* BadExportForYou: In DDR, this is a side-effect of CulturalTranslation, and an issue for international players aiming for a more arcade-like experience (or on a quest to [[LastLousyPoint AAA PFC]] [[HundredPercentCompletion every last song]]). U.S.[=PlayStation=] releases that are branded after a certain arcade version were usually [[InNameOnly In Name And 50% Of The Content Only]] (most of the original music would remain, but the J-pop and Dancemania tracks would get replaced by domestic music) while the Japanese [=PlayStation=] releases were more accurate content-wise (and usually had bonus content and songs from the next arcade version too). If Europe got a release at all, it would usually have European and British pop and be called [[MarketBasedTitle Dancing Stage]] instead.
** Beginning on [=SuperNOVA=], Konami got the bright idea to release the American [=PS2=] version ''before'' the Japanese versions. Missing songs and features that came through unlocks or the Japanese [=PS2=] version got held over to the next release, if not at all. The European release came after the Japanese version, but defy logic by still being based off the U.S. version. The worst example came with [=SuperNOVA2=], as if not getting the arcade version at all was bad enough, the [=EU PS2=] version was ''way'' behind schedule, and was just the U.S. version with ''fewer'' songs (as a RegionalBonus, most of the licenses were replaced with ''one'' ''EurovisionSongContest'' reject![[note]]"Cara Mia" qualified for the final of ''Meoldiefestivalen'', the Swedish national final, but didn't win.[[/note]]) The same happened with X between Japan and the U.S.; even worse, it did not include the Japanese version's ability to export edits to a USB flash drive for use on the arcade version.
*** Also look at how significantly different the [=PlayStation=]'s "DDR X2" (which was basically Hottest Party 3's content on a more colorful and metropolitan-looking version of DDR X JP) was in comparison to the arcade version, which was also In Name And 50% Of The Content Only (but in a ''good'' way)
** The Wii's Hottest Party games, for the most part, subvert this. The North American and European releases are pretty much the same; aside from language support, gaps between their releases, and branding (despite switching to the DDR name worldwide, European releases had different logos for no reason, but actually kept the Hottest Party branding that was dropped in the U.S.). In Japan, the first one was ''close'' (with a few odd song replacements and a new boss America would not get until [=HP3=] and X2 US), but the second and third editions were localized as "Furu Furu Party" and "Music Fit" respectively, with an array of J-pop licenses to replace much of the U.S./European music. The latter was notably the final DDR console game to be released in Japan.
** The debut of Konami's e-Amusement system (a system that uses a smart card to save statistics, progress, and the like across all of Konami's arcade games online) on [=SuperNOVA=] frustrated many American players, since the game's unlock system and other features had a dependency to it, and it's exclusive to Asia. This left American [=SuperNOVA=] cabinets without complete access to all of the game's content (although a software patch distributed via CD for sync issues ''did'' unlock one of the main boss songs for regular play).
*** However, you've got to give Konami credit for at least ''trying'': a ''[=SuperNOVA2=]'' machine in Naperville was the test site for a beta test of e-Amusement in the United States. Due to a lack of interest (probably due to how complicated it was, requiring a subscription and special hardware to work. By contrast, some U.S. arcade games with online functionality just use a standard Ethernet connection or, in the case of ''Golden Tee Live'', partner with a wireless provider) it didn't launch. Code-based unlocks would return on SN2 outside of Asia, thankfully, done ''InTheGroove'' style with codes inputted on the title screen by players.
** For X, due to cost concerns, North America and Europe did ''not'' get the highly anticipated new machine design that Japan got. Raw Thrills (who had previously worked with Konami on a arcade version of ''GuitarHero'') designed a more frugal variation for the American market. Unfortunately, these machines were plagued by a poor sound system, an uncalibrated monitor, and most prominently, [[http://www.youtube.com/watch?v=73Z51uOEFuI&feature=related very crappy pads]], which among other things, replaced the classic "grid" of panels with a single piece of metal.
*** Some adjustments were made for X2 (including building the pads more like the pre-X design, and making the cabinet look a little more aesthetically pleasing ... by adding a few more decals), but problems still surfaced. Even worse, as the distributor claimed that the [[LowestCommonDenominator SN2 to X hardware upgrade would be too much for operators to handle]] ([=SuperNOVA=] and ''VideoGame/InTheGroove 1'' needed them too, yet they managed! What gives?), they refused to offer upgrade kits for legacy machines.
* ContestWinnerCameo: Several times. 5th Mix has "Paranoia Eternal" (which won a remix contest). The U.S. versions also had winners from a music contest held in conjunction with [=BroadJam=] in later versions, which led to songs such as "[=EternuS=]", "There's a Rhythm", "GO! (Mahalo Mix)", "Grandolin", "Race Against Time", "Till The Lonely's Gone", and "30 Lives" appearing in Universe games (and [=SuperNOVA 2=] and X too in later instances)
** DM Ashura, the winner of one of these contests, became a PromotedFanboy by the time Universe 3 came around. Said game had a bunch of songs by him, and even ''a collaboration with kors k of [[{{beatmania}} Beatmania fame]].''
*** His Max remix, Delta Max, became AscendedFanon as well. The song originated as the special extra stage on a [=StepMania=] machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.
