* AcclaimedFlop: Despite having relatively mixed, yet leaning into positive reviews across the map, it failed at retail due to not only the controversial ([[VindicatedByHistory at the time]]) game design, but also due to Creator/{{Capcom}}'s reputation at the time, as well as delaying the game in the UK as well as releasing close to the time of VideoGame/MassEffect3 and not having UK's biggest Gaming retailer, GAME, have the game in stock.
* DoingItForTheArt: Most definitely, especially when you read A Buddhist's Guide to Asura's Wrath.
* HeyItsThatVoice:
** Creator/LiamOBrien is Asura.
** RobinAtkinDownes is Yasha.
** Creator/KariWahlgren is Mithra.
** Creator/TaraStrong is Durga.
** David Anthony Pizzuto ([[Franchise/CrashBandicoot Nitros Oxide, Komodo Joe]]) is Dues.
** Anna Vocino ([[VideoGame/StarcraftII Annabelle]]) is Olga.
** Brad Grusnick ([[VideoGame/{{Resistance}} Smitty]]) is Wyzen.
** KeithSzarabajka is Kalrow.
** Creator/SteveBlum is Sergei.
** Imari Williams ([[WesternAnimation/TransformersRescueBots Boulder]], [[VideoGame/ResidentEvilOperationRaccoonCity Shona]]) is Augus.
** Creator/KeithSilverstein is Emperor Strada.
** Al Rodrigo ([[WesternAnimation/StarWarsTheCloneWars Quinlan Vos]]) is the Golden Spider and Chakravatin.
* NamesToKnowInAnime: Creator/HirokiYasumoto, RieKugimiya, Etc.
* WhatCouldHaveBeen:
** In one interview, it was stated that there originally wasn't going to be a dodge button at all (Something that just about all action games use) because the developers felt that it wouldn't make sense, as Asura is hell-bent on revenge, so trying to dodge everything wouldn't help him much. A Dodge button was put in in newer builds for the sake of gameplay, however.
** Another example, it's shown in earlier trailers that the game was more than likely going to be much BloodierAndGorier than the final product to compliment how the story is similar to ''VideoGame/GodOfWar''. However, this was when KeijiInafune was executive producer for the game before he left capcom, and he had also tried to westernize the game this way. When a game is based on Asian Mythology to begin with.
*** The trailers also showed the game as a ''GodHand''-esque beat-'em-up with some QTE's for power-ups and special moves, being able to pick up things like giant stone pillars for weapons, and actual blood spurts.
** Asura and Yasha's designs underwent some significant changes according to the PreorderBonus artbook. In fact, one of Asura's older designs was actually used in the final product -- ''as Augus!''
** The main development team for this game is the same team that did the boss fights for ''NarutoShippudenUltimateNinjaStorm2'', thus why many of the boss fights in this game and the overall system of progress for each level seems so similar to the same game, and is also the reason why ''NarutoShippudenUltimateNinjaStormGenerations'' doesn't have the big boss fights that the previous installment had.
** The DLC Part IV: Nirvana, was originally supposed to be a part of the original game, according to CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for CyberConnect2 to enhance and make it even better then what the initial draft for Part IV: Nirvana was.