[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1891-legend-of-dragoon-002-qlcjn_1424.jpg]]
->''You are free to [[ScrewDestiny sever the chains of fate]] that bind you...''

''The Legend of Dragoon'' is a [[EasternRPG RPG]] that was developed by Creator/SCEJapanStudio (then Sony Computer Entertainment Interactive). It was released for the {{PlayStation}} in Japan in December 1999, North America in June 2000, and Europe in January 2001. As Sony Computer Entertainment's first independent [=RPG=], it was heavily advertised with emphasis being put on the development time (three years) and the size of the development team (over 100 members).

The protagonist is Dart, a world traveler who returns home after a five-year search for "[[TheAdjectivalMan the Black Monster]]", which killed his parents and burned his hometown to the ground. Upon returning to his adopted home of Seles, he finds things haven't changed much: it's now the jackbooted thugs of [[TheEmpire Imperial Serdio]] burning down his home, instead. Serdio also has a dragon called Feyrbrand at its disposal, which nearly makes hamburger of Dart before he's rescued by an enigmatic female swordsman, Rose. With his childhood friend thrown into a Serdio gulag, it's up to Dart to break her out, all the while looking for clues to the Black Monster's whereabouts. His dogged companion is Rose, who hints at Dart's heritage as a Dragoon, warriors who can tame the dragons now being used as weapons. A mere human can't hope to last against a dragon; but a Dragoon can.

Despite a lukewarm critical reception, the game sold well and went on to become a CultClassic, with a {{troperiffic}} plot that manages to shift smoothly between humor, [[NarmCharm narm]], and some genuinely moving moments.

It is available on the [=PlayStation Network=] in Japan and North America.

Absolutely ''no'' relation to ''VideoGame/PanzerDragoon''.

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!!This video game provides examples of:

* ActionCommands: Used for physical attacks. Normally you just have to hit X with the proper timing to move to the next hit in the combo, but occasionally an enemy will attempt a CounterAttack (indicated by the combo timer changing colors) and you will have to hit Circle instead, or else take damage (and lose the combo).
* ActionGirl: Rose is a wandering fighter, and Miranda is a general, and both more than qualify. Meru is not a formal soldier, but she charges into battle without hesitation.
* AdiposeRex: King Zior definitely measures up. Not only does he have the build for it, but you only ever see him in two places, sitting on his throne (which is in the most luxurious throne room in the entire game by the way) and the banquet hall.
* AerithAndBob: The dragons. You have Feyrbrand, Regole, and Michael. [[spoiler:Possibly subverted in that Michael was Rose's dragon, and she named him when she was very young.]]
* TheAlcatraz: Hellena Prison. And you've got to break into it twice.
* AlwaysCheckBehindTheChair: The [[GuideDangIt Stardust sidequest]]. Notable in that Stardust is the ''only'' item this applies to.
* AmazingTechnicolorBattlefield: The multiform FinalBoss. Can also be created by the player if they summon their respective Dragons or use a Dragoon Special.
* AncientConspiracy: Several, each trying to manipulate events to their own ends since the Dragon Campaign.
* AndThenWhat: During the voyage on the Queen Fury, Rose asks Dart what he plans to do once he finds the Black Monster. Dart, [[CharacterDevelopment now a bit wiser than he was at the start of the game]], admits that he's not really sure anymore.
* AntiGrinding: Non-boss enemies hand out pitiful amounts of XP while Additions and Dragoon levels are easy enough to level up that you don't even need to grind.
* AntiVillain: [[spoiler:Lloyd is an example]]; his various crimes are all committed [[UtopiaJustifiesTheMeans in the name of the utopia he hopes to create]].
** Also [[spoiler:Rose, as the Black Monster]]. She's spent the last eleven thousand years periodically [[spoiler:slaughtering the Moon Children]] and anyone unlucky enough to be in the same vicinity -- all for the sake of preventing the apocalypse.
* ApocalypseMaiden: At the end of Disc 3, it's revealed that the supposedly benevolent [[spoiler:Moon Children]] are actually this.
* ArmCannon: Super Virages, as well as the Divine Dragoon.
* ArmorOfInvincibility: The Armor of Legend and the Legend Casque, respectively, massively lower physical damage and magical damage and have a 50% evasion rate. The only thing that stops their usability is their massive cost.
* AstralFinale: The characters go up to [[spoiler:the Moon That Never Sets]] to find the VeryDefinitelyFinalDungeon.
