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[[caption-width-right:300:Read: "Lots of StuffBlowingUp".]] ''Wolsung: Steam Pulp Fantasy'' is a {{Steampunk}} TabletopRPG, set in a fictional world of Urda, inhabited by the typical fantasy races. Since it's all about the {{Gentleman Adventurer}}s of the Victorian period, most of the action takes place in Vanadia, the equivalent of Europe still trying to recover after the horrors of The Great War, when [[{{Ghostapo}} a group of Wotanian extremists led by the necromancer ven Rier]] attempted to take over the world. Apart from that, there's [[{{Eagleland}} The League of Free Counties]] of Vinland, the wild and mysterious [[DarkestAfrica Lemuria]], the even more mysterious [[{{Mayincatec}} Atlantis]] and the islands of [[LandDownUnder Purgatory]]. Oh, and the Eastern land of [[FarEast Sunnir]], home of the Orcs.

Since we've mentioned steampunk and necromancers, another important element of the world of ''Wolsung'' is magic: conventional magic rituals, 19th century occultism and {{Magitek}} are canon forms of magic, along with some more exotic forms like works of art with magical properties (enchanted paintings, musical compositions as a form of spellcasting, etc.) or chaotic “wild talents”. Magitek even plays an important role in the world's technological advancement, with all sorts of devices being powered either by steam or mana batteries.

As of 2020, the system and setting are in the process of updating, aimed both at clarifying the rules and clearing up the elements of the setting that had not aged well.
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!! Tropes, messir:
* ActionGirl: Many of the heroines. The setting justifies this by the main religion being basically Wiccan Christianity, with Goddess and God.
* ArtificialLimbs: Dwarven specialty. Some of them [[CyberneticsEatYourSoul take it too far]], ending up as the insane mechanical monstrosities called ''uhrwerk''.
* ButtMonkey: The country of Slavia, being the [[TakeThatMe fantasy equivalent of Poland]], has literally been [[DyingCurse cursed by Ash, the dragon slain by king Piastun]]. Nothing is ever going to work right in Slavia, which is also true for its enemies trying to take it over. As opposed to UsefulNotes/{{Poland}}, Slavia never suffered the partitions and century-long occupation, mostly because Wotania, Nordia and Morgovia couldn't agree on how to do it.
* CapitalCity: Lyonesse, Pearl of Cities!
* CosmeticAward: Wolsung has achievements - when you succeed spectacularly at something (defeat an opponent, bluff your way through bodyguards, seduce a femme fatale), you can choose an achievement. They're not just cosmetic - they actually influence number of dice you roll, and you get a nice bonus for trying to repeat your achievement.
* CreatorProvincialism: The amount of focus given to Slavia in the fluff is hard to ignore. Ironically, it's portrayed as eternal ButtMonkey of the setting, which in turn is direct reflection of rather vocal political beliefs of the dev team.
* CrystalDragonJesus: King Justus is a mash-up of King Arthur, Charlemagne and Jesus himself. The son of Ormian prophet al-Ber'Un and Titania, the queen of Alfheim, Justus first took control of Alfheim, defeating the Twelve Kings who exiled his mother to the island of Avalon, and then left it in control of his trusted knights called the Paladins while away to conquer the Empire of Res. Once he did that, he nominated his mother as the governor of Alfheim. And then he was betrayed by a traitor known only as [[FlyingDutchman The Eternal Wanderer]][[note]]In Polish, the name of The Eternal Wanderer is basically "The Wandering Jew", with the "Jew" part omitted[[/note]]. His throne, sword and the poisoned chalice he was given are three lost artifacts, the sword and the chalice being held and then lost by {{The Order}}s: The Order of the Flaming Sword and The Order of Chalice.
* ElvesVSDwarves: Totally [[AvertedTrope averted]], as characters identify more with their country than their race. Alfheim is elf-dominated mostly because it's very traditionalist, while the Germanic Wotany is more dwarf-dominated which helped them to develop heavy industry, but it's entirely possible to be an elven Wotanian patriot.
* EnchantedForest: The Silent Forest in Southern Wotania. Due to an unspecified magical accident during the Great War, it actively fights anyone who gets too close.
%%* FantasyCounterpartCulture: Loads, mostly to 19th to 20th century Earth.
