeadSpace3 are available as a mask.
* SnipingMission: Salem and Rios can "Co-Op Snipe" to take out two separate targets, or focus their damage on a single target.
* SociopathicHero: Salem and Rios seem to have very little problem with killing a whole lot of people. Sure, the people they kill are bad guys, and trying to kill ''them'', and they also happen to be trained soldiers, but... Rios is arguably the more heroic/idealistic one in the original. In the sequel, Salem is, from early trailers and the demo, more idealistic/heroic and Rios is just jaded and bitter, essentially trading positions. In the third game, the two of them trade positions again, with Salem being bitterly cynical and Rios being more of a KnightInSourArmor.
** Alpha and Bravo are much more... Well, "sane" than Salem and Rios in their game. They are pretty detached about all the killings and mayhem they commit, but are much more professional and moral than the other duo.
* TheStarscream: When El Diablo contacts you after you've killed his boss in the third game, it sounds like he'd planned for things to happen this way so he could take his place.
* StealthParody: One interpretation of the game's over-the-top action, oodles of HoYay and questionable depiction of foreigners. Preview articles for the first game made a point of talking about [[ShownTheirWork the amount of research]] they had done. Yes, that includes [[http://kotaku.com/296984/army-of-two-and-the-magic-of-tampons the tampons]]. Yes, that happens in real life.
* SticksToTheBack: Your sniper rifle or [=RPG=].
* StuffBlowingUp: Taken to absurd levels in the sequel, where virtually the entire first level is various Shanghai buildings exploding. And a good portion of the second. And the opening of the third.
-->[[http://www.youtube.com/watch?v=DJFvh1Dxx8c&feature=related "This game really hates helicopters and buildings."]]
* SuperMode: In overkill mode one mercenary becomes an unstoppable killing machine who [[BottomlessMagazines never needs to reload]] and does double damage while the other one becomes invisible, also never needing to reload.
* TheSyndicate: Black Mountain industries in the backstory comic was involved in such dirty business as hiring out muscle to Chinese Triads, narcoterrorists, Kosovo paramilitary groups and shipping Eastern European sex slaves through New Orleans. Nice guys.
* TattooedCrook: Maybe not ''criminal,'' but certainly morally ambiguous; Alice, Salem and Rios all get significantly tattooed up after the time skip in the original game, and Salem can be seen with the beginnings of his ink in the earlier levels.
** Alpha and Bravo both have tattoos that symbolize their personality. Alpha, the calm, professional, and more moral member, has one tattoo with an angel, while the hot-headed and 'us over them' thinking Bravo has various chaotic tattoos on both arms.
* [[ThereIsOnlyOneBed There Is Only One]] [[strike:Bed]] [[ThereIsOnlyOneBed Parachute, Because Their Employers Must Be Cheap]]: Naturally, more evidence for HoYay.
* ThoseTwoBadGuys: Inverted in that you ''play'' them.
* TimedMission: Destroying a missile and [[spoiler:escaping the ''[=USS=] Constellation'' before it sinks]].
* TitleDrop: Every bit as goofy as the rest of the game when it shows up.
--->"You two were amazing back there! Like an...''army of two''!"
** More subtle in ''The 40th Day,'' where Salem and Rios now wear gear embroidered with the [[FunWithAcronyms acronym of their company]], '''T'''rans-'''W'''orld '''O'''perations.
* TookALevelInJerkass: Salem at the beginning of Devil's Cartel, big time. [[spoiler:And he gets even worse.]]
* TradingBarsForStripes: Elliot Salem joined the army to avoid serving a sentence.
* VoiceWithAnInternetConnection: Alice Murray and s3kshun8 again. Amusingly subverted in ''The 40th Day,'' where Alice still works with Salem and Rios and is ''supposed'' to fulfill this role, but because she is ''in'' Shanghai as its turned to rubble, she has no internet connection, gets the small amount of information she has by overhearing some guys talking while being held prisoner by the 40th Day, and can barely talk to the protagonists through her unreliable radio.
* WalkItOff
* WeCannotGoOnWithoutYou: Like all co-op shooters, if one half of the team dies, the game is over.
* VillainsNeverLie: [[spoiler: There's no nuke.]]
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