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[[caption-width-right:350:[[{{Tagline}} The War For Itharia Has Begun!]]]]

->''"The summoning stones have been found and war is upon you. Carve out your empire - and let your enemies despair!"''

In the land of Itharia, summoners rule the battlefield. A cross between a mage and a general, summoners use Summoning Stones to call their side's forces into battle. The sheer numbers that can be brought to bear with this power renders old armies obsolete.

The first summoner, Ret-Talus, commands an undead horde, and for a thousand years went unchallenged. But eventually a second stone was found, and as the major nations rushed to find others, Ret-Talus was now merely powerful rather than unstoppable.

But rather than uniting against this giant threat, the major factions of the world have instead turned to old rivalries and petty squabbles, as the quest for power consumes them all.

''Summoner Wars'' is a [[GenreBusting tabletop card game]] created by Colby Dauch, [[note]]best known for his work on ''TabletopGame/{{Heroscape}}''[[/note]] and published by his independent game company Plaid Hat Games. It combines elements of [[CollectibleCardGame CCGs]] and [[TabletopGame tabletop strategy games]] and is played on a flat grid map.

Each player has a deck of unit, event, and wall cards, and one summoner. At the beginning of each game players put their starting units on the board, then take turns made of drawing, summoning, moving, and attacking- the object being to kill your opponent's summoner. The game also has the interesting idea of letting any card from your hand act as mana, and having killed enemies go to your mana reserve.

Recently got a [[GaidenGame spin-off,]] Dungeon Run, in which players battle as members of each faction to get a summoning stone of their very own.

Noted for its unique concept, finely-tuned balance, and lack of blind purchase, Summoner Wars is found in stores and on its [[http://www.plaidhatgames.com/sum_home.html website]]. Not to be confused with the Android[=/=]iOS game, ''VideoGame/SummonersWarSkyArena''.
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!!Summoner Wars provides examples of the following tropes:

