Each ''Dark Souls'' game has its own trivia page:
* ''[[Trivia/DarkSoulsI Dark Souls]]''
* ''Trivia/DarkSoulsII''
* ''Trivia/DarkSoulsIII''

!For the series in general:
* DarkhorseCasting: Unlike most AAA video games, rather than voice actors by trade, From Software mostly casts the characters with lesser known TV actors or those with a background in theater, resulting in the game's characteristically off-kilter, gruff, manic, and frequently ominous voice acting. Starting from at least as early as ''VideoGame/DemonsSouls'', they've maintained this practice for all subsequent projects, including this game's two sequels, ''VideoGame/{{Bloodborne}}'', and ''VideoGame/EldenRing''.
* DummiedOut:
** Though she is silent in-game, an examination of game data showed [[https://www.youtube.com/watch?v=1VUzHRBc2bQ lines]] recorded for Quelaag in which she first warns you not to attack, then taunts you after you do so. Presumably, she was originally planned to be passive when first encountered, but was later changed to being instantly aggroed as she is in-game.
** Priscilla has unique sitting and standing animations that are never used within the game, likely a remnant of her original planned larger plot presence.
** A hybrid Millwood/Silver Knight set named "Ledo's Set" exists in the files, but was never used for lore reasons.
** Players were presumably able to get a version of the summon spell used by the Judicator Giants before the option was removed.
** There are unused model files in the game of Beatrice as a ''child.'' We can only guess at what her original role in the game was supposed to be...
* FanCommunityNicknames: While the ''Dark Souls'' community don't refer to themselves collectively by this term, they often address each other as "Skeleton" (particularly new players) in reference to the "Don't give up, Skeleton!" [[Memes/DarkSouls meme]] from ''Dark Souls II.''
* FollowTheLeader: Ever since its popularity, [[Videogame/SaltAndSanctuary many]] [[Videogame/LordsOfTheFallen games]] [[VideoGame/{{Nioh}} have]] [[VideoGame/TheSurge tried]] to emulate the franchise's style; aesthetics, DarkFantasy setting, weighty combat design, "tough-but-fair" difficulty, etc. It's gotten to the point where "[[SoulsLikeRPG Souls-like]]" is almost a genre of its own, much like ''{{VideoGame/Rogue}}''. On a wider scale, the ''Souls'' series has lead to many more developers embracing higher difficulty in general after many years of lowering difficulty for the sake of accessibility.
* GodNeverSaidThat: Series creator Hidetaka Miyazaki has cited the {{manga}} ''Manga/{{Berserk}}'' as an influence on ''Dark Souls'' in several interviews. In [[https://www.pcgames.de/Dark-Souls-3-Spiel-55615/Specials/Hidetaka-Miyazaki-im-Gamescom-Interview-1167759/ this interview]], he acknowledged he is a Berserk fan and that it has greatly influenced the series since the first game. In [[http://skullknight.net/images/darksouls_berserk1.jpg another interview]] he gives a {{Shout Out}}, noting that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from ''Berserk'' and thought that old design was appropriate for Siegmeyer's character concept. He also said that the greatsword arts and playstyle in ''VideoGame/DarkSoulsIII'' were inspired by Guts. However, {{fanon}} sometimes exaggerates it, with some fans of both ''Berserk'' and the ''Souls'' games suggesting that ''Berserk'' was ''the'' primary inspiration of ''Souls''. Miyazaki didn't cite it as the primary inspiration, but mentioned it among other sources of inspiration, including other manga such as ''Manga/SaintSeiya'', ''Manga/{{Devilman}}'', and ''Manga/JoJosBizarreAdventure'', as well as as his collection of {{Tabletop RPG}}s and FantasyLiterature, the earlier Creator/FromSoftware game series ''VideoGame/KingsField'', and the ''Literature/FightingFantasy'' game books.