[[caption-width-right:320:The UsefulNotes/SegaGenesis version of the game.]]

A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, while Creator/{{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its UsefulNotes/SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators [[note]] the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''. These matters, however, didn't help then-ArchEnemy Nintendo's feelings toward Disney, and the ''Aladdin'' game and the Walt Disney Classics VHS of ''Aladdin'' were released a few months after ''Film/SuperMarioBros'', which was a botched attempt to incorporate both Sega and Nintendo into Disney's business model, plus Katzenberg was out the door the next year. [[/note]], a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

Overall, it was a smash hit--the Genesis version in particular sold 4 million copies total, making it the third best selling Genesis game behind ''VideoGame/SonicTheHedgehog'' (20 million) and ''VideoGame/SonicTheHedgehog2'' (6 million). To put this in perspective, the fourth best selling Genesis game, ''VideoGame/NBAJam'', only sold a little under 2 million units.
!!Tropes appearing in this game:
* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. And what's worse, there's no separate ending music (at least in the PC version) -- the rather unfitting tune from Jafar's Palace still keeps playing over the final cutscene. To be fair, the other versions are just slightly better, since the cutscene and credits are set to ''A Whole New World'', which wouldn't be so bad if it wasn't ''the same music used for the title screen''.
%%I don't know which of these two is correct. If you re-add one of these, please cut the "this troper" bit
%%** If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.
%%** Actually, through careful use of an emulator and save states, this troper found out that if you beat one of Abu's bonus levels you get a "Level Complete" message instead of a "Nice Try" one.
* AdaptationalVillainy: The snake charmer from the scene where he gets rammed by the guards is one of the enemies in the first level.
* BottomlessPit: Present starting from "Inside the Lamp", though it's possible to fall in water/lava in the earlier Cave of Wonders stages and then in the Palace stages afterwards, which more or less count as bottomless pits as well.
* ClassicCheatCode:
** On the Genesis, skip levels by pausing and pressing ABBAABBA.
** Pressing a particular key sequence in the Options menu nets you a picture of David Perry's disembodied head for a few seconds followed by a cheat menu. [[spoiler: A,C,A,C,A,C,A,C,B,B,B,B]]
* ConsoleCameo: Sega Genesis systems are visible in the background within Genie's lamp.
* TheCameo:
** Several Disney characters appear in the backgrounds, but [[Disney/RobinHood Sir Hiss]] appears as an actual enemy in the desert stage.
** Sebastian from ''Disney/TheLittleMermaid'' can be seen on the wall in the prison level.
** In the background of the dungeon, the prison scene for ''Ride/PiratesOfTheCaribbean'' is recreated, complete with keyholding dog.
** In the last two stages, amongst the animal toys [[Disney/BeautyAndTheBeast the Beast]] can be seen.
* ComedicUnderwearExposure: On normal and hard, hitting the stout guards with your sword, or throwing an apple on any difficulty, will make them drop their trousers before a second hit finishes them off.
* EasterEgg: In the desert level, standing in just the right position in front of the Mickey ears hat on the clothesline (so that Aladdin's IdleAnimation makes him look like he's wearing them) will make a 1-up appear in the OffscreenStartBonus area.
* EdibleAmmunition: Apples. These are actually required to beat the FinalBoss, as well as the first boss.
* EvilLaugh: You'll hear Jafar's maniacal laughter if you land on his "Lose!" face in the post-level bonus round or get a game over.
* FinalBoss: Jafar, naturally. You only fight him in his human and snake forms, though - his genie form doesn't even make an appearance.
* FlunkyBoss: Iago, who can actually be encountered as the boss of the Sultan's Palace stage, is in Jafar's magic chamber and is on the contraption conjuring up ghosts that come down on you. Plus, barrels are rolling along the floor.
* FootPopping: Jasmine does this while kissing Aladdin during the ending credits.
* GameOverMan: Jafar. "Give up, street rat!"
* GoofyPrintUnderwear: Dropping the stout guards' trousers reveals they're boxers with hearts on them.
* IndyEscape: The cave escape level has boulders rolling down tunnels trying to OneHitKill Aladdin.