* AbsoluteXenophobe: The Deep Dwarves.
** Also, some Guild Dwarves, such as Dorgan, who actually has an ability called "Xenophobia".
* BatmanGambit: Forces are manipulating all the factions into fighting each other, but nearly all of said factions crave power and hate each other regardless.
* TheChessmaster: Something (or some things) is actively pitting all the factions against each other for some mysterious purpose. In most of the fluff, their targets play right into their hands.
* AChildShallLeadThem: The Vanguards are led by young Sera Eldwyn.
* ACommanderIsYou
** [[AnIcePerson Tundra]] [[OurOrcsAreDifferent Orcs]] are an offensive Brute Force faction.
** [[PlayingWithFire Phoenix]] [[OurElvesAreDifferent Elves]] are a Ranger faction, focusing on ranged attacks.
*** Jungle Elves are a Ranger faction focusing on movement and melee damage.
** [[OurDwarvesAreAllTheSame Guild Dwarves]] are a Balanced Unit Specialist Faction: they have many average abilities with an emphasis on Wall Destruction.
** [[OurGoblinsAreDifferent Cave Goblins]] are a Spammer Faction
** [[LightTheWay The Vanguards]] are an Elitist faction: all their units have at least 2 HP and they have a heavy focus on [[HealThyself healing]].
** The Cloaks are a Guerrilla Faction: there is a dash of Elitist faction since their summoner is one of their main combatants.
** All armies from the Master Set are different varieties of Technical Faction: Mountain Vargath are a Brute Force Technical faction, Shadow Elves are Guerrilla Technical, and Swamp Orcs are Spammer Technical (thanks to their vine walls).
* ActionGirl: Leah Goodwyn, Malidala, Malevolence, Kaeseall, Laleya, Maelena, Grok, and Valentina Strongheart.
** A minority of common units are female, but those that are tend to be tricky or powerful combatants, like Spear Grounders and Fencers.
* AerithAndBob: The Vanguards have Sera, Jacob, Raechel, Leah, Coleen...and Kalon.
* AllThereInTheManual: The story is strictly manual-only, since the designer thinks plot shouldn't be mandatory. The plot summary above is page one of the manual, and all FlavorText and plot are only on the website.
* AlwaysAccurateAttack: Any unit with Precise, nearly all of whom are Phoenix Elves. Elien can make a unit Precise for a turn with Spirit of the Phoenix.
** Smashers are sooooo slowwww that all attacks against them are this by default.
** Rygos: in addition to his regular melee attack, he is such a superb shot that he gets a free ranged attack after attacking, and it always hits.
* AnnoyingArrows: Not a single common archer has a base attack higher than one, and most champion archers only have one or two attack too.
** [[SubvertedTrope Subverted]] by Makeinda Ru's Power Shot ability, which gives her the strongest ranged attack in the game.
** Also subverted by Grok and Shooters.
* AntiMagic: Tacullu's Counter Summon ability is ExactlyWhatItSaysOnTheTin.
** More specifically, after the attack phase, he can just discard a nearby unit for the same amount it was summoned for, including Champions.
** Tundle has Magic Stasis, which prevents magic for being used for a turn.
** Abua Shi have the Chant of Negation, which removes all enemy abilities for a turn.
** Luka's Disruption Field does this to every nearby enemy.
* AxCrazy: Biter to the point that he has this as his ability.
* BackStab: Dagger of the Cloaks has this ability.
* BarrierWarrior: Grognack, Torgan and Mugglug take this up to eleven, with their ridiculous wall-summoning.
** More traditionally, Thorkur can do this once per turn for one magic.
** Thwarters combine this with LuckilyMyShieldWillProtectMe.
* BareFistedMonk: The Vanguards' Woeful Brothers, and Master Bullock.
* BeastMan: There seem to be a lot of these:
** Dugalla are rat people.
** Vekkids are lizard men.
** Ornithians are bird people.
** Saliens are frog people.
** Mountain Vargath (goat men) are the only main faction that qualify.
** Bodgan is the only skunk person seen thus far. His bio hints that the {{Beast M|an}}en may in fact be [[UpliftedAnimal Uplifted Animals.]]
* TheBeastMaster: Just about every faction has figured out animal husbandry, it seems.
** Although the Jungle Elves seem to fit this the most, with lions, elephants, and gorillas.
** Holleas is the most impressive, as she can summon Fire Beasts instead of attacking, and with more efficieny than Elien.
%%* BestServedCold: Tordok, Abua Shi.
%%** The entire Cloaks faction, but more specifically Dagger.
%%** Also the entire Phoenix Elves faction, especially Prince Elien and Maelena.
