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''A.D.'', or simply ''Anno'', is a series of city builder games by German developer Related Designs focussed primarily on the colonisation and development of a series of islands. It consists of (in order of release):

* ''Anno 1602''
* ''Anno 1503: The New World''
* ''Anno 1701''
** ''Anno 1701: The Sunken Dragon '' (expansion)
** ''Anno 1701: Dawn of Discovery'' (Nintendo DS spin-off)
* ''{{VideoGame/Anno1404}}'' (known as ''Dawn of Discovery'' in North America)
** ''Anno 1404: Venice'' (expansion)
* ''Anno 2070''
** ''Anno 2070: Deep Ocean '' (expansion)

Each game has a 'Continuous Mode' wherein you can play as long as you want, competing with A.I. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them.. and so on.
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!!This series of VideoGames provides examples of:
* AIIsACrapshoot: The central villain of the ''2070'' campaign is the Super AI F.A.T.H.E.R. going rogue after a computer virus corrupts it.
* AnEntrepreneurIsYou: The goal of the game.
* AntiPoopSocking: The game will show messages if you're playing deep into the night. "How about a coffee?"
* ArtificialStupidity: The AI can appear to not think at all; for example you just build a massive fleet, blocked the enemy habour, razed the whole island to the ground and after all that offer peace and trading, to which the AI promptly accepts without a care.
* AttackDrone: Employed by ''2070'''s Viper (an anti-submarine warship), and a SocketedEquipment version can be installed in most other ships as well -- though they're often inferior to the Viper's drone. Both kinds are quite handy though, since they can usually attack all targets such as aircraft, not just enemy ships.
** SurveillanceDrone: Of the submersible variety for collecting samples and retrieving objects from the sea floor, also installable in certain vehicles.
* BadBoss: In ''2070'', Thor Strindberg is more interested in going ahead with the "Two Year Plan" than listening to his chief scientist say the hydroelectric dam will come crashing down if they try to install the new turbine and run it at full speed straight away instead of running tests. [[ForegoneConclusion Guess what happens next]].
* BourgeoisBohemian: The Eden Initiative in ''Anno 2070'' is an entire society of them. Lots of nature-lovers who at the same time benefit from and enjoy advanced technology, most of which is built with inefficient but sustainable methods. But strangely their drink of choice is tea rather than coffee.
* ChristianityIsCatholic: Implied in dialogue and the style of occidental religious buildings. Justified in ''1503'', which takes place before the Reformation (and Orthodox nations never did much colonizing the Caribbean). It's even more justified in ''1404'', a time period in which Catholicism was at its zenith.
* CommandAndConquerEconomy: Nothing gets done without your consent. Certain things can be automated, but you're free to intervene at any time.
* TheComputerIsACheatingBastard: There are times where you can finally have the resources needed to expand to your first oriental island while your AI opponent has already settled 2.
* ContinuityNod: ''1701'' has Henrik Jorgensen, and ''1404'' has Leif Jorgensen. Their personalities and appearance are similar enough that one can assume that they are somehow related. ''2070'' continues with Tilda Jorgensen, who even notes that she comes from the lineage of the "great explorer" Leif Jorgensen.
* CoolBoat: Several of the ship designs in ''2070'' fit this trope. Special mention goes to the Colossus and Keto's ''Anaconda.''
* CorruptCorporateExecutive:
** ''2070'' has an entire faction of them. The tycoons of Global Trust primarily care about the bottom line and have several unique technologies that let them take advantage of not giving one flaming shit about the environment, like strip-mining coal anywhere instead of wasting one of your precious mining slots for a coal mine. Factory Farming and fertilizers mean they have to spend very little space on agriculture as well and their populace doesn't care about a negative eco-balance. This may come to bite them in the backside when the natural disasters start hitting...
** Thor Strindberg is the worst of the lot though. More ecologically-minded members of Global Trust ''do'' have some fairly solid eco-balancing buildings available to them later on though, such as the Soil De-acidifier, which restores up to ''90'' points of eco-balance if it has no overlap with other De-acidifiers.
*** It's less ecologically-minded as "we have to get rid of these penalties before they choke us to death." Global Trust Ecobalance buildings can only ''restore'' ecobalance to 0, whereas Eden Initiative Ecobalance buildings can send it skyrocketing into positive numbers, which grants bonuses to agriculture and population opinion. Amusingly, this means that if you have a mix of both Trust and Initiative buildings, you can get away with using the Trust's compact, more efficient technology, and plonk down a few Ozone Creators to still have a positive ecobalance. Yana would probably have a heart attack if she saw one of her sky whales floating over an open pit coal mine, desperately counteracting its effects.
* {{Cyberpunk}}: While there is a noticeable absence of cybertech in ''Anno 2070'' (besides AIs), Global Trust definitely has this kind of aesthetic.
