! Tropes
* AwesomeDearBoy: A lot of voice actors toss in extra voice lines that aren't part of the original script, giving us some fun crossover interactions. Notable examples include Creator/TakahiroSakurai, Creator/AmiKoshimizu and Creator/KenichiSuzumura, but the most standout case is Creator/HikaruMidorikawa, who holds the record for most recorded voice lines in the franchise thanks to all his characters.
* ColbertBump: Some of the more obscure series, such as ''Anime/CombatMechaXabungle'' and ''Manga/HadesProjectZeorymer'', immediately gain attention prior to the game with their debut is released.
* CreatorsFavorite: Given their many inclusions throughout the licensed installments in the franchise, as well as being the codifying examples of {{Mecha}} fiction, there will always be at least one ''Franchise/{{Gundam}}'', ''Anime/{{Mazinger|Z}}'' or ''Manga/GetterRobo'' series in a licensed-''Super Robot Wars'' title, even if their appearance is nothing more than {{Filler}}.
* FanTranslation
** Aeon Genesis is the leader at the forefront, having done translations for the very [[EarlyInstallmentWeirdness weird]] first ''[[VideoGame/SuperRobotWars1 Super Robot Wars]]'', the seminal (if badly dated) ''VideoGame/SuperRobotWars2'', the marginal ''VideoGame/SuperRobotWars3'', the side-story ''VideoGame/SuperRobotWarsEX'', the great ''VideoGame/SuperRobotWarsGaiden'', and the excellent fan favorite ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]''. Meanwhile, Kingcom (AKA The Romhacking Aerie) is responsible for the ''VideoGame/SuperRobotWarsJudgment'', ''VideoGame/SuperRobotWarsW'', and ''VideoGame/{{Super Robot Wars Original Generation}}s'' translations, Artema Translations did ''[[VideoGame/EndlessFrontier Super Robot Wars OG Saga: Endless Frontier EXCEED]]'', the [[NintendoHard brutally difficult]] ''[[VideoGame/SuperRobotWarsAdvance Super Robot Wars A Portable]]'' was supervised by Steel Soul, and ''VideoGame/SuperRobotWarsGC'' has one done by Oppai Missile and Arc Impulse (with some earlier assistance from Dashman and Bring Stabbity) from the {{Mecha}} board of Website/FourChan.
** Aeon Genesis has also been working on ''VideoGame/SuperRobotWarsAlpha'' for a long time, with delays largely caused by attempting to balance work on it around other projects and RealLife (combined with the fact that it isn't the easiest game to work with from a hacking perspective).
* MarthDebutedInSmashBros: Since ''VideoGame/NamcoXCapcom'' wasn't sold internationally, ''VideoGame/EndlessFrontier'' is the first time non-domestic players (legally) saw Reiji Arisu and Xiaomu.
* MilestoneCelebration: Multiple games have been released as part of the franchise's anniversary celebrations - ''Original Generations'' (15th), ''[[VideoGame/SuperRobotWarsZ Second Super Robot Wars Z: Hakai-hen]]'' (20th), ''[[VideoGame/SuperRobotWarsOriginalGeneration The Moon Dwellers]]'' (25th) and ''VideoGame/SuperRobotWars30'' (30th). Meanwhile, ''[[VideoGame/SuperRobotWarsGaiden Masou Kishin II - Revelation of Evil God]]'' was intended to celebrate the 15th anniversary of ''Masou Kishin''.
* NoExportForYou: Another notorious example from Japan:
** To date, the franchise has sixty-five plus distinct software products released under its banner. English-speaking players have received legal releases of seven of these: the ''VideoGame/SuperRobotWarsOriginalGeneration'' UsefulNotes/GameBoyAdvance installments, the first ''Endless Frontier'', ''The Moon Dwellers'', ''VideoGame/SuperRobotWarsV'', ''VideoGame/SuperRobotWarsX'', ''VideoGame/SuperRobotWarsT'' and ''VideoGame/SuperRobotWars30''. ''TMD, V, X'' and ''T'' were also released to retail in the Southeast Asia/Pacific region only (though a lack of region locking made them extremely import-friendly). English-speakers also got a release of ''[[AnimeOfTheGame Super Robot Wars Original Generation: Divine Wars]]'', but undubbed. International copyright regulations make the export of virtually any game with a licensed property in it incredibly difficult, and the older, [=2000s=]-era titles didn't manage to sell well enough to justify releasing the later ''Original Generation'' games worldwide.
