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[[caption-width:225:"Dangerous Prey", a compendium of [[BigBad Big Bads]] and other BigCreepyCrawlies.]]

''The Whispering Vault'' is a tabletop roleplaying game designed by Mike Nystul and published by Pariah Press and Ronin Publishing.

Player characters were once human, [[WasOnceAMan but no longer]]. They have become Stalkers, god-like beings serving the entities that rule our plane of existence. For these entities, referred to as Aesthetics, sometimes become so engrossed with the reality they have dreamed into existence, that they abandon their position and manifest into our world, causing mayhem and disaster as they do so. It is therefore the player characters' duty to neutralize such rogue demiurges (referred to as the Unbidden), and to lock them up in a transdimensional prison, from where their corrupting whispers can be heard across the planes--hence its name of Whispering Vault.

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!!Contains examples of:

* AGodAmI: Stalkers are quasi-divine beings. The problem is, their prey's even more powerful.
** AGodIsYou: Natural corollary in this case, at least until you run up against the aforementioned "prey."
* TheAlcatraz: The titular Whispering Vault. While very hard to escape, it's possible with the help of [[UnwittingPawn foolish mortals]]; Unbidden who managed to escape are possibly the most dangerous foes in the game.
* AlienSpaceBats: The Aesthetics. Especially when they turn into Unbidden, since, if left unchecked, they may cause serious alterations to our reality's space-time continuum, resulting in the creation of a pocket dimension known as a Shadowland.
* AndThenJohnWasAZombie: Subverted. Human allies of the Stalkers are those from whom new ones are recruited, but since Stalkers are {{Eldritch Abomination}}s whose mission is to protect the fabric of reality, this is actually a good thing.
* AscendToAHigherPlaneOfExistence: This is the ''first step'' of character creation.
* BlueAndOrangeMorality: Everyone, including Player Characters. Your goal is to keep reality from unraveling, everything else is a (very) distant second. And you're the ones with the most recognisable motivations.
* BodyHorror: A side-effect of the Unbidden's manifestation, but also a deliberate choice of the Stalkers to acquire a monstrous body.
* TheCorruption: The Unbidden gradually distort reality around them, and warp the minds of humans who follow them.
* DarkIsNotEvil: The Stalkers themselves, as well as certain types of Shadows. One tends to become an extremely protective NotSoImaginaryFriend to children (kinda like an EldritchAbomination BigFriendlyDog), another is fascinated by Stalkers and will [[TheCavalry cross over to reality to help should a Stalker be killed in combat]]. Lots of neutral-ish Shadows can be [[DidWeJustHaveTeaWithCthulhu bargained with]].
* EldritchAbomination: The Unbidden. Stalkers and Shadows as well (in other words, anything not vanilla mortal).
* HumanoidAbomination: Often a veteran Stalker will become one, as he cares less and less about retaining an outwardly humanoid appearance.
* {{Mooks}}: Shadows often serve this role for the Unbidden. They range in power from cannon fodder to BossInMookClothing.
* OneWingedAngel: Unbidden are initially [[DumbMuscle nearly-mindless]] but cunning predators called Beasts when they first invade reality, after sating their hunger and [[DumbassNoMore remembering why they're there]] they become Strangers, and when they begin to plot in the long term and learn to manipulate Enigmas they become [[BishonenLine humanoid]] Architects.
* PlaceBeyondTime: Where Stalkers dwell until called upon to intervene in mundane reality.
* PowersThatBe: The Aesthetics.
* ThingsThatGoBumpInTheNight: Shadows, half-real things from the shadowy borderlands between the Realm of Aesthetics and the Dream (aka our reality). They usually want in the real world badly, to experience what it feels like to truly exist.
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