* DamageIsFire: Played straight with ships, but not so much with buildings - where fire from riots, invasion, or disasters ''damages'' buildings.
* {{DRM}}: Anno 2070 has multiple layers of DRM, as expected from an {{Ubisoft}} release. It allows three activations per copy, and the game as launched required a new activation whenever the PC's graphics card was swapped out. This was (by WordOfGod from Ubisoft) an intended feature, but the graphics card issue has since been patched out due to massive InternetBackdraft. Furthermore, an online connection is required to start up the game and to access certain special features related to the ark structure.
* DualWorldGameplay: In ''Anno 2070'' you can build submarines which allow you to explore and colonize the deep sea.
* EasyLogistics:
** Naval combat consists almost entirely of two ships pulling up beside each other and trading shots until one has sunk.
** Otherwise [[AvertedTrope averted]]. Logistics is the game's primary challenge, getting goods produced at point A to be processed at point B so they can be distributed at point C, if not more steps than that! Juggling all of these so that nothing bottlenecks, the flow of goods is efficient and reliable, and the total amount of income exceeds the total amount of maintenance paid is where most of the game difficulty lies.
* EmptyQuiver: The first world event in 2070, aptly named "Atomic Terror", deals with a pirate group called the Neo Skullz seizing a number of warheads and threatening to launch them at populated areas [[ForTheEvulz because their leader wants to watch the world burn]].
* EndlessGame: A staple of the series. Rumor has it there is also a campaign and scenarios.
* EnemyMine: A good way to earn positive influence with Strindberg, who normally hates your guts, is to go beat up on a certain doctor.
* EvilChancellor:
** Completely averted in ''1404'', Grand Vizier Al Zahir is an honourable, caring, almost grandfatherly figure to everyone around him, and is not only loyal to the Sultan but also deeply grateful for his appointment as the Grand Vizier.
** Played straight with Cardinal Lucius who orders the Crusade during the ''unfortunate sickness'' of the Emperor.
* FalseCameraEffects: In ''2070'' when you zoom into the underwater view the screen is briefly filled with bubbles, as if you had dropped a camera underwater. When you zoom back out, water droplets stream down the screen.
* FlauntingYourFleets: You, of course. You need a powerful navy in order to win the games, no exceptions. In fact, the pirate faction leader in ''2070'' will compliment you if you build a large enough fleet.
* GlobalCurrency: Gold, which is, of course, TruthInTelevision. By ''2070'', the world will have switched to [[WeWillSpendCreditsInTheFuture Credits]].
* GlobalWarming: In ''2070'' the polar ice caps have melted and the world's climate has been altered, hence many locations that were once barren are now fertile. Developing these locations is where you come in.
* GreenAesop: ''2070'' has elements of this.
** The Eden Initiative is all about this. Global Trust doesn't care much about pollution, but they can end up paying dearly for it when a nuclear reactor goes boom.
* HotSubOnSubAction: ''2070'' introduced submarines into the gameplay.
* InfiniteSupplies:
** Any resource that comes out of the ground can be refilled with a substantial payment of gold.
** Not so much in the first two games, where stone and gold were always infinite, and iron had to be mined with an upgraded mine to get everything, which, depending on the map, could be finite or infinite.
** ''2070'' mostly has finite supplies of ore, coal, oil and sand (and lobster, for some reason), but certain items that can be built by the tech faction or bought from AI players can refill the supplies for a hefty sum. Underwater plateaus have infinite supplies for everything but oil.
* MegaCorp: The Tycoons from ''2070.'' If you choose to side with them you play as a subsidiary of Global Trust, the world's largest energy supplier.
* MoneyForNothing: The late game can easily turn into this.
* NiceJobBreakingItHero: In ''Anno 2070'', Leon Moreau is a computer player character affiliated with the Eden Initiative who prioritizes maintaining perfect ecobalance on all islands, and fiercely opposes anyone harvesting and using large quantities of oil. The computer player character Vadim Sokow is his ArchEnemy for his focus on the fossil fuel trade, and Leon will attack any of Vadim's oil tankers every chance he gets. Destroyed oil tankers release oil spills, drastically reducing the ecobalance of any island the tide carries them into. [[SarcasmMode Way to protect the environment, Leon]].
* NintendoHard: The games in general get increasingly complicated and difficult the further you play. It's one thing to set up a small village, another to turn it into a thriving country ''without'' crashing it into the ground.
* NukeEm: ''2070'' includes nuclear weapons. A World Event involves a group of [[RuthlessModernPirates pirates]] getting a hold of a bunch of them and threatening to blow everyone to hell. It's also a big part of the campaign. The second chapter ends with finding out that the Super AI mentioned above has been stealing, among other things, the materials needed for nukes. The third chapter deals with the aftermath, with the area heavily impacted by radiation.
