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* AshcanCopy: ''[=THPS5=]'' is [[http://www.hardcoregamer.com/2015/10/02/wait-is-tony-hawks-pro-skater-5-an-ashcan-copy/170093/ this]], due to the the ObviousBeta state the game was released in and that Tony Hawk's deal with Activision was set to expire at the end of 2015.
* AuthorsSavingThrow: The Classic Mode from ''THUG 2'' onward, which was added to appease players who were dissatisfied with the mission-based structure introduced in ''THPS 4''.
* BTeamSequel: ''Tony Hawk Ride'' was the first game created by Robomodo after Activision reassigned Neversoft to ''VideoGame/GuitarHero'' duty. To say that the results were not as well-received would be an understatement.
* TheCameo: Shin Okada is only playable in the Japanese version of [=THPS3=], but his character model (with a different shirt) is in all versions as it's used for the panel of judges in the Rio, Skater Island and Tokyo stages. This makes sense in the latter case, as the level design has the judges visible at the start of the level, not so much for the others.
* ChristmasRushed: ''5'', released on the very last day Activision had the license. In fact, it was so rushed that they printed the disc version without most of the content and got Robomodo to finish as much of it as possible to put in a Day 1 patch.
* ColbertBump: The ''Tony Hawk'' games were credited for creating a new wave of interest in the sport due to its popularity; more networks began showing pro competitions beyond ESPN's annual X Games and some of the lesser-known skaters who were playable characters got a career bump from the visibility. Similarly, many of the music acts in the first few games received this as gamers were introduced to punk, ska, and hip-hop. The most prominent example is the [=punk/ska=] band Goldfinger, whose "Superman" is so intertwined with memories of the first game that when the ''1+2'' remake was announced, views on the band's [=Youtube=] channel jumped ''800 percent'' over their average daily mark, and the title of an official ''THPS'' documentary was named after the song.
* CowboyBebopAtHisComputer: The engine the game used was based on that of "Apocalypse", a game which Neversoft previously worked on (and assets were reused from in Downtown Minneapolis). Due to Bruce Willis being involved, this game is often erroneously reported as being based on a film. It wasn't - it was only ever a game.
* CreatorBacklash: The Birdman himself has [[https://twitter.com/tonyhawk/status/828661689629282304?lang=en indicated]] that he isn't super happy with how ''Pro Skater 5'' turned out. Keep in mind that he had defended ''RIDE'' earlier.
* CreatorKiller: ''Pro Skater 5'' would be Robomodo’s last game, as they went out of business a year after the game’s release.
* DevelopmentHell: This was the case with spinoff ''Mat Hoffman's Pro BMX'' which features some aspects of the first Tony Hawk that were not present in 2, but released afterwards. An example is the fact the levels only have five goals each of which only two are score-based. The levels retain the score multiplier icons from ''[=THPS1=]'' that were cut thereafter. In addition, the ability to rotate a backflip was included but had been cut from ''[=THPS2=]'' after appearing in its beta. It does however include manuals, unlike ''[=THPS1=]''. The tied development history even extends to level designs -- New York City Park shares assets with ''[=THPS2's=]'' New York City level as well as Skate Heaven.
* DistancedFromCurrentEvents: Originally, the Airport level in the third game was planned to have objectives where you had to stop a group of terrorists. Then 9/11 happened about a month before release, and terrorists in an airport was too touchy a subject, so they were replaced with pickpockets.
* DivorcedInstallment: ''Skate Jam'', which was formerly released with the Tony Hawk license prior to the rights reverting back to Activision.
* DuelingGames: With the Creator/RockstarGames-published ''Thrasher Presents Skate and Destroy'', which was released a few months after the ''Pro Skater''. Ironically enough, ''Skate and Destroy'' developer Z-Axis would wind up being acquired by Activision in 2002. Later competition came in the form of [[Creator/ElectronicArts EA]] Creator/BlackBox's ''VideoGame/{{Skate}}''.
* DummiedOut:
** The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from Sega's arcade ''Top Skater''. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of ''Tony Hawk's 2'' (which also features the levels from ''Tony Hawk's 1''). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of ''Tony Hawk's 2'' has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in ''Tony Hawk's Pro Skater 3'', but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).
