* ActorAllusion: Cid, a MadScientist obsessed with a strange, godlike being, is very similar to [[WesternAnimation/AeonFlux another character portrayed by John Rafter Lee]].
* ExecutiveMeddling: Why Vaan and Penelo exist the way they do--Vaan was originally conceived as a more rugged, world-weary and cynical character, but the developers were concerned that an older hero wouldn't go over well with Japanese audiences, since [=JRPGs=] usually have younger, {{Bishonen}} heroes. They become proper characters in their own right in the {{Gaiden Game}}s. This trope, combined with tightening the loose ends that come with six years of DevelopmentHell is why the International version of the game is markedly different from the original game.
* GodNeverSaidThat: It is a widely spread misconception that at some point, someone from Square-Enix said that Basch was supposed to be the original protagonist of the game, but was replaced with Vaan due to the ExecutiveMeddling. In reality, nothing of the sort has ever been said. There is some degree of truth to it however, since as the above entry notes, Vaan was originally conceived as an older and more rugged protagonist, but was changed due to genre expectations, and some of those early ideas seem to have influenced Basch's character.
* TroubledProduction: ''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in development for longer than ''XII'', at ten years & counting as of 2016.
** Halfway though production, Matsuno resigned from Square Enix, citing health reasons. He had lost much of his leverage after his project, ''Spirits Within'' collapsed like a bad soufflé, and Square Enix wanted to go [[HollywoodOld in a more youth-oriented direction with the game's characters]]. Considering how much bullion they sunk into the game, you can't blame them for being a bit cagey.
* WhatCouldHaveBeen:
** Original design documents and concept art showed that the main protagonist and player character was supposed to be Basch... wearing full armor and a thick, bushy beard.
** In addition to Revenant Wings, the game was supposed to have another sequel allegedly titled Fortress. The developers making Fortress went bankrupt, but a few remnants of it survived, such as some concept art, combat storyboarding, and [[http://www.youtube.com/watch?v=kq6XiYQFBgA one amazing track.]]
* WriterRevolt: The developers were pretty open about how Vaan was [[ExecutiveMeddling forced as the main character by the higher ups.]] In the final game, while Vaan starts out as the default playable character, he spends most of the time standing in the background in majority of the cut-scenes and is mostly inconsequential to the overall plot.
** Somewhat VindicatedByHistory as Vaan became popular enough in his native Japan to be the game's representative in the Versus series and later, Final Fantasy Explorers.
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