* The point in ''The Wind Waker'' where [[spoiler:Tetra is revealed to have really been Princess Zelda]] -- just... that ''music'' and [[spoiler:her parting words]].
* Everything [[spoiler:the King]] says just before and after the final battle. Making the player [[spoiler:''not'' want to save Hyrule]] is quite something, especially when you think it was a potential final game in the series.
--> "I have scattered the seeds of the future."
** [[spoiler:Ganondorf's]] speech just before said final battle. While he was [[WellIntentionedExtremist doing it all wrong]], all he really wanted was for his people to stop dying...
*** At least prior to getting a taste for [[AGodAmI godhood]]...
*** An alternate interpretation to his death quote can make him feel kind of sympathetic in light of his goals, almost as though, in his dying moments, much like [[spoiler: the king]], he's realized Link as a hero of a magnitude similar to the hero of time, and realizes that, in some way shape or form, he will bring Hyrule back to life (And [[TheLegendOfZeldaSpiritTracks he did]]).
----> "The wind... it is... blowing."
*** The above quote can be viewed as a tear jerker or FridgeHorror, depending on which "wind" you think he's referring to. The tear jerker option is the wind that blew through Hyrule-- the one he was referring to in saying "I coveted that wind, I suppose"-- and it's kind of nice to think that, regardless of what he did, [[spoiler: he got to experience it one last time before death.]] On the ''other'' hand, he could be referring to the wind that blew through the Gerudo Valley-- the destructive wind. Either is an entirely feasible option since [[spoiler: Hyrule has been restored for some small amount of time while Link's been fighting through the castle... but it's also true that Hyrule is pretty much screwed at this point.]]
** In short, this is the only game in the series to really make you feel legitimately bad for Ganondorf, turning him into a sympathetic WellIntentionedExtremist. It's also the only game in the series where Ganondorf is explicitly ''killed'' at the end. Just think about that.
* Also in ''Wind Waker'', when Prince Komali arrives to find [[spoiler:Medli has left (to become a sage, although he doesn't know that)]]. What makes it worse is when you come back, he's still waiting for her to return, to give her a flower. Come back even later, and the flower's wilted... but he's still waiting. [[spoiler: Fortunately, Komali and Medli were seen among the search and rescue party for Link and Tetra at the game's end, subtlety implying that they have finally reunited at last.]]
* Link's poor grandmother and her nightmares once you return to her. Accompanied by [[http://www.youtube.com/watch?v=ZGgnrlfR1os&feature=related this music]].
* The first time you enter the sunken Hyrule Castle, but before claiming the Master Sword. Everything is frozen and grey. The castle is in ruins, overrun by monsters. And that creepy, sorrowful reed music plays in the background.
** The statue of the Hero of Time. It's so easy to think of the events of these games restricted only to the space of their specific story, but seeing that statue, the sheer reverence to which his memory is held to, was an incredibly moving moment. For the first time, the Hero's legend was more than just an abstract or reference to a vague history - ''Ocarina of Time'' is a story that ''everyone'' knows. There's something so hopelessly tragic about rewatching the end of that game, knowing Zelda believes indubiously that she is doing right by Link in sending him back in time so he can start his life over, having no idea of what's to come. It just really sunk in how terribly sad the history behind these games really is.
*** That statue is later ''broken''. The icon of a beloved hero being defiled like that... It's inexcusable, and tragic, how something so significant of hope can be destroyed so shamelessly.
** In the room that houses the Master Sword, the windows are decorated with the images of the Sages that were awakened in Ocarina of Time, showing that their sacrifices were not forgotten by the people of Hyrule.
** They are remembered until the flood, at least, when everyone seems to think that the power of the Gods lies in a special set of eating utensils.
* Going into the Forbidden Woods and realizing that it is all that remains of the forest the Hero of Time grew up in. One of the Koroks even outright states that the houses you find in there were the homes of the Kokiri before monsters moved into the woods and they were forced to leave it.
* [[http://www.youtube.com/watch?v=9aO50pX6uLE Departure]], which only plays two times over the course of the game-- both equally heart-wrenching. The first is when Link sets out with the pirates, toward the Forsaken Fortress, waving to his Grandma, and the second... [[spoiler: is when Link sets out with the pirates at the end of the game, beginning the search for New Hyrule.]] The positions are roughly reversed, with [[spoiler: Aryll]] running the length of the dock to wave to him, as they set off.
* Speaking to the Deku Tree, where it sinks in that this really is the Hyrule Link saved in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
** He's so nostalgic upon seeing Link's tunic that he begins speaking in ancient Hylian. It's been so long since OoT that the language spoken by the Hero of Time has completely died out and only the King of Red Lions, the Deku Tree, Valoo, and Jabun can speak it fluently anymore. Of course, they have an excuse, being that they were all alive either in or shortly after that point in time.
* For a more ManlyTears example, when Link pulls the Master Sword from its altar. The music, the sight of that legendary blade, it just brings a tear to the eye.
* Related to [[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'s ending, [[spoiler: even though by now she may be nothing but residual energy in the Master Sword, this is the last time Fi will ever meet Link "in another life" (in this timeline, anyway) and is now entombed at the bottom of the sea forever.]]
** Also, when you first find the Master Sword, it's drained of power. [[spoiler: Fi is ''dying''.]]
* And finally, when the king refuses to take Link's hand, instead choosing to ''drown'' with his kingdom in the belief that, as part of the past, he too should be left behind. He even reaches up for a moment to do it, but then slowly takes his hand back, and the last you see of him is him bowing his head with a miserable look on his face as Link floats back to the surface.
* The king saying that he and Ganondorf were one and the same in that they were both bound to the memory of Hyrule. It's a little jarring to think that the companion who has watched over you and helped you during your whole quest could ever be similar to Ganondorf, but he has a point.
** [[spoiler: "This is the only world that your ancestors were able to leave you. Please... forgive us."]]
* That look of stunned helplessness right after [[spoiler:Link runs off a cliff trying in a blinded effort to save his sister]]. His mind was completely blank except for having to watch his only sister vanish over the horizon and being able to do nothing to stop it.
* The overall message of the game can possibly count as one of these as well. "Let go of the past and allow yourself to move on, or it will consume and destroy you." We see two very good examples of this in Ganondorf and the King of Red Lions, who were both unable to let go of Hyrule and so died with it.
* Laruto is the only Zora we get to see in this game. She's also dead and only manifests as a ghost. It's been confirmed that the Rito are the descendants of the Zora, which may mean that Laruto was the last of the Zora tribe and that they are functionally extinct in this timeline.
* Fado's goodbye after you meet him in the entrance to the Wind Temple. "Tell the king that I will continue to play even in the next life!"