'''World of Synnibarr''' is a tabletop role-playing game, the brainchild of one Raven S. [=McCracken=]. In the opinion of many who've tried to play it, it is a serious contender for [[WorstWhateverEver worst role-playing game ever]]. [[labelnote:1]]Though nowadays everyone pretty much agrees that TabletopGame/{{FATAL}} is worse. Much, much worse.[[/labelnote]]

The setting is a nigh-impenetrable mish-mosh of high fantasy, dark fantasy, and over-the-top elements, with wars lasting for tens of thousands of years and 72-headed hydras, all of whom may or may not be living inside a hollowed-out planet UsefulNotes/{{Mars}} bound for another star system.

Online reviews of it can be found [[http://www.rpg.net/reviews/archive/10/10564.phtml here]], [[http://www.rpg.net/news+reviews/reviews/rev_372.html here]], and [[http://www.rpg.net/news+reviews/reviews/rev_4762.html here]].

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!! This game provides examples of
* AbsurdlyHighlevelCap: Level 600
* DeusExMachina: An actual game mechanic. You get a dice roll to see if your chosen deity is willing to help you when you're in serious trouble.
* DoorStopper: 473 page rulebook; later editions go "well over 500"
* GameBreaker: [[InvokedTrope This is presumably the entire point of the game]].
** [[{{Unobtainium}} Pelleum]], a metal 11.5 times as dense as steel, costs $1000 an ounce. A 2.7 lb, 1" ball of pelleum for use in a sling? $1.
** [[HollywoodCyborg Cybernetics]] add their hit point total to your character's hit point total. In other words, you can drop $5,000 dollars for 50,000 [[HitPoints life points]] hit points at level 1, hitting the mortal cap.
*** AintNoRule saying that you have to pay the extra cost for a [[{{Unobtainium}} Pelleum]] arm blade when you spend skill points.
* RandomNumberGod: Die Rolls determine everything, including your Character Class/Race.
* {{Railroading}}: {{Enforced}}; see below.
* RulesLawyer: Rule Zero of every role-playing game is supposed to be "The GM is always right," right? Not so in the World of Synnibarr! The GM is required to write his adventure notes down before the game begins, and then show them to the players after the adventure is over -- and if the players can show that the GM deviated from his written notes, the GM is required to award them bonus experience points.
** On page 332, it states that the GM "may not, however, deviate from the rules as they are written, for if he or she does and the players find out, then the adventure can be declared null, and the characters must be restored to their original condition, as they were before the game began." Any GM can tell you this is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]
* ScienceFantasy