[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/TraceyMemory2_1638.jpg]]
[[caption-width-right:350:[[Machinima/RedVsBlueTheRecollection Memory is the key]].]]

->''"I've never felt like this before. I just found out that...my father is alive."''

Ashley Mizuki Robbins, a white-haired {{Tomboy}} who is about to turn 14, suddenly receives a package from her dad who she hasn't heard from in years--mostly because she thought he was dead. It contains a DTS (DAS in the European version, which stands for Dual Trace/Another System), a device that looks suspiciously like a NintendoDS. Her aunt and caretaker Jessica takes her to the island where dad has been doing research, and leaves to go find him.

When Jessica doesn't come back, Ashley decides to go after her. Finding Jessica's glasses on the ground, she starts to assume the worst. She finds her way across the island, through a graveyard, and to a mansion. She meets the [[SpiritAdvisor ghost]] [[OneLetterName D]], who can't [[GhostAmnesia remember anything about his past life]], and who decides to follow her as she tries to figure out just what is going on. At the same time, as they navigate the Edward mansion, D starts to remember things about his past life, closely mirroring Ashley's realizations about her own family.

Plenty of frustrations abound in ''Another Code: Two Memories'' (''Trace Memory'' in North America), but it has more than enough fun to make up for it. From D's "I Remember!" face to the {{WMG}} to the crazy [[foldercontrol]]

[[folder: "YOU JUST FIGURED THAT OUT?!" ]]
moments that'll make you laugh at childhood naivete, to the random choices you can make, this is one game you must play.

[[GuideDangIt Oh, and did we mention there's no way to know which ending you'll get till you get it?]]

The game was followed in 2009 by a sequel, ''[[OddlyNamedSequel2ElectricBoogaloo Another Code: R - A Journey Into Lost Memories]]'' for the Wii. The sequel takes place 2 years later, as Ashley is called to the Lake Juliet campsite for a camping trip with her dad, only to find there are still a few issues to be dealt with with regards to her past, including a new device that looks like the controller to a [[{{Wii}} hit video game console]]. Sadly, it turned out to be a NoExportForYou moment for Americans, as the game didn't perform particularly well in Japan or Europe and received only moderately positive reviews.

The ''VideoGame/HotelDuskRoom215'' series takes place in the same universe, twenty-five years before, but is not connected otherwise.

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!!Provides examples of:

* AbortedArc[=/=]TheUnsolvedMystery: [[spoiler:Matt's sub-plot regarding his father is left unsolved.]] It was supposed to be a SequelHook for a GaidenGame, but that fell through when the company went under.
* AbsentMindedProfessor: Richard has traits of this.
* AdultFear: A lot of family ones. Secrets about your parents, abandonment issues, rejection by your family, loss of family members and something happening to them and either not knowing or being forced to sacrifice for it.
* AdultsAreUseless: Why else is the teenager girl the one running around and solving everyone's personal problems? That said, when the situation calls for it, they prove to be pretty handy.
* AdventureGame
* AllLovingHero: Ashley in the second game. Her actions end up solving a number of the personal problems of the other characters, as well as [[spoiler:uncovering a pollution scandal that drove Matt's dad's business into the ground]].
* AlreadyUndoneForYou: Despite Richard living on the island and knowing you were coming, you still have to solve all the puzzles to get to him.
* AndIMustScream: D has been stuck haunting Blood Edward Island for ''57 years'' by the time Ashley meets him. [[FridgeHorror He apparently has had nothing better to do over the years than to count the days after he died]], which makes sense when you realize that he remembers ''nothing'' about his past and practically no one visits the island anymore (and even then most people can't see him anyway). [[spoiler: And if you fail to get the good ending, he will be stuck haunting the island ''forever''.]]
* BabiesMakeEverythingBetter: Sayoko sure thought so; see the Heartwarming page for more.
* {{Backtracking}}: CONSTANTLY.
** Just remember that in the first game, once you enter the Edward mansion [[spoiler:or the laboratory]], you can't go back.
* BareYourMidriff: Ashley's outfit in both games.
** Elizabeth in the second game is a very noticable example.
* BigBad: [[spoiler:Bill in the first game, Ryan in the second.]]