* AutobotsRockOut!: Two of the boss themes.
* AwesomeButImpractical: At Dragoon Level 5, each character gets a spell that summons a dragon to attack the enemy. It sounds like an incredible attack until you realize that you could do the same amount of damage with only a couple weaker spells for a much lower cost. The only ones really worth using is the White Silver Dragon, since it does a lot of damage and heals the party, or the Sea Wave Dragon. This is also due to the high magical attack of Shana/Miranda and Meru.
* BadassGrandpa: Haschel is this. At 60 years old (according to the instruction manual), he is still strong enough to come in third in the Hero Competition and spry enough to front flip over a dead body and two of your characters just to turn around and lay out one of them with a single, quick gut punch.
** Made almost comical by [[spoiler:the fact that as the game progresses, you find more and more evidence that hints at Claire, Haschel's daughter, is in fact Dart's mother.]]
* BackToBackBadasses: Dart and Lavitz, upon meeting for the first time.
* BadMoonRising: The Moon That Never Sets.
* BecauseDestinySaysSo: In the beginning of the game, Rose mentions to Dart, and later Lavitz, that it is the destiny of Dragoons to use their spirits and change the world. Later, [[spoiler:when the truth about Shana and the Moon That Never Sets is learned]], the entire party [[ScrewDestiny plans on doing their own thing.]]
* BigWordShout: Of the SayMyName variety.
* BlindIdiotTranslation:
** The English translation of the game's script varies wildly in its accuracy and ability to convey information.
** The French version seems to have been poorly translated from the English one. Apparently, Haschel has an Addition named [[MyHovercraftIsFullOfEels "Staff Thievery"]], and according to Albert the Moon Gem, is a "hollow" treasure.
* BonusBoss: The first Super Virage and the Polter Armor in Disc 3, as well as the spirits of the original Dragoons, the spirits of the dragons in Mayfil, and the OneHundredPercentCompletion boss in Disc 4.
* BoringButPractical: By the time you max out characters' final Additions, you'll probably be doing more damage with them than you would in Dragoon form, meaning you're better off ''not'' transforming into a [[PowerGlows glowing]] [[PowerGivesYouWings winged]] MagicKnight unless you're planning on using magic.
** Defending not only halves all damage a character takes until their next turn, it also heals them for 10% of their maximum health.
* BreakingTheFourthWall: One NPC in Lohan, and it's semi-justified. It's just the fact that he specifically calls them "minigames."
** Also, in the small port city of Fueno, there is a spot where pressing the action button causes Dart to wave to the fourth wall, ie, the player.
* BrokenBridge: Varies from justifiable to just plain silly.
* CallBack: Dart and Lavitz have a conversation in Lohan which ends with Lavitz joking about accepting a drink in return for his advice. In the epilogue movie at the end of the game, [[spoiler:Dart puts a drink next to the painting of the now-deceased Lavitz]].
* TheCallKnowsWhereYouLive: Twice. The Black Monster destroys Dart's original hometown years before the game begins, which is what motivates him to become a warrior in the first place, and the Sandoran army attacks Seles and kidnaps Shana in the game's opening scene, necessitating a rescue from Dart.
* CallingYourAttacks: Inverted when you pull off an Addition; they only call out the name of the attack ''after'' they do it. Played straight with Dragoon magic.
* CantDropTheHero: Dart cannot be swapped out for the majority of the game, and the times he isn't there are no random encounters. Unless you pick an A-team, expect him to be a few levels higher than everyone else.
* ChaosArchitecture: The [[spoiler:interior of the Moon]] changes to reflects the heroes' respective pasts. The best is saved for last, with a [[OminousMultipleScreens giant multi-screen display]] of burning Neet.
* CheckPointStarvation: The game is usually good at averting this, though there is one rather backhanded instance of it. At [[spoiler:the Moon]] during the PartyScattering, one group lets [[spoiler:Kongol]] fight a DuelBoss and then treks through a long path with no save point in it back to the hub area where you ''know'' there is one, and then cue {{cutscene}}. Yep, instead of letting you access the save point that's ''right in front of you'', the game then switches to the ''other'' group that got separated, which ''also'' has a long path to follow with no save point in it and a boss to fight at the end. The path to the hub is before that boss, but [[spoiler:Rose]] pretty much just says [[NPCRoadblock "No."]] until the boss is dead. And ''both'' of the bosses are rather difficult! ''Not funny, Sony!''
