* BreakthroughHit: It was this game that brought Creator/{{Nintendo}} into the video game industry, after the company spent an entire century producing other things.
* NoExportForYou: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and VideoGame/MarioBros, plus {{Popeye}} as well) were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''VideoGame/DonkeyKong'' for its consoles, but are free to sell ports (i.e., the later [[NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
** Considering that a near arcade perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that game has not seen a rerelease.
* PortOverdosed: Virtually every console and computer of the era had ''Donkey Kong'' released for it, and so have many since. Among 1980s arcade games, its omnipresence is surpassed only by ''VideoGame/{{Pac-Man}}''.
* WhatCouldHaveBeen: ''Donkey Kong Jr'' was possibly going to be more like a traditional sequel where you controlled Mario again, as there are various unused Mario sprites in the code similar to his sprites in the first game.
** In a similar manner, sprites of Donkey Kong Jr are in the code for ''Donkey Kong 3'', suggesting he may have been planned to be in that game at some point.
* Characters in the TropePantheon:
** [[Pantheon/{{Weapons}} Donkey Kong, Diddy Kong]]
** [[Pantheon/{{Emotion}} Cranky Kong]]
** [[Pantheon/{{Theater}} King K. Rool]]
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