* ExecutiveMeddling: 40% of Rhianna Pratchett's script was cut from the finished product, mostly in-level dialogue from Faith herself, which was considered too big of a distraction from the gameplay. Given the atmosphere of the game, it's unclear if it was a bad idea or actually improved the game. A vestige of the cut in-level dialogue can be heard in the final level, [[spoiler:the Shard, in the air ducts where "Where is November???" is scrawled on the wall, after picking up the last runner bag in the game]].
--> '''Faith:''' [[spoiler:I was too young to remember exactly how it started. The authorities said the changes were for the greater good... but good isn't the same as right.]]
* FandomLifeCycle: The ''Mirror's Edge'' fandom is quite firmly in the Stage 2 (CultClassic), as all players who still care about the game love it to bits but are comparatively few in number.
* NamesTheSame: "Still Alive" is also the name of the theme song of ''VideoGame/{{Portal}}'', another short, experimental game.
* LifeImitatesArt: There is an actual [[http://en.wikipedia.org/wiki/The_Shard skyscraper named "The Shard"]] in real life London now. It entered construction half a year after the game's release and was finished in 2012.
* OneOfUs: Creator/TerryPratchett's daughter wrote the game's story.
** RetroactiveRecognition: Rhianna Pratchett has been getting more recognition for being the lead writer of the 2013 ''[[VideoGame/TombRaider2013 Tomb Raider]]'' reboot.
----