----
* AdoredByTheNetwork:
** Apart from Nintendo's "big three" franchises (''Mario'', ''Zelda'' and ''Pokémon''), ''Kirby'' was heavily represented in ''Brawl'', and joined ''Franchise/FireEmblem'' and ''VideoGame/KidIcarus'' in being strongly represented in the fourth game. These franchises were given three or more playable characters, along with a lot of focus in the game's other modes and features, giving them more focus than series that had been more successful up to that point such as ''Donkey Kong'' and ''Animal Crossing''. AuthorAppeal seems to be in play, as [[Creator/MasahiroSakurai Sakurai]] created the ''Kirby'' series and ''VideoGame/KidIcarusUprising'', and is a self-professed ''Fire Emblem'' fan. In particular, ''Franchise/FireEmblem'' has 6 representatives in ''3DS/Wii U'', on par with the significantly bigger ''Franchise/{{Pokemon}}'' franchise and second only to ''Mario''. Sakurai was personally hesitant to give Fire Emblem too many characters, but the release schedule and overall logistics made Corrin the most logical choice to the development team.
** The series as a whole is this to Creator/{{Nintendo}}, as every game has been highly promoted upon release.
** The inclusion of Pac-Man was the result of him being the mascot of Namco (who was aiding in the development of the 4th title) and the fact that he was Shigeru Miyamoto's favorite video game character. According to Sakurai, Miyamoto had pushed for the character's inclusion as far back as ''Brawl's'' development, yet at the time Sakurai scrapped the idea as he had not thought of a good enough moveset.
* ColbertBump:
** Thanks to the star power of the more well-known Nintendo franchises like ''Mario'' and ''Zelda'', more obscure Nintendo properties like ''VideoGame/IceClimber'', ''VideoGame/{{MOTHER}}'', and ''Franchise/FireEmblem'' get a lot of exposure through representation in ''Smash''. The ''Fire Emblem'' representation even led to every game from ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' and onward to be localized internationally.[[note]]Except for ''New Mystery of the Emblem''.[[/note]]
** It can be argued that ''VideoGame/KidIcarusUprising'' probably would not have happened if not for Pit being a character in ''Brawl'', since his [[VideoGame/KidIcarus franchise]] had been all but left to obscurity (at the time, it had been almost 20 years since Nintendo had done anything with the series).
** With the announcement of {{VideoGame/Bayonetta}} as the final DLC character for ''3DS/Wii U'', back copies of ''{{VideoGame/Bayonetta 2}}'' have flown off the shelves and sold out online. So much hype has been generated for what was previously considered an AcclaimedFlop that Nintendo is actually re-releasing the game for new fans who missed out on it the first time around.
* CreatorBacklash: While Sakurai is indeed proud of the work done on ''Melee'', [[http://www.1up.com/news/masahiro-sakurai-reflects-super-smash he regrets gearing it toward dedicated gamers,]] saying that it caused the accessibility level to go down (i.e. the game had a high learning curve for those wanting to get into the tournament scene due to several (in)famous exploits and techniques [[SomeDexterityRequired that required significant dexterity and muscle memory to pull off even half of the time]] such as "wavedashing" and [=SHFFLing=] (Short-Hop, Fast-Fall, Lag-Cancel[[note]]also called '''smooth landing''' in the original game)[[/note]], all of which quickly became the standard in the competitive scene). This was more or less the antithesis of Sakurai's vision of a fun, easy to pick up and play fighting game (the man has even said that the high learning curve of most modern day fighting games is a glaring problem in the genre as a whole). He also has regrets with making ''Brawl'' ''too'' accessible (i.e. the game had several controversial mechanics that rubbed competitive players the wrong way such as tripping, acting out of hitstun, the physics engine being a little too much on the floaty side, etc.). Thus, his approach in making ''3DS[=/=]Wii U'' was to help find a compromise between [[CasualCompetitiveConflict competitive and casual players]].
* DearNegativeReader: Clone characters are a sticking point that's used by Sakurai's naysayers to rail and grill him for being lazy and unoriginal. Push comes to shove, however, and Sakurai has taken personal notice and offense to this kind of criticism: In [[http://nintendoeverything.com/sakurai-on-the-clone-characters-in-smash-bros-wii-u3ds/ an interview]] with ''Famitsu'', Sakurai has called out people who insult him for including {{Moveset Clone}}s in the roster, labeling them as "children" who aren't satisfied with they are given and don't understand how game development works.[[note]]Moveset Clones aren't added until all the "regular" "limited" slots are ''already'' filled and the dev team has about a month to experiment with some {{filler}}.[[/note]]
* {{Defictionalization}}: Since ''Melee'', the series has involved collections of in-game character trophies. As of ''3DS/Wii U'', Nintendo is making real-life ''Smash'' trophies as part of their Toys/{{amiibo}} NFC figure line. This has the meta effect of defictionalizing the game's narrative of imaginary battles between trophies; playing with the trophies in RealLife summons living, breathing versions of the characters in the imaginary ''Super Smash Bros.'' video game universe to fight.
* DevelopmentGag: The design for Sheik used for ''Brawl'' and ''3DS[=/=]Wii U'' is actually based off some early ''Twilight Princess'' concept art. Though Sheik didn't reappear in ''Twilight Princess'', the design, including the braided hair and thigh wrappings, was used in ''Brawl'' and then again for Sheik's appearance in the fourth game.
* DoingItForTheArt:
** You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, ''VideoGame/KidIcarus'' being one such example.
** When it comes to certain characters, it becomes very obvious that a lot of work was put in to make them feel like they do in their home series. Creator/{{Capcom}} representatives VideoGame/{{Mega Man|Classic}} and [[Franchise/StreetFighter Ryu]] are two good examples, with Mega Man almost playing like he came straight out of a ''Mega Man'' game, while Ryu brings over a lot of tech from ''Street Fighter'' to ''Smash'', up to even being able to do stronger versions of his special moves by inputting them with the original ''Street Fighter'' commands and having a charge-dependent set of normal attacks based upon the pressure-sensitive pads used in deluxe cabinets for the ''original'' ''VideoGame/{{Street Fighter|I}}''.
** Masahiro Sakurai fought tooth and nail to get every single fighter back for ''Ultimate''; re-securing the rights to all the third-party characters in particular was the hardest part, but he and the team were able to do it.
* DuelingGames: The tremendous success of the ''Smash'' series has inevitably resulted in several imitations on other platforms with each one varying widely in their mechanics and gameplay quality.
** A subversion: ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]''. Creator/SonyComputerEntertainment [[SincerestFormOfFlattery isn't trying to deny]] they're playing FollowTheLeader, but, contrary to popular belief, they aren't trying to "compete" with ''Smash'' (especially seeing that ''Brawl'' came out several years earlier and the next ''Smash'' title would be released two years after), but rather [[AlternateCompanyEquivalent just have their own equivalent]]. This can mainly be seen with their usage of the ''Franchise/MetalGear'' content: the fact that Raiden was chosen over Snake (as per the wishes of Hideo Kojima) is meant to show the differences.
