A series of BeatEmUp games featuring Franchise/{{Kamen Rider}}s from pretty much all seasons, and putting them in a cross-over scenario against villains from all over the years.

* ''All Kamen Rider Generations'' (2011, UsefulNotes/NintendoDS): Released for the 40th anniversary of the franchise. All the main Riders from Series/KamenRider to Series/KamenRiderOOO are playable, plus [[Series/KamenRiderV3 Riderman]] and [[Series/KamenRiderOOO Birth]]. Stages are fairly straightforward, and playable characters all have levels and stats, as well as [[FinishingMove finishers]]. ''[[Series/KamenRiderFourze Fourze]]'' was a secret character that could be unlocked.
* ''All Kamen Rider Generations 2'' (2012, PSP and Nintendo DS) : A significant upgrade from the first, just like consecutive installments of ''VideoGame/KamenRiderClimaxHeroes''. Secondary Riders were added such as [[Series/KamenRiderRyuki Knight]], [[Series/KamenRiderAgito G3-X]], [[Series/KamenRiderDenO Zeronos]] and [[Series/KamenRiderFourze Meteor]]. Already-present Riders got new moves and slight changes, stages are less flat and more numerous, and [[AttackOfThe50FootWhatever giant bosses]] were added. ''[[Series/KamenRiderWizard Wizard]]'' is unlockable in this game via password.
* ''All Kamen Rider Revolution'' (2016, Nintendo 3DS): To be released for the closing curtains of the franchise's 45th anniversary in December 2016. What is known so far is that taking advantage of the unusually long 4-year SequelGap for a ''Kamen Rider'' video game, ''Series/KamenRiderGaim'', ''Series/KamenRiderDrive'', ''Series/KamenRiderGhost'', ''Series/KamenRiderAmazons'' and ''Series/KamenRiderExAid'' all make their debut to this series in this game - at once.

Between ''Rider Generations 2'' and ''Rider Revolution'', developers 7th Chord released ''Kamen Rider Travelers Record'', a smaller-scale game featuring Double, OOO, Fourze, Wizard, and Gaim, as well as ''Kamen Rider Ghost: Game de Kaigan!'', a download-only game focusing solely on early Ghost.

!!Tropes associated with All Kamen Rider Generations:

* AlternateSelf: ''Rider Revolution'' features [[Film/KamenRiderTheFirst "Hopper 1", "Hopper 2"]], and [[Film/KamenRiderTheNext "Hopper Version 3.0"]] alongside [[Series/KamenRider the Double Riders]], and Series/KamenRiderV3.
* BigBad: Jyuda in the first game, Goura in the second. Both are [[MadScientist mad scientists]].
* CallBack: In AKRG 2, with the knowledge that Mina told them, Shotaro and Phillip confront Katsumi [[spoiler:and try to remind him of when he was a good guy]].
* CallingYourAttacks: Typical of Kamen Riders, a lot of Showa Riders call their attacks. Less frequent with the Heisei Riders, but some of the most boisterous ones do it, others have their belts or weapons do it for them. [[Series/KamenRiderFourze Some do both]].
* CombinationAttack: Possible with certain pairs of Riders, either coming from the same series or having a similar theme (Stronger and Blade both using lightning, Faiz and Kabuto both using a BFG for their FinishingMove...). Unfortunately, most of the time it only makes them do their attack one after another. Only Ichigo and Nigo do an actual Rider Kick together, same thing for Double and OOO and Fourze and Meteor in the second game.
* CrisisCrossover: Riders are pitted against villains from all over the years and have to Rider Kick their asses, VideoGame/DoubleDragon style. The final bosses are [[OriginalGeneration original characters]] who caused such a crossover in the first place.
* DefeatMeansFriendship: In the second game, the Evil Riders you fought during the game are unlocked after beating the FinalBoss. Except Gaoh, who is only a mini-boss, and Shadowmoon, who has to be fought in a secret level.
* {{Fanservice}}: The idea of blending every hero from the past forty years into one game can't be anything else than this trope. Even more so in the second game where secondary Riders were added, as well as a few popular Evil Riders that can be fought as bosses and unlocked later.
* FinishingMove: Every character has one. Or two for a couple of them. Except Fourze in the first game, where he was an EarlyBirdCameo, and [[Series/KamenRiderWizard Wizard]] in the second, where he shares the same fate.
%%* HumongousMecha: [[Series/KamenRiderX King Dark]]
* MultiformBalance: Some of the more recent Riders can turn into their alternative forms. Some like Kuuga or Den-O can only change forms during special moves, but [[Series/KamenRiderDouble Double]], [[Series/KamenRiderOOO OOO]] and [[Series/KamenRiderFourze Fourze]] have access to their main forms, while their final forms are reserved for their FinishingMove.
* OneWingedAngel: Jyuda and Goura both do this, even though Goura doesn't fight you in his regular form and sics his two [[SuperPrototype prototypes]] at you instead for the first phase of his BossFight.
* TheSmurfettePrinciple:
** [[Series/KamenRiderDecade Kamen Rider Kiva-la]] is the only playable Rider girl in ''Rider Generations 2'', and Electro-Wave Human Tackle appears only in special attack of Series/KamenRiderStronger.
** [[Series/KamenRiderFourze Kamen Rider Nadeshiko]] would later appear as playable in ''All Kamen Rider Revolution''.

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