''The Fantasy Trip'' was Steve Jackson's first RolePlayingGame. Starting with ''Melee'' in 1977, later expanding with ''Wizard'' (which added magical combat), the rules started out as a simple yet tactical set of combat rules. When ''In the Labyrinth'' came out, the rules expanded to a full-on RPG one of the earliest [=RPGs=], along with ''DungeonsAndDragons'' and ''[[TabletopGame/TunnelsAndTrolls Tunnels & Trolls]]'', in 1980. For a while, ''The Fantasy Trip'' was the second-best selling RPG of all time.

Unfortunately, Metagaming went out of business only a few years later. Steve Jackson tried to buy the rights to the game, but instead went on to his new company, Steve Jackson Games, and wrote a set of rules that was, more or less, ''The Fantasy Trip Advanced''.

Despite being out of print for almost three decades, ''The Fantasy Trip'' still has a cult following. Its rules are viewed by its fans as a more elegant version of ''{{GURPS}}'', as the rules were very simple and focused on fantasy. There have been conversions to other settings on the Internet.
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Tropes:
* ArmorAndMagicDontMix: Co-UrExample alongside the ''TabletopGame/DungeonsAndDragons'' Holmes Basic Set. Justified in that [[ColdIron ferrous metals disrupt magic]], and armor's weight interferes with spells' [[MagicalGesture somatic components]].
* BlobMonster: Slimes were a favorite enemy.
* TheMovie: Not a movie, but the almost unknown ''Tomb of Terror'' video game from 1985 used the base mechanics.
* {{Precursors}}: The Mnoren.
* SquishyWizard: Partially averted. Wizards are penalized for wearing metal armor or carrying metal weapons (specifically, iron or steel), so can't defend themselves very well. However, casting spells costs fatigue, which is dependent on strength, so wizards are often relatively strong.
* TabletopRPG
* TropeMaker: The game, particularly Melee, is widely considered to be the first RPG also meant to be realistic, now a common type of RPG.
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