* During his ''VideoGame/SpecOpsTheLine'' review, Yahtzee finds himself seriously thinking about what message this game sends. It must be seen to be believed, that he's honestly surprised by the game and the things it makes you do, and how it actually affected him. This is best shown in how he ''regrets'' using [[spoiler:white phosphorus after finding out it murdered civilians, including children, which he himself is no fan of]]. It was ''that'' disturbing, even to Yahtzee.
** His voice in the beginning perfectly sets the tone of the review- rather than launching himself into his usual loud, obnoxious rapid-fire wit, he sounds somber and even sad. And no, [[ToiletHumor the farting noises do not make us feel any better, Yahtzee.]]
-->'''Yahtzee:''' *[[OOCIsSeriousBusiness sigh]]* Do you remember when shooters were about killing demons from hell? Those were good days.
* His review of ''VideoGame/DukeNukemForever'' (For Real This Time) verges into this territory. You can just tell that when he expects a more mature kind of ''VideoGame/DukeNukem'' game, one where Duke is forced to learn that his actions have consequences, in a way growing up, that he was almost certainly grasping at straws, hoping that it would be good. For the rest of the review, though, he knowingly tried and failed to like the game, to find at least some small level of pleasure as he played it, while aware he was failing miserably at that and eventually admitting that he's "[[VideoGame/BioShock2 pushed games off subway platforms]] when they had less flaws than this!". Summed up in one sentence:
-->'''Yahtzee''': I guess I want it to be good 'cause that's how the story is supposed to end.
** It becomes more poignant in that his ''Let's Drown Out...'' of ''Duke Nukem Forever'', he revealed that he'd been asked to write a script for ''Forever'', and he came up with one that examined the character -- and got rejected because the developer stated that they didn't want to make commentary on Duke or even have jokes about him, just everything going on around him because Duke had to be perfect and unchanged.
* He gets a small one at the end of his ''VideoGame/SilentHillDownpour'' review where he admits that constantly comparing the new ''VideoGame/SilentHill'' games to ''VideoGame/SilentHill2'' gave him no satisfaction and actually made him a little depressed.
* His comparison of the ''[[Franchise/MetalGear Metal Gear]]'' franchise to [[Literature/OfMiceAndMen Lennie]] in his "Ground Zeroes" review. While he uses this to explain that he can't bring himself to hate it for its shortcomings and occasional screw-ups (since they are not done out of malice), [[spoiler:the comparison [[ForegoneConclusion ultimately gives away]] his thoughts on the game right off the bat]].
-->'''Yahtzee''': Did I ever tell you about the rabbits, Metal Gear?\\
'''Metal Gear''': [[spoiler:Are they down that shotgun barrel?]]\\
'''Yahtzee''': [[spoiler:[[MercyKill Why yes, Metal Gear. Have a closer look.]]]]
* From his Extra Punctuation article on ''VideoGame/MiddleEarthShadowOfMordor'':
--> "The Warchief died at my hands, and one of his brainwashed bodyguards took his place. Not Khosh, though. Khosh lay dead, killed by one of the rogue captains, although he'd been able to reduce the guy's health enough that avenging his death was little more than a trivial moment of cleanup in the battle's aftermath. But I was genuinely sad. Khosh was dead, having sacrificed himself to keep a difficult opponent occupied so that I could concentrate on the main target. Was this truly the same orc who'd fled blubbering from a duel, moments before I'd taken him under my wing? He'd had a true arc with a heroic end, leaving aside that whole 'forcibly rewriting his free will' business... Talion doesn't get much more than the usual "NOW WE CONTINUE THE FIGHT FOREVERMORE" weak-ass conclusion to send him off with. But I couldn't have given less of a shit, because there was a new star in the sky that night. A little sweaty green one that drank too much."
* In his review of ''VideoGame/HellbladeSenuasSacrifice'', he makes a passing remark about him having a mental disorder, complete with Yahtzee’s avatar taking anxiety medication. It doesn’t leave much to the imagination, getting straight to the point that our favourite MeanBrit has anxiety.
** He even mentions in an episode of Let’s Drown Out that he has attempted suicide in the past. [[TheWoobie Poor guy..]]
* Similarly, his review of ''VisualNovel/DokiDokiLiteratureClub'' has this line.
-->'''Yahtzee''': The turning point is when [[spoiler: the depressed girl commits suicide]]. That's the definite point of bollock descent into icy water, although her depression had been portrayed with a slightly uncomfortable authenticity so it wasn't creepy in an enjoyable psychological horror kind of way, it was just really fucking sad. (''Imp playing "Hurt" by Music/NineInchNails'') [[FailureIsTheOnlyOption It happens regardless of what choices you pick,]] [[TheyWastedAPerfectlyGoodPlot which, in itself, might be an effective premise for a game about depression]]: [[GroundhogDayLoop constantly reliving the same few days]] [[spoiler: [[SetRightWhatOnceWentWrong trying to save her]] and failing every time because [[RealityEnsues her problems are too deep-seated to be fixed just because you accidentally felt her up on day 3]].]]
* Towards the end of his ''VideoGame/HuntDownTheFreeman'' review, Yahtzee launches into a long rant on the state of present-day video games, and by the end of it he sounds genuinely disheartened and sad. [[MoodWhiplash Then he blames it all on John Romero]].
-->'''Yahtzee:''' Twenty years ago, ''VideoGame/HalfLife'' was a focal point in gaming's ongoing development as an artistic narrative medium; the next few years [[VideoGame/DeusEx saw a]] [[VideoGame/ThiefIITheMetalAge slew of titles]] [[VideoGame/SilentHill2 that combined AAA]] [[VideoGame/PrinceOfPersiaTheSandsOfTime game design with]] [[VideoGame/ShadowOfTheColossus genuine emotional story]]. But ''what happened between then and now?!'' Why are the games routinely [[VideoGame/Destiny2 rewarded with AAA]] [[VideoGame/AssassinsCreedOrigins status and income]] exclusively [[RevenueEnhancingDevices loot box-infested live service bullshit]], games designed not to [[DoingItForTheArt inspire or stimulate our emotions]], but to ''numb'' them and hypnotize us into lab rats, [[BribingYourWayToVictory mindlessly pawing the button that makes treats come out]], while [[VideoGame/AHatInTime the games created with love and artistic integrity]] drown beneath waves of bottom-feeders like ''VideoGame/HuntDownTheFreeman'', that tear chunks of rotten flesh from the corpses of [[Creator/ValveSoftware Valve's]] [[VideoGame/HalfLife2 children]] as Valve itself, once-habitual founders of new ages of narrative gaming, merely waves them on, [[MoneyDearBoy barely glancing up from their tax paperwork?!]] What happened to you?! [[ArmorPiercingQuestion What happened to us?! To the people we were supposed to become?!]]