** ''VideoGame/CartoonNetworkPunchTimeExplosion XL''. This game which features several characters from Cartoon Network-exclusive shows was so blatant in copying the ''Smash Bros'' formula, specifically ''Super Smash Bros. Brawl'', that ''Smash'' fans will gladly make fun of it for being a shameless copycat/ripoff while Cartoon Network fans will defend it as being better in some ways than ''Super Smash Bros''.
** ''[[https://www.youtube.com/watch?v=Vy3Uys5obMY Kung Fu Panda: Showdown of Legendary Legends]]''.
%%** ''{{VideoGame/KungFuChaos}}''.
%%** ''Brawlout''.
%%** ''{{VideoGame/Brawlhalla}}''.
%%** Slap City.
* ExiledFromContinuity:
** In the original game, the Motion-Sensor Bomb and Cloaking Device were drawn from Creator/{{Rare}}ware games ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''VideoGame/PerfectDark'', but soon afterward Rare was bought out by Microsoft. The English version of ''Melee'' listed the items' origin as "TOP SECRET", and in games since then they've been redesigned as ''Smash Bros.'' series items.
** In the transition from ''Brawl'' to ''3DS/Wii U'', Snake and his series were removed as a result of Creator/{{Nintendo}} not having the rights from Creator/{{Konami}} to use ''Franchise/MetalGear'' content. He ''was'' mentioned in the "50-Fact Extravaganza," but only to draw comparison between the Codec calls in ''Brawl'' and Palutena's Guidances in ''Wii U''. Now subverted given that the entire ''Metal Gear'' series is set to make their return in ''Ultimate''.
* FakeAmerican:
** Captain Falcon and Ness are both voiced by Japanese seiyuu [[GratuitousEnglish speaking poor American English]]. Zero Suit Samus is a [[SurprisinglyGoodEnglish notable aversion]].
** Little Mac [[VoiceGrunting doesn't have any English lines]] in either version of any of the games, but is voiced by Hisao Egawa in ''Brawl'' and Kousuke Toriumi in ''[=SSB4=]''.
* FandomNod:
** ''[=Super Smash Bros. for 3DS/Wii U=]'s'' random online multiplayer has a "For Fun" mode that ''explicitly removes Final Destination'', a stage notorious for being played frequently by both competitive players and [[StopHavingFunGuy stereotypical wannabes]]. '''For Glory''' (aka the competitive mode) turns off items and does have Final Destination... in fact it ''only'' has Final Destination. Almost every stage in the game has an optional Omega version that keeps the backgrounds and textures but reduces the playing field to a flat platform, and For Glory exclusively uses these versions.
** Sakurai is well aware that Ganondorf has a huge advantage in ''3DS/Wii U'''s Home Run Contest thanks to his Reverse Warlock Punch doing more knockback than the Home Run Bat. After acknowledging it in a Miiverse pic-of-the-day, he made it a Challenge to hit the Sandbag a huge 3,280 ft or further with him.
** For GuestFighter Bayonetta's crowd cheering in ''3DS/Wii U'', the audience chants "Bayo! Bayo! Bayo!" 'Bayo' is often used as a FanNickname for Bayonetta, and has never been used in her games proper.
** Ridley's announcement trailer carried the slogan "Ridley Hits the Big Time!", playfully referencing how the character was considered "too big" for ''Smash'' and would be unlikely to be included for that reason.
* FanNickname: [[FanNickname/SuperSmashBros There's so many to warrant its own page.]]
* FlipFlopOfGod:
** Creator/MasahiroSakurai stated in interviews about DownloadableContent that, since the dev team was trying to make new game modes, "there probably won't be many DLC characters or stages" -- the key word being "probably"[[note]]There were seven characters, six of them not chosen through the Fighter Ballot and not even influenced by it, and there was a whole second page devoted to stages that may or may not be packaged with characters like Ryu's was[[/note]], fans wondered if Nintendo was milking the potential of DLC [[CashCowFranchise for all it's worth]] or if Sakurai simply had a broad definition of "not many". It didn't help that Sakurai is known for flip-flopping on his statements at the drop of a hat, especially with [[http://www.nintendolife.com/news/2015/06/masahiro_sakurai_confirms_that_recent_super_smash_bros_dlc_additions_werent_from_the_fan_ballot this interview]] where he said "there will only be several more characters", which stirred up intrigue even more as people wondered [[TrollingCreator how "only" and "several" work in the same context]].
** At the time of the completion of the ''For 3DS/For Wii U'' titles, Sakurai also said that it would be be his last game in the series. He apparently changed his mind at some point before the game designed for the Switch went into development. He's apparently had a history of doing this, as he previously saw the original game as a one-off and later treated ''Melee'' and ''Brawl'' as if either were the last ''Super Smash Bros.'' game he was going to make.
** In interviews, Sakurai has made mention of certain characters that he couldn't see fitting in certain iterations of the game. While promoting ''Brawl'', he mentioned that he didn't think that the Villager or Pac-Man could have satisfying movesets created for them, only to add them in ''3DS/Wii U''. Likewise, he outright noted that Ridley's size and slow speed would make him difficult to work as a fighter while promoting ''Brawl'' and ''3DS/Wii U'', yet he was able to work something out with ''Ultimate''.
* FollowTheLeader: The appearance and gameplay of ''Battle Stadium D.O.N'', ''Jump Super Stars'', and ''Jump Ultimate Stars'' all feel so similar that the most common conclusion was that "they're all trying to imitate ''Super Smash Bros''."
* GodNeverSaidThat: Masahiro Sakurai has been on the receiving end of this more often than not:
** Some people insisted that ''Super Smash Bros. for 3DS/Wii U'' would have fewer characters than ''Brawl'' because Sakurai said so. What he actually said was that if adding characters was the only thing he did, the game wouldn't be any better. Even when the pre-launch revealed roster for ''3DS/Wii U'' exceeded 30, with many veterans still unannounced, and months to go before the 3DS version's release, such people still insisted the cast was going to be smaller than ''Brawl'''s 39.
** When Sakurai lamented about VideoGame/TheSubspaceEmissary cutscenes being uploaded onto the internet and said he wasn't going to have cutscenes like that in ''3DS/Wii U'' because of it, many people took it to mean that Sakurai abhorred spoilers and would thus not try to keep any content secret in ''3DS/Wii U''. What Sakurai actually lamented, though, was since the cutscenes were something that could only really be enjoyed on a first viewing, that a player would ''not need to actually buy and play the game to enjoy them'' if they could just watch them on Website/YouTube, i.e. the massive amount of development and space that was put into the cutscenes went to waste as people who didn't own and play the game could just watch them on [=YouTube=]. Thus it was simply more feasible for Sakurai to put all that development and space into the actual game.
