* FanNickname:
** E. Honda's Sumo Squat is also known as the "[[AssKicksYou Ass Slam]]".
*** Mexican gamers gamers calls E.Honda as "Porky" or "Super Porky" (after a famous Mexican wrestler) since Honda is fat and his ramming head-butt attack (the famous "Dosukoi") sounds like he's saying "oink oink" instead in Spanish.
** Guile, "The Family Man".
** "The First Lady of Gaming" for Chun-Li, which became canon as of ''VideoGame/StreetFighterIV''. Also "Thunder Thighs" and Chunbuns.
** More like ''Fan Abbreviation'', but many fans just call Zangief as plain ol' Gief. Also "Blue/Green hand" for his Banishing Flat.
** Balrog, Vega and M. Bison are called "Boxer", "Claw" and "Dictator" in international tournament play to avoid confusion caused by the name switchups from the Japanese to the English versions. In Japan, they were known as M. Bison, Balrog and Vega. When Capcom was localizing ''II'' for America, there was worry that Mike Tyson might sue them because of Balrog's resemblance to Tyson; thus, the name switch. Also, Vega wasn't a very menacing name, so it went to "Claw" (Vega/Balrog).
*** Balrog has Rog and Barlog, the latter coming from a misspelling on some of the game's own cabinets.
*** Vega has "Matador", "Bull-Fighter", "Cage Fighter", and "Assassin".
** [[BruceLeeClone Bruce]] for Fei Long.
* MarketBasedTitle:
** The full title of ''Street Fighter II′: Champion Edition'' in Japan is ''Street Fighter II Dash: Champion Edition''. However, the word "Dash" is not spelled out, but represented on the game's logo by a prime mark (an apostrophe-like symbol used in mathematics to indicate derivatives). The prime symbol still appears on the title screen in the overseas versions, but Capcom USA didn't [[LostInTranslation understand its significance]] and simply referred to the game as ''Street Fighter II: Champion Edition'' on promotional materials.
** Likewise, ''Street Fighter II′: Hyper Fighting'' is known as ''Street Fighter II Dash Turbo: Hyper Fighting'' in Japan (the word "Turbo" did not appear in the overseas versions). The SNES version is simply known as ''Street Fighter II Turbo: Hyper Fighting'' in all regions.
** The first of the two Mega Drive/Genesis ports is known as ''Street Fighter II Dash Plus: Champion Edition'' in Japan and ''Street Fighter II′: Special Champion Edition'' everywhere else.
** ''Super Street Fighter II Turbo'' is known as ''Super Street Fighter II X: Grand Master Challenge'' in Japan.
* PortOverdosed: Ported to every platform in existence at the time, and continually re-released since then. Even the ZX-freaking-Spectrum got a version.
* RetroactiveRecognition: YokoShimomura, the woman behind the music of ''VideoGame/SuperMarioRPG'', ''VideoGame/ParasiteEve'', ''VideoGame/{{Legend of Mana}}'', ''Franchise/KingdomHearts'' and ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'', composed almost the entire soundtrack of the original games. The only tracks she didn't do were Sagat's theme and the round start/new challenger jingles.
* SequelDisplacement: One of the biggest cases ever. The "II" was the only hint to many that this was not the first game in the series.
* TalkingToHimself: The laziest case in the series. Everyone not named Chun-Li had the same voice set. This was fixed in ''Super''.
* UrbanLegendOfZelda: "You must defeat Sheng Long to stand a chance!"
* WhatCouldHaveBeen:
** [[http://fightingstreet.com/folders/artworkfolder/artworkpages/sf_art_pages/sfii_art_pages/sfiiww_art_pages/sfiiww_bwart2.html Zangief was originally going to go by the name of Vodka Golbalsky]]. He was also going to be replaced in the early stages of ''II'' by [[FinalFight Mike Haggar]], but Capcom backed up because a quarter of the original roster was already comprised of American fighters Ken, Guile and Balrog (Boxer).
** One of T. Hawk's [[ValuesDissonance prototype names]] was ''Geronimo''. Luckily, a member of the American development team predicted the [[UnfortunateImplications unfortunate implications]] and suggested that his name be changed.
** Two of the four new characters in ''Super Street Fighter II'' were going to be {{head swap}}s of each other: namely Fei Long and an unnamed rival. James Goddard, a Capcom USA employee who previously worked on ''Hyper Fighting'' and ''VideoGame/SaturdayNightSlamMasters'', was against the idea of having another pair of head swaps, since he believed that having a completely unique character instead of another head swap would add more variety to the game. The character he came up with to replace Fei Long's rival was none other than Dee Jay, who was modeled after Billy Blanks.
** Cammy's original name might have been Sarah, as there's unused character text in the code of ''Super Street Fighter II'' with that name.
** ''Super Turbo'' had several different subtitles before it's final name. Some early promos had it listed as ''Super Street Fighter II: The Ultimate Championship''.
** The director of the ''SF2'' series, Akira Nishitani, [[http://mugenguild.com/forum/topics/akira-nishitani-speaks-sf2-director-154210.0.html spoke on Twitter recently]] about planned features that never came through:
*** Originally, characters were supposed to take more damage when being hit while in dizzy mode. It was removed for balance issues, though a glitch was accidentally left in ''World Warrior'' where Ryu would take more damage at one frame of his dizzy animation.
*** There were plans for weak points on certain characters to hit for more damage as well, though it was scrapped.
*** Juggle combos were going to be implemented much early on but the development team felt the time wasn't right for it. One remnant can be seen in Dhalsim's juggle glitch.
*** Instead of holding backward then pressing forward, the input for Blanka's Rolling Attack would have been holding ''down'' then tapping forward, imitating the idea and feeling of curling up then suddenly springing forward.
*** Projectiles were originally planned to be able to duck under.
*** Originally on the game's continue screen, the (Japan-only) advice that appears on the bottom would have been dispensed by a mysterious old man.
* In the same Twitter feed, Nishitani revealed that the orange Hadouken "glitch" was in fact an intentional easter egg put in by programmers, although he never imagined it would spawn a new special move for Ryu.