* FantasyKitchenSink: Well, we have the typical fantasy races, and steampunk, and Wild West, and even a mention of secret bases of the Undead Reich in Atlantean jungle.
%%* {{Ghostapo}}: The Undead Reich, a group of Wotanian necromancers.
* HauntedTechnology: When {{Magitek}} goes wrong, you get this. Examples from the lore include a difference engine reportedly possessed by a reincarnated goddess.
* HalfHumanHybrid: There are some racial mixtures, including half-elves (getting very long life and surprisingly short youth), morlocks (half-dwarves), [[AristocratsAreEvil alvars]] (elf-trolls), [[DumbMuscle kobolds]] (dwarf-trolls) and [[{{Oireland}} leprechauns]] (troll-halflings).
* LoadsAndLoadsOfRules: There is just mind-numbing amount of rules, with many activities having completely different sets of them. And countless exceptions that are more numerous than the rules themselves. But the worst part of it is to keep track of all the different modifiers affecting the rolls. Extremely jarring for a game using almost exclusively d10 skill checks.
%%* LovecraftCountry: What eastern Vinland looks like.
* MadScientist: As you could expect from a {{steampunk}} setting, those guys are very common. One of those is the PlayerCharacter archetype of Technomancer.
%%* MagicalNativeAmerican: The Vindian orcs.
* {{Magitek}}: Most of the SchizoTech like golems, difference engines and ArtificialLimbs is powered by magical sources like mana batteries and generators. Technomancers are able to temporarily duplicate magical powers and spells with inventions of their own, like jetpacks, electromagnets and ray guns.
* {{Mithril}}: Creidnallen, or elven silver is this... initially. WordOfGod claims it's supposed to be more fantastic version of [[spoiler:aluminum]].
* NamesToRunAwayFromReallyFast: Purgatory? It's the DeathWorld stereotype of Australia cranked up to eleven.
* ANaziByAnyOtherName: Ven Rier and his goons, despite it being a supposedly Victorian world. They're part Nazi, part Prussian imperialists.
* NiceJobBreakingItHero: King Piastun. Defeating a dragon? Par for the course. But killing it? Congratulations, dumbass, you just cursed your country for eternity. Also a case of TooDumbToLive.
* OurMonstersAreDifferent: Well, not quite. For starters, gnomes are still crazy tinkerers (their racial advantages give them bonuses to technical skills) and halflings are very social, with the (very extended) family being most important, and combined with their roguish streak serves as a good explanation for [[TheMafia The Scylla]], a large-scale crime syndicate.
** HumansAreSpecial: They are. That is, they're never [[HumansAreAverage average]], and humans tend to be explorers, adventurers, sailors and fighters - but even then there are exceptions. Their racial traits are being able to fit in everywhere or show off their experiences.
** AllTrollsAreDifferent: When trolls of ''Wolsung'' get old, they turn bestial. Before that, they're freakin' Vikings. Young trolls are little more than animals... with some very surprising moments of intelligence and magical spells.
** OurDragonsAreDifferent: Beasts capable of powerful magic and the only thing that stops them from rampaging willy-nilly are the ancient Contracts they agreed upon with Vanadian heroes who later became the rulers of particular countries. Well, aside from the Slavian king Piastun, who slew the dragon Ash and ended up with his whole country cursed instead. Also, Garwitnir, the dragon of Alfheim, transferred his soul into a mechanical body after being mortally wounded in UsefulNotes/TheGreatWar. Further East, the Dragon Emperor of Shang-In slumbers, leaving the Empire to his Empress Dowagers, and the island nation of Ozumu still has to battle [[{{Kaiju}} the savage Genbaku.]]
** OurDwarvesAreAllTheSame: Yes, they are. Aside from their weird eyes and an allergy to sunlight, dwarves are miners and industrialists. They're also more prone to CyberneticsEatYourSoul than any other race.
** OurElvesAreDifferent: At fencing, mostly. Elves are long-lived and their racial advantages are based on their charisma and ImplausibleFencingPowers. Since they live for a long time they can gather wealth, and are aristocracy in many countries. Since they're sensitive to ColdIron, they have literal BlueBlood.