** In the New York level from ''Tony Hawk's Pro Skater 2'', the hidden Brooklyn Banks area was originally meant to have a street and some more buildings at the bottom of it, with a path through the buildings that would lead up onto the elevated road and loop back into the main area of the map. This was presumably cut for performance and in the final game the bottom of Brooklyn Banks just stops abruptly at the waterfront.
** The PC port of ''2'' also has every other level from ''1'' stored in the game files, not just the three normally playable. You can play these simply by swapping the names of some of the files in the executable but trying to play San Fran will crash the game.
** ''Tony Hawk's 3'' has the Paris level, also known as Rooftops. It was never finished, and was seen in prototype shots featured in magazines before the game came out. It can be found with many of the graphics missing via hacking in the final game. The GBA version of the game features the Paris level, however. The level Skater's Island was originally named Rhode Island before the game came out as well.
** ''Tony Hawk's Underground'' originally had Slam City Jam as a free roaming part you could skate in and out of from the Vancouver level, but technology was not quite up to this, so they mostly closed off the exits, with the graphics for the areas visible through the doors. However, it is possible to get into a placeholder version of the level via skating in the stands of a certain entrance and glitching through the floor. The ramp visible here is textured and thus skateable, although the cars are 2 dimensional. You can skate back in as well, though not back out.
*** ''Tony Hawk's Underground'' has DummiedOut remakes of School 1 and Downhill Jam from [=THPS=], and Philadelphia from [=THPS2=], that were near-complete and accessible via VideoGame/GameShark. They were saved for [=THUG2=] instead.
* EarlyBirdCameo: Riley Hawk debuted as a pro in ''THPSHD'' and also appeared in ''[=THPS5=]'' and ''1+2'', but a then-nine-year-old Riley previously appeared years prior in ''[=THPS3=]'' as one of many pre-created skaters you can unlock, as well as showing off some impressive street skating in Tony's unlockable skate video.
* ExiledFromContinuity: Due to not having his likeness in the game, as he didn't debut until ''Tony 3'', Bam Margera was removed from the ''Underground 2'' cover art as seen in the Hangar level of ''1+2''.
* FollowTheLeader: While it is was one of the first 3D skateboarding games, it wasn't ''the'' first. Sega's ''VideoGame/TopSkater'' (Arcade, 1997) and EA's ''VideoGame/StreetSk8er'' (PS One, 1998) came before. Still, it was successful enough to become a GenrePopularizer.
* FranchiseKiller: The hot pile of garbage that was ''Tony Hawk's Pro Skater 5'' killed the franchise to many, coming off the heels of years of poorly-regarded sequels and gimmick peripherals. [[note]]granted, the licensing deal Activision and Tony Hawk had signed expired the day the game was released meant that even if the game ''had'' been good, the franchise was still done for[[/note]]. A few years later, Activision, Tony Hawk, and Vicarious Visions joined forces for the revival ''Tony Hawk's Pro Skater 1+2'' and was met with critical and commercial success, reminding people why the series was so beloved.
* GenrePopularizer: Credited for kickstarting the supergenre of "extreme sports" games in the early 2000s.
* InvisibleAdvertising: Outside previews on mainstream gaming publications, the most notable promotion ''Tony Hawk Pro Skater 5'' received was tweets on Tony Hawk's Twitter account.
* IronyAsHeIsCast: By the time he was introduced in ''Project 8'', Christian Hosoi, the inventor of the "Christ Air" aerial trick, has been an ordained pastor following his incarceration and subsequent conversion to evangelical Christianity in 2004.
* KeepCirculatingTheTapes: Infamously, ''Tony Hawk Pro Skater 5'' was in such an unfinished state that it came with a 8GB day one patch that contained the most of the game. Without it, the base game only had the tutorial and park creator. In 2017, the servers for the game shut down, making it impossible to download the patch and rendering it unplayable for anyone who hasn't already downloaded it. Additionally, many modes and levels in the game required an "always online" internet connection, so even if you had the game and patch downloaded before the servers went down, most of the game became inaccessible.