** It's also worth noting that NONE of the save points, not even the final one, heal and cure your party. Odd considering how standard (even back then) this is for JRPGs.
* ColorCodedElements: The main cast, most bosses and some minor enemies all wear clothing that matches the color of their corresponding element.
* {{Combos}}: Every character except Shana and Miranda (whose weapons don't lend themselves to it) use Additions as their basic physical attack, requiring the use of action commands to complete successfully. Dragoon form has its own version, separate from the standard ones.
* TheComputerIsACheatingBastard: CPU character losing? Guess who gets initiative.
* CoupDeGraceCutscene: Dart's finishing move, which is subverted a couple of times. Lavitz and Haschel get their own as well.
* CrystalSpiresAndTogas: The old Wingly civilization. Melbu Frahma's former castle is shown to have a distinct AncientGrome aesthetic in a flashback.
* {{Cutscene}}: Both [[FullMotionVideo the FMV]] and the occasional in-engine scene, typically using the battle engine, which allowed for more detailed graphics.
** Sony uses the aforementioned battle engine cutscene thing as a bit of a PlayerPunch near the end. At [[spoiler:the Moon]] before the final boss, [[spoiler:Lloyd]] pulls a BigDamnVillains. The game does the usual battle intro, making it look like you're going to play as [[spoiler:Lloyd]], which would've been awesome... but then he starts attacking of his own accord, even using the exact same animations and camera angles he had when he fought ''you'', before finally [[spoiler:being struck down by the final boss]]. All before you get a single turn. The EXP screen even shows up afterwards as if it had been a real battle!
* DefendCommand: Halves the damage you take, nullifies any status effects that aren't a OneHitKO, and [[RestingRecovery restores 10% of your HP when picked]]. Not bad!
* DiscOneFinalDungeon: Doel’s Castle.
* DisqualificationInducedVictory: Dart is required by the story to make it to the final round of [[InevitableTournament The Hero Competition]]. Should the player lose any of the matches, his opponent gets taken out of the competition for either cheating (i.e using poison) or something completely contrived (falling over or getting sick and being unable to fight).
* TheDragon: Kongol to Emperor Doel [[spoiler:before his HeelFaceTurn]] and [[spoiler:Lloyd]] to Emperor Diaz [[spoiler:until the end of Disc 3.]]
* EldritchAbomination: Virages. The Divine Dragon arguably comes close to Eldritch status, as well.
* ElementalPowers: Each Character/Monster/Dragoon fought/encountered in the game adheres to one of Light, Dark, Earth, Fire, Wind, Water, Lightning, or Divine/Null. All attacks, including basic attacks, are affected by this affinity. Also, the dragoons themselves:
** MakingASplash: The Dragoon of the Blue Sea Dragon.
** BlowYouAway: The Dragoon of the Jade Dragon.
** CastingAShadow: The Dragoon of the Darkness Dragon.
** DishingOutDirt: The Dragoon of the Golden Dragon.
** LightEmUp: The Dragoon of the White Silver Dragon.
** PlayingWithFire: The Dragoon of the Red Eye Dragon.
** ShockAndAwe: The Dragoon of the Violet Dragon.
* ElementalRockPaperScissors: Of the "mutually strong against/weak to" type. Light opposes Dark, Fire opposes Water, and Earth opposes Wind. Thunder and Divine/Null are neutral, neither advantaged nor disadvantaged against other elements.
* EleventhHourSuperpower: Right before the final battle, [[spoiler:Dart gets the Divine Dragoon Spirit and Rose the Dragon Buster from a dying Lloyd.]] If you don't get it in Lohan, Kongol gets the Golden Dragoon spirit at the end of the game.
* EvilCounterpart: Virages were used by Winglies to combat the Dragons in the Dragon Campaign. In-game, Greham, Doel, Gehrich, Lenus and [[spoiler:Zieg]] become this to the respective members of your party, not necessarily matching up on elemental lines.
* EvilutionaryBiologist: The Winglies in their heyday dabbled in this, resulting in entire cities devoted to [[DesignerBabies the regulated birth and abortion of Winglies based on their magical potential]] and the siphoning of all the world's dead souls into Hell.
* FateWorseThanDeath: The souls of the original Dragoons are trapped in Vellweb, living out a mirage of their former existence.