** Many are insisting that Mii Fighters were not worth the development effort because they're not allowed online. They're actually not allowed online on "With Anyone" mode; they're still fair game in "With Friends." They are also the new Multi-Man mooks.
** Before Mewtwo as announced as the first DLC character, many were insisting that ''3DS/U'' would not have any DLC because Sakurai said that he didn't want any DLC. What he really said was that he wants to make the game as complete as possible, and that [[http://nintendoeverything.com/sakurai-on-how-smash-bros-wii-u3ds-came-to-be-not-opposed-to-dlc-patching-why-villagertrainer-are-in-more/ he wasn't opposed to the idea]] and would consider it once he felt satisfied with the released product.
** When the Smash Ballot was announced, Sakurai stated that the dev team would use the results to consider a potential DLC character. At no point was it stated that the character with the most votes was guaranteed a spot nor that every future DLC character from that point would be based on ballot results.[[note]]Although, Sakurai did say the actual Smash Ballot winner, Bayonetta, did get the most votes out of all "realizable" characters[[/note]]
** Sakurai never said that "Ridley is too big"; it came from an argument between fans on [=SmashBoards=] that somehow got misattributed to him. His actual response to the question (which was in a ''Magazine/NintendoPower'' interview) was that [[http://kotaku.com/why-smash-bros-players-are-so-obsessed-with-ridley-1635048910 Ridley would probably be impossible,]] but said (in a likely joking manner) that if they put in their best effort, they could do it, but he would be really slow (also implying that their "best effort" would radically change him). However, [[http://www.ign.com/articles/2014/11/19/why-ridley-isnt-playable-in-smash-bros Sakurai did eventually state that Ridley would've been ridiculously scaled down... therefore, he would be too big]] (among other things). And then he changed his mind with ''Ultimate'', which featured a sized-down version of the character who could still work as a playable character.
** When [[{{VideoGame/Bayonetta}} Bayonetta]] was added into ''3DS/Wii U'' as the final DLC character, many fans of the franchise were shocked since they had heard that ''Bayonetta'' designer, Creator/HidekiKamiya, had apparantly stated he hated ''Smash Bros.'' on Twitter and refused to even consider one of his characters added to the roster. What he actually said was that he was sick of ''Smash Bros.'' fans continuously asking him the same questions about his characters' potential over and over again, when he had explained that he was not at liberty to discuss such things (finally coming to the head in the infamous "Fuck off Smash idiots!" post).
** An alleged Famitsu translation purported that the reason why Sakurai wouldn't change Ganondorf's controversial portrayal was that he reminded him of his father. It was quickly found to be fake, as no Famitsu issues ever released have had that quote.
** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Only, Sakurai never said anything of that sort. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of "going back" on what he said, despite having never said that at all. This may have been misinterpreted from Sakurai saying he doesn't allow just anyone in ''Smash Bros.'', which may have given some this impression. But it stands that he never specified "history with Nintendo" as a prerequisite.
* IKnewIt:
** People figured out that [[spoiler:the Ancient Minister was R.O.B. all along]] in ''Brawl'' from looking at the shape of the Subspace Army's logo. [[spoiler:It's a Gyromite disk.]]
** Now seriously, who didn't expect Mega Man to join the cast?
** Many people also predicted Villager (since the only content related to ''Animal Crossing'' that was missing in ''Brawl'' was a playable character), Miis (the precedent being ''Mario Kart Wii''), Palutena (because of the popularity of Pit in ''Brawl'' as well as Sakurai's involvement in ''VideoGame/KidIcarusUprising''), and Pac-Man (because of Namco's input in the game).
** An early screenshot for the fourth game showed Kirby in the middle of a starry sky. Several people predicted that this starry sky was a ''VideoGame/SuperMarioGalaxy'' stage. Sometime after the stage was revealed, a lot of people were speculating that this confirmed that Rosalina would be playable. One month later, the Nintendo Direct proved this to be true.
** When previews of ''VideoGame/PokemonXAndY'' featured the Mega Evolutions, people were already saying they would be in the fourth ''Smash'' game. Lo and behold, Lucario and Charizard have their Mega Evolutions. It didn't hurt that Sakurai himself mentioned that he was considering them if he decided to bring back Lucario or Mewtwo (neither of which were confirmed at that time). Mewtwo itself got one as well for his Final Smash, though it only lasts for one attack.
** The reveal of the Smash Arena boxing ring stage at E3 2013 had people guessing that it would eventually be revealed as a ''VideoGame/PunchOut'' stage and we'd get a ''Punch-Out!!'' character. The latter was confirmed the following February 13, 2014 when Little Mac was revealed to be playable. Try to find a single reaction video on [=YouTube=] that doesn't have someone say the name of the trope. [[note]]You won't find one.[[/note]] Then, as of the ''Smash Bros.'' Direct on April 8, the stage's icon is revealed to be a boxing glove, confirming it to be the ''Punch-Out!!'' stage.
** A fan managed to [[http://fc01.deviantart.net/fs71/f/2014/012/5/0/pikmin_gardenofhope_explained_by_neoriceisgood-d71vq1y.png piece together the full layout of the Garden of Hope stage]] from development screenshots before it was officially revealed in the 04/08/14 ''Smash'' Direct.
** Several had guessed that the Wii U version would come out on November 21st in North America, given how Nintendo usually releases a big game one week before Black Friday.
** People figured that an 8-Player Smash mode might have been available upon looking at unused data. It justifies that if 8 Ice Climbers were to cause slowdown on the 3DS version, how would 16 Ice Climbers look like on the Wii U version? This isn't even going into characters with multiple forms (Zelda, Samus, Pokémon Trainer).
** Fans have thought up the idea of Pit and Palutena (and Viridi) having conversations about Pit's opponents much like Snake's Codecs in ''Brawl'', even coming up with some on this site's JustForFun [[JustForFun/SuperSmashBros page]]. Turns out it actually exists on the Wii U version.
** A couple of people figured that the tagline for Duck Hunt's trailer would be "Duck Hunt Takes Aim!"
** Many people correctly predicted that Duck Hunt would get their own stage in the Wii U version, as the Wii Fit Trainer doesn't have any home stage in the 3DS version, but has the same Classic Mode stages as Duck Hunt.
** Many fans guessed that "Mewtwo Strikes Back" would be Mewtwo's tagline for its trailer.
** Barring Cloud, many of the DLC characters were predicted by most hardcore fans: Mewtwo, Roy and Lucas were fan-favorite veterans (the former two missing out on ''Brawl'') left out of the vanilla version. Mega Man was one of the first newcomers introduced, which made it easier for a second Capcom mascot (Ryu) to appear. A similar argument can be made for Bayonetta; besides Nintendo helping with the development and publishing of ''VideoGame/Bayonetta2'', fellow Sega hero Sonic returned from ''Brawl'' as well. Lastly, Corrin continued the trend of Nintendo using ''Smash'' to promote upcoming or recent titles.
