* AwesomeMcCoolname: Keetsie and Leo Braz da Cunha, FX artists.
* DevelopmentGag: A long history of them.
** Just one example. A long-standing bug was that, if the game couldn't find the proper model to display for a hostage, it would use the first model on the list -- a [[ThoseWackyNazis 5th Column]] [[MechaMook Mek Man]]. Fast forward several issues to two 5th Column {{Mook}}s discussing whether disguising robots in hard light holograms will work. And in an example of [[{{Irony}} Cosmic Irony]], said dialogue happened in the issue which broke ''that'' bug (now instead of a Mek Man there is another model, a 5th leader).
* FanNickname: When the Council were first introduced, they were known by many as "Sazis" or "Spazis" (for "Space Nazis"). Seems to have died out, though some still call the masked Galaxy soldiers "[[MaskedLuchador luchadores]]".
** Rommy and the Fuzzies, for Romulus Augustus and his three Nictus, who look like floating balls of purple black smoke. Boobcat for the new Praetoria revamp of [[{{Stripperiffic}} Bobcat's costume]]. Hami-O's for Hamidon Origin Enhancements. Quite a few signature characters have shortened versions for ease of use: States, Posi, [=BABs=], Manti, GW, Scorp, [[MyFriendsAndZoidberg and DocQ]].
** Flambimbeaux.
** The new tutorial level for ''Going Rogue'' has been referred to as the "Praetorial".
** The underground city of Orangebagel.
** Certain terms for players who play "hybrid" character, like "scranker" for a player who plays a tank but acts like a scrapper, or vice-versa. More [[http://paragonwiki.com/wiki/Category:Archetype_Mash_Up here]].
* KeepCirculatingTheTapes: This is actually an incredibly important game - for starters, it effectively made standard the idea of letting the player have full control over the appearance of their avatar in [=MMOs=], which even bled into many non-[=MMOs=] - but the way [=NCSoft=] shut it down has led to one of the biggest preservation panics in the history of interactive entertainment, as the original game simply cannot be experienced in any way any longer, and the loss of the servers took immense amounts of character work with it. There are various emulation projects that are trying to put together a semblance of the game as it was, but with limited success.
* ScrewedByTheNetwork: A lot of people were not happy with Creator/NCSoft's decision to close Paragon Studios. [[RuleOfCautiousEditingJudgement Let's leave it at that.]]
* WhatCouldHaveBeen:
** Originally, it was going to be set in UsefulNotes/TheGoldenAgeOfComicBooks.
** Apparently, Jack Emmert (the lead developer) was planning on implementing a skills system. This never came to be, with the Invention System instead.
** There were plans for a vast ExpandedUniverse, some of which was told with comics and two books titled ''Web of Arachnos'' and ''Freedom Phalanx''. However, a third book detailing the events of the [[TheGreatOffscreenWar Ritki War]] was in development. They were also planning to have a TV series and a [[TheMovie movie]]. Obviously, that all got shelved when the game was shut down.
** On a broader scale, ''City of Heroes'' was released about a decade before the big superhero entertainment boom and cancelled on the edge when superheroes became the big thing in entertainment, just months after ''Film/{{The Avengers|2012}}'' broke all kinds of records at the box office. If it managed to last a little longer, and was supported by [=NCSoft=], ''[=CoH=]'' could've very well gotten a new lease on life and the rumored sequels would've propelled the series to further success. One can only wonder...
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