* FatherIWantToMarryMyBrother: Mentioned by a bar patron in Furni
-->''"Oh, my dear daughter, I miss those days when you used to say, 'I'll marry you, papa'."''
* FantasticRacism: First Winglies against everybody else, then humans against everybody else, ''especially'' Winglies.
* FightWoosh: One of the [=PS1=] era's longest and hardest-to-emulate (that is, for playing on a computer, not mimicked by another game).
* FireForgedFriends: Dart and Lavitz.
* FlashbackEffects: The first time we glimpse the Dragon War, it's in technicolor. When Rose flashes back to [[spoiler:Zieg]]'s death a second time, however (after he reveals himself to be [[spoiler:NotQuiteDead]]), the same scene is DeliberatelyMonochrome.
* FlowerMotifs: Roses are played with for three characters. First is obviously Rose herself, with the standard beautiful exterior and thorny personality. Second is Miranda, who has a hatred for roses because they were the favorite flower of her abusive mother. Third is with Albert, whose Rose Storm spell uses roses to symbolize royalty and revolution, in contrast to the [[CherryBlossoms Blossom Storm]] spell used by Lavitz.
* {{Foil}}: The original Dragoons are this for the current ones, highlighting the dominant trait for most of them to imply GenerationXerox. [[spoiler:Rose, Zieg]] and Kanzas are the biggest examples as they highlight what Rose used to be and what Dart and Haschel could be had they taken a single wrong turn in life.
* ForegoneVictory: While the first fight against Lloyd may be a HopelessBossFight, every match before him is impossible to lose. Two enemies are disqualified for cheating, one is too ill to continue, and another falls over and can't get up due to his heavy armor.
* {{Foreshadowing}}: A few effective ones, almost offering a [[RewatchBonus replay bonus]].
* FourGirlEnsemble: The four Sacred Sisters of Mille Seseau.
** First Sacred Sister Miranda: The mannish one, she appears to be in command of the Mille Seseau military and hands out {{Armor Piercing Slap}}s on a regular basis.
** Second Sacred Sister Luanna: The wise one, she's spiritually empathic and able to detect a person's true feelings.
** Third Sacred Sister Wink: The naive one, who winds up almost being kidnapped by the Gehrich Gang, with the implication of worse.
** Four Sacred Sister Setie: The innocent one, the youngest and she appears to treat Luanna as an older sister.
* GameBreakingBug: The game has become known for inexplicably hanging at certain points when played on anything but an ''actual'' PS1. Some of this is semi-explainable; for example, if you destroy multiple parts of a boss at once when said boss has a special move that activates when a part is damaged, the game can hang because the emulator can't resolve the conflict.
* GenerationXerox: The modern Dragoons are similar in appearance to their counterparts from the war and wield the same weapons.
* GeniusLoci: [[spoiler:The Moon that Never Sets.]]
* GodIsEvil: [[spoiler:Soa, the creator god, ultimately intending to destroy and rebuild his supposedly flawed creation.]]
* GoldMakesEverythingShiny: A number of the main characters' outfits, regular or dragoon, have gold trimmings.
* GottaCatchThemAll: The Moon Objects and Stardust.
* GreatOffscreenWar: The Dragon Campaign and most of the Serdian Civil War.
* GuideDangIt: The Stardust quest. Good luck finding all 50 of them without a guide, since most of them are hidden ''extremely'' well.
* TheHecateSisters: Rose is the crone, Shana is the woman, [[spoiler: Miranda after she leaves]] and Meru is the maiden.
* HereThereWereDragons: Punning aside, the story discusses a lot how much more magical the world once was, and what remains is barely a fraction of that and continually weakening.
* HeroesPreferSwords: Being TheHero, Dart uses a standard longsword. Rose, who fills TheLancer role for the second half of the game, uses a more rapier-ish sword.
* HeterosexualLifePartners: Dart and Lavitz, much to Shana's chagrin.
* HeWhoFightsMonsters: Based on some of the flashbacks regarding [[DoomedHometown Neet]], [[spoiler:Rose]] has a healthy dose of this.
* HiddenElfVillage: Wingly Forest Settlement, and Ulara.
* HitchhikerHeroes: Played with. The shear amount of coincidences involving how the characters meet up acquire their Dragoon spirits leads to Rose voicing the opinion that there may be higher powers at work.
