Short version: {{Achaea}} [[RecycledINSPACE WITH VAMPIRES!]]

Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with [[strike:Vampires]][[OurVampiresAreDifferent Consanguine]] and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.

Galleus, Aetolia's producer, has stated that the game world will be taking a turn towards the Lovecraftian. Whether this means the emergence of a EldritchAbomination or just a few extra tentacles remains to be seen.

The main website is [[http://www.aetolia.com here.]]
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This game provides examples of:
* AnAdventurerIsYou
* AppliedPhlebotinum: Ankyrean artifacts seem to be made of these. Also, how the first vampires were created.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, who is two miles tall.
* {{Badass}}: Anyone who's sufficiently good at the in-game fighting system can qualify.
* BigScrewedUpFamily: Vampires in general, due to the siring bloodlines.
* BribingYourWayToVictory: Credits can be spent on lessons to improve your skills, or sold for ridiculous amounts of gold. You either pay exorbitant amounts of real life money for them, or find some way to win them in the game proper.
* BrokenMasquerade: The Grand Artifice: The world is a lie, and the lie has been unraveling.
* CharacterClassSystem: There are seventeen different classes in Aetolia. Most, but not all, have an associated guild.
** [[BareFistedMonk Sentaari]], monks who use the skillsets of [[GoodOldFisticuffs Tekura]], [[KiAttacks Kaido]], and [[PsychicPowers Telepathy]].
** [[NatureHero Sentinels]], who are hunter-themed warriors that use the skillsets of [[ExoticWeaponSupremacy Dhuriv]], [[TrapMaster Wood]][[FriendToAllLivingThings lore]], and [[MasterPoisoner Toxicology]].
** [[{{Druid}} Druids]], who are ExactlyWhatItSaysOnTheTin, using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
** [[ThePaladin Paladins]], who use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]], [[TheBlacksmith Forging]], and [[WhiteMagic Devotion]].
** [[SecretCircleOfSecrets Indorani]], cultists who employ the skillsets of [[{{Necromancer}} Necromancy]], [[TarotMotifs Tarot]], and [[DealWithTheDevil Domination]].
** [[ChurchMilitant Luminaries]], holy warriors who use the skillsets of [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[PlayingWithFire Illumination]].
** [[ThievesGuild Syssin]], tricksters and rogues who practice the skillsets of [[MasterPoisoner Venom]], [[ArcherArchetype Subte]][[TheTrickster rfuge]], and [[HypnoFool Hypnosis]].
** [[BlackKnight Infernals]], {{Evil Counterpart}}s of the Paladins, who also use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]] and [[TheBlacksmith Forging]], but prefer [[{{Necromancer}} Necromancy]] to Devotion.
** [[WarriorMonk Daru]], who use the skillsets of [[GoodOldFisticuffs Tekura]] and [[PsychicPowers Telepathy]] like the Sentaari, but have [[PlayingWithFire Illumination]] instead.
** [[SecretCircleOfSecrets Cabalists]], scholarly cultists who use [[{{Necromancer}} Necromancy]], [[NumerologicalMotif Numerology]], and [[DealWithTheDevil Domination]].
** [[OurVampiresAreDifferent Praenomen]], the "standard" form of Consanguine. They have no guild, instead giving the class to other players through [[VampireBitesSuck bites.]] Their skillsets are [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Sanguis]].
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
** Teradrim, earthen priest-mages who use the skillsets of [[DishingOutDirt Earth]], [[DishingOutDirt Sand]], and [[{{Golem}} Animation]].
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
** Ascendril, mages of fire, water, and spirit that have [[ElementalPowers Elemancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] for skillsets.
** Sciomancers, evil counterparts to the above that use air, earth and shadow. They employ the [[ElementalPowers Sciomancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] skillsets.
** [[TheMedic Priests]], the predecessors to the Luminaries. They use [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[WhiteMagic Healing]] as their skillsets. Ever since the Luminaries were put into the game, the Priest guild has ceased to exist, and thus only a few players have retained the class.
* CharacterLevel
* CriticalHit: Several levels, each multiplying your damage by a power of two. The highest level, annihilating, gives your attack damage a whopping ''[[ThereIsNoKillLikeOverkill x32 multiplier!]]''
* DeadlyDecadentCourt: The various vampire Houses.
* DidYouJustPunchOutCthulhu: The Almighty Kerrithrim was taken down by catapults and conventional weaponry? ''Really?''
* DualWielding: Practiced by the two knight classes (usually with two of the same weapon), and also by Syssin (with a whip and a dirk).
* EldritchAbomination: The Almighty Kerrithrim.
** CaptainErsatz: Of Cthulhu.
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.
* GlobalCurrency: Gold sovereigns are accepted everywhere in the world as legal tender.
