This is the Trivia page for the entire ''Metroid Prime Trilogy''. For the Trivia pages of its individual games, see here:
* ''Trivia/MetroidPrime''
* ''Trivia/MetroidPrimeHunters''
* ''Trivia/MetroidPrime2Echoes''
* ''Trivia/MetroidPrime3Corruption''
* ''Trivia/MetroidPrimeFederationForce''

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* BeamMeUpScotty: The line "Surely, we are cursed" is frequently associated with a Pirate Log in ''Echoes'' in which the Space Pirates realize that there are two versions of Samus on Aether with them. However, they actually made plans to ally with Dark Samus! The actual line comes from a Pirate Log in ''Corruption'', in which the Space Pirates realize a violent Dark Samus has stowed away on one of their transports.
* DuelingWorks: In its day, it had one with ''Franchise/{{Halo}}'' (both were Sci-Fi First-Person Shooters that acted as [[KillerApp flagship titles]] for their respective consoles). ''Metroid Prime'' 2 and 3 were released in the same years as ''Halo'' 2 and 3. It got weird later on as development for both series progressed. There were enough parallels that fans of both series [[CaptainErsatz wondered if the designers were taking notes of each other]]. [[http://siliconera.com/2011/10/17/kinect-adds-metroid-prime-like-scan-feature-to-halo-remake/ Weird stuff happens.]]
* GodNeverSaidThat: Thanks to the rather vehement BrokenBase surrounding ''VideoGame/MetroidOtherM'', it has been persistently reported ever since that ''Franchise/{{Metroid}}'' co-creator Creator/YoshioSakamoto hates the ''VideoGame/MetroidPrimeTrilogy'' due to his minimal involvement in their creation and views them as CanonDiscontinuity. [[https://www.reddit.com/r/nintendo/comments/bkho4o/the_sad_state_of_slandermisinformation_about/ In reality]], he considers them to be great games and fully canonical (even being the one to decide that were canon), but regularly stresses that they are self-contained {{interquel}}s taking place early in the series' chronology. The belief that he hates the ''Prime'' games stems from him explaining he didn't specifically factor them into the story of ''Other M'', which fans then proceeded to blow out of proportion. But even then, ''Other M'' and subsequent ''Metroid'' games still feature {{continuity nod}}s to some of ''Prime'''s worldbuilding. ''VideoGame/MetroidSamusReturns'', a remake of the second game in the series, would even explicitly canonize the ''Prime'' titles by adding new story content in the form of [[spoiler:[[TrueFinalBoss Ridley]] transitioning from his cyborg-form Meta Ridley to his organic body from ''Super Metroid'']], better linking the two halves of the franchise together.
* InMemoriam: The ''Metroid Prime Trilogy'' compilation is in memory of senior engineer Mark Haigh-Hutchinson, who died of pancreatic cancer over a year before the trilogy's re-release.
* KeepCirculatingTheTapes: The ''Metroid Prime Trilogy'' collection for the Wii had a limited print run, meaning that copies of the game were scarce and the price eventually inflated upwards for $200 ''used'' depending on completeness. It was rescued on January 2015 when Nintendo brought ''Metroid Prime Trilogy'' (along with other Wii titles) to the Wii U's digital download service. However, with the service shutting down in March 2023, the trilogy is, of course, back to this status.
* ShrugOfGod: When [[https://shinesparkers.net/interviews/clark-wen/ asked]] if Creator/JenniferHale was the uncredited voice actress of Samus Aran, audio lead Clark Wen's answer is... maybe. A dozen voice actresses recorded for the role, and one of the actresses who was chosen for pain grunts had the initials "JH". However, Samus's death scream is instead from a different actress with the initials "VM"; when [[https://twitter.com/exile5ound/status/1003031086576701440 asked]] if this actress was Creator/VanessaMarshall, Wen once again gave a non-definitive maybe (Marshall herself later [[https://twitter.com/vanmarshall/status/1624523412151619586 confirmed]] her role). The issue is simply that it was long enough ago that Wen cannot remember for sure.