* OceanPunk: ''2070'' contains elements of it.
* OneNationUnderCopyright: The Global Trust in ''2070'' is effectively this, having been forged from various corporations and taken the place of many national governments that went under during the upheavals.
* {{Pirate}}: They're a bane in ''1701'' and ''2070'', and have a habit of harassing trade ships. It's possible, however, to get on their good side if you yourself are particularly nasty.
* {{Plunder}}: Enemy ships drop all of their cargo (in later games) when destroyed, so of course this is in full force. AI ships can also drop special items that can be 'sold' to other AIs in exchange for research/tech 'licenses' as well.
* {{Prequel}}: ''1503'' and ''1404'', naturally.
* TheProfessor: Ibn al Hakim in ''1404''.
** AbsentMindedProfessor: Izmir in ''1404'', Salman Devi in ''2070''.
* RealIsBrown: In ''2070'', this can happen when the eco-balance level in your island drops at 25 negative and lower. This turns the land and coast around it to turn darker and browner, getting progressively worse as the number goes down. At around 200 negative and lower, your island can turn into a desolate looking wasteland. If your eco-balance is far below acceptable levels, you run the risk of creating a tornado in your map, and there's no way to curb it when it appears. This happens as a result of putting too many buildings that pollute the environment, especially coal plants and resource mines, or having oil spills. However, certain modules can be either bought from your neighbors or researched at your Academy to help curb pollution and maintaining the eco-balance on your islands. Additionally, there are certain buildings that serve the same purpose that modules do at the expense of increased costs and power consumption.
* ReasonableAuthorityFigure: The Emperor and Sultan - as well as their advisors, are like this in 1404.
** Mr. Thorne sort-of takes this role in ''2070'' despite his potentially ominous name, recognizing that Strindberg is almost entirely at fault for the [[BigDamPlot dam catastrophe]] and commending the player's role in containing the situation and helping control the other disasters that strike shortly after. He's not too happy if you side with the Eden Initiative, but he doesn't make any blatant threats like Strindberg. Indeed, his main complaint about you using wind power is its inefficiency, and whilst Strindberg is panicking and raving on about all the money he is going to loose, Thorne is quickly and efficiently Directing you to rescue Trapped workers, straight out saying they are more valuable then the surviving goods/facilities . his main Character Trait appears to be a Fairly positive form of Pragmatism, and Valuing competent and efficient subordinate's greatly.
* RefiningResources: A major component of the series.
* RidiculouslyFastConstruction; More like ''instant'' construction. Inverted with Monuments, which can take hours to complete.
* ShoutOut: ''2070'' has shoutouts to practically everything [[http://anno2070.wikia.com/wiki/Achievements in its achievement names]]. [[ShoutOut/AnnoDomini Add them here if you must]].
** In ''1503'', your ship's commanders will occasionally reply to your orders with "Captain! My Captain!", echoing the famous Walt Whitman poem. Debatable whether it's also AnachronismStew.
** In ''1404'', wanna-be minstrel Leif Jorgensen will hum a hilarious 're-imagining' of the famous ''Reichston'' poem by the real-life German minstrel Walther von der Vogelweide.
--> "I sat upon a stone, and was stretching my legs.
--> Then I raised my arm, and suddenly I felt... ''warm''!" [[note]]"Ich saß auf einem Steine, und streckte mir die Beine. Dann hob ich meinen Arm, und plötzlich war mir... warm."[[/note]]
** One of the Tycoon buildings in ''2070'' is called the [[Literature/NineteenEightyFour Ministry of Truth]].
* SlidingScaleOfIdealismVersusCynicism: The games' campaigns lean toward the idealistic side of the scale, ending with peaceful coexistence of all parties. The Sunken Dragon campaign is an exception, as both Grace Bonnet is probably dead although no body was found, and Diego del Torro is captured by Madame Nadasky.
* SocketedEquipment: ''2070'' has ''Vehicle Upgrades'', ''Island Upgrades'', and ''Ark Upgrades''. Most vehicles hold at least one upgrade slot, some as many as three. Whilst they're mostly used for 'permanent' effects (increased speed, firepower, shields, etc.), these slots are also used for consumables like the BoardingParty or even [[ActionBomb Detonators]]. Islands can have three upgrades that can work on only that island. Ark Upgrades have an influence on ''the entire map'' and come in three tiers, but three of your slots are locked until you reach certain Career levels in each faction.
* SpeakingSimlish: Most of the soundtrack, especially in ''1404''.
* TheArk: These serve as flagships in ''2070.''
* ThemeNaming: All titles consist of "Anno" followed by a year, of which the sum is always 9 (''1602'', ''1503'', ''1701'', ''1404'' and ''2070'').