*** In fact, you can blame Creator/SonyInteractiveEntertainment for having ''Original Generations'' (The [=PS2=] remake of both OG and [=OG2=]), ''OG Gaiden'' and ''[=2nd OGs=]'' staying in Japan as their stance at the time required that they need an English voice track before they can be allowed to be localized, despite being easy to localize for international markets like the first two Original Generation games before it.
** To be fair, Creator/BandaiNamcoEntertainment and Creator/ToeiAnimation combined currently own the American distribution rights of virtually all new series. However, anything ''Anime/{{Macross}}''-related is caught in the legal snarl preventing most of it from ever making it overseas ([[ScrewedByTheLawyers Thank you Harmony Gold, Big West]], Creator/StudioNue and Creator/TatsunokoProduction), and series picked up for distribution by third-parties always makes things a little harder. In fact, ''V'', ''X'' and ''T'' are able to avoid getting blocked because they don't feature any ''Macross'' properties whatsoever. With 2021 bringing an settlement between all three parties to allow the release of more ''Macross'' properties overseas, this may likely change for future SRW titles post-''30''. (As of this writing, despite being Japan-only, ''DD'' has yet to bring in any Macross title in the game.)
** Ironically, the series lineup in ''VideoGame/SuperRobotWarsW'' consisted entirely of Bandai Namco and Toei Animation-held, American-released shows, which could have made it overseas before ''V''. Unfortunately, the rights for ''Anime/{{Voltron}}'' in America are held by World Events Productions (who have reportedly been in off-again, on-again disputes over it with Toei for the rights to make a movie), ''Anime/GaoGaiGar'' and ''Anime/TekkamanBlade'' are Creator/MediaBlasters properties, while ''Anime/{{Mazinkaiser}}'', ''Anime/MartianSuccessorNadesico'' and ''Literature/FullMetalPanic'' were part of Creator/ADVFilms and may still belong to Creator/SentaiFilmworks or Aesir Holdings. ''W'' would have been one of the simplest titles to sort out, licensing-wise, but nothing came of it. In short, the hurdles facing any ''Super Robot Wars'' installment legally are formidable due to the way {{Anime}} sub-licensing has worked and continues to work.
*** A panel with Media Blasters claimed the license for Voltron was in order for this game... until {{Creator/Nickelodeon}} optioned ''WesternAnimation/VoltronForce''. The optioning prevented games with the Voltron license from being released without Nick's approval, and the ensuing legal drama kept the game from being exported.
** One of the most frustrating examples, however, would go to ''Alpha'' (Specifically the Dreamcast version): Creator/{{Banpresto}} was able to get the green light from almost of all the license-holders stateside to use their properties, and it would have been the ideal time to release it, as ''Anime/MobileSuitGundamWing'' was at the height of its popularity. There was even a significant amount of work put into localizing it until the aforementioned Harmony Gold said no, not wanting ''Anime/SuperDimensionFortressMacross'' to be brought stateside and interfere with the sales of ''Anime/{{Robotech}}'' (a series which had ended over 10 years prior). As ''Macross'' was essential to the plot of ''Alpha'', this pretty much killed any chance of the game being released.
* TheOtherDarrin:
** Since [[Manga/GetterRobo Cohen]] made his voiced debut was in the ''[[VideoGame/SuperRobotWarsZ Second Z]]'' duology, he went from Creator/DaisukeGori to Creator/KentaMiyake.
** The case of [[Anime/UFORoboGrendizer Duke Fleed]] is a variation of the rule: when there was only the Classic Timeline and voice acting was rather minimal, Creator/KeiTomiyama did the voiceover. After he died, before voice acting in the franchise got heavy (somewhere around ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'' and ''VideoGame/SuperRobotWarsMX''), Creator/KenyuuHoriuchi was brought in; later, he was replaced by Creator/KoichiYamadera.
