* CreatorKiller: If ''VideoGame/TooHuman'' and ''VideoGame/XMenDestiny'''s poor commercial performances didn't kill them off, the spectacular backfire of their lawsuit against Creator/EpicGames certainly did.
* ExecutiveMeddling: Dennis Dyack would retroactively state that his relationship with Nintendo was a negative instance of this trope, deeming the Japanese company as too controlling. Meanwhile, [[https://kotaku.com/what-went-wrong-with-silicon-knights-x-men-destiny-5955223 others at Silicon Knights]] recall the collaborations more positively, stating that Nintendo's support and guidance was a major factor in the quality of their [=GameCube=] titles, while decrying Dyack's own management following the dissolution of that Nintendo partnership as being rather draconian and demotivating.
* MagnumOpusDissonance: ''VideoGame/TooHuman'' was Denis Dyack's baby, and he spent most of the company's lifespan trying to get it off the ground, but hardly any gamers shed a tear when the final game (intended to be the first in a longer saga) got ScrewedByTheLawyers. People were far more concerned about what this could mean about the potential future of ''VideoGame/EternalDarkness''.
* StillbornFranchise:
** ''VideoGame/TooHuman'' was supposed to be a trilogy, but the poor sales of the first game combined with the company's implosion destroyed all chances for the series' future.
** ''VideoGame/EternalDarkness'' had many fans clamoring for a sequel, which Silicon Knights was interested in providing and even began production work on, but it never manifested due to the Epic lawsuit spiraling the studio into bankruptcy.
* WhatCouldHaveBeen: After Epic won the lawsuit, Silicon Knights had to cancel several games that were in development. In addition to potential ''Eternal Darkness 2'', one of these games would have been an adaptation of Creator/NeilGaiman's ''ComicBook/TheSandman1989''.