* BiggerBad: [[spoiler:Ryan Grey was retconned into being this for the first game.]]
* BigDamnHeroes: [[spoiler:Rex saves Ashley and Richard from being shot by Ryan.]]
* {{Bizarrchitecture}}: An admittedly mild example, but the Edwards' mansion features things like [[SongsInTheKeyOfLock hidden doorways that respond to certain sounds]] and a wall that opens up when the candles on it have been lit the right way. Rather impressive when you consider that these things were already there by the early 20th century.
* BlindWithoutEm: Jessica.
* BrainUploading: [[spoiler:A large chunk of Sayoko's memories are stored in Ashley's pendent.]]
* BookcasePassage: Yup, there's two of those hidden in the Edwards manor as well, one of which is behind an actual bookshelf.
* BookSafe: One is hiding a key. Finding it is the challenge.
* BoyishShortHair: Ashley and Sayoko.
* ButNotTooForeign: Ashley is half-Japanese on her mother's side. Her other half is either American or British, depending on which version you're playing.
* ButThouMust: During all the sequences where Ashley repeats the plot points so she can remember later, if you choose the wrong option, she chides herself for misremembering, then goes back to try again. Especially obvious in [[spoiler:the last conversation, where Bill asks you to remember the face of the killer.]]
* BrattyTeenageDaughter: Ashley, at first, but you later discover her reasons and it goes away with time.
** Elizabeth from the second game is much worse.
* ByTheEyesOfTheBlind: Being able to see ghosts apparently requires a certain level of mental clarity and perception.
* CallingTheOldManOut: Ashley finally snaps at her dad near the start of the second game and again
* CallBack: Near the end of the sequel, the game starts using music from the first game. The final showdown with the villain is extremely reminiscent of the first game's climax as well, albeit with a happier ending.
* CaptainObvious: Ashley gets like this at times when examining objects.
* CatchYourDeathOfCold: Matt catches a cold at one point from a summer rain and Ashley has to help him feel better.
* CharacterTic: Ashley tends to tilt her head to the right and lean forwards when speaking to someone.
* ChekhovMIA: Ashley's dad in the original. Matt's in the sequel seems set up to be one, but he ends up not showing.
* ChestInsignia: Though not a superhero, D has a marking on his chest that ties in to how he died.
* ClintSquint: Ryan, at times.
* ClockTower: Ashley visits one at Lake Juliet.
* ConsoleCameo: The DAS in both games and the TAS in the second game.
* ContinuityNod: In ''Another Code R'', Ashley's bag has [[VideoGame/HotelDuskRoom215 Pinkie Rabbit]] on it, and a series of photos on the wall of a house show various ''VideoGame/HotelDuskRoom215'' characters, as well as the captain from the first game.
** Ashley's bag also contains the shirt she wore and her teddy bear from the first game.
* [[CuteGhostGirl Cute Ghost Gir...Boy]]: D. A rare male example; he couldn't possibly be scary.
* DaddyDidntShow: Twice, Ashley starts the game going to meet him and twice he's not there. In the first game, instead of leaving it at that, she decides to go looking for him. It's a bit more understandable when you discover [[spoiler:he was drugged and unconscious for some time while Bill gave Ashley the runaround]]. When it happens again in the second game, it's more the workaholic/absent-minded reason. That time, she's ready to turn and leave, but can't.
* DaddyHadAGoodReasonForAbandoningYou: Two reasons, actually. [[spoiler:He wanted to finish Trace/Another in Sayoko's memory and also to use it to determine if he'd killed her or not.]]
* DeadToBeginWith: D, naturally.
* DefrostingIceQueen: Several characters in the second game, most notably Elizabeth.
** Hinted with [[spoiler:Sophia.]]
* DeliciousDistraction: Ashley uses some jerky to distract a dog.
* DemotedMemories: Jessica inadvertently invokes this when she tells Ashley her FlashbackNightmare couldn't be a real memory, well before either knew that wasn't true.
* DemotedToExtra: Jessica. Her role in the first game wasn't huge, but it did help advance the plot. In the second game, she's only seen in the beginning and in a single phone call.
* DialogueTree: Revealed beforehand when the RainbowSpeak shows up.
* DiedInYourArmsTonight: [[spoiler:Sayoko, in Richard's arms.]]
