[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arkanoid.png]]

->The era and time of this story is unknown.\\
After the mothership "Arkanoid" was destroyed, a spacecraft "Vaus" scrambled away from it.\\
But only to be trapped in space, warped by someone......
-->-- Original opening sequence

''Arkanoid'' is a 1986 ActionGame by Creator/{{Taito}}. It is very similar to ''VideoGame/{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

Several sequels were made, such as ''Arkanoid: [[RevengeOfTheSequel Revenge of Doh]]'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'', ''Arkanoid Live'', and most recently, ''Arkanoid: Eternal Battle''.

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!!These works contain examples of:
%%* OneHundredPercentCompletion: The DS version has this. (has what)
* OneUp: The Player capsule grants an extra life when caught. This technically counts as a powerup, [[MutuallyExclusivePowerups cancelling out any other powerup you might have]] when you catch it.
* AndYourRewardIsClothes:
** Your reward for finishing each of the 7 main clear mode trees for the first time in ''Arkanoid DS'' is another skin for the Vaus.
** ''Eternal Battle'' introduces cosmetic backgrounds and profile skins, customizable for use in the Battle Royale mode.
* TheArk: ''Arkanoid'', the GenerationShip in which the survivors escaped the devastation of their home planet.
* ArtifactTitle: The Arkanoid only shows up in the backstory of the first game; it's not present in any of the sequels sans ''[=DoH=] it Again''. ''Arkanoid DS'' takes it a step further and takes place in a completely different universe that doesn't involve the Arkanoid (or the Vaus, or [=DoH=]) at all.
* AttractMode: The Platform/{{NES}} version has a bug where you can continue from this and skip ahead several levels.
* BagOfSpilling: Between levels, no less. Yeah, it would be great to start a level with Catch or Extend active... too bad you can't.
* BattleRoyaleGame: The ''Eternal Battle'' mode, where 25 players duke it out for the highest score, and players get eliminated over time. Once four players remain, they fight against [=DoH=] to outscore the remaining opponents, and the [[ThereCanBeOnlyOne last one standing must defeat [=DoH=] quickly in order to win.]] This is the first Battle Royale game where [[TheBadGuyWins no players can win a match.]]
* BigBad: [=DoH=], or Dominator of Hours, is the RealityWarper that attacks the titular mothership and goes after the Vaus spacecraft. In ''Revenge of [=DoH=]'', it takes over the Xorg spaceship to get revenge, and in ''[=DoH=] It Again'', it lures the Arkanoid with a fake planet to destroy Vaus.
* BossButton: The Platform/AppleMacintosh port of the game has one that brings up a fake correspondence, which, at one point, refers to "Arkaholics Anonymous".
* BraggingRightsReward: Every unlockable in the DS version is purely cosmetic, including those requiring 100% completion to access.
%%* BreakingOut: The TropeCodifier.
* CognizantLimbs: The final fight against [=DoH=] in ''[=DoH=] it Again'' has two arms to punch you with, which also means two separate targets you must kill, with their own lifebars. You must destroy them before you can damage him directly.
* DifficultyByRegion: The American version of the NES port has three extra levels, increasing the total amount from 32 to 35 (not counting the final fight against Doh as a level).
* DimensionLord: Whoever is in charge of Dimension-Controlling fort Doh rules the dimension in which the [[EscapePod escape craft]] "Vaus" is trapped.
* DownerBeginning: The mother ship Arkanoid has been destroyed, and while you've managed to escape in the Vaus EscapePod, you're trapped in space warped by someone. [[ExcusePlot What does that mean? Who knows, just break all these bricks.]]
* DroughtLevelOfDoom: ''Round 11'' in ''Arkanoid'', as well as similar levels that only have silver bricks that never release powerups. The ball will also speed up during these levels, which try to deplete your set of lives.
* EnemyRisingBehind: [=DoH=] in ''Eternal Battle''. It looms in the background as the game progresses, with its face becoming clearer in Battle Royale the closer a player is to getting eliminated, or, in Neo, as the player clears levels.