%%* {{BFS}}: Leah Goodwin. My goodness, Leah Goodwyn. If she weren't a woman, you'd think she was compensating for something...
%%** To a lesser degree, Malevolence.
%%** Maldaria has one in the fluff.
%%* TheBigGuy[=/=]TheBrute: Most champion units with 6+ health, as well as any common with 3+ health.
%%* BlindSeer: Kalal.
%%* BloodKnight: The Tundra Orcs.
%%** Mundol is an odd scholarly example.
%%* BodyHorror: The Filth have this as their hat.
%%* BoringButPractical: Catch-up events like Magic Drain and Reinforcements.
%%* BossInMookClothing: Mutation cards are treated as both common AND champion units because of this trope.
%%* BrainwashedAndCrazy: Tacullu can do this with Mind Control, and Gulldune adds {{Squick}} by combining this with MindRape.
%%** The Demagogue can do this with Heretic's Rebuke.
%%* BreathWeapon: Firedrake.
%%** Spew Mutants have acidic vomit.
%%** Vomitus, again with acidic vomit, and potentially the longest range attack in the game.
%%* CannibalismSuperpower: Blerg's "Adapt" ability.
%%* ClapYourHandsIfYouBelieve: [[spoiler:Demons only exist because mortals think they do.]]
%%* ColdSniper: PlayedForLaughs with Tark.
%%* CollectibleCardGame: Albeit one without the annoying "rip open ten blister packs looking for a single card" mechanic.
%%* CombatTentacles: Tentacle mutations, natch
* CoolAndUnusualPunishment: Elien's treachery (holding back a second stone) is discovered by Maldaria, his mother. She punishes him by having him... clean his room. [[spoiler:[[SubvertedTrope Subverted]] when it's revealed that Elien's illegitimate family have all been slaughtered by Kaebeeros, and left there for him to discover.]]
* CoolButInefficient: Leah Goodwin's ability is potentially really strong, but it takes planning and a lot of hard work to get it to work more than a couple times.
* CoolSword: The Blade of Light.
* CounterAttack: Elven fencers do this when their enemy misses.
** Bellor goes even further and always gets a Counter-Attack.
* CreepyGood: The Shadow Elves.
** Also, Angels are like this.
* CrypticBackgroundReference: The cities of Waels and Galnon. We know that Waels was the original home of the Vanguards, and that it was destroyed by Ret-Talus with the help of a Dragon, but that is all we know. Galnon produced steel, as well as the impressive Colossus of Galnon. It too was destroyed by Ret-Talus.
* {{Cult}}: The Filth
* DarkIsNotEvil: Nope. The Shadow Elves are one of only two factions rated as whole-heartedly good.
* DeadpanSnarker: The Demagogue
* DealWithTheDevil: How Malevolence got her sword and how the Filth cause their mutations, among others.
** Demon Hands are demonic assassins who charge a piece of your soul instead of money for their services; they're potent common units but when they die your summoner takes damage.
* DeathSeeker: Poor Halvor.
* DefendCommand: The Vanguards have Guardian Knights, which always take the hit for their allies if possible. Strictly speaking it's an always on power, not a command, however.
** The Admiral has a version that you activate, and it works in a much wider radius.
* DesperationAttack: An Oaf's attack triples when it's about to die.
* DifficultButAwesome: The Cloaks often appear weak to a novice, at least until they play against someone who knows how to use them.
** Every faction from the aptly named Master Set has this to one degree or another.
** The Filth, thanks to their weak commons, costly resource use, but potent mutations and versatility.
** The Vanguards and the Fallen Kingdom to a much lesser degree: they require much more patience and deliberate long-term planning than other factions, which can trip up novices.
* DirtyCoward: Kreep, to the point that he has this as his ability.
* DiscardAndDraw: The Benders do this to their opponent.
** Raechel's Arrow of Light accomplishes the same thing.
* DumbMuscle: The "Insane" Gruggar.
* TheDreaded: Savagers and Skhull.
** Also, Horror Mutants which are so scary that they give even units with Fear pause. This leads to an amusing encounter between a Horror Mutant and Skhull, where  both are hesitating to attack each other.
* EldritchAbomination: If his Bio is anything to go by, Tacullu could easily fall in this category. He's either that or an [[EnergyBeings Energy Being.]]
** The Demagogue (possibly).
** Whatever the Beast is that Malgennon is/was keeping in check.
* ElementalPowers: Why yes!