* GrandfatherClause: Anyone with the Priest class is operating under one; the Priest guild was replaced by the Luminaries, and there is no way for new Priests to be created as a result.
* GuideDangIt: Some of the quests require large jumps of logic, or simply don't play fair at all; the fact the game administrators strongly discourage the sharing of quest information does not help.
* HealThyself: In addition to the health, mana, endurance, and willpower totals, the game has an almost ridiculously intricate system of curatives and status effects. And there are two different sets of curatives for the living and the undead.
* ItemCrafting: Several classes can create unique items such as weapons and poisons, other trade skills are available to those with the funds to purchase a license, and anyone can train in Tattoos or their relevant curative skill.
* JerkJock: A fair number of player-killers. The "jock" part of it is [[{{Nerd}} very]] questionable, though.
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%
* LawfulStupidChaoticStupid (Many characters are, to put it mildly, [[LargeHam slightly over]] [[ClicheStorm the]] [[{{Narm}} top]].)
* LevelGrinding: There are 98 levels before you reach endgame status at level 99, and then you can ''[[SerialEscalation keep going upward to infinity.]]''
* MoneySpider: Averted; the only monsters that have a chance to drop gold are creatures that might actually carry it.
* {{Motifs}}: It derives heavily from fantasy and dark fantasy, so of course there's a lot of these.
** AnimalMotifs: Invoked by the Atabahi and Bahkatu, who are [[OurWerewolvesAreDifferent werewolves]] and [[OurWerewolvesAreDifferent werebears]] respectively. Guess which are evil and which are good.
** TarotMotifs: The Tarot skill, used by Indorani.
** NumerologicalMotif: The Numerology skill, used by the Cabalists.
** WorldTree: Featured prominently as an actual location.
* OurVampiresAreDifferent: Aetolian vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires of certain races can even kick their blood dependency with enough experience.
* OurWerewolvesAreDifferent: Werewolves and Werebears are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
* PerpetuallyStatic: Partly averted; the RP-heavy nature of the game means that political institutions of any kind tend to come and go--especially vampiric Houses. However, most other aspects of the game are reliant on administrative intervention to change permanently.
* PhysicalGod: Most of the Gods in the game fit this trope, though Gods tend to be comprised of essence filling a mortal form. While the mortal form can be damaged or killed, the essence is effectively indestructible, and can be consumed by another God or seek out a new mortal to inhabit.
* PlayerVersusPlayer: The main focus of the game, with an absurdly complex combat system designed to facilitate conflict.
* PlayingWithATrope: Aetolia being an RP-heavy game, you see almost as much of this, if not more than, tropes being played straight.
* PowersThatBe: Varian the Celestine ranks somewhere above most of the other Gods, being as he created the world.
* PuppeteerParasite: The Thrim that the Almighty Kerrithrim created.
** Also, predating this instance, the zombie event.
* {{Retcon}}: A few blatant cases, [[JustifiedTrope justified]] by the Grand Artifice obfuscating reality.
* RougeAnglesOfSatin: Various members of the playerbase, [[FanDumb unfortunately]].
* ScheduleSlip: Very common with the administrators of the game, who have been known to miss their deadlines for new content by real-life years.
* WarpWhistle: Most classes have at least one teleportation ability. Sciomancers and Ascendril can warp to their Master Crystal, Indorani to an isolated location pre-marked by their Hermit tarot card, Cabalists to a place pre-marked by their Numerological abilities, Lycanthropes to a place they previously marked, vampires to their coffins, Luminaries to Nirvana. Paladins, Luminaries and Priests also get the Pilgrimage ability, which lets them travel to anyone standing within a Pilgrimage rite and lay down Pilgrimage rites themselves. Sentaari and Daru, who share the Telepathy skillset, can teleport to each other after linking minds. Syssin can use Subterfuge to create and use wormholes that link rooms together.
** Infernals are the one exception, receiving no teleportation ability whatsoever.
* WelcomeToCorneria: Regularly subverted; the Gods of Aetolia are actually the admins, and moderators ("Celani") can possess mobiles and interact with players, often with dramatic--or hilarious--results. Similarly lampshaded regularly when RP is going on between regular players and a mobile jumps in with its regular inane comments.
* WizardNeedsFoodBadly: Characters need to eat and sleep regularly, and vampires that don't feed enough go berserk and kill everything within reach. Reaching level 80 obviates the need for sleeping and eating, but vampires still have to drink blood.
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