[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aquanox_tvtropes_5180.png]]

An [[RecycledINSPACE underwater]] [[SimulationGame vehicular combat sim]], created by now defunct German developer Massive Development (not to be confused with Swedish studio Massive Entertainment). The game is a direct sequel to their earlier title ''ArchimedeanDynasty'' (a.k.a. ''[[MarketBasedTitle Silent Running]]'', which takes place [[ContinuityNod in the same]] [[TheVerse fictional universe]] a few years prior.

In the future, due to WorldWarThree and an [[YouFailPhysicsForever antimatter meteorite]], civilisation will be forced to emigrate and live in underwater stations in the depth of the ocean.

In the first game, you are [[AwesomeMcCoolName Emerald "Deadeye" Flint]], a [[{{Privateer}} mercenary]] fighting a race of cyborgs called the Bionts (picking up from where you left off in ''ArchimedeanDynasty'').

In the second game (whose events happen simultaneously with those of the first) you play as William Drake, a young (and initially [[WideEyedIdealist quite naive]]) man whose cargo freighter gets hijacked by a bunch of pirates, led by a treasure-obsessed man named Amitab, who then shanghai him into fighting for them.

Massive Development was shutdown by their parent company, JoWood in 2005. JoWood themselves was later bought up by NordicGames who at gamescon 2013 announced that they are working on a reboot of the franchise.

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!!This game series contains examples of :