** During the March 2018 Nintendo Direct, many had guessed that TheStinger at the end was the announcement for something Smash related, especially since they had just came off announcement for new DLC for Splatoon 2 (plus there wouldn't be much reason to port the first game over to Switch). Once that Smash logo appeared on the Squid Girl's eye, their suspicions were validated.
* KillerApp:
** ''Melee'' sold over 7 million units, making it the biggest system seller for the [[UsefulNotes/NintendoGameCube GameCube]]. It's also '''the''' killer app of the series because it created the tournament scene for the series, and it still has its own tournaments ten years after its release.
** ''Brawl'' has sold over 11 million units, making it the 8th best-selling game for the UsefulNotes/{{Wii}}. It's also notable for being one of Nintendo's fastest-selling game ever in the United States upon its release, [[http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG selling over 874,000 copies on launch day alone.]]
* MagnumOpusDissonance: As mentioned in the [=YMMV=] page, while ''Melee'' is popular at tournaments, Sakurai dislikes that the game is too competitive for casual audiences. He tried to reflect this with ''Brawl'' (which the tournament scene hate) but ended up disliking Brawl for being ''too accessible''. Some tourney players have however taken a liking to the ''VideoGame/ProjectM'' mod, proving that while those players prefer ''Melee'''s controls, they acknowledge that other changes in ''Brawl'' (graphics, smoothness, characters, or at the very least, ability to mod) are worthwhile.
* MarthDebutedInSmashBros: The {{Trope Namer|s}}:
** [[VideoGame/FireEmblemAkaneia Marth]]'s debut game (technically a remake thereof) did not appear in American and European markets until 2009, almost eight years after his first exposure to Western audiences. [[VideoGame/PanelDePon Lip's Stick]] also has yet to be seen in its natural habitat.
** [[VideoGame/FireEmblemElibe Roy]] takes the trope to extremes, also being from a ''Fire Emblem'' game that not only [[NoExportForYou was limited to Japan]], but ''[[EarlyBirdCameo hadn't even be released]]'' before ''Melee'' hit shelves; [[ExactlyWhatItSaysOnTheTin he really did debut in Smash Bros.]], in other words. ''Fire Emblem: The Binding Blade'' didn't release until late March of 2002, while ''Melee'' came out four months prior.
** For the PAL region, Ness first appears in ''64'' due to ''VideoGame/EarthBound'' not being released in those countries until 2013 on the Wii U's Virtual Console.
** ''VideoGame/MOTHER3'' was [[NoExportForYou never officially released worldwide]], so Lucas makes his international debut in ''Brawl''.
** ''VideoGame/EarthBoundBeginnings'' was represented as remixed music tracks and a stage in ''3DS'' before its official American and European release in 2015.
** A couple Assist Trophies fall under this for anyone in North America (though not PAL territories); namely the ''VideoGame/DevilWorld'' Devil and Helirin from ''VideoGame/KuruKuruKururin''. Saki Amamiya from ''VideoGame/SinAndPunishment'' averted this, with ''S&P'' getting a Wii Virtual Console release five months before ''Brawl'' debuted.
** ''3DS/Wii U'' has Assist Trophies that fall under this, namely Prince of Sablé from ''VideoGame/ForTheFrogTheBellTolls''. Narrowly averted for Takamaru, though, as ''[[VideoGame/NazoNoMurasameJo Mysterious Murasame Castle]]'' finally got an international release between his reveal and the ''Smash'' release.
** Other elements of the series that actually did debut in ''Smash'' include the Gekkos of ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' seen on [[VideoGame/MetalGearSolid Shadow Moses Island]] and ''VideoGame/YoshisWoollyWorld''.
** Wario's victory theme in ''Brawl'' is the first level theme in ''VideoGame/WarioLandShakeIt'', which was released six months later.
** Corrin's game, ''VideoGame/FireEmblemFates'', had not been released internationally when he/she was added as a DLC fighter.
* MeaningfulReleaseDate: ''Super Smash Bros for Wii U'' in Japan and ''Super Smash Bros Ultimate'' are [[https://twitter.com/FiyaEmbulemFan/status/1006639460983943171 released]] one day after Creator/SatoruIwata's birthday.
* MemeAcknowledgment:
** A ''Metroid'' trophy in the 3DS game explains that Samus' Power Suit lets her roll up into a ball so that she doesn't have to crawl -- more than likely a reference to the "y cant metroid crawl?" meme.
** Collecting every piece of Mii Gear yields a message that says [[spoiler:"Your body is ready!"]]
** One of the randomized usernames you can get in ''Wii U'' is FILS-A-MEK, after the character in the video Nintendo made announcing what they were showing at E3 2014.
** Another random name that can come up in ''Wii U'' is NOJOHNS.
** After all the jokes about how "Roy" is in ''Smash 4'', the very first thing Roy (from ''[[VideoGame/FireEmblemElibe Fire Emblem]]'') does in his character trailer... is attack Roy ([[Franchise/SuperMarioBros Koopa]]).
** Note the placement of the [[MemeticPsychopath Villager]] in Bayonetta's [[http://i2.kym-cdn.com/photos/images/original/001/053/840/8ef.jpg promotional artwork]].
** For ''Super Smash Bros Ultimate'': Ridley's intro card says "Hits the Big Time!" Referencing the common phrase that Ridley won't be added to Smash because he's "too big". Not anymore!
* MilestoneCelebration:
** The first trailer for ''Super Smash Bros. Ultimate'' game was released on March 8, 2018, one day before the 10th anniversary of the North American release of ''Brawl''.
** ''Ultimate'' brings back Young Link and Ganondorf's ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, just in time for that game's 20th anniversary.
* NamesTheSame:
** Several jokes have been made about there being two Roys in the series; Roy from ''Fire Emblem'' and Roy Koopa. Then the former was revealed as DownloadableContent for ''3DS/Wii U'', allowing the two to appear ''[[OneSteveLimit at the same time]]''. They still have their own announcer clips (FE!Roy's is slightly triumphant, Roy Koopa's is a bit more sinister), and the promotional material has the Young Lion joyfully watch Roy Koopa fall into lava, although they later make up in the 3DS iteration, where Roy (Koopa) [[https://i.ytimg.com/vi/rDVJUZx4WVE/maxresdefault.jpg gives the Other Roy a ride in his Koopa Kart]]. And if you want to be technical, there's also Colonel Roy Campbell, Snake's MissionControl, heard through the Codec conversations in ''Brawl''.
** Please don't confuse the tall, gray Starman from ''VideoGame/EarthBound'' with the cape-wearing, star-shaped enemy from ''Franchise/{{Kirby}}'', or the bouncing invincibility item from ''Franchise/SuperMarioBros''. In PAL regions, the latter is known as the Super Star, avoiding the confusion. With Mega Man in the fourth game, there's a [[VideoGame/MegaMan5 Star Man]] from his series, but there's no reference or appearance from him.