** The earlier games from the series are also out of circulation due to licensing issues, from skaters to sponsors and especially the music. The PC entries of the franchise are now considered abandonware as a result. However, a THPS modding forum (thps-mods.com) compiled download links to every PC entry of the series in a neat little thread, which is where you are recommended to download ''Underground 2'' for use with ''THUG Pro''.
** ''Tony Hawk Pro Skater HD'' was pulled from Steam in 2017, meaning that no more PC players can try it - not that they would want to, as three years later ''1+2'' went the same remake way again with better results.
** Shortly after ''1+2'' was announced, ''5'' was pulled off digital storefronts, reducing the game’s only continued existence via used discs.
* LifeImitatesArt: Satire publication ''Website/TheHardTimes'' ran an article "[[https://thehardtimes.net/music/goldfinger-patiently-awaits-reboot-of-tony-hawk-franchise/ Goldfinger Patiently Awaits Reboot of Tony Hawk Franchise]]" in May 2019; a year later, ''THPS 1 + 2'' was announced.
* MagnumOpusDissonance: The concept of ''Tony Hawk RIDE'' and its skateboard peripheral was pitched by Tony Hawk himself after seeing the success of motion control games. The game flopped at release, mostly due to the fact that the $150 board peripheral was poorly designed and barely worked. Tony Hawk still defended the game, accusing "snarky critics" throwing the game under the bus without playing it themselves.
** While often ''[=THPS2=]'' or ''[=THPS3=]'' tended to be cited by fans as the best entry, numerous Neversoft employees have indicated in a development history article that they feel the series peaked with ''[=THUG1=]''.
* ManualMisprint: A very minor one, but the manual for the Dreamcast version of the original game at one point mistakenly instructs the player to use the "L1 and R1 buttons," even though the Dreamcast controller doesn't have any secondary shoulder buttons.
* NoExportForYou: ''Tony Hawk's Pro Skater 2X'', the special edition of ''Tony Hawk 2'', was only released on Xbox and only in North america. Featuring all the levels from the first two games, as well as five levels that don't appear in other games, this understandably annoyed the many European and Australian [=PS2=] owners.
** Also, the [=PS2=] Collectors Edition of ''American Wasteland'' features levels that don't appear anywhere else. This too, was only released in the US and only on [=PS2=]. However, two levels that are included are Las Vegas (renamed Casino) and Atlanta, both of which appear in ''Tony Hawk's Underground 2 Remix'', released worldwide for PSP.
** The PC port of the first ''Tony Hawk's Underground'' game only came out in Australia and New Zealand of all places.
** There was also a Korea-exclusive PC release of ''Pro Skater 2'' with members of the KPop group Fin.K.L (핑클) added to the roster along with songs from said group.
* OldShame: Given the way ''[=THPS5=]'' was hastily removed from the Xbox and [=PlayStation=] digital storefronts when ''1 + 2'' was announced, it appeared Activision was distancing themselves from the game in the event someone stumbled on it while looking to buy the remake.
* OutOfOrder: The [=PS1/N64=] version of ''Tony Hawk's Pro Skater 3'' switches the positions of Canada (level 2) and Los Angeles (level 7) compared to all other versions. This is likely due to the fact that Canada was substantially redesigned and has harder goals, whereas Los Angeles is roughly the same.
* PromotedFanboy:
** Prominent community member [=AndyTHPS=] was a pro ''THPS'' player prior to being employed by Neversoft to work on several games in the series.
** Swedish former [=YouTuber=] and film director Ludvig Gür gained a following for uploading documentary videos about the series under the screen name [=Icebears4ever=] before he was noticed by Neversoft's Ralph D'Amato, which led to the creation of the documentary ''Pretending I'm A Superman''.
* PropRecycling: Several of the vehicles models used in ''Pro Skater 1+2'' are ported from both ''[[VideoGame/ModernWarfare Modern Warfare 2 Remastered]]'' and ''VideoGame/CallOfDutyModernWarfare2019''.