* HourOfPower: Whenever a character transforms into Dragoon form, they have a limited number of turns, indicated by an "SP" bar and number, after which they transform back to normal, and must attack again to build up SP.
* HulkSpeak: Both Kongol and his brother Indora, which implies all Giganto talk like this.
* IdiotBall: Almost all the characters at one point or another, but mostly Lavitz.
** Heck, nearly the ''entire'' act of Disc 2 could have been avoided had Albert simply mentioned that he was the king of Serdio and he had important business. [[spoiler: However, they ''did'' manage to obtain proof that the Emilee was a fake.]]
* [[InfinityMinusOneSword Infinity–1 Armor]]: The Blue Sea Dragoon Spirit Armor for Meru is outmatched in stats by the Sparkle Dress, which also blocks two common status conditions, as well as arm blocking, with the downside being the lack of total protection against water attacks that the Blue Sea DS Armor has. The Sparkle Dress also beats Rose's Dark DS Armor in Magic Defense at the cost of slightly lower Physical Defense, making it more useful in the endgame and against bosses.
** Without the Legend Casque, the Armor of Legend becomes this, as it lacks magical defense of any kind in exchange to it's near-aversion of all physical damage.
* InfinityPlusOneSword: The Dragon Buster, which is acquired right before the final boss fight.
* InvisibleBowstring: Shana and Miranda's bow follows this. This is understandable considering that is a PS1 game.
* JuggleFu: Dart's initial Dragoon Magic attack, Flame Shot, has him throwing his sword into the air, charging a ball of fire in front of him and shoulder-tackling it to the target. He catches his sword after the impact.
* KilledMidSentence: [[spoiler:Lavitz, as he is fatally wounded: "Dart, survive... and..." [[DiedInYourArmsTonight He dies in Dart's arms before he can finish.]]]]
* LargeHam: [[foldercontrol]]

[[folder: Commodore Puler, man of the sea! ]]

* LastOfHisKind: Kongol, last of the Gigantos. [[spoiler: And for over 11,000 years, Rose was the last of the Dragoons.]]
* {{Leitmotif}}: Several main characters get their own themes, which play during a character-specific moment.
* LevelGrinding: Character levels, of course, but also their Addition levels and Dragoon levels. Kongol gets it the worst, since he spends the bulk of the game with only two additions, one that maxes out at 50 SP, the other at ''20'', while others get ones that generate up to 200.
* LightIsNotGood: [[spoiler: The Moon Children.]]
** All Virages have light elemental lasers as their most notable attack. [[spoiler:There is a connection.]]
* LikeBrotherAndSister: Dart's attitude towards Shana. He snaps out of it by the end of Disc 2.
* LostTribe: The dragons, obviously.
** And the Winglies, Gigantos, Minitos, and until half way through the first disk, the Dragoon. Pretty much all non-humans count for this in the game.
* LuckBasedMission: [[ThatOneBoss Lenus]] can turn into this. She can spam four or more attacks at once in the later stages of the battle, and one of her attacks ''will'' hit your whole party for 1/3 to 1/2 of their HP. If you get to this point, you're pretty much reduced to praying she doesn't use that more than once in a turn. Not going into Dragoon form can help lower the number of attacks she does but she will always hit hard regardless of what you do.
** Saving up to buy a Legend Casque helps immensely though.
* LukeIAmYourFather: The end of Disc 3.
* MacrossMissileMassacre: The Divine Dragon can do this, apparently utilizing some kind of [[OrganicTechnology organic howitzer]] growing from its body. [[spoiler: Dart gets this ability once he acquires the Divine Dragoon Spirit, and it's appropriately fired from his shoulders.]]
* MagicKnight: The Dragoons.
* MagikarpPower: Meru. Lowest health in the game, and her defense is terrible. Her attack power is also terrible, but her additions have high damage multipliers. Combined with her high speed, she can actually end up doing decent physical damage. She also has the second highest magical attack behind Miranda, so she can do damage with her decent Dragoon spells and attack items, and even heal, if the need so arises.
* TheMagocracy: Wingly civilization before the Dragon Campaign was basically this.
* MarathonBoss: Pretty much ''every'' boss is this, however, the final boss deserves special mention.
* MedievalStasis: The world as Dart and pals see it is apparently mostly unchanged from how it was 11,000 years ago, except there aren't Wingly cities floating all over the place oppressing people. [[spoiler:Well, they aren't floating, anyway]]. This is a major plot point in the game, as it's revealed that Soa intended for the world to grow stagnant and then be purged by the God of Destruction. It's at that point that the plot of the game turns into screw destiny.
