* FanNickname: Because the ''other'' FinalBoss of the first game has [[NoNameGiven no officially given name]], fans refer to its first form as either "Squid" due to its squid-like appearance or "[=NoName=]". The latter could also be applied to its Rounder-like second form.
* HeyItsThatVoice:
** [[MakikoOhmoto Sakurako Sanjo]] is also VideoGame/{{Kirby}} since the first ''VideoGame/SuperSmashBros'' game, [[Manga/OnePiece Miss Monday]], [[Anime/CuteyHoney Natsuko Aki]], [[Manga/MermaidSaga Masato]], and [[VideoGame/KidIcarusUprising Viridi]].
** [[AiNonaka Baek Changpo]] is also [[Anime/PuellaMagiMadokaMagica Kyoko Sakura]], [[Manga/MahouSenseiNegima Konoka Konoe]], [[VisualNovel/{{CLANNAD}} Fuuka Ibuki]], [[Anime/PaniPoniDash Ichijou]], and [[Manga/BoboboboBobobo Beauty]].
* NoExportForYou: While the first game averts this thanks to Creator/{{Ubisoft}}, the {{downloadable content}}s of the first game that consists of extra costumes for each character in the game were never released outside of Japan. However, if one manages create a Japanese Xbox LIVE account and import the Japanese Microsoft Points, the [=DLC=] costumes can be purchased and used in North American and European versions of the game since they're region-free.
** The game's sequel, ''Senko no Ronde: Dis-United Order'', was never released outside of Japan for {{Xbox 360}}, likely due to the harsh criticisms it received in the West, often citing ItsShortSoItSucks and having issues with the controls combined with [[GuideDangIt the lack of any in-game tutorials]] to play the game, much dismay to Western fans. [[FromBadToWorse To make things even worse]], it is also region-locked, meaning anyone without a Japanese Xbox 360 hardware will have to import one to play the game.
* PortmanteauSeriesNickname: Fans of the sometimes shorthands the series' name as "''Senkonoro''".
* ''Senko no Ronde'' ended up being [[FollowTheLeader an influential game]] that inspired Orange_Juice to incorporate its gameplay style into ''VideoGame/{{SUGURI}}''[='=]s spin-off sequel, ''Acceleration of SUGURI'', shortly after the game debuted in arcades in 2006.
* When the game made the jump from the Sega NAOMI to the Xbox 360, certain animations and effects were surprisingly downgraded in the Xbox 360 version compared to its arcade counterparts the NAOMI.
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