* JugglingDangerously: Some enemies are juggling knives, and throwing some at you. Throwing apples at them can lead to the apples getting sliced in midair.
* KaizoTrap: Aladdin can get hit by the last boulder in Cave Escape after landing on the magic carpet which flies you away to the next level.
* LethalLavaLand: The two levels in which Aladdin has to escape the Cave of Wonders are filled with lava.
* LogoJoke: The Genie, clad in referee garb, fires a starting pistol and accidentally shoots Iago.
* LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO. The luck factor comes into play as eventually you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.
* MercyMode: In the Sega Genesis version, the Rug Ride level will be skipped if you fail it too many times.
* MiniBoss: You get two of these in the game; they come up before the end of the level they appear in.
** Gazeem, a.k.a., the "humble thief" who was devoured by the Cave of Wonders guardian at the beginning of the film, appears as a "boss" towards the end of the Agrabah Rooftops. The boss music will start up when you approach his position, and you have to kill him both to get the second half of the scarab and then to get the stage's final flute, which takes you to the main boss above Gazeem. You may have to walk away and then return to find the flute.
** About two-thirds to three-fourths of the way into the Cave of Wonders, the boss tune will start up again when approaching a pair of gold platforms, which are inside a pit. You're forced to confront a multi-sword wielding specter here that you will have to slash repeatedly until he explodes, the boss music stops and the stage music returns, and the Carpet makes its first appearance in the game to take you to the last checkpoint and the final stretch of the level.
* OffscreenStartBonus: In the desert and prison levels.
* OneHitPointWonder: Abu in his {{Brutal Bonus Level}}s.
* OneWingedAngel: Jafar himself does this to you after you kill his human form; he transforms into the giant cobra and sends waves of fire out at the player. This is Jafar's sole OneWingedAngel form in this and the SNES game; after destroying it, the game is over.
* PinballZone: "Inside the Lamp".
* PlayingWithFire: Jafar as a snake sends out flames as his attacks.
* ScaledUp: The second form of Jafar... this is to be expected given his movie manifestation.
* SequentialBoss: When you meet Jafar at the end of the final stage, you first have to attack his human form, which is trying to pull you to him with magic, and then his snake form, which sends out flame walls (you encounter said flame walls at the start of the stage) and will light the platforms in the room to ignite under you if you stand on them too long. No genie form; that won't come until ''Kingdom Hearts'' at least, so once the snake form is dead, the stage and game are over.
* SlasherSmile: Jafar on the "Give up, street rat!" screen. He also has one on his "Lose!" image if you accidentally land on him in the Genie's roulette bonus at the end of the first 9 levels, complete with maniacal laugh.
* SnakeCharmer: Snake charmers are a type of enemy, who have their snake leap out and bite you if you're near.
* SpikesOfDoom: One of the nastier traps you can run into. They'll repeatedly damage you while you remain in the spike pit.
* StationaryBoss: Three of the bosses in the game (Razoul in Agrabah Rooftops, Iago in Sultan's Palace, and Jafar at the end of the game) do not ever move from the positions you see them in when you find them.
* SuperDrowningSkills: Aladdin will die ''instantly'' upon ending up in water. As water is generally at the bottom of levels, this effectively doubles as another kind of BottomlessPit.
* SwordFight: If Aladdin and a sword armed guard attack at the same time, their blades will clash. This will continue until something breaks the pattern, as Aladdin and the guard tend to attack at the same rate if the player just mashes B.
* TrampolineTummy: Aladdin can bounce on camels' humps in early levels, which also causes them to spit, which can also damage enemies. Abu can also be seen doing backflips on a knocked out fat guard's belly, each bounce accompanied by a honking horn.
* TheTwelvePrinciplesOfAnimation: Due to the game's hand-drawn sprites being drawn by actual Disney animators, they naturally use these principles, resulting in silky smooth spritework.
* WakeUpCallBoss: The boss at the end of "Agrabah Rooftops" can be this for players who blew all their apples on the guards and face having to go all the way to the bottom of the arena to collect apples, dodging barrels all the way up and down, to do some measly damage to the boss.