* EliteMook:
** Silver blocks require between two to five hits to break (unless the Mega Ball power capsule is active) compared to their colored counterparts.
** The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus.
%% * {{Engrish}}: The opening and ending.
* EscapePod: The Vaus that the player pilots, though it has more mobility than your standard escape pod.
* Every10000Points: By default, you get your first two extra lives at 20,000 and 60,000 points, and then you get each subsequent extra life for every 60,000 points afterwards in the Arcade version of the original ''Arkanoid''. This was changed to 100,000 points, 200,000 points, and for every 200,000 points thereafter in ''Revenge of [=DoH=]''.
* ExcusePlot: You're a spaceship trying to escape from DIMENSION-CONTROLLING FORT DOH, by destroying blocks with a bouncing ball. Right.
-->THE ERA AND TIME OF THIS STORY IS UNKNOWN.
-->AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT.
-->BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........
* FunWithAcronyms: The iOS version ''finally'' gives [=DoH=] a meaning. It's an acronym for the Arkanoid's crew's term for the thing on account of its control of the fabric of time-space, "Dominator of Hours".
* GameBreakingBug: The NES version has a glitch where if the player pauses the game on the same frame as a brick is being destroyed, the game will think that the brick is still there, rendering the level unbeatable even if every last brick has been broken. The only way to remedy this is to either get a GameOver or use the CheatCode that lets you skip to the next level (if possible, since the code stops working at Round 16).
* GlowingEyesOfDoom: [=DoH=]'s varying attacks during the boss fight in ''Eternal Battle'', including an instant-kill to the player with the lowest score in the Battle Royale mode. It can even kill the player in first place should the player take too long to defeat it.
* TheGoomba: In the games that have enemies, everything except the bouncing orbs (deflects the ball) and the teleporting slimes (randomly moves your ball to somewhere else in the level). They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory. On the other hand, bosses do kill you with their attacks.
* HarmlessEnemy: The aliens, which are destroyed on contact with the Vaus or the ball but deflect the ball in the process. ''Arkanoid II'' adds aliens which bounce off the Vaus rather than disintegrate.
* HeadsIWinTailsYouLose: Played with. After the ending comes a GameOver screen. Doubles as AWinnerIsYou.
* HitboxDissonance: The last level is the only one where you can lose a life other than by dropping the ball: The FinalBoss is lobbing projectiles at you. In the Platform/AmstradCPC version, said projectiles have a hitbox ''much'' bigger than they appear.
* HyperDestructiveBouncingBall: The ball that the Vaus uses to destroy blocks. It can be split apart into multiple units with either the "Disrupt" or "Node" powerups and be upgraded to travel through blocks with either the Mega or Giga powerups.
* InvincibilityPowerup: The Mega Ball. For one, it can plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it will bounce off are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it receives a {{Nerf}} to where it can no longer destroy gold bricks.
* {{Leitmotif}}: While the stages themselves have no music playing, the "level start" music is iconic within the series - each game has its own remix of the original tune to start each level.
* LuckBasedMission: Playing the mid-[[TheNineties Nineties]] Macintosh version on a black and white monitor? The odds were against you finding the right spot to beat Doh. True to an extent in all versions, because unless your grasp of geometry is at [=PhD=] level, you won't be able to precisely predict the trajectory of or aim the ball correctly every time.
* TheManBehindTheMan: ''Revenge of [=DoH=]'' has a StarfishAlien revive [=DoH=], with the player defeating it after the [=DoH=] boss battle.
* MinusWorld: If you use cheats to skip past [=DoH's=] stage in the arcade version of the first game, you will find yourself with levels arranged with no pattern or design, some mis-colored blocks (only in official versions, bootlegs don't have any mis-colored blocks), some blocks that are completely invisible, and Silver blocks that take ''many'' hits to destroy, rewarding about ''200,000 points'' per Silver block. You can also glitch the ball off the play field and make it reach ridiculous speeds if it hits the roof of the play field.