* AfterTheEnd
* AndNowForSomeoneCompletelyDifferent : The switch from Flint to Will Drake in the last game of the trilogy.
* ApocalypseHow: Scope: planetary. Severity: societal disruption..
* ArsGoetia: The namesakes of the [[EldritchAbomination Old Ones]].
* AwesomeButImpractical: The Vendetta Sniper gun can be used to shoot through people's cockpits for an instant kill when it's zoomed in... but it does very little damage if it hits anywhere else, has a long reload cycle, and cockpits can be REALLY hard to hit on a moving vehicle, especially when you're being shot at and have to stay in motion yourself.
* AwesomeMcCoolName: Emerald "Deadeye" Flint.
* TheBattlestar: ''Aquanox'' has two unique super-carriers, the Crawler's Magma Eater and Iwan King's Creole Girl.
* BeamSpam: Gatling Laser, Gatling Plasma.
* BigBadDuumvirate: ''Aquanox'' has rogue Federation military commander Commodore Sool and the Crawler leader Samuel Korhonen. Sool is a crypto-fascist who wants to take over the Federation and reclaim the surface, while Korhonen is a megalomaniacal madman who basically wants to eat everyone. Although they're working together, each plans to eliminate the other once the Federation and Flint have been dealt with.
* ClimacticBattleResurrection: The battle for Neopolis, which features lots of characters from throughout the game.
* ContinuityNod: Done repeatedly throughout Aquanox, which keeps referring to the events of ArchimedeanDynasty, and also through Aquanox 2, which refers to events of Aquanox and its prequel.
* [[CoolBoat Cool Sub]]: ...and how!
* CorruptCorporateExecutive: Vanderwaal used to be this, until he lost control of [=EnTrOx=].
* CrowningMomentOfFunny: When Forneus sneaks behind and ''eats'' Cohonen.
* CyberPunk / BioPunk / PlayingWithSyringes : Oodles of it.
* DarkerAndEdgier: When compared to ''ArchimedeanDynasty'' (which was already pretty gritty to begin with).
* {{Dystopia}}: Though mostly prosperous and highly technologically advanced, the society of Aqua is also extremely corrupt and decadent.
* DummiedOut: Originally, one mission would have pitted Flint [[EverythingsBetterWithDinosaurs against a liopleurodon]]; The sound files for the mission are still present. In the actual game a character even [[{{Foreshadowing}} gives him a tip]] on how to defeat one, should he ever encounter one.
* EldritchAbomination: The Squids, Forneus, all Bionts, Drake's Creature (the plot isn't completly clear, even if it's hardly nodded to be a Biont).
* TheEndOfTheWorldAsWeKnowIt: The surface has been rendered uninhabitable and the oceans are covered with an impenetrable layer of highly radioactive dead organic matter which makes travel to the surface impossible. What's left of mankind lives purely UnderTheSea.
* EnemyMine: ''Aquanox'''s finale has the Atlantic Federation, Entrox Corporation, Tornado Zone pirates, and even the Bionts all joining forces against the Crawlers and the Squids. Flint remarks that joining forces with the Bionts is an incredible IdiotBall move.
* EscortMission: An alarming number of them, although most are tolerable once you figure out what you're supposed to do.
* EvilerThanThou: The Squids pull this on all the other villain factions when they show up in ''Aquanox'''s final act. The Bionts end up pulling one on the Squids in the game's ending.
* FallenHero: Admiral Cox becomes an antagonist and leads a coup. He gets an AlasPoorVillain.
* ForbiddenZone: The surface world, "where the pressure is so low that explosive decompression is inevitable." Besides a few idealists and cultists, no one gives any serious thought to trying to recolonize the landmasses of Earth, even though it's been centuries since the wars and successive disasters that ruined it.
* FutureSlang: "Light" is a common greeting in the underwater world, possibly because there's so little of it.
* GainaxEnding: ''Aquanox'' and ''Aquanox II'' both feature end cutscenes with a lot of exposition and very little explanation, and suggestions of a possible future story or sequel that has not materialized.
* GatlingGood: Vendetta Gatling, among others. See BeamSpam.
* GameBreakingBug: The last level of ''Aquanox'' is broken and often renders the game {{Unwinnable}}, due to the final boss failing to appear at the end of the mission. This is mostly caused by installing the final 1.7 patch instead of the earlier 1.5 patch, but sometimes happens even with the 1.5 version of the game.
* GeneticEngineeringIsTheNewNuke : The biont [[SeaMonster monsters]].
* HotSubOnSubAction: Obviously.
* HumansAreTheRealMonsters: Even the apparent good guys of Aqua are [[GreyAndBlackMorality morally ambiguous]] at best.
* HumanResources: The Crawlers are cannibals, and it's revealed that the Bionts capture humans and break them down into base proteins to fuel their bio-organic parts.
* ItsPronouncedTropay: Flint always refers to his stolen sub "Succubus" as "Zoo-koo-bahs".
* KillSat: Project Brainfire.
* LandmarkingTheHiddenBase: At one point, you attack a base centered around the Statue of Liberty.
* LoadsAndLoadsOfCharacters: Flint has an enormous amount of "old friends", and a lot of them return in ''Aquanox II''.
* LostSuperweapon / AncientArtifactOfDoom: The Federation's Brainfire Project turns out to be an attempt to gain control of one of the remaining pre-war orbital satellite lasers.
* LoweredMonsterDifficulty: The Bionts, the BigBad faction of ''Archimedean Dynasty'', have been reduced to a weak group of [[TheRemnant Remnants]] who serve as the enemies in the game's first Act. Their ships are noticeably weaker and slower than they were in ''Archimedean Dynasty''; justified in that the remaining Bionts in Aqua are stray units leftover from the destruction of their civilization in the first game, who have not been maintained or repaired for more than a year.
* MacrossMissileMassacre: The Hydra gun essentially spews out a continuous stream of small, short-ranged, lightweight, target-seeking torpedoes.
* MegaCorp: [=EnTrOx=] Corporation. Its three main products/services are right there in the name: energy, transportation, and oxygen (well, a mix of helium, as oxygen is toxic at that pressure, but [=EnTrHe=] wouldn't sound as cool).