* DisneyVillainDeath: [[spoiler:Played straight]] in the first game, [[spoiler:averted at the last minute in the second.]]
* DontCelebrateJustYet: Just when it seems Ashley and her dad have managed to reconcile in the first game, [[spoiler:the bad guy basically reminds them he's still there and they go off to confront him]].
* DowntimeDowngrade: Despite the reconciliation, Ashley and her dad start the second game in little better a relationship than the first.
* DrivenToSuicide: [[spoiler:Ryan Grey, after Richard refuses to kill him. [[SaveTheVillain Richard ends up saving his ass.]]]]
** [[spoiler: Henry after killing Thomas and indirectly causing Daniel's death.]]
* EasterEgg: Plenty. If you get HundredPercentCompletion and restart on that same save, there are a lot of differences. Also, a book on one bookshelf is entitled "Franchise/TheLegendOfZelda Chronology".
* EnterSolutionHere: A few puzzles are like this.
* ExtremelyShortTimespan: Ashley's adventures both take place in a single day.
* FacialRecognitionSoftware: The second DAS Ashley acquires uses one of these for authentication.
* FakeMemories: The titular device can implant these. [[spoiler:It's a set of these that cause Richard to think he might have killed his wife.]]
* FifteenPuzzle: It's randomized each time too.
* FirstPersonSnapshooter: The DTS has a camera function, used for puzzle solving and sometimes unlocking extra conversation options.
* FlashbackCut: You can expect to see at least one or two of these per chapter, usually in MonochromePast style.
* FlashbackNightmare: Ashley recalls the night of her third birthday this way.
* ForScience: Several JC Valley members.
* FreudianExcuse: Ryan saw his mom die in an accident as a child and his dad used him as a test subject to modify his memories of his mom's death in an attempt to heal his emotional pain, which not only negated his ability to understand love and kindness, but also created a hatred of his father.
** Elizabeth's behavior stems from her mother walking out on her when she was twelve, and her father keeping secrets about the divorce.
* FullNameBasis: Ashley always introduces herself as Ashley Mizuki Robins.
* GeneticMemory: Ryan tries this on Ashley near the finale of the second game. Ashley will reject the foreign memories, though.
* GhostAmnesia: D.
* GhostlyGoals: D wants his memory back. Kelly wants her doll back.
* GirlsLoveStuffedAnimals: Ashley gets a teddy bear at the end of the game and has the most ''adorable'' picture of her hugging it during the credits. She still has it in the sequel.
* GuineaPigFamily: By the end of the second game, every member of the Robbins family has had their brain run through the machine.
* HatesBeingAlone: D's pal Frannie. He thinks the same is true of Ashley, which she denies.
* TheHerosBirthday: The first game takes place the day before Ashley's 14th birthday. Richard attempted to invoke this trope because he wanted to spend the actual birth date with her.
* HesitationEqualsDishonesty: [[spoiler:Your first clue the man Ashley meets isn't her dad.]]
* HoldingYourShoulderMeansInjury: Rex. Justified in that [[spoiler:that's where he was shot.]]
* HyperspaceArsenal: Naturally. Usually justified in that the stuff she carries is of reasonable size, but it does make for an odd moment in the second game when she pulls Ryan's suitcase out of nowhere to return it to him.
* ICantReachIt: So there's a trunk up on a shelf too high to reach. So how about you pick up the baseball hidden in the corner and ''throw it at the large piece of luggage''!
* ICantUseTheseThingsTogether: Ashley's constant stream of "that doesn't seem to work" and the like.
* InMemoriam: The opening of the second game is dedicated to the people of the actual Lake Juliet and one of the writing staff's dead mother.
* InnerMonologue: Ashley has a number of these. Matt starts lampshading them in the later half of the game.
* InterfaceSpoiler: There are five buttons on the DTS. You can use four from the start, but the fifth doesn't work until TheReveal.
** Likewise, a new feature opens up for the new model near the midpoint of the second game.
* IntergenerationalFriendship: Sayoko apparently got along with Mrs. Graham, and Ashley eventually gets on good terms with her as well.
* ISeeDeadPeople: Ashley. It later becomes ISeeThemToo with [[spoiler:Bill and Matt.]]