* MookMaker: The unnamed miniboss (which resembles some sort of pulsating alien egg) at the halfway point of ''Revenge of [=DoH=]''. It's fought similar to [=DoH=], but instead of projectiles, it constantly spawns {{Mooks}} to make it more difficult for the Vaus to hit it with the ball, which can be particularly frustrating if it spawns a mook right in front of the ball to block a hit. Which set of mooks spawned is randomly chosen; woe betide the player if [[EliteMook the black spheres]] were chosen.
* MutuallyExclusivePowerups: Only one powerup is allowed at a given time. However, if you pick up a Disruption followed by a Mega Ball, the extra balls remain on the screen and can quickly clear the board. There is also a rare glowing powerup in ''Revenge of [=DoH=]'' that combines these two powerups for you.
* {{Nerf}}:
** In ''Revenge of [=DoH=]'', it was possible to combine the Disrupt and New Disrupt powerups with other powerups while the extra balls were active. Starting in ''[=DoH=] it Again'', acquiring any other Powerup will cause all but one of the balls to disintegrate in the spot.
** ''Revenge of [=DoH=]''[='s=] Mega Ball powerup was capable of tearing through any block, whenever they be colored, Silver, or Gold. ''[=DoH=] it Again'' altered it so it now rebounds off Gold Blocks.
* NoFairCheating: If you use the ''Arkanoid DS'' Paddle Controller with ''VideoGame/SpaceInvaders Extreme'', your high scores will be marked to show that you used it. Additionally, it can't be used for Ranking Mode. ''Space Invaders Extreme 2'' lifts the Ranking Mode ban. Paddle users will have a "P" shown next to their scores, but there is no way to separate ranking by input method. However, in versus mode, there is an option that prevents the game from matching you up with paddle players.
* PointOfNoContinues: You can't continue anymore once you reach Round 33, which houses [=DoH=] (the FinalBoss); should you totally lose to him, your game will be over instantly and for real even if there are credits available!
* PoisonMushroom: The Reduce {{powerup}}, which shrinks the Vaus. For expert players, this is CursedWithAwesome, since you then get [[ScoringPoints doubled points]] as long as it's active, and [[Every10000Points extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it is almost identical visually to [[OneUp the Player]] capsule.
* PowerupLetdown:
** The Twin powerup in ''Arkanoid: Revenge of [=DoH=]''. The Vaus splits into two smaller copies that move together. It only barely increases the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup, and there is a gap between the two Vaus units that the ball can fall through, costing a life.
** In any game, the Laser powerup if there are gold bricks between the player and breakable bricks on the playfield.
* ResetButtonEnding: Beating the first game causes time to start "flowing reversely", bringing the Arkanoid back from its destruction. The arcade version even shows the opening cutscene in reverse, with an enemy fighter swooping by in reverse and sucking up the fatal laser beam.
-->DIMENSION-CONTROLLING FORT "DOH" HAS NOW BEEN DEMOLISHED, AND TIME STARTED FLOWING REVERSELY.
-->"VAUS" MANAGED TO ESCAPE FROM THE DISTORTED SPACE.
-->BUT THE REAL VOYAGE OF "ARKANOID" IN THE GALAXY HAS ONLY STARTED......
* SoundOfNoDamage: The ball makes a different sound when it bounces off a gold brick or a silver brick that needs more hits to break.
* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds an extra campaign with 100 levels.
* TheVeryDefinitelyFinalDungeon: Uranoid in the DS version.
* WarpZone: The Break powerup opens up the path to the next level (or levels, in later installments). However, unlike a proper level clear, it does ''not'' cause the ball to vanish, so a player hoping to take the warp can still lose a life if the ball drops out of the play field before the Vaus can get to it (and for insult on the injury, if the player fails to make it, the Warp Zone closes upon the start of the next life).
* AWinnerIsYou: The Commodore 64 version uses the standard Game Over screen in place of the ending.
%%* WordPureeTitle
* YourPrincessIsInAnotherCastle: In ''[=DoH=] it Again'', the game plays credits once you defeat Doh at stage 33. If you keep playing, the game roll credits once again at stage 66. If you keep playing ''even more'', you will fight the final boss for the third time at stage 99... And get a second, happy ending. [[GuideDangIt Good luck figuring out this on your own.]]
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