* MetalSlime: The overworld is filled with {{palette swap}}ped birds who each have extremely high defense, in some cases up to outright immunity to physical or magical attacks. Their own attacks do a fixed 1/10 of your total HP, and they tend to run away. Defeating them tends to net bonus EXP or money, but the real advantage is their physical immunity lets you spam Additions and build them up, provided you can slow or stop the birds from running off.
** Same goes for OOPARTS, a small robotic enemy also encountered infrequently in overworld areas. Just be sure to double-emphasize the "slowing or stopping" part, because these guys will OneHitKill one of your party members before fleeing.
* MirrorMatch: The Indora battle is very much like fighting Kongol with Kongol.
** You can invoke this in the battles with the previous Dragoons, [[spoiler:except Zieg, who steals Dart's dragoon spirit causing you to battle the Dragoon without that Dragoon's power.]]
* MookBouncer
* MouthFlaps: A couple of the later [=FMVs=] wind up with spoken dialogue that falls short of the mark by about half a second.
* MundaneUtility: Sadly subverted in the case of Dragoons; according to Rose, it's very hard to transform outside of battle, so nobody can just bypass crevasses by flying over them [[spoiler: or easily catch up with Lenus, Lloyd or Zieg when they take flight]].
** Played straight with a lot of Wingly magic and technology. For example, most of the Wingly settlements you visit are ''littered'' with teleporters, despite the fact that Winglies can already fly and, on occasion, teleport under their own power.
* MushroomMan: Humanoid fungi appear as monsters.
* FaceYourFears / MyGreatestSecondChance: Twice during the game. First to power the Psych Bomb, and again while battling the Moon's manifestations. Rose does not face one the first time, and Dart does not face one the second time.
* NeverMessWithGranny: Subverted with Rose [[spoiler:who is over 11,000 years old, but still looks like she is in her 20s because of an enchanted necklace.]]
* NoSell: Each character's dragoon armor negates damage from their own element. These plus the [[ArmorOfInvincibility Legend Casque]] will make ThatOneBoss [[BonusBoss Faust]] into a BreatherBoss.
* NoobCave: The forest just outside of Seles.
* OminousFloatingCastle: The Wingly cities ''used'' to be this, before they all plummeted to the ground. Now they're RuinsForRuinsSake. Zenebatos and possibly Kadessa are at least somewhat airborne.
* OneHundredAndEight: The number of species at the beginning of the world, the number of years between the appearances of the Moon Child, and the number of times the Black Monster has destroyed the Moon Child. The 108th species, by the way? [[spoiler:The God of Destruction who is meant to cleanse the world of all life.]]
* OneManArmy / PersonOfMassDestruction: According to the fluff, Dragoons were capable of ''wiping out entire cities'' during the war with the Winglies.
** The Black Monster has put a swath through cities and armies for 11,000 years. [[spoiler:It turns out to be a Dragoon.]]
* OnceMoreWithClarity: Neet's destruction is replayed a few times, each time giving more info on what happened and why.
* OurDragonsAreDifferent: They generally don't follow the standard Eastern ''or'' Western dragon design, with several of them looking quite bizarre. Exactly eight dragons exist, one for each element. They're apparently non-sapient (but seem intelligent enough to follow instructions), and inherently magical (they power the Dragoon Spirits). Apparently [[spoiler:they go insane and become evil if they live too long, but eventually reincarnate after they die]]. In short, replace "dragon" with "death machine" and you've got an accurate description.
* OverlyLongFightingAnimation: Along with ''Franchise/FinalFantasy'', this game is probably one of the earliest offenders (though you can turn off some of them). [[spoiler: Dart's Divine Dragon transformation takes so long, the game actually ''shortens it'' after you use it a couple of times!]]
* OverratedAndUnderleveled: One of the original dragoons, a survivor of the [[GreatOffscreenWar Dragon Campaign]], joins your party. Despite having ''thousands of years'' to train, they're no stronger than the rest of your party.
* PaddedSumoGameplay: Toward the end. The final boss fight can take ''hours'', even if you're well prepared.
* ParrotExposition: And how. Dart is clearly the worst offender but pretty much everyone gets in on the action at some point or another. Taken to almost comical extremes when characters are talking about the Black Monster.