** Both Ashley and D are quite shocked when [[spoiler: the Captain]] can see him, too.
* JigsawPuzzlePlot: You can find tidbits about the Edwards family and unlock more of D's memories as you examine the island.
* JustBetweenYouAndMe[=/=]MotiveRant: The bad guys have something of a tendency to give monologues when you encounter them, partially because Ashley and her dad keep asking questions. At least one of them lampshades this.
* KidnappedScientist: [[spoiler:Ryan captures Richard late in the second game to force Ashley with his plans.]]
* KidHero: Ashley, of course.
* KillMeNowOrForeverStayYourHand: [[spoiler:The climax of]] the second game.
* KleptomaniacHero: Ashley is like any good adventure game hero in that aspect in the first game, but she gets away with it since the original owners of the location all died. D lampshades this by calling her strange for taking charcoal. It's a little toned down in the second game.
* LackOfEmpathy: [[spoiler:Ryan. Very apparent near the end of the game.]]
* LamePunReaction: D refers to himself and Ashley as "kindred spirits". Ashley lampshades how lame that was.
* LaserGuidedAmnesia: One of the original intentions of the Trace/Another machine, as a means to remove traumatic memories.
* LateArrivalSpoiler: DoubleSubverted. The sequel dances around the first game's revelation of Sayoko's killer's identity for most of the game, only for it to be rather bluntly brought up again near the end.
** The fact that Sayoko got murdered is revealed before you even take control of Ashley in the sequel.
* LateToTheTragedy: Ashley's fifty-seven years late to the events on Blood Edward Island.
* LeadYouCanRelateTo: Ashley's appearance was designed with the intention to appeal to both guys and girls. Probably not like [[EvenTheGirlsWantHer that]], though.
* LetsPlay: [[http://www.youtube.com/playlist?list=PL0F62254DBC8E18C7 This]] is a good one of the first game.
* LockAndKeyPuzzle: There are a few standard locked doors to deal with.
* LockedDoor: Not a whole lot of these, but they're there. As only a few require a traditional key hunt, the rest require either inputting a code and activating a mechanism.
* LonelyRichKid: Elizabeth.
* TheLostLenore: Sayoko. Richard's actions before both games involve her in some way.
* LoveMakesYouEvil: [[spoiler:It's all but said Bill was in love with Sayoko, which didn't really make this mess any better.]]
* LukeIAmYourFather: [[spoiler:Judd turns out to be Ryan's father.]]
* TheManBehindTheMan: [[spoiler:Ryan Grey.]]
* MasterOfUnlocking: The TAS gives Ashley the ability to open any electronic lock.
* TheMeddlingKidsAreUseless: Only at the end; see NeutralFemale below.
* MementoMacGuffin: Ashley's pendant in the second game.
* MistakenForMurderer: [[spoiler:Was it your dad or Bill?]]
* MrSmith: Yup, there's a dude calling himself John Smith wandering around Lake Juliet. As if the sunglasses and black formal suit didn't make him suspicious enough.
* MoodWhiplash: You can eat the candies the Captain gives you at ''any'' time, even right after [[spoiler:Ashley finds out her mom is dead]], resulting in Ashley gleefully exclaiming, "I love candy!"
* MoonLogicPuzzle: Normally averted, but there's one spot in the first game where you have to angle the DS to get the reflection to reveal an item location.
* MotionlessChin: Pretty jarring in the sprites when they talk.
* MultipleEndings: There are two in the original game, the "good" one where [[spoiler:D recovers all his memories and moves on to the afterlife]] or the "bad" one where [[spoiler:he doesn't get back all his memories and continues to wander the island.]]
* MyFavoriteShirt: Ashley's shirt in the first game. She calls it as such in the second.
* MysteriousParent: Richard takes this role for the first game, as finding him is the main objective. Sayoko then takes this role for the second.
* TheNamesake: The Trace/Another device.
* {{Nephewism}}: Ashley ends up being raised by her aunt.
* NeutralFemale: Ashley may solve all the puzzles, figure out the sub-plots and pull her dad's fat out of the fire, but she just kind of stands there in the final confrontations. It's justified in that she's a teenage girl up against a gun-toting maniac and her dad is the one they have issues with.
* NewGamePlus: Going back and replaying on a beaten game file unlocks all kinds of {{Easter Egg}}s, usually in the form of a little extra backstory.
