''Action 52 Owns'' is a FanRemake project. This started as a collaborated effort back on April 2010 to remake all the games from {{VideoGame/Action 52}} for the NES, and make them better, appealing, or at the very least: playable. There are 23 out of 52 games recreated so far (including beta and alpha releases), with a couple of them going off to being their own games. The main event, the Cheetahmen, will be taken by a developer of the project head's choice. Though, because only half the games are finished so far, it may be a while before that will ever happen.

You can download select games [[http://www.superfundungeonrun.com/action52/ here]]. There is [[http://www.sharkarmstudios.com/2011/06/action-52-owns-launcher.html a launcher as well]], containing some games that are not in the other page, courtesy of Shark Arm Studios.

The original forum topic of the project is [[http://forums.tigsource.com/index.php?topic=12439.0 here]].

----
!!Action 52 Owns includes examples of:

* {{Abandonware}}: With the project having games claimed by makers far as 2010, the project may be on it's way to this.
* AdaptationExpansion: Given how insubstantial the original games are, every remake of them is going to have this to some degree. ''Meong'' is the most extreme case, changing it from a featureless tile puzzle into something of a dungeon crawler with a GentlemanThief protagonist.
* AIIsACrapShoot: In ''Mash Man'', the grape masher machine used to replace Mash Man goes rogue, so Mash Man goes back to the town to destroy it.
* AmazingTechnicolorPopulation: Dr. Murdon (the villain of ''Non-Human'') has green skin, probably because he's [[AscendedExtra based off the large green heads]] from the original.
* AsteroidsMonster: The zombies in ''Non-Human's'' hard mode can split into multiple smaller horrors.
* AttackItsWeakPoint: A {{Squick}}y example in Gustav from ''Non-Human.'' You need to attack him enough so that he coughs up his innards, then shoot those innards to deal proper damage to him.
* AttackOfTheKillerWhatever:
** ''Alfredo and the Fettuccine'' has enemies in the form of killer cookies, drumsticks, and pasta. The bosses are [[AttackOfThe50FootWhatever giant kitchen utensils]].
** The FinalBoss of ''Time Warp Tickers'' is a giant hourglass.
* BigDamnHeroes: The secret ending of [[spoiler:''Mash Man'' has him saved from being hung thanks to the Cheetahmen coming to his rescue!]]
* BlackoutBasement:
** Every level in ''Illuminator'', forcing you to use your flashlight to see what's going on and defeat enemies by charging it up to a certain point before turning it on. You can also collect night lights, Christmas lights, lamps and strobe lights to plug in and help you see what's going on and spot enemies.
** Certain areas of ''Non-Human'' are dark. [[MuzzleFlashlight Fire your weapons to light the vicinity around you]].
* BodyHorror: The intro of ''Non-Human'' shows the humans graphically turning into mutant zombies after exposure to Dr Murdon's mutagen. In harder difficulties, said zombies will transform into even more grotesque creatures (and sometimes, multiple) if you take too long to kill them. The FinalBoss also transforms from a green human into a caterpillar-like thing in the hard mode.
* [[BreakoutCharacter Breakout Game]]: A flash version of ''VideoGame/{{STREEMERZ}}'' was posted on Kongregate.com. It got so popular, it got an NES version (which can be emulated, of course), and it has additional content as well.
** ''Non-Human'' was suppose to be a basic remake. Then the developer (Tales of Game's) got too creative with the game and decided to make it stand on it's own. It was included in the Tales of Game's Vidcon pack for the ''VideoGame/Barkley2CurseOfCuchulainn'' Kickstarter.
* BugWar: ''City Of Doom'' has you fight alien bugs while scaling to the top of a skyscraper.
* BuriedAlive: Happens to you in ''Sombreros''. You have to suck your sombrero back to you while blowing smoke at ants that are out to eat your head.
* CallBack: Some games will reference it's source material.
** ''Non-Human'' and ''VideoGame/{{STREEMERZ}}'', for example, plays the same game music from the original in the title screen.
** In the ''Alfredo and the Fettuccine'' remake, the final boss is [[spoiler:the original Alfredo]].
* CastFromHitPoints: The Electroz robot from ''Non-Human's'' final build. It shares its life bar with its energy bar, so attacking will make it lose health, but ammo pickups will give it back health.
* CloseRangeCombatant: The Spiderbot in ''Non-Human.''
* DarkerAndEdgier:
** ''Illuminator'' went from slaying vampires with the lights out most of the time to a survival-horror about using your flash light to combat dark abominations.