* PosthumousCredit: If a voice actor passed away after recording a considerable amount of lines to be re-used, they get this when the stock clips are used and not bothering with TheOtherDarrin. Creator/HirotakaSuzuoki role as [[Anime/{{Daitarn 3}} Banjo Haran]] and [[Anime/MobileSuitGundam Bright Noah]] is a very common example of this.
* PropRecycling: Very common within the franchise, with multiple games sharing assets with one another, usually in the form of character portraits, unit sprites or attack animations.
* UnCanceled: The series could have ended at ''Super Robot Wars 2'', ''Super Robot Wars 3'', or ''Super Robot Wars F Final'', but found a way to keep going after each game:
** ''Super Robot Wars 2'' sold badly, and Winkysoft had to convince Banpresto to make a third ''Super Robot Wars'' game.
** ''Super Robot Wars 3'' also started off with sluggish sales, but interest picked up some time after it had released and fan demand eventually convinced Banpresto to make a fourth ''Super Robot Wars'' game.
** ''Super Robot Wars F'' and ''F Final'' were intended to be a GrandFinale, but moved ''[[CashCowFranchise so many copies]]'' that Banpresto had no choice but to keep the series going.
* UrbanLegendOfZelda
** The defunct "Two Year Rule", a belief Banpresto won't include any series until two years after it ends its film/television broadcast in order to avoid {{Spoiler}}s. In reality, a series can't be added because its rights hasn't yet come up for licensing. This rule can be disproven simply by looking at the original ''Super Robot Wars'', which had ''Anime/MobileSuitGundamF91'' barely over ''a month'' after it came out in theaters.
** There was a rumor that Banpresto and fellow developer Winkysoft had some kind of falling-out post-''Alpha Gaiden'', which may have been why ''Masou Kishin'' elements (outside of three recurring characters) hadn't appeared in a mainstream game after ''Alpha Gaiden''. This was also proven false when they reappeared in the ''Second Original Generation''.
** The idea of "hybrid" robots (neither a RealRobot or SuperRobot) in the games, since some units don't behave the way they should (ie: a real dealing more damage than a super or a super more accurate and agile than a real). Through debugging the games, uncovering combat calculations and their formulas and admissions from WordOfGod, there's no such thing as "hybrids" - all units in all games are either real or super.
** Players had thought a HumongousMecha series originating from {{Eroge}} VisualNovels can never be included in the franchise because of their premise, even if they are given a [[SelfCensoredRelease clean adaptation]]. With ''VisualNovel/{{Demonbane}}'' as part of ''VideoGame/SuperRobotWarsUX'', this was another theory proven false[[note]]While ''UX'' primarily uses ''Kishin Houkou'', the AnimatedAdaptation of ''Demonbane'', the game does have a few elements coming from the ''Zanma Taisei'' VisualNovel[[/note]].
** Rumors were once abound that certain creators were defensive about their properties entering ''Super Robot Wars''. Ouji Hiroi of ''VideoGame/SakuraWars'' and the ''Anime/MashinHeroWataruSeries'' was suggested to have disliked the franchise and barred both series being included, until their respective debuts in ''VideoGame/SuperRobotWarsXOmega'' and ''X'' (''Sakura Wars'' would eventually make its non-SpinOff debut as DownloadableContent for ''30''), hinting that it was never truly the case. Likewise, Creator/{{CLAMP}} towards ''Manga/MagicKnightRayearth'': despite ''Anime/CodeGeass'' being a CLAMP property (it was made in conjunction with Creator/{{Sunrise}}), the latter was fair game, but not ''Rayearth'', yet it appears alongside other series for ''T''[[labelnote:Explanation]]Back in the day, ''Rayearth'' wouldn't have been considered {{Mecha}}, and not without reason, when it didn't take up a majority of the show's conflict. After B.B. Studio expanded/loosened criteria via ''X-Ω'', ''V'' and ''X'', the series was added in. The same explanation can also be used for ''Manga/{{Devilman}}'' and its debut in ''VideoGame/SuperRobotWarsDD''[[/labelnote]].
