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->''Welcome to Violent City!''

'''Armed Police Batrider''' is a VerticalScrollingShooter developed by [[Creator/EightingRaizing Raizing]] and released in arcades in 1998. It is the SpiritualSuccessor to ''VideoGame/BattleGaregga''.

In [[NextSundayAD 2004]], crime in [[BigApplesauce Manhattan]] was at an all-time high. It had earned a reputation as a '''[[WretchedHiveOfScumAndVillainy VIOLENT CITY]]'''. [[PoliceAreUseless Even law enforcement was unable to deal with it]], until [[MegaCorp GiganTech Cybernetics Corporation]] stepped forth and assembled the artificial island Zenovia.

Unfortunately, fast forward to [[TwentyMinutesIntoTheFuture 15 years later]], where crime in Zenovia has gotten to the point where it's pretty much worse than it was in Manhattan. An investigation into [=GiganTech=] reveals that it is run by {{Corrupt Corporate Executive}}s who had, in actuality, set up Zenovia as a base for their latest black market weapons.

Nine fighters--three top-tier police officers, three {{Boxed Crook}}s, and three psychics--are drafted as "Zero-Cops" and dispatched via the [[TitleDrop BatRider]] airbikes to liberate Manhattan from its criminal shenigans and crush the CEO of [=GiganTech=].

''Batrider'' rides heavily on the ''Battle Garegga'' formula, with its highly destructible terrain, challenging enemy and bullet patterns, [[DynamicDifficulty ever-changing difficulty]], and dozens of secret scoring tricks. However, it also adds many new features, such as a more vibrant color scheme (vs. ''Garegga''[='=]s RealIsBrown) and a ''VideoGame/TheKingOfFighters''-style team system in which the player can select three of eighteen different ships (alternating to the next ship on a life loss). If you liked ''Battle Garegga'', or simply like BulletHell games in general, this just might be the game for you.