** ''Space Dreams'' is about a baby having a dream of a pacifier in a shoot-em-up setting, that slowly descends to a nightmare inducing setting.
** ''Star Evil'' certainly seems to be more depressing than we remember.
** ''Mash Man'' to a lesser degree. His toes represents hit-points, that appeared to get [[{{Gorn}} ripped right off]] just for taking a hit. Plus [[spoiler: the ending involves him being hung.]]
** Even ''Non-Human'' (already quite dark) gets turned up here. Enemies die by exploding into LudicrousGibs, and then there's the BodyHorror zombies.
* DeadlyDisc: Two large sawblades are used by Gut Grinder, the second form of ''Non-Human's'' FinalBoss.
* DeathIsASlapOnTheWrist: Subverted, depending on the game where despite having infinite lives, you are still inconvenienced in someway.
** Star Evil for example: You have to collect letters to advance to a boss. Dying makes you lose two letters, and you will have to catch them, or otherwise wait til a specific enemy comes back with that letter. The boss' health also regenerates fully if you die during a boss fight.
** Games like ''STREEMERZ'', ''Non-Human'' and ''Alfredo and the Fettuccine'' does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).
** ''City Of Doom'' plays this even straighter- you respawn on the spot with no weapon ammo lost.
* DefeatByModesty: Every time the hero of ''Fuzz Power'' takes a hit, he loses some of his hair. Once [[NakedPeopleAreFunny he is naked]], he falls down and loses a life.
* DegradedBoss: A number of the {{Elite Mook}}s in ''Non-Human'' are weakened versions of the {{miniboss}}es.
* DidNotGetTheGirl: The hero in ''Jigsaw'', [[spoiler:most likely because he killed her.]]
* DirectContinuousLevels: ''Non-Human's'' level scheme is pretty much one long, horizontal plane that gradually proceeds from one area to another as the player progresses through the bosses.
* DoNotRunWithAGun: You cannot move while firing in ''City Of Doom''.
* DownerEnding:
** [[spoiler:Mash Man gets cast away from his village, until he learns about the rampaging machine. He saves the town, but gets hung anyway since he destroyed a helpful machine...]]
** ''Star Evil'' ends with [[spoiler: Carmilla (the pilot) making a HeroicSacrifice by destroying Star Evil. [[AndThenJohnWasAZombie Not that she had much of a choice otherwise.]]]]
*** Of course, if you're evil, [[spoiler: Carmilla joins Star Evil to become the Star of Death and [[KillEmAll eradicates Earth.]]]]
** In ''Jigsaw'', [[spoiler:you are treated to a small cutscene showing a silhouette of the girl you were trying to save suspended from a rope, with nails sticking out of her body, dripping with blood. Beside her is another silhouette of your character holding a hammer ''which is also dripping with blood.'' Then you return to the title screen.]]
** The ending of ''City Of Doom''. The giant alien bug hive is destroyed. Yay? Well, the explosion threw your character off the building, and the credits show him falling endlessly, and it ends there.
* EarnYourHappyEnding: In ''Mash Man,'' beating the game ends with [[spoiler:Mash Man being hung by the villagers for destroying the juice machine (the very one that was killing others and destroying the village in which the Mash Man saved them from).]] However, if you beat the game by [[VideoGameCaringPotential not killing any of the handful of moving creatures in the second area]], [[spoiler: [[BigDamnHeroes The CheetahMen will come to Mash Man's rescue]].]]
* EasyModeMockery: ''Non-Human'' has Adventure and Challenge mode, where the game is shorter than Extreme Mode. When the Final Boss is beaten, the words "[[AWinnerIsYou Wow good job]]" appear on screen, then the game ends. Extreme Mode however allows you to do a NewGamePlus. The old easy mode told you to "go play on hard mode, it's cooler."
* ElementalRockPaperScissors: In ''Silver Sword'', each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals [[ScratchDamage 1 damage]]. The main challenge comes when you have to adjust your distance, as your sword's element changes depending on how far it travels.
* EliteMook:
** The FinalBoss of ''Illuminator'' is basically a superpowered vampire, taking a ton more hits to kill than a normal one.
** In ''Non-Human'', the {{Degraded Boss}}es (Geophyte and Gunksmasterjasper) act as these. They only appear in the hard mode, however.
** The tank bug enemies in ''City Of Doom''. Lots of health, spams shots in multiple directions, and only found in the final level. Nothing a Flamethrower won't solve, however.
* {{Expy}}: Done intentionally on some games.
