[[quoteright:302:[[VisualPun https://static.tvtropes.org/pmwiki/pub/images/angrylaser_9180.png]]]]
[[caption-width-right:300:Like this, except more flashy.]]
''Angry Laser Space'' is a VerticalScrollingShooter WIP by Søren "Comrade Shook" Ovesen, with coding and level design by Chartle, and music by [[https://www.youtube.com/user/SebastianMRM Sebastian MRM]].

[[NoPlotNoProblem For no given reason]], you control a spaceship that flies out to fight armies of enemy ships with nothing but a couple of front-mounted cannons, a directional turret, and various upgrades to your ship that can be purchased with money and levels gained from shooting enemies. [[ExactlyWhatItSaysOnTheTin Lasers will be involved, and they may be quite mad]].

Download the game and follow its progress [[http://www.bay12forums.com/smf/index.php?topic=106446.0 here]].
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* AllLowercaseLetters: baby mode :c
** {{CAPSLOCK}}: Every other difficulty.
* ArmorPiercingAttack: The second-to-last offensive skill lets you pierce enemy shields.
* AttackItsWeakPoint: Leviathans can only be killed by destroying their head, every other body part just cuts off the rest of the tail. They also avert For Massive Damage by still being tougher to kill than most other enemies.
* BossFight: Every five stages.
** MirrorBoss: The first boss has forward shots, aimed sideways shots, and periodically fires super shots. And it mimics your movements on the horizontal axis.
** FlunkyBoss: The second boss.
** TurnsRed: The second boss starts off with aimed bullets and [[{{Roboteching}} rockets]], but starts using it's insta-kill laser, more bullets, and a bunch of ships that fire even more bullets at you if hurt enough.
** BullfightBoss: The third boss.
** BossOnlyLevel: It's just you, the boss, and your various projectiles. [[SubvertedTrope Until the second boss sends its flunkies at you, of course]].
* BulletHell: The higher the difficulty, the more bullets the enemies fire. And then there's the apeshit coefficient...
* CollateralDamage: The splinter shot upgrades make the enemies explode into multiple bullets that can damage other enemies.
* CollisionDamage:
** Several enemy tyes specialize in ramming you. You can get skills that reduce it, but they still suggest "Kamikaze: Don't".
** The Stage 15 boss is possibly the worst offender, and you will die if hit.
* DeflectorShields: Some enemies will block your shots unless you get a certain upgrade. The player can also get one as an upgrade.
* DodgeTheBullet: The second defensive skill does this. It does, however, not work against lasers, because, have you ever tried to dodge a ray of light?
* EasierThanEasy[=/=]EasyModeMockery: baby mode :c
* EnergyWeapon : Lasers only flash up for a moment, instantly hit you if you're in the way, and cannot be dodged through. This makes the speed upgrade much less useful for the player's laser weapons.
* GuideDangIt: The in-game manual doesn't actually tell you the controls, much less about the existence of the super shots. At least version 0.9 adds keybindings in the option menu.
* HarderThanHard: HARD is difficulty level 4. The highest difficulty level is ''8'' (and appropriately named EPIC MAN MODE >:C).
* HitboxDissonance: Even though the shield is slightly larger than the ship, it's merely a cosmetic effect since your hitbox remains the same as without it.
* IdiosyncraticDifficultyLevels: [[EasierThanEasy baby mode :c]] ; EASY; NORMAL; HARD; [[HarderThanHard NIGHTMARE]]; [[ThisIsGonnaSuck RUDE AWAKENING]]; [[RageAgainstTheAuthor DAMMIT DEVELOPPERS]]; [[SerialEscalation EPIC MAN]] MODE [[ComicalAngryFace >:C]]
** In Hardcore mode (up to version 0.6): angry baby mode >:c ; STILL PRETTY EASY; [[BadassNormal BADASS NORMAL]]; [[IncrediblyLamePun ROCK HARD]]; [[NightmareFuel HORRIBLE NIGHTMARE]]; [[PrecisionFStrike REALLY FUCKING RUDE AWAKENING]]; [[NoFourthWall SUCK IT, PLAYERS]]; [[OhCrap HARDCORE EPIC MAN MODE >:C]]
* KaizoTrap: [[https://www.youtube.com/watch?v=3t2rq_3zc6Q Killing the enemies doesn't prevent their attacks from killing you in return, even after you finish the stage]].
* LawOfChromaticSuperiority: Red is more dangerous than yellow is more dangerous than green. Even the bosses follow that pattern.
* [[MoreDakka Dakka: More]]. Special mention goes to the bullet weapons, which specialize in weak, rapid-fire shots.
* NecessaryDrawback:
** Eventually averted once you're able to purchase all upgrades and acquire all skills. But until then...
*** GlassCannon: If you pick offense over defense. Good for killing lots of enemies and thus getting more experience and money for more upgrades.
*** StoneWall: If you go defensive. Great on higher difficulties where you're much more liable to get killed.
*** MasterOfNone: It's suggested to upgrade one weapon and stick with it, as one great weapon (especially with spread shot and splinter shot combined) is more effective than having both weapons be moderately good.
** The different weapons are also balanced one way or another.
*** Pulses are balanced.
*** Lasers are very strong and light-fast, but have a slow firing rate.
*** Bullets are weak individually, but are shot in rapid succession.
*** Rockets are relatively strong, but take some time to gain speed.
* OneHitKill:
** The second boss' laser.
** Subverted in EPIC MAN MODE >:C : You can survive the occasional hit, but more likely won't.
* OneHitPolykill: With super shots, piercing shots, spread shots, and improvable splinter shots, you're gonna be able to do this on a regular basis before long.
* [[OneManArmy One Ship Army]]: As a direct result of the above.
* {{Permadeath}}: Hardcore Mode. The game even warns you if you attempt to start playing.
* RandomNumberGod: Averted, except for the random chance (dependent on the apeshit coefficient) of an enemy spawning with faster and more irregular shot patterns.
* RoboTeching: The second boss' rockets.
* SkillScoresAndPerks: A couple of Skill Ladders.
* SpreadShot:
** A purchasable uprade for your weapons.
** Apeshit enemies, as well as some normal ones, will do this, as does the second boss.
* StrongButUnskilled[=/=]WeakButSkilled: The difference between the frontal cannons and the turret is that you can aim the turret wherever you want, but the cannons deal more damage by virtue of shooting double the amount of projectiles.
* SuicideAttack: The wedges' MO. Red ones even aim straight towards your ship.
* ZergRush: Just [[http://i.imgur.com/t6xsc.png look at the number of enemies attacking you]] in level 1!