** AnIcePerson: Grognack and Torgan, as well as Tundra Orc Shamans.
** CastingAShadow: Shadow Elves, up to and including shadow arrows
** DishingOutDirt: Krusk
** GreenThumb: Swamp Orcs, except Savagers, Blerg, and Glurp
** LightEmUp: Raechel Loveguard, Coleen Brighton, and Leah Goodwyn
** PlayingWithFire: Phoenix Elves
** PsychicPowers: Benders
** ShockAndAwe: Storm Mages, Quen and Luka can do this.
* EveryoneCallsHimBarkeep: The Filth have no name for themselves, so everyone else calls them that. Also all [[{{Mook}} common units]] are called by their job/role/species rather than a proper name.
* ExcusePlot: There's no flavor text in the game but there's plenty in the manual, so to speak[[note]]The lead writer writes flavor text for all/most of the units, but so far they're only on the website[[/note]].
* ExpansionPack: The game is divided into faction decks (a basic army) and reinforcement packs (extra units).
* {{Expy}}: The way The Seer operates is unnervingly similar to [[Series/DoctorWho Weeping Angels.]]
** Does the Filth seem reminiscent of ''VideoGame/Left4Dead'' and the Special Infected?
* EyelessFace: The Seer
** Demagogue's Mask [[InvokedTrope Invokes]] this.
* EyesDoNotBelongThere: Her. Her ability is even called "Her Eyes".
* EyeScream: Poor Kalal
** Also, Her again.
* {{Familiar}}: The Owl Familiar, a common mercenary unit. Familiars help wizards focus their magics, represented in-game by [[LuckManipulationMechanic the ability to rearrange the top few cards of a Summoner's deck.]]
* FanDisservice: Taken to the logical extreme by Her, who is [[FullFrontalAssault nearly naked.]]
* FemmeFatale: Sin-Sin, Anica
* FoeTossingCharge: Urick and  Brutes.
* FullFrontalAssault: Her is as close to this as a Game intended for ages 12+ can have.
* FragileSpeedster: Numerous units with low health but boosted movement capabilities, like Angels and Bounders, and a few champions like Rahlee.
* GameplayAndStoryIntegration: In one story it's pointed out that all the walls in a battlefield have been destroyed, and that they couldn't have been summoned elsewhere because there's six (which is exactly how many are present in a standard game).
* GiantFlier: Rahlee's Steed and Hawk's pet, Leonardo.
* GlassCannon: Shadow Elf Swordsmen and Hunters, as well as Melek and Xaserbane.
** Bow Grounders
** Phoenix Elf Warriors.
** The Benders have low-life, high-attack, ranged units in abundance.
** On the summoner side we have Queen Malderia (4 life and 4 attack) and to a lesser extent Prince Elien.
* GodSaveUsFromTheQueen: Queen Malderia.
* GoodWingsEvilWings: Angels and Archangel have feathery wings like a bird, and fight for the Vanguards, one of the only really good factions in the game. Winged Mutants have leathery wings, and fights for the Filth, who are by and large the most evil faction.
* TheGrimReaper: Reapers
* HealThyself:  The signature power of Sera Eldwyn and her Priests.
* HeroKiller: Rukar, with the most impressively powerful attack in the game, and enough health to outlast his opponent. He even beats Krung 50% of the time in one on one.
** Dibs makes a special ability of this. He gets a stronger attack value against other champions at the expense of taking more damage from them.
* HiredGuns: Mercenaries
** PsychoForHire
* IKnowYourTrueName: Tacullu pulls this on Malgennon.
* ImAHumanitarian: Goblins and Orcs as a culture.
** Edible Mutants let the Filth do this to them, and ocassionally nibble on themselves.
** The Fourth Vessel's "Distended Belly" ability.
* ImHavingSoulPains: Implied in Kuldrid's bio.
* ImplacableMan: Reavers and Corpulent Mutants.
* ImprobableAimingSkills: Rygos and Fire Archers.
* ImplausibleFencingPowers: Rygos, and any melee unit with Precise.
** Ironically not Fencers.
* {{Kevlard}}: The Corpulent Mutant, natch.
* InsufferableGenius: Etch
* JustEatHim: [[AvertedTrope Averted]] completely with the [[ExactlyWhatItSaysOnTheTin aptly named Eater.]]
** Taken to completely silly levels; he can chow down on an entire elephant, and as of Second Summoners, a Siege Tower.
* KnockBack: The "Knock Around" ability.
* KungFuWizard: With the help of Master Bullock, all Woeful Brothers become this.
* LightIsGood: The Vanguards
* LightningBruiser: Cavalry Knights and Lioneers.
** Hulgorad has a dash ability that also boosts his attack.
** The Bestial Mutant and Flying Mutant.
* LuckilyMyShieldWillProtectMe: Baldar.
** Thwarters combine this with BarrierWarrior.
* LuckManipulationMechanic: Stink is the most obvious, allowing you to reroll one die per turn.
** Owl Familiars, and Kalal both allow players to move around cards in their draw pile, so that they don't have to rely so much on luck of the draw.
* LukeNounverber: Kalon Lightbringer of the Vanguard, along with the rest of the Lightbringer family.
* MagicalIncantation: Abua Shi's events.
* ManaDrain: Elien, Oldin, Tacullu, Ret Talus and Vlox can all do this.
