[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aladdin_snes_box_7.jpg]]

A PlatformGame based on {{Creator/Disney}}'s ''Disney/{{Aladdin}}'', released by Creator/{{Capcom}} in 1993.

This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the UsefulNotes/SuperNintendoEntertainmentSystem, though there were bootleg versions for the UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/SegaGenesis (for which ''VideoGame/AladdinVirginGames'' was legitimately released), and it was ported to the the UsefulNotes/GameBoyAdvance eleven years later.
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!!Tropes appearing in this game:
* AdaptationExpansion: The pyramid level never really happened in the movie.
* AdvancingWallOfDoom: The wall of lava in the Cave of Wonders.
* AnnoyingArrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
* AutoScrollingLevel: The first cave escape stage.
* BonusStage: "A Whole New World" is an enemy-free carpet ride.
* BottomlessPits
* BubblyClouds: The Genie stages have some areas with cloud platforms.
* BuildLikeAnEgyptian: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
* CatastrophicCountdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
* CoversAlwaysLie: Aladdin has a sword in the cover art. See three entries below. Surprisingly, the new GBA release cover art repeated this.
* DemBones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.
* DisneyAcidSequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.
* EdibleAmmunition: Apples can be thrown at enemies. It will defeat small ones, but guards will only be stunned.
* FunnyBackgroundEvent: We see Abu clinging at Carpet in the background at Genie's stage.
* TheGoomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
* GoombaStomp: The main way for Aladdin to defeat enemies.
* LawOfOneHundred: Aladdin collects gems. 100 emeralds will get you a spin on Genie's wheel (good for extra lives, continues). Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
* MercyMode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
* {{Roofhopping}}: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
* ScaledUp: Jafar, in the final battle.
* ShoutOut: A part of the first level has the player [[VideoGame/DonkeyKong dodging barrels while climbing up a zigzagging building structure.]]
* SpikesOfDoom
* StalactiteSpite: Tons of falling stalactites on later levels.
* TacticalSuicideBoss: Jafar has an attack where he throws his scepter into the ground, and another where he summons a group of pot birds, both of which let you GoombaSpringboard high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be unbeatable.
* UniqueEnemy: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
* {{Wackyland}}: Inside the Genie's lamp.
* ZeroEffortBoss: The boss of the pyramid level. [[spoiler:It's Abu in a pharaoh mask. He can't attack and takes one hit.]]
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