* PimpedOutDress: Shana and the princesses at the party in Disc 2. Queen Theresa and Charle also qualify if you really look at what they're wearing.
* PinnedToTheWall: Kongol in his second boss battle had a special attack where he'd create a wall behind one of your party members and throw his metallic gauntlet (two sharp claws on each side) to stick them to said wall by their neck, where he'd then proceed to wail on them for a few seconds before punching them through the wall he just created. [[http://www.youtube.com/watch?v=71jJj752auE&t=1m16s You can see it in action here]].
* PointOfNoReturn: Once you enter the final dungeon, you can't leave. If you have anything you want to do elsewhere, it must be done before you get to the end of Mayfil.
* PoliceState: The Law City of Zenebatos. It's just ruins now, but it used to be a mammoth bureaucracy where robots hauled you to prison for the most minor of infractions. You actually have to mess with the law system in order to get to certain parts of the city.
* PortTown: Donau is where you'll find the Queen Fury, a hulking iron steamship.
* PowerCrystal: Doubles as each Dragoon's TransformationTrinket; is handheld when not in use.
* PowerGivesYouWings: Characters are winged when in Dragoon form.
** PowerFloats: And they float.
* PreexistingEncounters: The Phantom Ship, Death Frontier and one room in the Forbidden Land has these. With all of them, either the enemy is actively pursuing you or you can position yourself to wind up in an enemy's path indefinitely, making all of them very good spots for "auto-fire X button" grinding.
* PrincessesPreferPink: Princess Louvia.
* ProdigalHero: Dart has been off working as a soldier for several years, before he returns to his village to find it's been ransacked and his childhood friend (yup [[LoveInterest that sort]]) [[WhiteMagicianGirl Shana]] captured by the DiscOneFinalBoss' forces.
* RageAgainstTheHeavens: Turns out part of the world's creation included [[spoiler:a plan to destroy the world and start anew]]. Time to ScrewDestiny, then.
* RandomEncounters: Subverted. While the encounters may seem random, they are usually based of a static number of steps. Also, an indicator over Dart's head will always hint that a battle will happen; for good measure, charm potions can be used to avert incoming battles. This takes most, if not all, of the "random" out of it.
* RecurringLocation: Neet in flames.
* RemixedLevel: The [[spoiler:interior of the Moon]] consists of creepy facsimiles of towns you've previously visited.
* ReroutedFromHeaven: The Wingly civilization built a machine that reroutes all human souls to hell ([[ForTheEvulz because they could, apparently]]). By the time of the game, the device has largely broken down so that now it only snags those souls who are in great emotional turmoil, including a main character and [[BossRush several bosses]].
* TheReveal: All over the place once you beat the final boss of disc three.
* ScrewDestiny: Arguably the game's entire premise.
* SceneryPorn: Some of the (animated) CG backdrops are drop-dead gorgeous to look at.
* SchmuckBait: During the tournament, one of the enemies takes up a defensive stance and dares you to attack. He kicks your ass if you do. After defending for enough turns, the enemy reverts to its default stance.
* SealedEvilInACan: [[spoiler: The [[NamesToRunAwayFromReallyFast God of Destruction]].]]
* SecondHourSuperpower: The Dragoon Spirits for Dart and Rose and their abilities are revealed about a quarter of the way through the first disc.
* ShapingYourAttacks: Some magics.
* SheatheYourSword: The encounter with Shirley.
* SkywardScream: "Laaaaaaaaaaaviiiiiiiiiiiitz!!!"
* SpritePolygonMix
* StandardPowerupPose: Shana and Dart do this during their TransformationSequence.
* StormingTheCastle: Doel's Black Castle in Kazas at the endgame of disc one.
* StrictlyFormula: A different than usual and [[TropesAreNotBad far from negative]] example. In the first three discs, all of them have you entering a new country, dealing with some sort of political intrigue, fighting a Virage (though one of them can be skipped), fighting a major boss about a third of the way in, fighting a ClimaxBoss two-thirds of the way in (two of which qualify as ThatOneBoss), taking out the disc's final boss in the DiscOneFinalDungeon and, in the second and third, traveling to another destination afterwards where significant plot events happen. This breaks down in the fourth disc as everything is brought together but it still retains large amounts of the formula. Given that each disc could pass for its own game, this can be forgiven and is probably intentional. The game is best played by treating each disc as separate episodes instead of trying to get through it all at once.
