* An interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended to be a trilogy of games with the same premise of linking the games together (in any order) to form one solid narrative. However, complications and budget forced a reduction to two games. In addition, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.
* WhatCouldHaveBeen: The triology's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].