* NoExportForYou: The second game, which has seen release in Japan and Europe, but not in North America or Australia.
* NoHuggingNoKissing: Averted when Ashley finally reconciles with her dad in the first game with a big ol' heartwarming hug.
* NoInfantileAmnesia: Ashley has this.
* NoPlansNoPrototypeNoBackup: Seemingly played straight in the first game, then averted in the second when it turns out there actually are two of the darn thing.
** Also averted with the DTS. Richard sent Ashley a completed version and kept a prototype on the island.
* NotTooDeadToSaveTheDay: [[spoiler:D during the confrontation with Bill.]]
* NonHumanSidekick: D.
* NowWhereWasIGoingAgain: Don't expect any hints about what to do when you start up the game again in the first game. The second game averts this with a reminder as your save file loads.
* ObviouslyEvil: [[spoiler:Ryan Grey.]]
* OddlyNamedSequel2ElectricBoogaloo[=/=]ShortTitleLongElaborateSubtitle: So, what's the "R" in "Another Code R" stand for?
* OneDegreeOfSeparation: Sayoko met with quite a few people during her time at Lake Juliet.
* OneLetterName: D, because he can't remember his real name, only the one-letter nickname. [[spoiler: His real name is Daniel.]]
* OnlyAFleshWound: [[spoiler:Rex takes a bullet to the shoulder after his BigDamnHeroes moment and manages to stick around to long enough to tie up some plot points, though he doesn't help go after Ryan.]]
** [[spoiler:Averted with Gina, who takes a taser shock bad enough to render her unconscious and still deals with shooting pains in her arm afterward.]]
* OnlyInItForTheMoney: Thomas' reason for [[spoiler:attempting to murder his brother was to get his hands on their grandfather's inheritance.]] It is actually a subversion, as he needed the money [[spoiler:to pay for his son's medical bills.]]
* OnlySmartPeopleMayPass: A lot of the Blood Edward mansion doors require puzzle-solving to pass.
* OrphansOrdeal: A combo of the "discovering an unknown aspect" and "finding the parents" plots.
* OrphansPlotTrinket: The locket in the second game.
* OurGhostsAreDifferent: It's not quite clear what exactly D's powers are, but in the first conversation with him it seems like he can read your mind. This is never mentioned again, however.
** The other difference is that only people who can perceive things beyond what's in front of them can see or hear ghosts.
** Apparently, they have working olfactory preceptors as well, as Ashley is surprised when D comments on the smell of one room.
* PamphletShelf: You only get plot-relevant info from the books you read.
* ParentalAbandonment: Again, Ashley's dad.
** Elizabeth's mom in the second game.
* ParentalSubstitute: Jessica, Ashley's aunt whom she stayed with. Ashley even says she's like a mom to her.
* ParentsAsPeople: Despite the heartwarming scenes at the end of the first game, Richard wasn't a good parent after he came back. Justified in that he didn't have much contact with people for ten years, was only a parent for three and still had a ton of issues left to sort out. Deep down, though, it's clear that Ashley is still the most important thing to him.
* ParentsInDistress: Jessica and Richard in the first game, just Richard in the second.
* ParrotExposition: Ashley sometimes begins conversation points with others by repeating a statement they said earlier.
* PhoneCallFromTheDead: The plot of ''Another Code'' is set in motion when Ashley receives a birthday present from her father, who she thought was dead.
* PhotographicMemory: Ashley has ridiculously good memorizing abilities, able to recall things from the age of three, albeit with some sort of trigger.
* PixelHunt: Most the first game. The second game is better about it by highlighting what you can examine, a trait picked up from the Hotel Dusk series.
* PhlebotinumBreakdown: The one time Ashley really needs the TAS to pop open a lock, the batteries run out.
* PlotPoweredStamina: Ashley at least grabs a bite to eat at times, but can generally go for hours without a break or snack.
* PlotTriggeringDeath: Sayoko's death kick-starts the events of the games.
* PointAndClickGame
* PoorlyDisguisedPilot: As stated above, a lot of time is spent on Matt and his sub-plot with plans for his own game. However, it still ties in well enough with what Ashley is trying to do to avoid being too intrusive.
* PopQuiz: One per chapter. Justified in that Ashley is trying to keep track of what all is going on and remember it.