* FallenHero: [[spoiler: The protagonist of ''Star Evil'' slowly descents to this to the end, if the fangs are any indication. You have the option to dive it further by [[GoshDangItToHeck swearing at your enemies]].]]
* FanRemake
* FireBreathingWeapon: The Bug-Torcher 5000 in ''City Of Doom''. It kills Mooks very easily and also destroys their projectiles.
* FleshVersusSteel: ''Non-Human'' has the heroes' metallic, tech-wielding mechs versus Dr. Murdon's organic mutants.
* FlunkyBoss: The TrueFinalBoss of ''Non-Human''.
* FragileSpeedster: Sir Schwartz in ''Silver Sword'' has less hit points than Sir Argent, but he's faster and can fire at a faster rate.
* GiantMook: The large orange head-things and the eyeball spitters in ''Non-Human.''
* GlassCannon: The Spiderbot in ''Non-Human''. It has low health, but it's very fast and hurts a lot especially at close range. And then you get the attack rate upgrade...
* HalfTheManHeUsedToBe: Happens to the second boss of ''Sombreros'', after he gets pulled apart by two donkeys. He somehow survives, and appears as a boss who can split himself into two halves, each of which can attack separately.
* HeroicSacrifice: [[spoiler: Carmilla of ''Star Evil''.]]
* {{Homage}}:
** ''Lollipop's'' opening (according to a video) seems quite similar to how ''VideoGame/SuperCastlevaniaIV'' starts.
** ''Sombreros'' has a game play mechanic that seems to work just like the Dead Eye mechanic in the [[RedDeadRevolver Red]] [[RedDeadRedemption Dead]] games.
** A couple of games play just like NES games, like ''Meong'' and ''STREEMERZ''. ''STREEMERZ'' even got an NES port.
** ''Non Human's'' graphics are pretty reminiscent of ''VideoGame/SuperMetroid''. The FinalBoss is even fought in a similar manner to Crocomire- you need to shoot into his open mouth to push him back into a meat grinder, while he tries to back you into a BottomlessPit.
* HulkSpeak: The characters in ''Chill Out.''
* HugeHolographicHead: Remember the giant green heads in the NES ''Non-Human''? The remake justifies those by making them appear on computer screens at the bottom of the level.
* HumongousMecha: The FinalBoss of ''Fuzz Power'' is a giant barber robot [[spoiler:that's piloted by the player character's monkey friend.]]
* IntentionalEngrishForFunny: Any remakes that pay homage to the poor English in the manuals has this, especially '''STREEMERZ''.
* JobStealingRobot: The main premise of ''Mash Man.''
* KarmaMeter: ''Star Evil'' has this, though the only real way to go to the evil side is by [[GoshDangItToHeck swearing a lot]]. See DownerEnding above.
* KidHero: The main character of Illuminator is a child who incinerates undead with a flashlight.
* LevelAte: The entirety of ''Alfredo and the Fettuccine''
* LighterAndSofter: ''Fuzz Power.'' Full force.
* LudicrousGibs: Enemies in ''Non-Human'' die like this. There's a setting that allows you to turn this up further!
* MadScientist: Dr Murdon from ''Non-Human.'' He knows that the player character is out to get him, so what does he do? Turn all the innocent inhabitants of the nearby village into the titular, horrifically-mutated monsters!
* MadeOfExplodium: Chili pepper field in ''Sombreros''.
* MakeMyMonsterGrow: ''Dr. Murdon'' does this to some of the regular zombies, turning them into bosses.
* MalevolentArchitecture: The dungeon in ''Meong'', in spades. Eventually, the protagonist realizes from the riddles that [[spoiler:the entire dungeon is actually ''[[GeniusLoci a living creature]]'']].
* MalevolentMugshot:
** Satan Hosein's base in ''Storm Over the Desert''. Full stop.
** Also seen on the computer screens that light up in ''Non-Human'' at the bottom of the screen, in a reference to the original game.
* ManVersusMachine: The main plot of ''Mash Man,'' who gets replaced by a grape-stomping machine [[spoiler: that goes berserk, of course]].
* MexicanStandoff: Happens a few times in ''Sombreros''.
* MoreDakka:
** ''Bubblegirl Rozy'' fires out a rapid stream of bubbles by default, with even more possible with the various powerups. One of them causes her to [[LawOfInverseRecoil recoil]].
** Your bot's main weapon in ''Non-Human'' can be upgraded to become this. The Protobot takes this further- it can fire out all its special weapons at one go.