* ExecutiveMeddling: Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)
** The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concern; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests)
* MarthDebutedInSmashBros: Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
** Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for ''jukebeat'', the English-language version of ''VideoGame/{{Jubeat}}''
* NamesTheSame: There are two different songs named Fantasy, one which debuted in MAX and another which debuted in [=MAX2=]. Yes, they both made it onto Extreme too.
** There are two different songs named Stay, one which debuted in [=MAX2=] and another which debuted in Extreme.
** The PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together Forever, and Sky High.
** DDR Ultramix 3 for Xbox has two songs named Come With Me.
* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]] (but the design itself didn't re-invent the wheel from the old cabinets, thankfully). The cabinet problem got even worse on X; while Asia got extremely nice new cabinet design and the ability to retrofit old cabinets for the game, everyone else ''had'' to buy a new Raw Thrills cabinet, which basically resembled a bootleg, stripped down version of the Japanese design mixed with the ''VideoGame/GuitarHero Arcade'' cabinet. Even worse, the new cabinets were [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheaply built]], and suffered from numerous problems with the pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, the navigation buttons being on a tacky looking blank metal panel, and lag issues with the monitor. Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), but players still reported pad problems.
** America never got arcade-accurate PlayStation ports like Japan did either. Even the ones that looked like their arcade counterparts ([=like MAX, MAX2 and SuperNOVA=]) had significantly different music lineups.
** Despite getting [=SuperNOVA=], Europe did not get the arcade version of [=SuperNOVA 2=] ''at all'', since Europe-wide export restrictions on the [=PlayStation 2=] revision used in the hardware suddenly took effect and prevented them from selling kits anymore. This was rectified on X, as it now uses a PC like every other Bemani title. This didn't stop them from releasing a version for the ''home'' [=PS2=], however. Of course, [[BadExportForYou Konami screwed it up, as usual]].
** The tables have turned: Music Fit (Hottest Party 3 JP) was the final console DDR game released in Japan. In fact, Konami has all but given up on making new versions of arcade Bemani titles on major consoles in Japan (except on portable devices, and even some of those are outsourced). Most of the new songs on X3 vs. 2nd Mix were from Hottest Party 4/DDR 2010 and Hottest Party 5/DDR II, inverting the traditional struggle of ''America'' waiting from songs from the arcade release.
** The Ultramix and Universe games were also never released in Japan. Some songs from Ultramix however, did get dispersed through several other titles, including DDR Festival (based off Extreme US) and [=STRiKE=] (based off Extreme 2). Some songs from Universe 3 also made an unexpected appearance on X2.
** With no international release for X3, it seems as if we are back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 will only be available as a leased rental with revenue sharing (like many other Japanese arcade games of the era), making importing even ''more'' impossible. Though there may be hope, as Konami seems to have made an ally in the American locations of Japanese arcade/bowling chain [=Round1=]...
* NoExportForYou: After ''Dance Dance Revolution USA'' (which was a fork of 3rd Mix) was released, no new arcade version would be released in America until [=SuperNOVA=]. Even Europe got some in between with ''Dancing Stage [=EuroMix 2=]'' (which had songs from MAX and MAX2, and a design based off MAX2) and ''Dancing Stage Fusion'' (in turn based off America's Extreme CS; it was the first PlayStation2-based arcade DDR game, setting the stage for [=SuperNOVA=]. It was also the one making a cameo in Music/{{Madonna}}'s "Hung Up" video).
* PlayingAgainstType: [=PARANOiA=] ~[=HADES=]~, considered by many to be one of the most unsettling songs in the series, is an instance of this. For those who don't know, αTYPE-300 is Jun, writer of Happy Hardcore tracks such as [=SUNKiSS=] ♡ DROP, Raspberry♥Heart, and TRUE♥LOVE. How can one artist create two completely different styles? [[http://vjarmy.com/wiki/index.php/PARANOiA_~HADES~ A simple trip to the underworld will do that to you]].
* RevivalByCommercialization: Earlier versions of DDR brought dance music musicians Smile.dk, the late Captain Jack, and others to fame. The former gained enough fame to perform in several different countries, including the U.S.
* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and PlayStation 3]] (which would have accompanied X2 PS2 and Hottest Party 3) showed a revolutionary new face of DDR; with 3D stages closer in style to ''GuitarHero'', a themable interface, DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, it basically disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: it was built off the DDR 2010 content (The least said about that one, the better), 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised (though to be honest, they ''tried'' at least).
** A Solo 5thMIX was planned and some 6-panel charts had been written for it when it got scrapped. Speaking of Solo, Solo 2000 also had [[http://tcrf.net/Dance_Dance_Revolution_Solo_2000_(Arcade) unused files]] for a "Dancing Stage Solo", indicating a European release was planned but scrapped.
** Knowing how many people hate the interface of DDR Extreme U.S., pre-release screenshots actually showed using the arcade version's interface.
** Early screenshots of Extreme 2 showed "Tunak Tunak Tun" (yes, ''that'' song. The one with the Indian guy) as part of its soundtrack.
** The Dancemania remix of the theme song from VideoGame/FinalFantasyVIII was supposed to appear in 5thMIX, but they dropped it at the end.
** Devil Zukin was originally intended to be a playable dancer in ''X''.