** For the longest time, it was thought that the reason why the Cybuster and the ''Masou Kishin'' characters were made was because Banpresto failed to obtain the rights to ''Anime/AuraBattlerDunbine'' for ''VideoGame/SuperRobotWars2''. During the ''VideoGame/SuperRobotWarsDD'' first anniversary live-stream, after the third {{Crossover}} pilot was revealed to be [[VideoGame/SuperRobotWarsGaiden Masaki Andoh]] in the [[Anime/AuraBattlerDunbine Billbine]], series producer Takanobu Terada acknowledged that rumor and said it was false.
** The lack of series that featured/starred Creator/AkiraKamiya (1970's ''Manga/GetterRobo'', ''Anime/{{Raideen}}'', ''Anime/{{Daimos}}'', ''Anime/{{Dangaioh}}'' and ''Anime/SuperDimensionFortressMacross'') after the ''VideoGame/SuperRobotWarsZ'' saga, including Kamiya's old age and personal statements that he strained his voice after so many HotBlooded recordings in his prime, created rumors that those series won't ever be included in modern ''Super Robot Wars'' installments out of respect for his health or that it was because Kamiya signed a retirement contract that prevents him from getting paid for recycled voiceovers or that his reputable voice actor status means it would be expensive to even re-use his pre-recorded lines. This was also compounded with how the mobile game ''Iron Saga'' once collaborated with ''Dangaioh'', yet featured no voiceovers. These rumors were quickly swept away in the franchise's 30th anniversary live-stream: when Kamiya guest-starred in the early talk show with Terada, both revealed that Kamiya's absence weren't because he requested not to appear or that he can't do normal voiceovers that aren't HotBlooded roles again (in fact, he [[RoleReprise reprised]] as [[Manga/CityHunter Ryo Saeba]] recently), but rather that Terada felt it wasn't the right time to use those aforementioned shows yet - it's just mere coincidence[[note]]Since ''Iron Saga'' isn't a Bandai Namco property, it's implied the retirement contract would prevent Kamiya from recording new dialogue for them or that negotiations with him failed. On the other hand, it didn't forbid the usage of pre-recorded lines that was made for Bandai Namco and B.B. Studio[[/note]]. This rumor is finally debunked for good with ''Anime/{{Raideen}}'' being featured in ''VideoGame/SuperRobotWarsDD'' starting from August 2023.
* WhatCouldHaveBeen: Previous series producer Takanobu Terada had wanted to make a licensed installment called ''Shin Super Robot Wars''[[note]]Not the same as ''VideoGame/ShinSuperRobotWars'' - the ''kanji'' for this used "新" (new), whereas his proposed title would use "真" (true)[[/note]] featuring only Showa Era (that means shows released between 1963 and 1989 when Emperor Hirohito died - the ''Showa'' is the Japanese ''postmortem'' name)-{{Mecha}} properties to give it an "old-school" feel. This game would play more like the ''Alpha'' saga rather than modern entries with simpler mechanics such as the lack of SR Point objectives and the ability to play as the villains in NewGamePlus. His idea never got past the planning phase because the younger staff at B.B. Studio had no interest in this scenario; instead, the incorporation of only Showa Era-series would form part of the AlternateUniverse narrative for ''VideoGame/SuperRobotWarsDD''.

!Miscellaneous Trivia
* During the 30th anniversary live-stream on July 11, 2021, it was revealed that the franchise had obtained a Literature/{{Guinness World Record|s}} for having "the most intellectual property licenses used in a role-playing video game series" at a whopping '''274'''. To put this into perspective, ''VideoGame/SuperSmashBros'' is often seen as the most renowned {{Crossover}} for the medium, while ''Super Robot Wars'' tends to be overshadowed despite having existed longer, yet suffered from a combination of NoExportForYou and being parts of [[MechaShow two]] [[TurnBasedStrategy genres]] that became more niche as time passed on.