[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/aladdin3_9066.gif]]
[[caption-width-right:320:The SegaGenesis version of the game.]]

A PlatformGame based on {{Disney}}'s ''Disney/{{Aladdin}}'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the SegaGenesis, [[IBMPersonalComputer PC]], {{Amiga}}, NintendoEntertainmentSystem, GameBoy and GameBoyColor. {{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SuperNintendoEntertainmentSystem, while {{Sega}} released a still different ''Aladdin'' game for its 8-bit systems. While its SuperNintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

Overall, it was a smash hit--the Genesis version in particular sold 4 million copies total, making it the third best selling Genesis game behind ''VideoGame/SonicTheHedgehog'' (20 million) and ''VideoGame/SonicTheHedgehog2'' (6 million). To put this in perspective, the fourth best selling Genesis game, ''VideoGame/NBAJam'', only sold a little under 2 million units.
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!!Tropes appearing in this game:
* BottomlessPit: Present starting from "Inside the Lamp."
* ClassicCheatCode: On the Genesis, skip levels by pausing and pressing ABBAABBA.
** Pressing a particular key sequence in the Options menu nets you a picture of David Perry's disembodied head for a few seconds followed by a cheat menu.[[spoiler: A,C,A,C,A,C,A,C,B,B,B,B]]
* ConsoleCameo: Sega Genesis systems are visible in the background within Genie's lamp.
* TheCameo:
** Several Disney characters appear in the backgrounds, but [[Disney/RobinHood Sir Hiss]] appears as an actual enemy in the desert stage.
** Sebastian from Disney/TheLittleMermaid can be seen on the wall in the prison level.
** In the background of the dungeon, the prison scene for PiratesOfTheCaribbean is recreated, complete with keyholding dog.
** In the last two stages, amongst the animal toys [[Disney/BeautyAndTheBeast the Beast]] can be seen.
* EasterEgg: Standing in just the right position in front of the Mickey ears hat in the desert level will make a 1-up appear.
* EdibleAmmunition: Apples. These are actually required to beat the FinalBoss, as well as the first boss.
* GameOverMan: Jafar. "Give up, street rat!"
* GoofyPrintUnderwear: On normal and hard, hitting the stout guards with your sword, or throwing an apple on any difficulty, will make them drop their trousers before a second hit finishes them off.
* IndyEscape: The cave escape level has boulders rolling down tunnels trying to OneHitKill Aladdin.
* KaizoTrap: Aladdin can get hit by the last boulder in Cave Escape after landing on the magic carpet which flies you away to the next level.
* LogoJoke: The Genie, clad in referee garb, fires a starting pistol and accidentally shoots Iago.
* MercyMode: In the Sega Genesis version, the Rug Ride level will be skipped if you fail it too many times.
* OffscreenStartBonus: In the desert and prison levels.
* OneHitPointWonder: Abu in his {{Brutal Bonus Level}}s.
* PinballZone: "Inside the Lamp"
* ScaledUp: The second form of Jafar... this is to be expected given his movie manifestation.
* SpikesOfDoom: One of the nastier traps you can run into. They'll repeatedly damage you while you remain in the spike pit.
* SuperDrowningSkills: Aladdin will die ''instantly'' upon ending up in water. As water is generally at the bottom of levels, this effectively doubles as another kind of BottomlessPit.
* SwordFight: If Aladdin and a sword armed guard attack at the same time, their blades will clash. This will continue until something breaks the pattern, as Aladdin and the guard tend to attack at the same rate if the player just mashes B.
* TrampolineTummy: Aladdin can bounce on camels' humps in early levels, which also causes them to spit, which can also damage enemies. Abu can also be seen doing backflips on a knocked out fat guard's belly, each bounce accompanied by a honking horn.
* TheTwelvePrinciplesOfAnimation: Due to the game's hand-drawn sprites being drawn by actual Disney animators, they naturally use these principles, resulting in silky smooth spritework.
* WakeUpCallBoss: The boss at the end of "Agrabah Rooftops" can be this for players who blew all their apples on the guards and face having to go all the way to the bottom of the arena to collect apples, dodging barrels all the way up and down, to do some measly damage to the boss.
* AWinnerIsYou: If you fail a bonus level, you'll get a "Nice Try" message. If you win, you ALSO get that message! Perhaps the developers didn't actually think anyone would clear them.

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