* ProfessorGuineaPig: Richard ends up being the first to use the Another device [[spoiler:not by choice, but because Bill did it to him.]]
* PosthumousCharacter: Sayoko.
* PuzzleReset: Just press the "back" button!
* RainbowSpeak: Key descriptive terms and conversation choices are given colored text.
* ReinventingTheTelephone: Richard's reasoning as to giving Ashley a new DAS in the second game. He's genuinely surprised that, in 2007, it's common for teenagers to have cell phones.
* ReluctantMadScientist: Both Sayoko and Richard have shades of this.
* TheReveal: At the end of Chapter 5 and most of Chapter 6.
* {{Revenge}}: The reason for Ryan's actions in the second game is that his dad wiped his memories as a kid relating witnessing the death of his mom and the ensuing emotional trauma, which only worsened his emotional health to the point where he now hates good family relationships and crying.
* {{Revision}}: In the second game, Ashley and her dad show particular concern over Ashley's pendant, which she got from her mom on the night of her third birthday, even showing her getting it in a flashback, and supposedly never goes without it as a memento. Said pendant was never seen or mentioned in the first game or its flashbacks, despite covering everything else that happened on that night.
* RichBitch: Elizabeth Alfred, due to being the daughter of Rex Alfred, head of J.C. Valley. The end of the game has her admit that her dad's actions have convinced her to try and be nicer, though.
* SaveTheVillain: [[spoiler:It happens in both games, but it only sticks in the second.]]
* ScrewThisImOuttaHere: Ashley attempts this at the start of the second game, but she blew most of her money before the start of the game and ends up unable to pay for the bus fare.
* ScrewPolitenessImASenior: Ms. Graham, who's a pretty grouchy person at first. She gets better as Ashley gets to know her.
* ScrollingText
* SelfDefenseless: Inverted and averted. Sofia uses a taser when she infiltrates J.C. Valley and it works very well.
* SeparatedFromTheAdults: Any adult Ashley is with winds up leaving her for some reason until the finale.
* SetPiecePuzzle
* ShellShockedVeteran: Thomas Edwards as a result of UsefulNotes/WorldWarII, which eventually caused the tragedies of Blood Edward Island.
* ShipTease: You can ''taste'' the tension. Especially [[spoiler:the conversation after Ashley's mom is revealed dead.]]
* ShoutOut: In ''Another Code R'', Ashley can examine a stepladder in the boathouse. She then thinks to herself, [[Franchise/AceAttorney "It's a ladder. No, wait, that's called a stepladder. What's the difference anyway?"]]
** A rather easy-to-miss example in ''Another Code R'': [[Franchise/TheLegendOfZelda "It's dangerous to go alone."]]
* SolveTheSoupCans: One particularly baffling case is when Ashley can't open a bottle with a message in it. You have to retrieve a hammer from another room and then use it to break the bottle. Can't she really smash a bottle any other way? How about throwing it against a wall or something?
* SongsInTheKeyOfLock: One early area has you play the piano to open a secret passage, and later using a music box to open a fireplace passage.
* SoundTest: You can pick up a music player in the second game to use. Of course, you can only unlock all the tunes in a NewGamePlus.
* SpellMyNameWithAnS: Ashley's last name seems to vary between "Robins" and "Robbins".
* SpiritualSuccessor: ''Another Code R'' at times has more in common with ''VideoGame/HotelDuskRoom215'' than the first game.
* StoryBreadcrumbs: You can find several hints about the history behind the Edwards family and Richard's life alone on the island.
* StoryToGameplayRatio: As with most visual novels, it's high on story with a fair bit of puzzles. The second game is a bit higher on story, due to the larger number of people to interact with.
* SupernaturalProofFather: Richard is as unable to see D like most of the rest of the cast, but he does believe Ashley when she tells him she's been hanging with a ghost for the entire game.
* SuspiciouslySimilarSubstitute: Matthew for D in the second game. Just, you know, not a ghost.
** Ashley occasionally lampshades this by telling certain characters that Matt "reminds her of her very first friend".
* SuspiciousVideoGameGenerosity: One of the last rooms is full of objects, all with plot relevance, but no major puzzles.
* TalkToEveryone: Whenever you run into someone, you have to go through all the conversation options to continue.