* MostAnnoyingSound:
-->'''Sally''': Get your butt to navigation point one!
* OutsideContextVillain: The Squids serve this role in ''Aquanox'', similar to the Bionts in ''Archimedean Dynasty''.
* PinballProtagonist: William Drake doesn't really take the initiative to choose his own course or even ask hard questions about the course of others. Whenever he does make any decisions on his own, they are nearly always ill-informed.
* PoliceAreUseless: Yup. Aqua is more or less lawless outside of the habitats, and known murderers are often seen walking around inside those habitats without any problems. The police subs that patrol the areas around the habs are often mysteriously not present so that Flint can take jobs that they are supposed to do, and they die by the sub-load whenever you take a mission that pits you against them. On the rare occasions where they are present and supporting you, they still won't actually do very much.
* ProtagonistCenteredMorality: Neither Flint nor Drake seem overly troubled by the huge numbers of people they kill, no matter who they are, and no one ever takes them to task for it either. Occasionally, someone will voice a sentence of complaint, but it never becomes a part of the plot.
* SeaMine: There are levels dedicated to these. Worst of all are levels where you must do an EscortMission for a ship that is incapable of doing its own minesweeping.
* SillyRabbitIdealismIsForKids: Flint and co. do good work for better credits.
** Amitab's pirate crew give speeches about this trope to Drake whenever he complains about their actions, or their continual abuse of him.
* TheStoic / DeadpanSnarker: Flint (in contrast to ''ArchimedeanDynasty'', where he was more of a cheerful LoveableRogue).
* [[SpaceshipGirl Submarine Girl]]: Sally is both this and the ComputerVoice of Flint's sub.
* SubmarinePirates: The world of Aqua has them. In fact, the main plot of ''Aqua Nox: Revelation'' is kicked off when your character's [[TheMothership home sub]] is hijacked by pirates while he is away, and he is forced to deal with them from then on ([[spoiler:one of them later turns out to be his uncle]]).
* SubStory: A futuristic take on it.
* TitleDrop: In the first game, one conversation with a rather philosophical person will have him refer to [[CrapsackWorld the bad state of the world]] as "Aquanox, the watery night".
* TravellingAtTheSpeedOfPlot: The "dipole drive" serves like the underwater equivalent of a hyperdrive, teleporting enemies away and out of reach when they need to leave the stage, or yourself at the end of a mission. You can't actually use it during the mission, even if you want to hurry up.
* TruceZone: Combat inside of habitats is apparently strickly taboo, and various thugs and rivals will often meet you inside of bars to trash talk you, before the two of you head outside to your subs to fight it out. At one point towards the end of the first game, you can find the two most wanted men on the planet (pretty much the setting's equivalents of Hitler and Osama Bin Laden) strolling casually around in a city park waiting to talk to you.
* TheUnfought: You never actually fight a proper duel against BigBad Samuel Korhonen or his AceCustom sub; although he participates in some of the end-game firefights, he warps away after a very short period of time. At the end he gets eaten by the final boss in a cutscene.
* {{Unwinnable}}: In one version of the game, the final part of the final mission is bugged.
* UsedFuture: An underwater version - but a lot of the subs still [[RuleOfCool look really awesome]].
* TheUsualAdversaries: The Crawlers, a deep-dwelling civilization of cannibals hostile towards all of the other human civilizations.
* [[SpaceDoesNotWorkThatWay Water does not work that way]]: Critically damaged ships suffer explosive decompression, which would make sense in space... Except that under miles of ocean, they should implode instead.
* TheWallAroundTheWorld: A highly radioactive layer of dead organic matter completely covers the oceans near the surface, preventing any attempts to travel to the surface world.
* WaterIsAir: The small, one-man subs maneuver very much like aircraft. The game tries to HandWave this by claiming that supercavitation technology allows subs to do exactly that. Supercavitation is a RealLife technology that creates an air bubble around the craft to reduce the drag and speed it up. The technology is currently being used to build some super-fast Russian torpedoes. In fact, DARPA is supposedly working on a way to create fast-moving mini-subs for quick underwater transportation using his method. However, currently, DARPA isn't even sure that a submersible craft can even turn when using supercavitation, much less maneuver like a fighter jet.
* WesternTerrorists: One of the problems facing the world of Aqua are "Terror Tourists", bored Federation youths who travel to poorer non-Federation areas and randomly blow up habitats and property for giggles.
* WhatCouldHaveBeen: ''Aquanox'' and ''Aquanox II'' start and end in the same in-universe timeframe, each with a rather large cliffhanger promising more epic adventures [[spoiler:involving an all-out war with the bionts and their masters, and possibly a LetsYouAndHimFight situation with Flint and Drake.]] The original developers never made an sequel and since the next game is going to be a ReBoot, we will probably never get an conclusion.
** Aquanox II was also at one point supposed to get an remake on the PS2 with the subtitle ''Angel's Tears.'' An combination of the game not passing Sony's quality assurance test and the developer shutdown meant it never got released.
* WideEyedIdealist: William Drake, at first. [[CharacterDevelopment He gets better in this regard.]]
* WouldNotShootAGoodGuy: Admiral Cox's rebel forces primarily fight with non-lethal EMP weaponry, which disable enemy subs instead of destroying them. The player is encouraged to return the favor, but there's no real gameplay or plot punishment for just straight killing them instead.
* {{Yandere}}: May Ling, AKA "[[NamesToRunAwayFromReallyFast MayDay]]".

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