Following the smash success of Creator/TimBurton's [[Film/AliceInWonderland2010 2010 movie]], Disney Interactive Studios rushed to release ''Alice in Wonderland'' for the UsefulNotes/{{Wii}}, PC, and UsefulNotes/NintendoDS. The game, developed by Étranges Libellules, loosely follows the plot of the movie as the player takes on the roles of five Underlandian residents -- the White Rabbit, the Dormouse, the March Hare, the Cheshire Cat, and the Mad Hatter -- and battles the forces of the Red Queen while helping Alice achieve her destiny as the savior of Underland. The game is part RPG, part puzzle solving, and part action. The PC and Wii versions are essentially the same game, while the DS game has a number of differences.

Not connected to an earlier 8-bit version of the story by [[https://en.wikipedia.org/wiki/Windham_Classics Windham Classics]] in 1985.
!!The console version of the game provides examples of the following:

* AbilityRequiredToProceed: Alice is too tall or too small for certain doors, requiring the party members to locate the items that make her grow or shrink. When the White Queen opens up the world map, she also fixes the doors so that Alice no longer needs to drink potion or eat cake in order to pass through them.
* ActionGirl: The Dormouse
* BigCreepyCrawlies: The Mushroom Forest is populated with gigantic mosquitoes.
* CallAHitPointASmeerp: Throughout the game you must try to collect as many "Impossible Ideas" as you can. These come from inside chests, from destroying landscaping, and from defeating enemies.
* TheChosenOne: Ironically, while the movie on which the game is based paints Alice as this, she's an NPC throughout the game.
* DeathIsASlapOnTheWrist: If you run out of HP, you simply respawn to try again. This usually doesn't even require you to restart the fight from the beginning.
* DoesThisRemindYouOfAnything: The appearance of some of the characters, particularly the Red Queen in some scenes, is eerily reminiscent of ''VideoGame/TheSims''.
* DownTheRabbitHole: Forcibly. In this version of the story, the White Rabbit yanks Alice into the hole rather than waiting for her curiosity to make her fall in.
* FacelessGoons: The Red Knights, who show up randomly and must be defeated before gameplay can continue.
* FinalBoss: As in the movie, the final battle is against [[spoiler: the Jabberwocky]].
* FriendlyEnemy: The Hatter and the Cheshire Cat are practically this. While the movie shows that there's a bit of animosity between them because of the Cat's inaction on the Horunvendush Day (when the Hatter's family was killed), they're mostly good friends. In the game, the Hatter is openly hostile to the Cat, who isn't entirely pleasant either.
* InexplicableTreasureChests: They're everywhere.
* InsurmountableWaistHeightFence: The White Rabbit can only jump on top of the mushrooms that have ''ladders'' attached to them.
* {{Invisibility}}: The Cheshire Cat, of course. In addition to himself, he can make other objects become visible.
* TheLoad: Alice. Seriously. She does virtually nothing useful for a large part of the game, and provides annoying commentary while you're trying to get on with things. Meanwhile, you have to constantly keep an eye on her to make sure the bad guys don't capture her.
* LoadingScreen: These appear every so often, and feature portraits hanging in the round room (you know, the one with all the doors) along with quotes by one or another of the characters. Something of an oddity, because the 'quotes' are never actually said in either the game or the film.
* MasterOfIllusion: The Hatter's special ability.
* MindOverMatter[=/=]PsychicPowers: The March Hare is telekinetic.
* NonLethalKO: Required in a few of the miniboss battles.
* OrWasItADream: The game's ending makes this even less clear than the movie did. [[spoiler:While the movie ended with Alice ''choosing'' to drink the Jabberwocky blood and return to her normal life, the game takes the option away from her (presumably so the player can't decide to stay in Underland/Wonderland). She drinks the blood because she's told that it is "Futterwacken potion" which will make her dance like the Hatter, and then...they all wave at her while she fades away.]]
* PerspectiveMagic: The Hatter's specialty. He can use this to circumvent [[BrokenBridge Broken Bridges]] and remove armor from tough enemies by crushing them between his fingers.
* PointBuildSystem: Skill upgrades for each character are acquired by finding stray chess pieces throughout the world. But you must then enter the 'shop' and purchase the skills with your Impossible Ideas.
* RewardingVandalism: Cutting down greenery and breaking things like stray chairs yields Impossible Ideas.
* SavePoint: The sparkly yellow wisps of smoke found here and there.
* ShipTease: Mallymkin the Dormouse remarks, at one point, that the Hatter is kind of smitten with the White Queen.
* TimeMaster: The White Rabbit's special ability is freezing and manipulating time.
* VideoGameGeography: Deserts, swamps, and forests full of oversized greenery will keep you on your toes.
* TheVoice: Hamish, Alice's would-be betrothed, never appears onscreen; the player just hears him shouting at her from out of view at the beginning and end of the game.
* WelcomeToCorneria: A number of [=NPCs=], such as the talking flowers in the Mushroom Forest, are guilty of this.

!!The DS Version provides examples of the following:

* AdaptationDistillation
* TheDitz: Alice. She called The Mad Hatter a ''wigmaker'' at one point!