* {{Metroidvania}}: ''Alfredo and the Fettuccine'' plays very much like this, with Alfredo finding skills to unlock new areas.
* MindScrew: ''Time Warp Tickers'' is still incredibly weird.
* MiniMecha:
** The player characters of ''Non-Human.''
** The player character of ''Time Warp Tickers'' is one of these shaped like a pair of fingers...[[MakesJustAsMuchSenseInContext and is piloted by a cat.]]
* MissionControl: ''Star Evil'' has Commander Commodore being moral support to Carmilla.
* MultipleEndings: Games like ''Mash Man'' and ''Star Evil'' feature this.
* MutagenicGoo: Dr. Murdon from ''Non-Human'' uses this to turn humans into the titular monsters. In-game, this damages your mech and causes zombies to mutate into stronger mutants if it touches them.
* NecessaryDrawback: The Protobot from ''Non-Human'' has very high firepower and can in fact collect more than one weapon ''and fire all of them out at once''. Its traction is like that of a unicycle on waxed floor, giving it very poor mobility.
** The Protobot was [[WhatCouldHaveBeen originally intended]] to be a CrutchCharacter, starting out very strong but literally degrading its parts over time, ending up with something near-useless.
* NinjaPirateZombieRobot: One of the alternate robots in ''Non-Human's'' final build is a Ninja SpiderTank.
* NintendoHard: ''Sombreros'' and ''Star Evil'' and ''Streemerz'' are good examples. ''Non-Human'' on hard, as well.
* NostalgiaLevel: The end section of ''Non-Human'' features the level layout from the original NES game. Complete with green heads below and even similar enemy placement!
* {{Oculothorax}}: Many of your enemies in ''Non-Human'' are one-eyed head monstrosities.
* OneHitKill: Gustav from ''Non-Human'' will eat you up if you're in front of him when he opens his mouth- his innards will drag you inside.
* OneHitPointWonder: Some games have this. To balance this out, they also tend to have infinite lives. That's not to say there are no consequences for all the games if you die. See DeathIsASlapOnTheWrist above.
** Inverted in ''Non-Human''. The player characters now have health bars.
* OneWingedAngel: [[BigBad Dr. Murdon]] of ''Non-Human'' turns into a giant caterpillar-thing after being defeated in the harder difficulties.
* OurZombiesAreDifferent: The zombies in ''Non-Human'' are actually [[TechnicallyLivingZombie humans mutated into large grotesque humanoids]], sometimes with extra arms. On harder difficulties, they also have the ability to transform or split into one or more mooks!
* OverlyLongTongue: The mouth enemies in ''Non-Human'' use it to whip your character.
* PuzzleBoss: Many of the bosses:
** The final boss of ''Non-Human'' has to be shot in the stomach so that he will bend down, after which you will have to shoot his mouth to push it backwards into a meat-grinder machine, and then activate the switch to damage him. You have to do this about 6-7 times to beat it.
** The second boss of ''Sombreros'' has a metal vest, and will fall down and get up at full health if you try to beat him the conventional way. In order to defeat him, you have to make him fall down on each of the nooses tied to a donkey, and once you do so, shoot both donkeys to make them rip him into half.
** The final boss of ''Sombreros'' has you killing his minions, but his diplomatic immunity makes him immune to you shots. You have to shoot off his white hat, then go to the red hat and throw it onto his head. This makes a bull come and pulverize him.
** The stomping machine boss of ''Mash Man'' is aided by berserk robots, to beat it you have to hit one of the small robots, and make the boss jump on top of the electrocuted wreckage.
** The boss of ''Fuzz Power'' cannot be hurt normally, you have to wait for it to shoot out hairballs and bombs from its hat. Roll into the hairballs to hit it back at the boss and damage it.
** The mechanical bull in ''Rocket Jockey'' attacks you from behind, making you unable to attack it directly. You have to force it to line up with an asteroid so that it crashes into him and does damage.
* PuzzleGame: ''Meong.''
* RecurringRiff: ''Rocket Jockey'' and ''Sombreros'' have the main theme notes played in most of their songs. The first area of ''Non-Human'' has a remixed version of the game's theme.
* {{Retraux}}: Some of the remakes deliberately emulate old-school game music and graphics. An obvious example is the ''City of Doom'' remake, which looks exactly like an old Game Boy game.
* RiseFromYourGrave: The checkpoints from ''Silver Sword'' are graves, and when you die, you do indeed rise from the nearest one.
* RPGElements: ''Non-Human'' has them in the form of earning points by shooting enemies and getting items, and using these points to get an upgrade.