* TooDumbToLive: In the campaign of ''2070'', you help the tech faction come into possession of what is described as an intelligent virus. So far, it sunk the prototype of the city-ship arks and may have been responsible for several minor near-disasters. So... let's [[spoiler: plug it into F.A.T.H.E.R., the A.I. that rules the tech faction and administrates its city. What's the worst that could happen? Hint: You spend the rest of the campaign finding out.]]
** It gets worse. [[spoiler:First of all, C.O.R.E. is on an ''island''. Why in God's name does F.A.T.H.E.R. need a complete Ark to house his systems, complete with '''engines'''? He's been built into the harbor for crying out loud! Second, why does F.A.T.H.E.R. have ''complete'' control over C.O.R.E.'s systems? The airborne drones are perhaps understandable, but you'd think that the ''shore batteries'' would need some kind of manual intervention to fire, or at least have an entirely-mechanical analog safety mechanism that could be thrown to prevent F.A.T.H.E.R. from shooting up the city in the event he turned into an insane artificial intelligence. Thirdly, who in their '''right mind''' would equip an AI, which is intended to be a fixed installation, not only with an entire ARK capable of carrying him out to sea from a cold start, ripping its way through the seawall to do so, but with the facilities to then create ''entirely'' automated armed sailing ships. Is F.A.T.H.E.R. commanding some kind of insane faction of humans who are manning his ships that we never hear about, or are they really that dumb that they either build their ships completely automated, or provided F.A.T.H.E.R. with humanoid drones capable of operating the equipment, performing maintenance and refueling etcetera? It's never explained.]]
** Strindberg, again. First he breaks the dam, and when he rejoins you later, he wants to beat you to the punch of building up a strong fleet... only to focus exclusively on ships that are helpless against submarines. Guess what happens to his fleet... and then he seems to go downright rogue, only to be easily captured.
*** In continuous games, he's also the only AI reckless enough about his ecobalance to cause tornadoes.
* TorchesAndPitchforks:
** In the third installment, the population can go nuts for three reasons;
*** Either when being roused by a revolutionary,
*** When the taxes get too high,
*** Or when your tiny island(s) run out of vital resources, such as clothing, basic nutrition, [[ArsonMurderAndJaywalking alcohol, tobacco, or chocolates]].
*** Then they will get out their torches, pitchforks and placards (with nothing written on them) and rampage through your towns, to lapidate statues of yourself, and to burn down all buildings they encounter, including vital public institutions, firms, and their own houses. While the [[TheGuardsMustBeCrazy Fire Brigade never intervenes]]. After the crisis is settled, they start revolting, because vital public institutions, firms, and their own houses(!) are amiss ''[[SarcasmMode all of a sudden]]''. It should be noted, that the higher your population is in the public order, the more they are prone to revolt. While Citizens, Merchants and [[AristocratsAreEvil Aristocrats]] are the most aggressive, the Pioneers and Settlers are almost always content.
** In ''Anno 1503'', a mob might sometimes attempt to topple your reign. However, they can be beaten down by your soldiers.
** Meanwhile in ''2070'', the pitchforks and torches are replaced with protest signs, as citizens may make demands in the form of an ''Ultimatum'' mission. Failure to comply results in fairly peaceful rioting compared to earlier games -- you're not going to see anything burning down except the amount of money in your wallet, since you're also losing any tax income... and you're looking at dealing with mass emigration due to unhappiness.
*** Most of them can also be avoided entirely fairly easily if you know what triggers them. For instance, citizens may complain about a lack of electricity even if you have a surplus. But keep it above 50 or so and they'll never complain. Same with ecobalance for ecos, and income for tycoons.
* {{Transhuman}}: The Tech faction in ''2070'' appears to be heading in this direction. Lower tier tech populations are unmodified humans, but in the ''Deep Ocean'' expansion as they go up into the Genius population class, their material goods needs begin to encompass things like neuroimplants, immune system enhancing drugs, and bionic exoskeletons which preempt or satisfy physical demands of the body. One Genius quote says that thanks to "neuro-optimization", he requires 68% less sleep than normal.
* WanderingMinstrel: Leif Jorgensen is a wannabe bard, but his singing is terrible.
* YouRequireMoreVespeneGas: In addition to basic things like wood, stone, and tools, in the later games, later structures require more advanced building materials with extensive production chains.
* WeBuyAnything: In later games, the AI will buy anything and everything you sell, regardless of cost or usefulness. In the first installment, however, it will buy only whatever it needs (which may be nothing at all).
** However, the standard selling price often reflects usefulness. In ''2070'', you can easily sell ''sand'' en masse to AI players (it's also one of the few goods every AI that visits your Warehouses will buy) but it's not going to make you a lot of money.
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