* DevelopmentHell: The game was first announced in 1999 for the UsefulNotes/PlayStation, with a trailer at UsefulNotes/{{E3}} the same year. Development of the title then shifted to the UsefulNotes/NintendoGameCube due to signing an exclusive partnership with UsefulNotes/{{Nintendo}}, though it was slowed due to the studio focusing most of their efforts on making ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolidTheTwinSnakes''. The game would finally settle on the UsefulNotes/XBox360, when Silicon Knights CEO Denis Dyack cut ties with Nintendo upon learning how underpowered the UsefulNotes/{{Wii}} would be, teaming up with Creator/MicrosoftStudios instead.
* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: Downplayed. Due to losing a lawsuit with Creator/EpicGames in 2013 over the use of the the latter's {{game engine}} Unreal 3, Silicon Knights was order to recall and destroy all unsold copies of games they had created using the engine; those being ''Too Human'' and ''VideoGame/XMenDestiny''. Due to Silicon Knights being too small a company to undertake such a task, however, production of new copies and the sale of these games digitally were halted instead.
* StillbornFranchise: This game was intended to be the first in a trilogy. However, the game had [[SoOkayItsAverage average reviews]], and didn't sell very well. Creator/SiliconKnights losing the lawsuit from Creator/EpicGames killed the company, making the sequel impossible.
* WhatCouldHaveBeen: Prerelease information from 1999 described the game thus: "Set in 2450 AD, ''Too Human'' is a futuristic psychological thriller that has you contemplate the effects of genetics, prosthetics, and the struggle of humankind to deal with the symbiosis of man and machine." [[SarcasmMode Sounds just like the game that was released over a decade later, right]]?

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