%% ZeroContextExample entries are not allowed on wiki pages. Make sure that any tropes you add include an explanation of the game's use of them.

''Antarctic Adventure'' is a game developed by {{Konami}} in which the player controls a penguin racing over the ice, jumping over ponds and crevices and collecting flags. It was first released for the {{MSX}} in 1983, and subsequently ported to other systems. The Famicom/NES version was one of the first third-party releases for the platform (along with ''Yie Ar Kung-Fu'', also from Konami).

The game got an MSX-only sequel called ''Penguin Adventure'' (1986), which is also known for being supposedly the first game HideoKojima worked on Konami.
!!This game contains examples of the following tropes:

* EdibleCollectible: The penguin can eat the [[StockAnimalDiet fish]] that jump out of holes for 300 points each. Averted in the sequel ''Penguin Adventure'', where fish are used as ''currency'' instead.
* EndlessGame: After stage 10, the game starts in the first level again but with added obstacles.
* EverythingsBetterWithPenguins: The protagonist, who is called Penta in ''Penguin Adventure''.
* PublicDomainSoundtrack: "The Skaters' Waltz" composed in 1882 by Émile Waldteufel. It loops over and over again on every level.
* ScoringPoints: Points are gained by grabbing flags, fish and jumping over holes.
* SlippySlideyIceWorld: Takes place in the South Pole, with every level being ice levels.
* SuperSpeed: As WebVideo/WeirdVideoGames pointed out, if you work out Penta's speed from the distance meter, he travels at ''Mach 58!''
* TimedMission: On level 1 you have to travel 900 km in 70 seconds[[note]]average speed of 46286 km/h[[/note]], level 2 1,100 km in 90 seconds and so on with various time, distances and amount of turns and obstacles.