* TroubledProduction:
** As detailed [[https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime here]], the game that became ''Prime 1'' was the end result of a lot of hardships for the Retro. At the time, the new studio was working on four separate projects, but didn't have a clear vision for any of them. The studio was directionless, leading everyone to essentially do their own thing (to the point that they didn't even have a shared method for creating levels). Things got so bad that Nintendo had to step in, force the studio to re-focus on one game (Shigeru Miyamoto had them rework one of their prototypes into a ''Metroid'' title), and lay off well over half of their employees. Those who were left had to work long hours for over a year to get the game out on time. At one point, the plan was for Nintendo to release ''Prime'' and disband Retro to cut their losses, but by some miracle, ''Prime'' turned out to be a huge hit. Retro was there to stay, though Nintendo had to put some additional work (including hiring a new CEO for the studio) in order to keep most of the employees onboard after the entire mess.
** ''Prime 2'' had a bit rough cycle too. With the game around 30% completed, Nintendo needed a hit for Winter 2004, and [[ChristmasRushed gave Retro a mere three months to get the sequel ready.]] Thankfully, Retro was able to re-use many of ''Prime'''s assets to speed up the process, and the game turned out to be a solid sequel.
** ''Prime 4'' had some issues itself. The game was announced in 2017, when it had just barely entered production at (according to rumors) [[Creator/BandaiNamcoEntertainment Bandai Namco Studios]]. However, the following year or so of development didn't go smoothly, with some of the game's teams doing well, while others were completely failing to make any progress at all. Towards the end of 2018, Nintendo decided to scrap that version of the game entirely and give it to Retro Studios to start over from scratch, publicly announcing this in January 2019. Since this announcement, the only reference to the game made by Nintendo was by Shinya Takahashi during ''VideoGame/MetroidDread's'' E3 2021 reveal when he briefly mentioned the game was still being worked on.
* TwoVoicesOneCharacter: Samus' voice lines are a mixture of two different voice actresses: "JH" (Creator/JenniferHale) does her grunts while "VM" (Creator/VanessaMarshall) does her death scream.
* UncreditedRole: Samus's voice actresses are left uncredited in the games, and audio lead Clark Wen could only confirm that their initials are "JH" and "VM" since the audio session files only referred to the actresses' initials. Creator/JenniferHale has given multiple interviews confirming that she is "JH", while Creator/VanessaMarshall confirmed that she is "VM" on Twitter.
* WhatCouldHaveBeen:
** Early versions of ''Prime'' had Phazon as a leftover energy created by the deaths of Metroids. The Space Pirates would be experimenting using it via fractal cloning (basically DNA splicing). In the final games, it ended up getting made into an EldritchAbomination AppliedPhlebotinum, though the Space Pirates do still experiment on their own bodies with it.
** Multiplayer was going to be expanded/fixed for ''Corruption'', based on improvements from ''Echoes'' and ''Hunters.'' Retro Studios ran out of time.
** A design document for a "Metroid 1.5" was [[https://www.unseen64.net/2019/12/09/metroid-prime15-gamecube-cancelled/ leaked in February 2011]] detailing what would have been an alternate sequel to the first ''Prime''. In it, Samus would have been trapped on an alien starship from another dimension immediately after the first game. The aliens who owned the ship would be capturing bounty hunters from across the galaxy in order to assimilate their powers. There also would have been hybrid mixes between the aliens and Space Pirates or Metroids. One in particular, the Humetroid, a human/Metroid hybrid, was designed as a scout; a Metroid carried on its body would go out in advance to scout an area, while the "body" remained invisible.. There also would have been a ship AI that had four components, some helping you, others fighting against you. Unlocking abilities would be done by deactivating the barriers to them on the ship, but doing so would eventually lead to the creation of an evil doppelgänger Samus. The ship would have been as big as the Phazon Mines and Chozo Ruins combined and would have featured many more puzzles. The game also would have featured multi-player much deeper than either ''Echoes'' or ''Hunters''. The concept never fully got off the ground, but several elements (multi-player, evil Samus doppelgänger, alien villains from another dimension, ship adventure with unconventional method of unlocking abilities) were salvaged and later used in the other ''Prime'' games and ''VideoGame/MetroidOtherM''.
** Following the completion of ''Metroid Prime 3: Corruption'', a member of its production team pitched [[https://www.youtube.com/watch?v=ZQ8xa4drduQ a prequel spin-off]]: a TurnBasedTactics game akin to the ''VideoGame/XCom'' series, taking place shortly after Samus first left the Chozo and having her as one of many Galactic Federation and bounty hunter units under the player's command as they try to stem Space Pirate incursions on various planets. The proposal never made it out of internal approval at Retro Studios, due to most of the studio being tired of making ''Metroid'' games at that point.
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