Official Japanese site [[http://www.8ing.net/prd/batrider/index.html here.]]
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!!''Armed Police Batrider'' contains examples of:
* AbsurdlySpaciousSewer -- Spacious enough for spaceships and what not to fly in!
* AdjectiveNounFred
* AnnouncerChatter -- "WELCOME TO VIOLENT CITY!" "COOL!" "MAHVELOUS!"
* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[MultiArmedAndDangerous with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.
* ArmsDealer -- One of [=GiganTech's=] specialties. The Buzzcock and Deviate the players fight were charted to be smuggled out of the country to foreign customers.
* AwesomeButImpractical -- [[GuestFighter Gain]] can upgrade his Battle Valhallyzer to the Galaxy Valhallyzer in mid-game...by ''missing a OneUp item'' and then getting the next [[AttackDrone Option]] powerup...all without having any Options beforehand.
* AxCrazy -- Envy and Sobut.
* BigNo -- The announcer drops one if you get a GameOver (and refuse to continue) or if you break your medal chain when medals are at their maximum value of 10,000 points or worse, miss a OneUp item.
* BonusBoss -- ''Nine'' of them (technically 12, although the conditions make fighting one of the extra three mandatory on a typical run). The majority are lifted straight out of past Raizing shooters. You need to have a ship originating from the game that the boss originally appeared in and (if you're not playing [[BossGame Special Course]]) fulfill [[GuideDangIt some other obscure requirement]], then defeat the main boss of that stage.
* BossGame -- The Special course.
* BulletHell
* CigarChomper -- Taiga Gigayama, the head of [=GiganTech=] himself.
* ClearMyName -- D.D. and Shorty were imprisoned on fake charges of drug trafficking (with the police chief the ''real'' culprit), then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the chief is hoping [[SuicideMission they get killed instead]].
* CorruptCorporateExecutive -- Gigayama and Envy.
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]].
* CuteBruiser -- Shorty.
* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach HollywoodCyborg levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.
* DifficultyByRegion -- A minor example: In some versions, when you reach a score needed for an [[EveryTenThousandPoints extend]], you automatically get an extra life instead of needing to get the item for it.
* TheDragon -- Envy. However, because of how the selection routine for st. 5's bosses works, you're ''not'' guaranteed to fight him. [[GameplayAndStorySegregation In-story, though,]] Jyuji and Sandman's commentaries confirm that Envy ''was'' fought and defeated along with Sobut and Blunt.
* DynamicDifficulty -- This game has the Rank mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]
* EasyModeMockery -- Training Course offers easier bullet patterns and automatic [[SmartBomb bombing]], but you only get 3 stages.
* {{Engrish}}
** A lot of the announcer's comments.
** Many song titles, most notably "Let Ass Kick Together!" and "Chop U!", two of the game's boss battle themes.
* EveryTenThousandPoints -- By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.
* EvilAlbino -- All Adam remembers of his life (and all the rest of the world seems to know about him) is one assassination operation after another.
* ExplosiveLeash -- The Psychic Team have bombs implanted in their brains. A soldier in a helicopter tries to make them come with him back to the base but Golden had removed the bombs earlier. He uses them to blow up the helicopter, and they escape to freedom.
* AFatherToHisMen -- Tag-T with his original gang. In the Criminal Team ending, it seems to be extending to Adam.
* FunWithAcronyms -- Notice what the initials of the game's name are.
* GaiasVengeance -- How Sandman started out, getting to be called [[EcoTerrorists Little Earth's]] "Left Hand of God". Interesting thing is, he merely ''assumed'' that this was what humanity-wracked nature wanted after [[SpeaksFluentAnimal sensing nature's pain]]. [[HeelFaceTurn He turned himself in]] after an ancient tree convinced him that a war on civilization was ''not'' how nature wanted the quandary fixed.
* GeniusBruiser -- Shorty, for all that she's [[HotBlooded particularly hot-blooded]] and a master martial artist, is also an extremely good [[SmartPeoplePlayChess chess player]]. The reason almost all of her recent matches have been against computer opponents is because ''no'' human player thinks there's any sane chance of beating her.
* GottaCatchEmAll -- Medal chaining is in this game, just like in ''VideoGame/BattleGaregga''
* GratuitousEnglish -- Everything that isn't a menu choice, even the [[MultipleEndings many many endings]], is in English, albeit [[BlindIdiotTranslation rather terrible English]].
* GuestFighter -- Entering a code in one of the earlier versions, or adjusting machine settings on newer revisions and overseas versions, will enable the hidden ''VideoGame/MahouDaisakusen'' and ''VideoGame/BattleGaregga'' ships, for a total of ''[[LoadsAndLoadsOfCharacters eighteen]]'' characters. Birthday the criminal and Golden the prince return the favor by appearing in ''Great VideoGame/MahouDaisakusen''.
* [[WorldWreckingWave Hemisphere-Wrecking Wave]] -- The northern hemisphere's still picking itself back up after an English nuclear power plant meltdown released nuclear ash that not only covered much of Europe, but rode the jet streams to North America and ''Mongolia''. Death toll: around 20,000. Affected toll: around '''''160,000,000'''''.
* HollywoodCyborg -- ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners.
* HumongousMecha -- The Rivals at the end of st. 5, and Grubby is a kind of centaur-ish mech (it has the head, arms, and upper torso, but a relatively normal vehicle/tank chassis rather than legs). Also Robo-Gob if you have a VideoGame/MahouDaisakusen character in your retinue.
* {{Kaiju}} -- Miyamoto's ending is to launch an acting career in this role.
* LethalJokeCharacter -- Car-Pet originally appeared in ''Shippu VideoGame/MahouDaisakusen'' as an NPC who always died on the first stage. In this game, however, she has excellent straight-forward firepower.
* LoadsAndLoadsOfCharacters -- 9 or 18, depending on machine settings.
* MarathonLevel -- The first five stages take about ten minutes to complete. The last two stages take that same amount of time.
* MediumAwareness -- In Car-Pet's ending, she comments that she thought Batrider is rather easy for a Raizing game and that players should check out her (fake) RPG once it's complete.
* MultiArmedAndDangerous -- Sobut and Grubby. Note, by the way, that the st. 5 mechs are just called Red, Yellow, and Green; Envy, Blunt, and Sobut are the ''pilots''. So Green is the multi-armed mech, Sobut is its pilot, and ''she actually is multi-armed herself!''
* MultipleEndings -- 21 unique endings for Advanced mode (3 for the pre-arranged teams, 18 for solo characters). Moreover, if you're using a ''Garegga''plane, Brian's or Jason's ending monologue changes depending on which of their two ships you used.
* NintendoHard
* OneNationUnderCopyright -- [=GiganTech=] slowly glommed up more and more of Zenovia until it was its own little fiefdom ([[HumanResources and guinea pig supply]]). Also, it would appear that New York, New Jersey, and Michigan fell prey to this.
* PowerPerversionPotential -- Golden's selective telepathy ''would'' fall under this, if not for the fact that female thoughts of lust are all he ''can'' sense with it. Not much in "potential" if it's already there from the onset.
* PsychoPrototype -- Boredom was ''supposed'' to be an automated patrol unit ([[CorruptCorporateExecutive or at least that's how GiganTech billed it]]) to relieve police of crime pressure. However, when the ''first day of operation'' results in ''31 dead and 326 wounded'', you can understand how it got retired immediately. [[ArmsDealer From the ostensible purpose, that is]].
* PsychopathicManchild -- The "psychopathic" part is up for debate, but Blunt doesn't seem to be a particularly malevolent cracker; it's really all just fun and games for him.
* {{Retraux}} -- Car-Pet's ending, complete with an 8-bit song.
* RewardingVandalism -- Like ''Garegga'', {{Smart Bomb}}ing the scenery can uncover special powerups and medals.
* RightHandCat -- Blunt's cyborg cat/co-pilot, Klingon.
* SettingUpdate -- ''VideoGame/BattleGaregga'' + more color + set in cities instead of war zones = this.
* ShoppingMontage -- Chitta's ending shows her celebrating her victory with some shopping back in New York. Does she become a fashion icon?
* SpiderTank -- Deviate.
* SpiritualSuccessor -- To ''VideoGame/BattleGaregga'' obviously. The gameplay would receive a SpiritualSuccessor in the form of ''VideoGame/{{Ibara}}'', with the same programmer (S. Yagawa).
* [[DungeonBypass Stage Bypass]] -- Normal Course can be made to be even ''shorter'' than Training: go into Stage Edit, select "YES", then select the "QUIT" option. Your only stages will be Metropolis (the first stage) and Highway (the last stage), for a total of 2 stages. There's even an [[http://shmups.system11.org/viewtopic.php?t=26711 unofficial leaderboard]] for this challenge.
* SuicideMission -- What the police chief ''really'' wanted the mission's outcome to be for the Police Team.
* SuperPowerMeltdown -- In Maria's ending, she loses control of her psychic powers after using them to boost her attack power for too long. Fortunately for her, it was AllJustADream.
* TankGoodness -- Grubby.
* TheDevTeamThinksOfEverything -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.
* ThemeNaming -- The boss names are all connected in some way to the 1980s rock-and-roll scene.

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♪ ''[[http://www.youtube.com/watch?v=Nn10l3b--ds Let Ass Kick Together!]]'' ♪