** There are several trophies in every game that share similar titles. These are usually denoted by specifying the franchise they're from; for example, "Ghosts (Luigi's Mansion)" as opposed to "Ghosts (PAC-MAN)". However, ''Super Smash Bros. for Wii U'' contains trophies for both the enemy Zero from ''Franchise/{{Metroid}}'' and everyone's favorite EnsembleDarkhorse [[VideoGame/MegaManX Zero]] from the ''Franchise/MegaMan'' series, without including their franchises.
** Between trophies that only exist on one platform each, there's [[VideoGame/JamWithTheBand Barbara (the Bat)]] in the 3DS version, and [[VideoGame/RaymanLegends Barbara (the Barbarian princess)]] in the Wii U version.
** In ''Wii U/3DS'', [[Franchise/{{Metroid}} Samus's]] first Bomb variation can enemies slip, and is entitled Slip Bomb. Don't confuse it with [[Franchise/SuperMarioBros Bowser's]] second Bowser Bomb variation that can also make enemies slip and is also named the Slip Bomb.
* NoBudget: It's sometimes hard to notice, but the original N64 title, which was a mere side project for Sakurai to work on during weekends. Nobody, not even Nintendo, was expecting it to fare as well as it did. The sequels have proper budgets to go with their status as a major Nintendo franchise.
* NoDubForYou:
** Most of Fox and Falco's voice clips were muted in ''Melee'', even though they spoke in the Japanese version. Changed in ''Brawl''.
** In English localizations, Mewtwo only grunts and laughs, while in Japanese it has spoken victory lines.[[note]][[MythologyGag This extends into the fourth game]], likely due to the different portrayals it had in the Western and Japanese markets.[[/note]]
** In every ''Smash'' game, Marth and Roy are never dubbed in English, even after one of the games the former starred in was localized. ''Ultimate'' is the first game to avert this, as Marth is voiced by his most consistent English voice actor, ''Creator/YuriLowenthal'', though currently Roy has not been confirmed to be voiced in English.
** Despite having an established English voice actor, [[VideoGame/FinalFantasyVII Cloud Strife]] speaks in Japanese in all versions. Steve Burton went on record to state that he was never approached about reprising his role, and was similarly shocked when the announcement was made.
** In the French, Spanish, German and Italian versions of the games, the only playable characters to be dubbed accordingly are the Announcer and Hands, Jigglypuff, Pokémon Trainer, Squirtle, Ivysaur, Lucario, Greninja, Sonic (in ''[=3DS/Wii U=]'' only) and Wii Fit Trainer.[[note]]Poké; Ball and Assist Trophy characters from their respective franchises are also dubbed.[[/note]] All other characters keep the English or Japanese voices that they use in the English versions. The Wii Fit Trainers also have British voice actors in the English PAL versions of the game.
* NoExportForYou: Marth's original NES game, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' is part of the Masterpieces collection only in the Japanese version of ''For Wii U'', and was removed from the US version.
* NonDubbedGrunts: Notably, most of the characters have had their voice clips recycled from older games instead of having new ones recorded. For example, in ''64'' and ''Melee'' Mario and Link re-used their clips from ''VideoGame/SuperMario64'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with Luigi repurposing higher-pitched Mario clips and Link later re-using his voices from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' in both ''Brawl'' and ''Wii U/3DS''. In ''Wii U/3DS'', Sonic's clips were the ones utilized in the games Creator/RogerCraigSmith starred as him beginning with ''VideoGame/SonicColors''. Notably, when many of the veterans' voices were re-recorded from the transition from ''Melee'' to ''Brawl'', many characters retained those voices come ''Wii U/3DS'' with exceptions listed in TheOtherDarrin below.
* TheOtherDarrin: A few characters have had their voices recast over the years, often to match their changing voices in their series of origin:
** Master Hand and Crazy Hand have been voiced by different actors in each iteration, [[ActingForTwo sharing their voices with the announcer of each game]]: Jeff Manning in ''64'', Dean Harrington in ''Melee'', Pat Cashman in ''Brawl'', and Creator/XanderMobus in ''3DS/Wii U''. In a surprising break from tradition, Xander is set to return for ''Ultimate'', making him the first Narrator/Master Hand/Crazy Hand actor to reprise his role in the history of the Smash Bros. series.
** With the transition from the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' character designs in ''Melee'' to those of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' in ''Brawl'', Link and Ganondorf's voices shifted accordingly. Link went from Creator/NobuyukiHiyama to Creator/AkiraSasanuma, and Ganondorf from Creator/TakashiNagasako to Hironori Miyata.
** While Fox in ''64'' and ''Melee'' used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from ''VideoGame/StarFoxAdventures''. In ''Brawl'', he switched to Creator/KenjiNojima and Jim Walker, his Japanese and English actors respectively from ''VideoGame/StarFoxAssault''. In the ''3DS/Wii U'' installment, Fox uses Mike West, his English VA from ''Star Fox 64'' (and ''64 3D''), instead.
** Falco uses his Japanese VA, Creator/HisaoEgawa, in ''Melee'' (who stays the same in the Japanese versions onwards by proxy), while his ''Adventures'' voice, Ben Cullum, voices his secret taunts. However, his English voice in ''Brawl'', Dex Manley, did not voice the character in ''Assault'', but rather fellow Star Fox team member ROB 64. Mark Lund from ''64 3D'' takes over in the English version of the 3DS/Wii U game.
** Wolf has an interesting case himself while having the same Japanese voice throughout his series, even had a new English voice actor in the form of Jay Ward solely for ''Brawl''; in prior installments in his home series he even voice actor changes there.
** Each game beginning with ''Melee'' features secret taunts on its respective ''Star Fox'' stage. Corneria and Venom in ''Melee'' had taunts using the ''Adventures'' cast, Lylat Cruise in ''Brawl'' used the ''Assault'' cast (with a few minor recastings), and Orbital Gate Assault in ''Wii U'' uses the ''64 3D'' cast. This gets REALLY confusing in ''[=3DS/Wii U=]'', when the two combined feature a stage from each game, leading to three different sets of ''Star Fox'' actors showing up in the credits.
** In ''Melee'', Peach is voiced by Jen Taylor, but in ''Brawl'', Samantha Kelly assumes the role, as she did in the ''Mario'' series beginning with ''VideoGame/MarioStrikersCharged''. (Though one of Taylor's taunts as Peach can still be heard through the Wii remote speaker when Peach is selected.)
** Rosalina is an odd case, as her voice frequently shifts back and forth. In ''[=3DS/Wii U=]'', she's voiced by Kerri Kane, who held the role in ''VideoGame/MarioKart7'' and ''[[VideoGame/MarioGolf Mario Golf: World Tour]]'', whereas in both her [[VideoGame/MarioKart8 previous]] and [[VideoGame/MarioParty10 following]] game appearances, she was voiced by Laura Faye Smith.