** OurGnomesAreWeirder: They're still great technomancers, but [[SpaceJews isolationist and often discriminated against]]. WordOfGod states their culture mixes Nordic and Orthodox Jewish influences, and with their homeland of Thule remaining more or less a frozen wasteland, they're eternal outcasts.
** OurLichesAreDifferent: Powerful mages who commit ritual suicide to become undead WalkingWasteland. The most notable ones are a medieval bishop who rose during ThePlague, a {{Mayincatec}} priest-king later tricked by a [[EvilColonialist leader of conquistadors]] into revealing the secret of his transformation ([[YouHaveOutlivedYourUsefulness thus outliving his usefulness]]), that same leader of conquistadors who later disappeared on his way back to Vanadia, and the four leaders of the Undead Reich. Koshchei, the enigmatic ManBehindTheMan for the Morgovian czar might be one too, considering the Morgovian fondness for using zombies as cheap labor in the equivalent of Siberia.
** OurOgresAreHungrier: Ogres are SingleGenderSpecies of very strong (if not very bright) guys whose racial advantages include what we could call [[KavorkaMan Our Ogres Are Hunkier]].
** OurOrcsAreDifferent: Usually either {{Noble Savage}}s or civilized, but odd and mysterious YellowPeril. Their racial advantages allow them to see what dead people saw last or get possessed by an ancestor spirit.
*** The setting has also goblins, who are very stereotypical [[UsefulNotes/{{Romani}} Roma people]]. As in, "thieving Gypsies and shady fortune tellers" stereotypical. Atlantis and Vinland also feature hobgoblins, who seem to be more of {{Proud Warrior Race Guy}}s.
** OurVampiresAreDifferent: Aside from standard "aristocratic" vampires, there are also savage blood-drinking humanoids called the Lampyriae.
* {{Ruritania}}: The Trimonarchy. Ostria is Austria proper, Nordia is the Czech, and Sudria is Hungary. And, of course, it borders {{Uberwald}}.
* SchizoTech: This supposedly Victorian world already has machine guns, steam-powered cars and motorcycles, airplanes (called wyverns), zeppelins and {{Magitek}}-powered golems (robots) and difference engines (computers). Oh, also, PoweredArmor.
* ShoutOut
** The lore is full of references to European myths and legends. For example, Koshchei and Zmei Gorynych from Myth/RussianMythologyAndTales, the whole legend of Ys from Myth/CelticMythology.
** Also [[ShoutOut/ToShakespeare Shakespeare]] - the Queen of Alfheim is named [[Theatre/AMidsummerNightsDream Titania]].
** And such surprising things as ''VideoGame/GrandTheftAutoSanAndreas'' (the capital of League of Free Counties is named Los Santos).
** Oh, and ven Rier? It's pronounced [[Myth/NorseMythology "Fenrir"]].
** The article on [[Literature/ThePhantomOfTheOpera phantoms haunting Vanadian opera houses]] contains, aside from the classic example straight out of Gaston Leroux, an Alfish anarchist claiming that [[Film/VForVendetta "music is bulletproof"]] as an explanation why he reappears every time he's arrested or killed, and Mr Heimburger, the [[Film/TheRockyHorrorPictureShow "Sweet Succubus from Sensational Silvanegri"]], who haunts the Sloth Stage in Ys.
** A daredevil vigilante from one of the examples is named sir [[ComicBook/{{Batman}} Bruce]] [[ComicBook/{{Superman}} Clark-]][[ComicBook/SpiderMan Parker]].
* SwordCane: Every gentleman's best friend.
* TheLastDance: A common thing among trolls. Since their race degenerates in old age, (the males growing bigger, dumber and more aggressive, while the females grow increasingly sociopathic), it is considered bad for a troll to grow old. Most trolls will either call on one of the younger relatives to end their lives, or embrace this trope by trying to end their lives in a particularly memorable way.
* TorosYFlamenco: Coriola. Played so straight there's no Portugal at all.
* {{Uberwald}}: Silvanegro. It's got vampires, and werewolves, and very black forests (ExactlyWhatItSaysOnTheTin with a dash of BilingualBonus for the English edition).
* WretchedHive: Ys - a cross between... well, Ys from Celtic mythology and FreestateAmsterdam. Also Lyonesse.
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