* CallBack[=/=]BrickJoke: One of the bits of trivia that appeared in ''VideoGame/SimCity 3000'' was that ''Maxis'' is ''Six AM'' spelled backwards. In ''[=SimCity=]'' 2013, the moving trucks all had '6 AM' along with an inversed version of the Maxis crescent painted on them.
* CreatorBacklash: Will Wright defended the changes in ''Societies'', saying that the series had gotten far too complex, and he personally enjoyed each one less and less. The gamers who actually thought complexity was the whole point weren't satisfied with that answer, moving onto other complex city-building games that [[VindicatedByHistory didn't set the gaming world on fire, mostly due to the complexity getting too out of hand]].
* CutSong: Apparently there were supposed to be twelve additional songs in the ''Rush Hour'' expansion pack, but some four or five were removed in the final product.
* ExecutiveMeddling: According to Wright, the publisher refused to release the original ''[=SimCity=]'' as is, because they felt players would feel the need to have a win condition. Wright appeased them by including winnable scenarios - and of course, the scenarios were the ''least'' popular feature of the game.
* KeepCirculatingTheTapes: The Windows 95 version of ''[=SimCity=] 2000'' is typically considered superior to the DOS version, but GOG and Origin only offer the DOS version for digital download. This is technically because it's much easier to get it running on modern computers (it simply requires bundling the game with UsefulNotes/DOSBox, as opposed to reverse engineering the entire game code), but it's still somewhat annoying.
** Especially annoying since the Windows 95 version [[http://pcgamingwiki.com/wiki/SimCity_2000 can be patched to run on modern Windows machines,]] up to and including Windows 7, 8, and 8.1 (though on 8.x, you won't get animations since they all are done in 256-color mode palette cycling, and Windows 8.x is locked in 32-bit color).
** SimCity 2000 Network Edition was a network multiplayer version of SimCity 2000 that only had a limited run in 1996 due to being a commercial failure. The game has never been rereleased.
** The Super Nintendo version of the original [=SimCity=] has fallen under this as it was pulled from the Virtual Console due to Nintendo's license contract with EA being expired.
* NoExportForYou: The rare ''[=SimCity=] 64''. It was released only in Japan due to it being for the Nintendo 64 Disk Drive, a failed module which died within months of being released.
** There was also a standalone port of SimCity 2000 for the Nintendo 64 that was only released in Japan. This was probably due to the fact that the game includes anime cutscenses and a DatingSim which appeal to a Japanese audience.
* PortOverdosed: The original 1989 game is one of the most widespread games of the era, appearing on almost every computer platform available at the time, in addition to later console/handheld and cell phone ports.
** ''2000'' also counts, though its complexity and relatively high requirements resulted in compromises that's the root of all the issues that got it branded a PortingDisaster- specifically, being ported to systems that had even less memory or processing power than what the base game was written for.
* RereleasedForFree: The original game has been re-released under an open-source license as ''Micropolis''.
** Before that, there was a web version of the original SimCity titled SimCity Classic Live. It was only compatible with NetScape and Internet Explorer and it was only available on the now defunct SimCity 4 website.
* ShoutOut: Two large high-tech industrial buildings are named [[VideoGame/EarthAndBeyond Progen and Jenquai]].
** There is [[http://www.wiki.sc4devotion.com/index.php?title=Main_Page SC4 Encyclopaedia]] for SimCity 4.
* Will Wright developed ''[[http://en.wikipedia.org/wiki/Raid_on_Bungeling_Bay Raid on Bungeling Bay]]'' (1984), but discovered he was having fun building cities out of the tools he was working with. Hence ''[=SimCity=]'' was born.