** In ''3DS/Wii U'', Pit is played by Antony Del Rio, his voice actor from ''VideoGame/KidIcarusUprising'', succeeding ''Brawl'''s Creator/LaniMinella.
** This was the original case for Lucario, whose ''Brawl'' voice, Bill Rogers, was the Darrin to Creator/SeanSchemmel, the voice of the character in ''Anime/PokemonLucarioAndTheMysteryOfMew''. However, in a a case of TheOriginalDarrin, Schemmel once again assumes the role in ''3DS/Wii U''.
** Similarly, Meta Knight retained his Japanese voice from ''Anime/KirbyRightBackAtYa'', but was dubbed in English by Eric Newsome rather than Creator/EricStuart (who dubbed him in the show); however, unlike Lucario, Newsome's voice acting was retained in the fourth game while in both case Newsome also retained his accent that Stuart provided.
** As of ''3DS/Wii U'', Sonic's voice has switched from Creator/JasonGriffith in ''Brawl'' to Creator/RogerCraigSmith, who has held the role in all media from ''VideoGame/SonicColors'' and ''VideoGame/SonicFreeRiders'' onward.
** Creator/LaurenLanda voices female Robin in ''3DS/U'', in place of Creator/MichelleRuff and Creator/WendeeLee from ''VideoGame/FireEmblemAwakening''.
** Creator/AliHillis, who voiced Palutena in ''Kid Icarus: Uprising'', [[https://twitter.com/missalihillis/status/482589658623143936 has confirmed]] that she was not available to voice Palutena in ''3DS/Wii U''. Instead, her friend, Brandy Kopp, took over the role. As well, Creator/PatrickSeitz voice-matches Creator/FredTatasciore as Magnus, and Stephanie Komure takes over for Creator/KariWahlgren as Phosphora.
** Creator/KosukeToriumi replaces Matt Harty as Little Mac's voice actor. Since Riley Inge returned to voice Doc Louis, many had thought Harty would have reprised his role as Mac. Funny enough, the aforementioned Hisao Egawa voiced Little Mac in ''Brawl''.
** Creator/KeijiFujiwara replaces Masachika Ichimura as Mewtwo in ''[=3DS/U=]''; unlike [[Anime/PokemonGenesectAndTheLegendAwakened the last time Mewtwo was re-cast]], this is truly an example of this trope in that this is the same Mewtwo that appeared in ''Melee''.
** In a case of TheOriginalDarrin, Creator/DavidHayter reprises his role as Solid Snake after Creator/KieferSutherland took over voice acting duties for Snake in ''VideoGame/MetalGearSolidV''. ''Ultimate'' marks Hayter's first time voicing Snake in a video game since ''VideoGame/MetalGearSolidPeaceWalker'' in 2010 - 8 years prior to this game.
** Greg Chun voices both versions of Ike after replacing Jason Adkins in ''VideoGame/FireEmblemHeroes''.
* PromotedFanboy:
** Shortly after ''Brawl'' was released, Creator/MatthewMercer created and acted in the webseries ''WebVideo/ThereWillBeBrawl''. Five years later, Mercer actually got to be '''in''' the ''Smash'' series, reprising his role as Chrom from ''VideoGame/FireEmblemAwakening'' for ''[=3DS/U=]''.
** Fellow voice actor Creator/KyleHebert, who voices Ryu in ''Smash Bros.'', also starred in ''There Will Be Brawl'', playing the role of Wario.
** Creator/XanderMobus, the announcer of the fourth game, is a big fan of the series himself.
* RelationshipVoiceActor:
** In another reality, [[Creator/SeanSchemmel Lucario]] and [[Creator/KyleHebert Ryu]] are [[Anime/DragonBallZ father and son]].
** Meanwhile a la ''VideoGame/DissidiaFinalFantasy'', [[Creator/TakahiroSakurai Cloud]] (AKA Mega Man X) sees [[Creator/HikaruMidorikawa Marth]] and [[Creator/JunFukuyama Roy]] respectively as Firion and Onion Knight.
* RecursiveAdaptation: In a franchise first, the ''Smash'' version of Greninja is being released as an [[http://www.idigitaltimes.com/pok%C3%A9mon-omega-ruby-and-alpha-sapphire-greninja-distribution-event-brings-super-smash-393594 event distribution]] for the ''Pokémon'' games.
* ScrewedByTheLawyers: Not the game itself, but some of Nintendo's lawyers tried to remove ''Smash Bros.'' from being streamed at EVO 2013, one of if not the biggest fighting game tournament in the world, most likely due to copyright paranoia. Once the internet found out about this, the negative outcry was so great that [[SubvertedTrope Nintendo allowed the game to be streamed]]. The situation was originally even worse than most people know; Nintendo didn't want ''Smash'' to be at EVO '''at all''', and the news that the broadcast was canceled came ''after'' a compromise with the EVO officials to at least allow the tournament to take place without the stream. This was averted in 2014, to the point where not only did Nintendo have no problems with ''Melee'' being streamed, but they acted as one of the sponsors for that very event. Nintendo of America president Reggie Fils-Aime himself even made a special video for the event where he wishes the players luck, and gives a shout-out to the fighting game community by saying "no johns." The video can be seen [[https://www.youtube.com/watch?v=HwobfEp1bPc here.]]
* SerendipityWritesThePlot:
** Ganondorf's status as a MovesetClone of Captain Falcon in the series. Originally Melee's roster was going to be what it ended up minus the clones (thus Ganondorf wasn't originally intended to be in the game), but at some point in development Sakurai wanted to expand the roster. The lack of development time though meant Sakurai couldn't add more characters without cloning them. During this cloning process he decided to add Ganondorf, whose immense popularity and status made him an ideal pick, while having a very similar body build to Captain Falcon made him an ideal clone candidate. As such, he was given an altered version of Falcon's moveset to include him in ''Melee'', and due to Sakurai not wanting to change characters heavily from their debut appearance to avoid alienating fans who enjoy playing the character in Smash, Ganondorf has remained a semi-clone of Captain Falcon since.
** Sheik and Zero Suit Samus were made separate characters from Zelda and Samus in ''3DS/Wii U'' due to hardware limitations on the 3DS preventing their transformations from working right.
** Hardware limitations on the 3DS led cutting the Ice Climbers from the roster of ''3DS/Wii U''. While they reportedly functioned fine on the Wii U, Sakurai wanted both versions to play the same and didn't like the idea of version-exclusive characters, so he cut the Ice Climbers to focus development resources on characters who could be included in both versions without issue.
** After the fact, Sakurai admitted when they decided on Bayonetta as the final [=DLC=] GuestFighter, he wasn't sure what he was going to do with her moveset, and chose to borrow heavily from her home series games. This led to the natural progression of her becoming a {{Combo|s}}[=-=]heavy fighter, more extreme than any previous fighter before her (even Ryu).
