* BuryYourArt: The Hudson Soft developers agreed with the general public's opinion that ''Act Zero'' is one of the worst ''Bomberman'' games ever. It has never seen a digital release on Xbox Live.
* ColbertBump: ''Act Zero'' had a short revival thanks to LetsPlay/ProtonJon's multiplayer streams of the game and a very enterprising hijacking from one of his viewers. At one point, the game was in the top 20 of Twitch's most viewed streams.
* CreatorBacklash: ''VideoGame/BombermanActZero'' was Creator/HudsonSoft's attempt to re-imagine their iconic character for Platform/{{Xbox 360}} audiences. It was slammed by critics and players for being too [[DarkerAndEdgier Dark and Edgy]] compared to its older games, along with a host of other problems. Hudson's US branch, Hudson Entertainment, attempted to defend criticism of the game at first, but in [[https://www.youtube.com/watch?v=sGeUJFw8DKU this]] promo video for ''Bomberman Live'' (its first entry on Platform/{{Xbox Live Arcade}}), producer Joel Breton and marketing VP John Lee [[SelfDeprecation dismiss it as a very bad idea in hindsight]].
-->'''Lee:''' Let's ''not'' do that, dang it!
* DearNegativeReader: ''[[https://web.archive.org/web/20101130114501/http://hudsonentertainment.com/features/detail/5-Reasons-Why-Bomberman-Act:-Zero-Rocks 5 Reasons Why Bomberman Act: Zero Rocks!]]'', Hudson Entertainment's TotallyRadical response to the backlash and criticisms the game had during its launch. In it, writer Jason Montes shamelessly boasts about the choice to "bastardize" the formerly cute Bomberman design, brushes off the game's critics as haters and lemmings who only wanted to jump on the "bashing bandwagon" and tells anyone who doesn't like the game that they're babies who should go play ''Bomberman'' on PSP along with their ''Franchise/HelloKitty'' toys. They would later backtrack on this with a [[https://www.hudsonentertainment.com/features/detail/5-Reasons-Why-Bomberman-Act%3A-Zero-Rocks bare bones version]] that removed both the trash talking and the attempts to make the game sound super edgy.
* FollowTheLeader: This was Hudson Soft's attempt to replicate and compete with the grim and gritty games that were popular during gaming's seventh generation.
* FranchiseKiller: The game's critical and commercial failure soured many people on the franchise. While there would further releases over the next four years that scored [[SoOkayItsAverage lukewarm reception]], the series would eventually go dormant after ''Bomberman Dojo'' and would not return until 2017's ''Super Bomberman R''.
* StillbornFranchise: This was the second heavy DarkerAndEdgier take on a children's/family game bust in a row after ''VideoGame/ShadowTheHedgehog'' got derided for the move the previous year and began, or at least accentuated a serious AudienceAlienatingEra for Sonic. A sequel called ''Genesis'' was planned, but when ''Act Zero'' imploded, that idea was sent to the junkyard.
* WhatCouldHaveBeen: The credits promised a sequel called ''Bomberman: The Genesis''. Thanks to this game's commercial and critical failure, however, that ended up being (possibly) the only indication that there even ''was'' a sequel planned.
----