* RealSongThemeTune: The intro movies to the games feature a song from the game's playlist, such as "Police Truck" by the Music/DeadKennedys in ''1'', "Guerrilla Radio" by Music/RageAgainstTheMachine in ''2'', "Music/AceOfSpades" by Music/{{Motorhead}} in ''3'', "TNT" by Music/{{ACDC}} in ''4'', "A Day at the Races" by Jurassic 5 in ''Underground'', "Break On Through (To the Other Side)" by Music/TheDoors in ''Underground 2'', and "Club Foot" by Music/{{Kasabian}} in ''Project 8''.
* ScrewedByTheLawyers: As typical for most licensed games, all the prior games never saw a re-release due to the sheer amount of licenses that Activision have to re-pay in order to get a official re-release.
** ''1 + 2'' secured most of the original North American soundtrack, but six of the 25 songs from the original two games didn't survive the process of getting re-licensed, along with any European-exclusive music.
* ScrewedByTheNetwork: Despite ''1 + 2'' becoming the fastest-selling game in the entire franchise, Activision canceled the planned ''3 + 4'' remake after they merged its developer Vicarious Visions into Blizzard (under the new name of Blizzard Albany) to provide long-term support to VideoGame/{{Diablo}} (including the then in-progress ''Resurrected'' remaster of VideoGame/DiabloII) and other Blizzard franchises.
* TechnologyMarchesOn: The Secret Tapes have been replaced with [=DVD=]s since ''Project 8''.
** While the tapes return in ''1+2'', the New York City level has replaced the Subway Tokens objective with Subway Cards, reflecting the change in 2003 (three years after the release of ''2'') when New York abandoned the token system and went strictly to [=MetroCards=] on the subways, though because of this change the necessity of collecting five of them no longer makes sense.
* WhatCouldHaveBeen:
** The first game's original design was a downhill racing game where you collected tapes, with a finish line at the end which would end the run. This is largely preserved in the beta level "Downhill". In the final game, you only collect one tape per level (explicitly named the 'secret tape'), there are only two downhill levels (The Mall and Downhill Jam), and of these levels, only Downhill Jam has an explicit finish line at the end (although The Mall has an end point). In addition, Downtown Minneapolis was originally an asset test in a small section of the earlier game ''VideoGame/{{Apocalypse}}'' - after the downhill aspect was scrapped, it was fleshed out into a full level.
** Also from the first game, San Francisco had police cars and a camper van on the road in its beta, who were originally intended to knock down the player (much like the taxis in Downtown Minneapolis). An image of Tony Hawk getting chased by a police car can be seen on the back cover of the final game. The size of the level was preventing textures loading properly with these in place, so in the final game the police cars are always parked and the camper van is missing. However, there is now a tram that follows a set path and can knock the player down though is much easier to avoid. The character Officer Dick was initially intended to represent one of these policemen who chased after and hated skaters, though as his association with the level was lost he was TheArtifact on his first appearance.
** Creator/RockstarGames was to [[https://www.timeextension.com/news/2022/06/how-gta-studio-rockstar-games-tried-to-sign-the-tony-hawk-license-and-lost secure a licence]] with Hawk to use his name and likeness for their own skateboarding game; they were ultimately unable to do so, and thus they went with ''Thrasher Magazine'' instead.
** Originally, the Airport level in the third game had an objective involving stopping terrorists. However, 9/11 happened shortly before the game's release, so the terrorists were replaced with pickpockets in order to [[DistancedFromCurrentEvents distance itself from the tragic terrorist attack that involved hijacked airplanes]]. This change was so late in development that when the "pickpockets" see the player approaching they still play an animation of raising their hand as if about to detonate a bomb vest, which causes nearby pedestrians to flee.
** After the remakes, ''Tony Hawk's Pro Skater 1 + 2'', was released; there was plans to remake the third and fourth games as ''Tony Hawk's Pro Skater 3 + 4''. However, right around the same time ''1 + 2'' was released, Activision announced that the developers, Vicarious Visions, were being merged into Blizzard. It's unknown how far into development the games were but Tony Hawk had said the developers always had planned to remake ''3 + 4'' while working on ''1 + 2''. Activision tried to continue the ''3 + 4'' remake after the merger but was unable to find another studio that they could trust with the franchise in the same way as Vicarious.
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