* SleeperHit: The original ''Super Smash Bros.'' started as a side project by Masahiro Sakurai that Creator/SatoruIwata allowed him to do on the weekends at HAL Laboratory. Eventually Iwata became interested in this "King of the Hill"-like fighter, and the company asked Nintendo if they could use some of their characters. Nintendo relented but remained iffy on the entire thing, keeping the budget on the game incredibly small and planning on a Japan-only release. Despite little promotion, the game took off in Japan and was brought to the United States and Europe later that year, becoming a KillerApp for the UsefulNotes/Nintendo64.
* SoMyKidsCanWatch: Creator/HideoKojima wanted to create a game with Snake in it that his son could play without being exposed to the violence that came with the ''[[VideoGame/MetalGear Metal Gear Solid]]'' series, so he managed to convince Masahiro Sakurai to include him in the game, and personally designed the Shadow Moses Island level for his troubles. He would later have a similar approach with ''VideoGame/MetalGearSolidPeaceWalker'', the only installment of the ''Solid'' series to not have an M-rating and a game that's comparatively DenserAndWackier than the rest of the series.
* TeasingCreator:
** Pac-Man's reveal trailer, where Mr. Game & Watch shows up at the end to show that the two are the oldest characters in ''3DS/Wii U'', predating even Mario and DK by a year. This was Mr. G&W's ''only'' pre-release appearance. In addition, his intro splash was his classic sprite, before revealing Pac-Man's model, acting as a tease for those worried that his latest (and [[BrokenBase divisive]]) redesign from ''WesternAnimation/PacManAndTheGhostlyAdventures'' would be used. Sakurai himself was worried that Namco would force the new design onto the game and thought about scrapping Pac-Man altogether before getting his older look approved.
** One ''Smash 4'' pic of the day showed a couple of Miis wearing masks and cosplaying, one as Samus and one as Meta Knight; when the latter hadn't been confirmed yet and the caption joked that this ''was'' Meta Knight returning in the new game. Two days later the real Meta Knight shows up, with another caption joke claiming that he may have attacked the "imposter" from the first pic.
* ThrowItIn: According to an interview with Sakurai in ''Magazine/NintendoPower'', the infamous [[http://www.ssbwiki.com/Wavedashing wavedashing]] exploit was discovered before ''Melee'' had finished development. He didn't have it removed because he didn't think it would affect the game heavily.
* TrollingCreator: As of ''3DS/U'', Sakurai has taken a new level in messing with the fans.
** The trailer for Rosalina & Luma starts off in a way to trick viewers into thinking that a sequel to ''Kirby Air Ride'' was being made. It then shows Kirby appearing in a ''Mario Kart'' setting, making everyone believe that he might be DLC for ''VideoGame/MarioKart8''. Of course, both turned out to be false.
** The Waluigi Assist Trophy reveal for ''3DS/Wii U'' stands out, as he really seems to be rubbing in the fact that Waluigi isn't playable:
-->Once again, Waluigi's Assist Trophy joins the collection!! ...Which also means hes not a playable character. Just because you try hard doesn't mean you'll make it into the battle.
** The Takamaru reveal did the same thing, with Takamaru boasting about his abilities and throwing in an "(FYI, I'm an Assist Trophy)" at the end.
** The Ridley teases were just as bad. OccamsRazor dictated he was just a stage hazard (his shadow was revealed in a video article all about stage hazards). But Sakurai refused to confirm what his role was nor even directly acknowledge him, instead of outright disconfirming and openly acknowledging him like other popularly-requested non-playable characters, which made it highly unclear if Ridley is actually a stage boss or if Sakurai is trolling people into thinking he isn't playable. It turns out he's a boss character in the Wii U version, but he can fight alongside the player who touched him first.
** The ''3DS/Wii U'' Nintendo Direct included a ''lot'' of trolling. Introducing the Assist Trophy segment with a Waluigi plush in the scene, dropping yet another Ridley hint, showing off a Palutena trophy before [[JumpScare revealing]] it's actually [[NightmareFace Pseudo-Palutena]], briefly joking that Zero Suit Samus wasn't returning, framing Greninja's silhouette to look like Mewtwo...
** The trailer for Lucina and Robin ends with Chrom sprawled out on the floor, lamenting that maybe he'll have his chance another day. The trailer then cuts to Chrom in-game... as part of Robin's Final Smash, while the subtitles below say "No, you'll get it today," officially debunking him as a playable character.
** Other examples coming from the 14th of July update include the first Pic of the Day, depicting a '''VideoGame/{{Rayman}}''' trophy ''hours'' before the character reveal video of Robin and Lucina (tricking people into thinking he was leaking the character reveal early), as well as a caption under Captain Falcon's Miiverse post [[YankTheDogsChain questioning whether Captain Falcon will get a new game of his own anytime soon]] (made trollier as Sakurai headed ''Kid Icarus: Uprising'' which had jokes about the same problem that in series). Not to mention that this update significantly threw a wrench in the up-until-then accurate Gematsu leak, which correctly predicted most of the newcomers but incorrectly predicted that Chrom would be playable. Sakurai has had a lot of ''fun''.
** There's also the fact that the director of ''VideoGame/{{Xenoblade}}'' retweeted the Twitter announcement of the character reveal, which led many people to belief that Shulk would be announced weeks before he actually was--this may have been a deliberate bit of misdirection, possibly inspired by the aforementioned leak (which included Shulk in the roster).
** [[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoTUvptDQ The pic of the day]] on the day right before the 50 Facts Extravaganza was a screencap of Duck Hunt's trailer -- with the image edited so the dog is blurred out. Come the Direct, many people were expecting Duck Hunt's and Bowser Jr.'s trailers to show at the end, but only Bowser Jr.'s showed along with Mewtwo's announcement as DLC. [[RedHerring Many people were misled to believe Duck Hunt would receive a trailer that day]]. However, he did receive a trailer in the November 5 Direct.
** The trend about Ganondorf "having a sword but not using it" started as early as ''Melee'', where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by ''Brawl'', Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. ''3DS/U'' continues the trend by keeping said taunt and giving him ''one'' sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game).
** When Cloud's reveal trailer was first shown, the burning ''Smash'' logo intro was not included, jumping straight to the part that mimicked the opening scene from ''VideoGame/FinalFantasyVII''. This lead to many believing that Creator/{{Square|Enix}} would be porting either ''FFVII'' or its UsefulNotes/PlayStation4 re-release to the Wii U or NX. Said logo re-appeared when the trailer was made standalone.
** When Bayonetta's trailer was shown as "the final DLC character", the main two characters of the trailer were Pit and Palutena ... temporarily misleading fans into thinking that the Smash Ballot winner was a Kid Icarus character (a franchise that's been under a lot of fire due to perceived favoritism from Sakurai). However, that quickly changed to reveal Bayonetta and shift the focus to her while Palutena's describing her character.
