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* CreatorKiller: The game was intended to be the last hurrah for Creator/{{Capcom}}'s fighting game division, which had been on a decline following the high-profile commercial failure of ''VideoGame/StreetFighterIII'' and a general decline in the 2D fighting game market as 3D fighting games like ''Franchise/{{Tekken}}'', ''[[VideoGame/SoulSeries Soulcalibur]]'', ''VideoGame/VirtuaFighter'', and ''VideoGame/DeadOrAlive'' were reigning supreme by the end of TheNineties. Instead, its failure led to them to effectively gut said division, with new fighting games released by them being handled by other companies like Creator/{{Dimps}} and Creator/{{Eighting}}. It wouldn't be until the end of TheNewTens and the beginning of the TheNewTwenties that Capcom's in-house fighting game division would get a long-awaited CareerResurrection with ''VideoGame/StreetFighterV'' (particularly its twilight years of development and content) and ''VideoGame/StreetFighter6''.
* DevelopmentGag: Hauzer's Midnight Bliss design was actually taken from [[https://twitter.com/KazuCrash_/status/987018971135250432 a doodle found in]] the official ''VideoGame/RedEarth'' guidebook.
* DuelingWorks: This game would receive competition with Creator/{{SNK}}'s ''VideoGame/NeoGeoBattleColiseum'' that came out a year later. Going by critical reception, [=NGBC=] is the winner of this duel. To quote from this games YMMV page for one factor that contributes to [=CFE=]'s loss in this duel: "It's a neat idea to have various characters from different franchises against each other, but Capcom [[ScrappyMechanic also ported their mechanics over on a per-game basis]]. So, the ''VideoGame/StreetFighterII'' characters [[LowTierLetdown are fundamentally crippled with their Super Turbo rules compared to the rest of the other cast members]], who have numerous abilities like air guards, rolls or dashes, parries, Custom Combos, double meters and other things originating from their titles."
* DummiedOut: Ingrid has sprite for a second Midnight Bliss transformation that turns her into Creator/HardGay of all people. This is left unused, so her "second" transformation is the same as the first one.
* FranchiseKiller: Capcom's fighting games were already on a decline before the release of ''Fighting Evolution'', but its critical and commercial thrashing combined with its TroubledProduction led to Capcom putting their fighting games on ice for several years until the release of ''VideoGame/StreetFighterIV''.
* TroubledProduction: As mentioned below, the game was basically a rushed attempt to salvage some of the work done on ''Capcom Fighting All-Stars''. Yoshinori Ono also revealed that things were so hectic that he replaced the original producer after they left during the middle of production.
* WhatCouldHaveBeen:
** At first Capcom developed a game called ''Capcom Fighting All-Stars'', a 3D crossover fighter starring [[VideoGame/StreetFighterI Ryu]], [[VideoGame/StreetFighterII Chun-Li]], [[VideoGame/StreetFighterAlpha Charlie]], [[VideoGame/StreetFighterIII Alex]], [[VideoGame/FinalFight Mike Haggar, Poison]], [[VideoGame/{{Strider}} Strider Hiryu]], [[VideoGame/RivalSchools Batsu, Akira]], [[VideoGame/StreetFighterII Akuma]] and [[VideoGame/{{Darkstalkers}} Demitri]][[note]]The last two first revealed 14 years later in 2016 through the ''VideoGame/StreetFighterV'' official website.[[/note]]. The plot revolved around a bomb set to destroy Metro City and featured three new characters who each held part of the code needed to stop it (one of them being Ingrid). However, the game was savaged in playtests for not playing enough like ''Street Fighter'' or any Capcom fighter at the time[[labelnote:Explanation]]It was more akin to ''Tekken'', with full 3D movement. However, each fighter's lifebar was separated into thirds and every third depleted caused a break to occur with a cutscene before resuming in place of rounds.[[/labelnote]] and Capcom cancelled it in favor of making ''Fighting Evolution''. [[https://www.youtube.com/watch?v=bnmLbsWx9I4 There's even a footage of the prototype arcade version available.]] Interestingly, [[https://www.eventhubs.com/news/2018/may/09/capcom-vs-snk-3-might-have-actually-been-development-some-point/ according to a 2017 interview]], ''All-Stars'' was intended to utilize 3D assets that may have been created for a cancelled ''[[VideoGame/SNKVsCapcom Capcom vs. SNK 3]]'', complete with an appearance from [[Franchise/TheKingOfFighters K']] as a GuestFighter.
** The original 1987 ''VideoGame/{{Street Fighter|I}}'' was the only 2D ''Street Fighter'' title not represented in the crossover. Originally, there were plans for the game to include Eagle (using his ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' sprite), a pre-scar Sagat, and Retsu, but time constraints prevented this.
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