* ThatMakesMeFeelAngry: Ashley describes her emotions a fair bit during her inner monologues, presumably for the player's benefit.
* [[TellMeAboutMyFather Tell Me About My Mother]]: Ashley inquires Jessica about both her parents at the start of the game.
* ThereAreNoTherapists: Ashley admits she's messed up from not knowing the truth, Richard lost his family for years and their relationship collapsed between games, but we don't get any hints either of the two attempted counseling.
* ThinkInText: The background tends to go black when this happens.
* ThisIsUnforgivable: Said at the climax of the second game.
* TimeSkip: Two years pass between the first and second games.
* TrademarkFavoriteFood: Richard is a bit of a chocoholic, something he and Ashley share. One of his office drawers is loaded with chocolate bars.
* TragicKeepsake: Ashley's pendant.
* TransferableMemory: Yup, the machine can do that too.
* TraumaInducedAmnesia: Ashley after witnessing the events of her third birthday.
* TrialAndErrorGameplay
* {{Tsundere}}: Ashley has a bit of Type B in her. She's normally a very nice person, but she's prone to hissy-fits when she gets mad.
* UndeathAlwaysEnds: D is finally laid to rest in the good ending. In the sequel, [[spoiler:Kelly is able to move on after seeing her brother again and having him give her her old doll.]]
* UnexpectedInheritance: The DAS and TAS.
* UnexpectedlyRealisticGameplay: You have to press two maps together, one on the top screen and one on the bottom screen. To do so, you have to close and open the DS.
* UnfinishedBusiness: D and, in the sequel, [[spoiler:Kelly.]]
* UnfinishedUntestedUsedAnyway: Played straight with the machine Richard makes, since it was finished only a day or two before Ashley arrived. Averted with the one in J.C. Valley, since you know it already works at that point.
* UselessItem: The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard, they don't affect the plot in any way.
* VaguenessIsComing: One message in the second chapter of the first game reads "Bill will come". Nothing else about Bill is explained until Chapter 4.
* VideoPhone: J.C. Valley has these installed. One puzzle involves Ashley trying to communicate with a staff member with the speech function out on her end.
* VideoWills: [[spoiler:Sayoko left a message for Ashley in the TAS explaining some of what she did.]]
* VillainExitStageLeft: [[spoiler:Sofia manages to get away scott-free at the end of the game, though Ashley does manage to inform Rex about what she was up to.]]
* VillainousBreakdown: [[spoiler:Ryan has a remarkably calm one.]]
** [[spoiler:Except when he goes batshit at Ashley for crying.]]
* VisualNovel
* WelcomeToCorneria: Played straight in the first game where you can endlessly select conversation options, averted in the second as they disappear after you choose them.
* WhamEpisode: Chapter 4 of the first game. You find out what happened to Ashley's mom, meet the last person on the island and find out what happened to Jessica all in short order.
** Chapter 7 of the second game, where Ashley meets the antagonists, faces a major crisis and learns the biggest secret about her mom.
* WhamLine: In the fourth chapter, a newspaper headline reading "Scientist Dies, Motive Unknown".
* WhatBeautifulEyes: Ashley has her mom's black eyes, which Jessica says were quite beautiful.
* WhatCouldHaveBeen: Game designer Rika Suzuki once commented she would liked to have seen Ashley and Kyle Hyde from ''VideoGame/HotelDuskRoom215'' meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
* WhatIsThisThingYouCallLove: Ryan has trouble comprehending emotions, particularly why Ashley would bother to save her dad. See FreudianExcuse above.
* WhenYouComingHomeDad: Part of Richard's ParentsAsPeople problems between games.
* WhiteHairBlackHeart: [[spoiler:Ryan Grey in Another Code R.]]
* UsefulNotes/WorldWarII: A major factor in the events of the Edwards family.
* WorstWhateverEver: When Elizabeth first appears, she's grumbling about it being the "Worst. Day. Ever." over her lost music player.
* WouldHurtAChild: [[spoiler:Bill and Ryan.]]
* WouldntHurtAChild: [[spoiler:Sofia attacks Mike and Gina, but she never actually harms Ashley directly.]]
* YouCanSeeMe: One of D's first statements upon meeting Ashley.
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