** In the E3 2018 video:
*** Sakurai pretends to cut the video short with a "The End" card, then adds a "Just kidding!" after it.
*** Captain Falcon and Ganondorf are shown next to each other, showing that Sakurai is well-aware that Ganondorf is a clone of Captain Falcon and he's not about to change that.
*** Ridley's introduction is shown with the phrase "Ridley hits the ''big'' time!", a reference to the argument that Ridley is an impossible candidate for a fighter because his size is "too big."
* {{Trope Namer|s}} for:
** EdibleAmmunition: Named by Snake about the bullets shot from Diddy's Peanut Popguns.
** GuestFighter: Solid Snake, Sonic, Mega Man, Pac-Man, Ryu, Cloud Strife, and Bayonetta obviously do not come from Nintendo franchises.
** MarthDebutedInSmashBros: As well as Lucas and many {{Assist Character}}s such as Starfy. [[InvertedTrope Inverted in the case of fellow series character Roy]], as he really ''did'' debut in ''Super Smash Bros. Melee'' [[EarlyBirdCameo before the release of his own game]].
** MultiMookMelee: With several different timed and scoring variations.
* UnintentionalPeriodPiece: Each game in the series is designed to be ContinuityPorn for a huge variety of Nintendo franchises, but obviously they can only do so up to the time of their release. Therefore, as more Nintendo games come out, each ''Smash'' game becomes dated as its content becomes more and more behind the curve. For instance, ''Melee'' is clearly dated to 2001, seeing as how it only features Pokemon from the first 2 generations, and its character designs are derived from the most recently released game in each series at that time.[[note]]Fox and Falco look as they did in ''VideoGame/StarFox64'', and Link, Zelda and Young Link use their designs from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the former 2 of which were updated in later games to their ''[[TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' designs, and the latter was replaced with Toon Link, based on the Link from ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]''.[[/note]]
* UrExample: [[CommonKnowledge Contrary to popular belief]], the original ''Super Smash Bros'' for the N64 wasn't the first PlatformFighter game. That title goes to an obscure game released back in 1994 by Namco (now known as Creator/BandaiNamcoEntertainment) called ''VideoGame/TheOutfoxies'', though the aforementioned game and the ''SSB'' games have a lot of differing quirks. On a side note, [[HilariousInHindsight Namco Bandai just happens to be the company that Nintendo hired to develop the fourth SSB installment.]]
* UrbanLegendOfZelda:
** Rumors of Sonic and Tails being unlockable characters in ''Melee''. In ''Brawl'', the very same rumors actually came to fruition this time around -- at least for Sonic. (Tails is just randomly-occurring stage decor, along with [[VideoGame/Sonic3AndKnuckles Knuckles]] and [[VideoGame/SonicTheHedgehog2006 Silver]].)
** The announcement that Solid Snake would be joining the roster led to dozens of rumors about other possible characters, including [[Franchise/{{Castlevania}} Simon Belmont]] and VideoGame/{{Mega Man|Classic}}. In a repeat of the Sonic incident, the latter of these characters actually did make it into the Wii U and 3DS games.
** There were also some rumors (or at least wishful thinking) that VideoGame/{{Bomberman}} would make it into the roster.
** There was an infamous rumor that [[Franchise/SuperMarioBros Toad]] was unlockable in ''Melee'' by shooting every credit at the end of the game.
** There is a persistent belief that Peach, Wario, Pit, Meowth, Marth, among many other characters, were planned for inclusion in ''Smash 64''. However, outside of Bowser, Mewtwo, Dedede, and Marth, no such official source exists that states these characters were planned for inclusion.
** Similarly, due to a Neogaf post claiming to have information about Melee's development from early 2000s Famitsu issues that appeared legitimate, it was for a long time that things such as Dedede being planned for inclusion, Leif and Wolf being originally planned to be clones of Marth and Fox respectively before Sakurai decided on Roy and Falco, and the Pokemon Trainer with the Gen 2 starters being planned but scrapped because of development issues, were considered accepted fact about Melee by the Smash community. The Neogaf post was [[http://sourcegaming.info/2015/04/13/the-definitive-unused-fighters-list-in-smash eventually debunked]] though as being a complete fabrication.
** Quite a few supposed "leaks" of the fourth game's roster have surfaced. Rather tellingly, many of these are contradictory or include fan-favorite (though not entirely outside the realm of possibility) characters like Ridley, K. Rool, and Takamaru.
** There's a fast-spreading rumor that the Duck Hunt dog's canon name is "Mr. Peepers." As noted on the ''Trivia/DuckHunt'' trivia page, this is actually an old FanNickname.
** The [[DoingItForTheArt painstakingly]] faked Franchise/{{Rayman}} leak convinced many until [[http://www.polygon.com/2015/2/16/8047305/super-smash-bros-rayman-fake-video the leak's creator stepped forward and detailed the process.]]
** It was commonly thought that the picture of a cat in the ''Pokémon Stadium 2'' stage was a picture of Sakurai's cat. Eventually, he stated this was false.
** A supposed screencap of Palutena saying that Pit's original design looked like the result of "a one night stand between [[VideoGame/PokemonRedAndBlue Missingno]] and a garden gnome" spread like wildfire on Tumblr shortly after the release of ''Super Smash Bros For Wii U''. It was photoshopped.
* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SuperSmashBros Now with its own page.]]
* TheWikiRule: [[http://www.ssbwiki.com/ SmashWiki,]] one of a few. Interestingly, the [[http://www.mariowiki.com/ Mario Wiki]] has a [[http://www.mariowiki.com/Super_Smash_Bros._(series) pretty extensive]] section on ''Super Smash Bros.'', as the wiki covers [[http://www.mariowiki.com/MarioWiki:Coverage#Crossovers content from any crossovers that extensively feature Mario characters]], not just ones that are explicitly ''Mario'' SpinOff series. However, its ''Smash'' content is not quite as voluminous or comprehensive as [=SmashWiki=]'s.
* WhyFandomCantHaveNiceThings:
** Sakurai started [[http://gengame.net/2012/12/masahiro-sakurai-says-not-to-expect-any-smash-bros-news-anytime-soon/ tweeting less]] because whenever he talks about a video game he enjoys, overspeculative fans take it as a cue for the game's representative being in the next ''Super Smash Bros.''
** Because of people uploading The Subspace Emissary cutscenes from ''Brawl'' onto the internet, [[http://www.gonintendo.com/?mode=viewstory&id=208299 there are no cutscenes]] in ''3DS/Wii U'' (there are still Classic Mode/All-Star Mode clear movies for each of the characters, as well as an opening cutscene on the Wii U version). This is because Nintendo, Sakurai in particular, were uncomfortable with a scene where people don't need to actually play the game to enjoy the development- and space-intensive cutscenes.
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