* DevelopmentHell: The WiiWare [[VideoGameRemake remake]] was originally planned for a Window 2009 release window, but problems stirred concerning the game itself that NIGORO needed to re-work the game and ultimately delay it. This happened again in 2010 when there was a problem on getting the game to [=WiiWare=] and getting Creator/{{Nintendo}}'s approval. It was finally released on [=WiiWare=] on June 21, 2011... [[NoExportForYou only in Japan]]. Due to the decline of the [=WiiWare=] service, it was canceled by [=NICALiS=] from its overseas release in May 2012, much to fans' dismay (and anger).
** SavedFromDevelopmentHell: The overseas release of the game was finally released in July 13, 2012 for PC during the launch of the English-language page for [[http://www.playism-games.com/ Playism]], a Japanese DigitalDistribution store by Active Media Gaming Co. that sells and distributes {{indie game}}s.
** UnCanceled: As mentioned on the main page, the [=WiiWare=] version of ''La-Mulana's'' remake was picked up by the Spanish, Barcelonian-based [=EnjoyUp=] Games as the [=WiiWare=]'s new publisher, and it was finally released on September 20, 2012, and fans couldn't be happier.
* PromotedFanboy: The [=WiiWare=] version's credits, note the familiar names in the Special Thanks? [[spoiler: They have Madamluna and LetsPlay/DeceasedCrab's names in it.]]
** Jasmine "Momogirl" Cote herself has confirmed that she is now one of the translators for the US release. She is also on the Special Thanks list.
* RecursiveAdaptation: The game started out as a PC game, then was remade for [=WiiWare=], then ''that'' got ported back to PC.
* TakeThat: The first page of the manual is a jab at newer generations of video games, as well as gamers of the current generation:
--> ''"For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK. We're looking for those gamers that could in days past defeat [[TheTowerOfDruaga Druaga]], bring the baby back safely from the clutches of [[MazeOfGalious Gallious]], and sealed the Evil Crystal."''
** If you're an NES fanatic, a couple of Xelpud's quotes might piss you off a bit.
** A minor one: F1 Spirit (a real MSX game) is available in a store for 130 coins. F1 Spirit 3D (also an MSX game) is available in the same shop, costs 5 Coins. When combined with the MSX version of ''{{Contra}}'', it either drains your health, or makes you a OneHitPointWonder.
** In the remake one of Xelpud's [[TalkativeLoon ramblings]] has him complaining that a new game he just downloaded is too easy and contains too many hints. This could be a TakeThatMe, since the remake has Xelpud give many more hints to early puzzles than you got in the original game.
** Also in the remake, show Xelpud the CrystalSkull and he'll comment that a [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull lousy movie]] was made about it.
** The remake also has a bit of SelfDeprecation with one block puzzle in the Twin Labyrinths that was unsolvable in the original (as the original's double jump was more restrictive than the remake's, making it impossible to access one of the blocks). The nearby tablet states "those that created this contraption are fools; they made a puzzle that could not be solved."
* TheWikiRule: There was a wiki which had a mix of database problems, spambots, and absent admin caused. The [[http://lamulana-remake.wikia.com/wiki/La-Mulana_Remake_Wiki remake's wiki]] was always safe, but the original eventually vaporized and was only saved by manually importing content from the Internet Archive to [[http://lamulana.wikia.com/wiki/La-Mulana_Wiki Wikia]].

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