* SummonMagic: The last magic spell gained by each character summons the dragon that powers their Dragoon spirit to attack one or all enemies.
* TakingUpTheMantle: [[spoiler:Albert for Lavitz]] in Disc 1, and [[spoiler:Miranda for Shana]] in Disc 3.
* TechnicolorToxin: Mostly green. Feyrbrand can also use blue and grey poisonous slime.
* TemptingFate: Early in the game, while hopping across an underground waterfall, Dart warns Shana to watch her footing on the slippery rocks. Shana makes it across fine; it's Lavitz who slips and nearly falls.
* TheTimeOfMyths: The Dragon Campaign, which is generally acknowledged as a real event, but was so long ago (11,000 years) that most information about it is sketchy at best. Of course, there ''are'' reliable sources to be had, but they're not available to most people.
* TransformationSequence: Whenever the characters activate their Dragoon Power, they assume a dragon-winged, knight-like visage, each with unique animation. [[spoiler:Dart has two sequences, one gotten very late in the game, and his second sequence has a long and short variation.]] These can be turned off (replaced by a brief flash) if you find them too long.
** Emperor Doel has his own sequence when you fight him, transforming in the middle of battle.
* ToiletHumour: During the fight with Feyrbrand, when he uses his Stun or Poison slime attack, he appears to be literally crapping on the targeted character. May or may not be intentional, but the slime is clearly coming from somewhere south of his legs.
** A couple of Rose's Dragoon attacks seem distinctly scatological:
*** During her "Astral Blade" attack, she floats up in the air and emits a beam of golden light from her rear area.
*** "Demon's Gate" starts with Rose "dropping" several nuggets of concentrated darkness, then levitating around a black laser beam while a portal to the underworld forms between her legs. Paging Dr. Freud?
* TransformationTrinket: The main casts' respective Dragoon Spirits
* TrickBoss: A handful of bosses (Grand Jewel, Divine Dragon, and Lloyd) will ''wreck'' you if you try to use the Dragoon forms, which most will typically only use in boss fights.
** A few bosses can be tricked or have their offensive line shut down with the proper set up.
* VancianMagic: Dragoon magic for the player characters.
* VideoGameSettings:
** BigBoosHaunt: The Ghost Ship in Disc 2, and the Death City of Mayfil in Disc 4.
** GhostShip: Or Phantom Ship, rather.
** LethalLavaLand: Villude Volcano.
** SlippySlideyIceWorld: Kashua Glacier.
* WarWasBeginning: The first disc deals exclusively with the Serdian Civil War.
* WaveMotionGun: The Divine Dragon has one ''built into its spine''. It later shows up [[spoiler:as an ArmCannon for Dart's Divine Dragoon form.]]
* {{Wendigo}}: One of the bosses.
* WhoWantsToLiveForever: Both inhabited Wingly settlements seem to be suffering from this. Played very straight with [[spoiler:Rose, where it's explicitly stated that the immortality spell may leave your spirit strained and your heart hollow.]]
* WellIntentionedExtremist: As stated above [[spoiler: Lloyd (as evil as he appears to be, he's only doing it to achieve a utopia), Rose (she became the Black Monster in order to kill the Moon Child in order to prevent the destruction of the world), and Charle (assuming she convinced Rose to become the Black Monster).]]
* WindIsGreen
* WingedHumanoid: Winglies and anybody in Dragoon form.
* TheWorldIsAlwaysDoomed: Played with in two ways: first is that the world has always been in danger of [[spoiler:being annihilated every 108 years]], with the best anyone's been able to do so far is merely delay the inevitable. This of course means that the world is always doomed regardless of what relatively trivial things happen in the plot, [[spoiler:at least until the protagonists decide to ScrewDestiny in Disc 4.]]
* WorldTree: The Divine Tree.
* YouCantThwartStageOne
* YouGottaHaveBlueHair / MysticalWhiteHair: Winglies have platinum hair, though Meru’s is closer to a pale blue. Damia, the first Blue Sea Dragoon, has blue hair to show her half-mermaid heritage. Haschel’s daughter Claire has purple hair for no reason.
* YouKillItYouBoughtIt: Three of the Dragoon Spirits pick their new masters after the good guys kill off the old ones. All seven of the original Dragoons received their spirits when they killed the corresponding dragon.
* YourPrincessIsInAnotherCastle: At the end of Discs 2 and 3.
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