* SamusIsAGirl: ''Star Evil'' stars Carmilla, who is implied to be female.
* SaveThePrincess: ''Silver Sword'' has this for the plot. The baby princess has been kidnapped by the mutants in the forest and its up to you to save her.
* SequentialBoss: Dr. Murdon in ''Non-Human.'' In Adventure mode, you only fight one form. Each subsequent difficulty adds a new form.
* ShieldedCoreBoss: Gustav from ''Non-Human.'' He's normally invulnerable to damage, but attacking him enough makes him cough up his innards. Attack those to deal damage before he swallows them back in.
* ShoutOut:
** ''Bubblegirl Rozy'' looks like it could have been made by [[VideoGame/CaveStory Studio Pixel]].
** Ditto for ''Fuzz Power''.
** ''Non-Human'' has a ''VideoGame/SuperMetroid'' feel to it, with a similar interface. There is an enemy that attacks like the mini-Kraids, and the final boss is reminiscent of Crocomire (it advances towards you, and you shoot into his mouth to push it backwards).
* SpellMyNameWithAnS: ''Bubblegirl Rozy'' doesn't help in regard to this trope.
* SpentShellsShower: Sentinel XF8 from ''Non-Human'' has one as it fires its regular weapon.
* SurvivalHorror: ''Illuminator'' only gives you a flashlight to fight off enemies in a pitch dark house. It's not rare to get swarmed by the undead or getting pinned in a corner with no battery left.
* SwordBeam:
** Your weapon of choice in ''Silver Sword'' is firing swords from your sword. It even changes properties as it travels, first being a fire sword, then turning into a silver sword, and then an ice sword.
** The Spiderbot from ''Non-Human'' also uses these. However, they do more damage if used at close range.
* TookALevelInBadass: A lot of games, especially ''Non-Human''. Not only does the setting look awesome, but the game play has improved on a vast scale, and the music definitely carries it along more than well.
* TurnsRed: The vampires in ''Illuminator'' will chase you if you hit them, requiring a second hit soon after the first to kill (unless you hit them point blank with a fully-charged flashlight)
** If a ghost is set on fire from another enemy, it'll also rush the player for a second or two before it dies.
* TrickBoss: Many bosses of ''Non-Human'' start out as a regular zombie {{Mook}}...then Dr. Murdon sprays more mutagen on them and they transform into a grotesque creature.
* {{Ungrateful Bastard}}s: The villagers in ''Mash Man'' [[spoiler: decide to hang Mash Man after he destroyed their rampaging machine. Even after he saved their lives!]]
* UpdatedRerelease: The developers of ''Non-Human'' later added much more to the game, including cutscenes and more characters. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Game's]]. This version was available in the Tales of Game's Vidcon pack, which, at the moment, is not available.
* TheVeryDefinitelyFinalDungeon: ''Non-Human'' lets you know that you are at the final level when you see the original's level layout, including that familiar face...
* VictoryIsBoring: {{Exaggerated|Trope}} to ridiculous extremes in [[spoiler:Alfredo]]. [[spoiler:Winning the game traps your character in a blank screen with nothing to do, exactly the fate the BigBad of the game was fighting to avoid]].
* VideoGame3DLeap: ''Dedant'' has 3-D graphics.
* VideoGameCaringPotential: A creature politely and insultingly asked Mash Man to not step on her children. She'll be much nicer towards him if he comes back without blood on his feet. [[spoiler:Nice enough to call the Cheetahmen to his rescue.]]
* {{Wackyland}}: The entirety of ''Time Warp Tickers.'' This time, it takes place in some sort of checkerboard dimension with some sort of abyss in the background.
* TheWallsHaveEyes: In ''Time Warp Tickers,'' you have to kick disembodied eyes into switches. You also damage the FinalBoss by kicking them into it.
* WasOnceAMan: All the enemies in ''Non-Human'' were once humans who lived in the village by Dr. Murdon's hideout.
* WaveMotionGun: The third stage of ''Star Evil'' gives one of these.
* WhenTreesAttack: Geophyte in ''Non-Human.''
* WeakenedByTheLight: The enemies in ''Illuminator''.
* WordSaladTitle: Gunksmasterjasper from ''Non-Human.''
* YouHaveOutlivedYourUsefulness: Mash Man used to be mashing berries for his home town, until they could afford a machine to do the mashing for them. They did not hesitate to shoo out Mash Man, even to the point of insulting him and putting nails on the ground to harm him!

----