* AscendedFanon: Almost. Beamdog tried to contact the authors of the ''[=BG1=] NPC Mod'' (a mod which greatly expanded the characterizations of the companions from the first game) for permission to include it in the Enhanced Edition, but were unable to. Many fans accept it as canon anyway.
* ExecutiveMeddling: Alorgoth, the ArcVillain of Rasaad's personal quests and Rasaad's ArchEnemy, is technically native to the tabletop version of ''TabletopGame/ForgottenRealms''; as such, ''Enhanced Edition'' creators [=BeamDog=] needed their permission to use him. They were given it on the condition that [[PlotArmor at no point was he allowed to die]]. The [[RoaringRampageOfRevenge nature of Rasaad's personal storyline]] meshed poorly with this, and not only was Alorgoth [[KarmaHoudini allowed to get off scot-free with no repurcussions for his actions]] and [[NeverFoundTheBody get away from situations]] [[NoOneCouldSurviveThat which should be impossible to escape from]], but actually [[TheBadGuyWins press the advantage and have Rasaad killed]]. What makes this situation even worse is that Alorgoth is an AscendedExtra by lore standards, while other ''Forgotten Realms'' personalities who were much more important (and, not helping much, heroic) than him were allowed to be killed, including ''[[IdealHero Drizzt do'Urden]]''. You could well say that Rasaad's storyline was ScrewedByTheLawyers.
* FanNickname:
** Charname[[note]]From the code used in the scripts to stand in for their player-given name[[/note]] for the Bhaalspawn; kensage for a dual-classed kensai/mage; swashy for a swashbuckler.
** "Abduh", for the novel protagonist Abdel Adrian. Emphasis on the "duh".
* LetsPlay: [[http://lparchive.org/LetsPlay/BG2/index.html Shugojin]] made a particularly hilarious LetsPlay. Of course, hilarity is expected when the protagonist is a cross between a {{CloudcuckooLander}} and SociopathicHero and the party consists of Minsc, Jan Jansen, and Haer'Dalis as regular members. More hilarity comes from the endless mocking, {{Squick}} and sanity erosion of a trainwreck of a romance mod.
* UserOperationProhibitFlag: In the original release of the first game, an unskipable ''VideoGame/PlanescapeTorment'' trailer will play when you launch the game for the first time.
* WhatCouldHaveBeen:
** The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas and 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[EpicFail that their sole tape backup was stored at one of the developers' garages and it got flooded.]]
** In addition to recruitable NPC romances that didn't get implemented, in [=BG2=] Solaufein was meant to be a recruitable character that was dropped at the last minute. Some indications are that Garren Windspear's child (a male, Tarr, if your PC was female; a daughter, Iltha, if your PC was male) was possibly [[http://forum.baldursgate.com/discussion/19051/bg2-malchor-harpell meant to be another romance option]] and also recruitable. The [=NPC=] Durlyle (if PC is female) or Delainy (if PC is male) was meant to have a bigger romance role than the brief flirtation that was actually implemented in ''Tales of the Sword Coast''.
** There were also quests for certain characters (such as Minsc, Haer'Dalis, and Valygar) that were not implemented due to time constraints.
*** The modding community and their good relationship with the developers of the games has prevented much of this content from being lost. The ''Unfinished Business'' mods added in a lot of the cut content or recreated the lost quests based on developer input; a Solaufein mod was made so he could be recruited (and romanced); romance mods were made or are being planned for the recruitable characters that never got theirs (Valygar and Haer'Dalis).
** The biggest one of all was that ''Throne of Bhaal'' was originally planned to be a full game, not an expansion pack. Unfortunately, it never got beyond the planning stage.
** Khalid was originally planned to be a [[MagicKnight Fighter/Mage]]. There's at least one GameMod out there that reverts him to this (and bumps his INT to 17 in the process).
** Atari originally wanted Obsidian to follow up ''VideoGame/NeverwinterNights2'' with a Baldur's Gate III. Unlike ''The Black Hound'' this would have been a legitimate sequel to the first two games. Josh Sawyer would only agree to it if Atari gave them a reasonable development schedule and enough money to legitimately finance the product (which was a sticking point since Obsidian had gotten screwed in those areas with both ''Neverwinter Nights 2'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''). Atari grumbled over the demands, but eventually agreed since Baldur's Gate was such a well-known property that they would easily make their money back. Even without a contract Obsidian began to modify the Electron engine to make it truly turn-based. Unfortunately Atari ran into severe economic difficulties and ended up losing the D&D license, and nothing became of the game.
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