** When Anica kills a unit, she does this.
** On the common side of things, Rune Mages can siphon magic from an opponent's walls.
* TheMedic: Sera Eldwyn and Priests.
* MegaManning: Vlox can copy any Cloak unit ability on the field at the beginning of your turn.
** Tacullu can do this to enemy summoners, stealing their event cards.
** Mind Witches can do this to any enemy, but must be much closer to their targets.
* MightyGlacier: Smashers: they have high attack and health, but their ability is "Sluggish"--it makes attacks against them [[AlwaysAccurateAttack automatically succeed.]]
** Stone Golems also have high attack and health, but if they move more than one space they become unable to attack that turn.
* MindRape: Gulldune uses this for [[BrainwashedAndCrazy Mind Control.]]
** Breakers [[DownplayedTrope downplay]] this.
** Her takes it up to eleven, and actually [[MindRape Mind Rapes]] Her victims to death.
* {{Mook}}s[=/=]{{RedShirt}}s: Common units; some are more useful/durable than others, but none of them have proper names or too many hit points.
* MoralityKitchenSink: The Vanguards and Shadow Elves are good guys, Filth and Fallen Kingdom are pure evil. Everybody else is up in the air.
** BlackAndGreyMorality
** BlackAndWhiteMorality
** EvilVersusEvil: Fallen Kingdom, Filth and Swamp Orcs can all fight each other canonically. Other nasty factions include Cave Goblins and Sand Goblins.
** GoodVersusGood: Vanguards, Shadow Elves and Mountain Vargath can all fight each other canonically. Some of the other factions qualify too, like Cloaks and Jungle Elves.
** GreyAndGrayMorality: Any of the less noble, less evil factions can fight the others too.
* TheMusketeer: Rygos.
* MySpeciesDothProtestTooMuch: Any mercenary that comes from one of the main factions (especially Vargath mercenaries), and a few champions who switched sides in their backstory, such as Sin-Sin, Rygos and Saella.
* NamesToRunAwayFromReallyFast: Doom of Waels and The Abomination.
** To a lesser degree, Skhull, Elut-Bal, and Gul-Dass.
* NeverMessWithGranny: Sybill Swancott, Most powerful offensive and defensive mage in the world. Octegenarian.
* OnlyKnownByTheirNickname: Some champions like Scam, Dagger, and The Admiral.
* OnlySaneMan: Faction-scale version; the Vanguards are the ''only'' faction actually concerned with fighting Ret-Talus (who has been attacking stuff unchecked for 1000 years), the Shadow Elves are the only ones who realize that there's more to the summoning stones than meets the eye, and Rallul seems to be actively trying to end the Summoner Wars (using the same knowledge the Shadow Elves learned). 
* OurAngelsAreDifferent: Archangels and Angels were [[WasOnceAMan previously Vanguards.]] They are basically soulless machines of justice.
* OurDemonsAreDifferent: [[ClapYourHandsIfYouBelieve They don't even exist unless you believe in them.]]
* OurDragonsAreDifferent: Drakes such as Hydrakes and Fire Drakes.
** Sand Wyrms, which are basically Sand Worms from {{Dune,}} but much smaller.
** Finally, the far larger, far older, and far more impressive [[NamesToRunAwayFromReallyFast Doom of Waels,]] who is an actual dragon.
* OurDwarvesAreAllTheSame: The Guild Dwarves very much fit many Dwarf stereotypes, but are more generally well rounded. Deep Dwarves are a {{Magocracy}} of [[AbsoluteXenophobe xenophobes]] that would do the [[TabletopGame/Warhammer40000 God Emperor]] proud.
* OurElvesAreDifferent: Phoenix Elves are universally angry and brooding, and use a lot of fire magic. Jungle Elves are [[TheBeastMaster animal tamers]] and [[AnnoyingArrows archers.]] Shadow Elves are CreepyGood, DarkIsNotEvil mages and warriors.
* OurGoblinsAreDifferent: Cave Goblins, who are by and large the weakest race in Itharia, but more than make up for it with numbers and cunning. At the other end of the spectrum, Sand Goblins are still at the bottom of the food chain, but they live in [[EverythingTryingToKillYou Tralia,]] so they're actually sturdy, and crafty in general, if a bit dim.
* OurGodsAreDifferent: And they have all been dead for at least a thousand years. This is a big part of the MetaPlot.
* OurLichesAreDifferent
* OurOrcsAreDifferent: Tundra Orcs who are a shamanistic [[ProudWarriorRaceGuy proud warrior race,]] and Swamp Orcs, who seem to be a society of terrorists.
* OurOgresAreHungrier: Are they ever; The Eater is a Mole Ogre.
* AllTrollsAreDifferent: Itharian Trolls are very big, very strong, and very hard to kill. They come in two flavors: Ice Trolls (like Krung) and Rock Trolls (Which eat stone).
* PainfulTransformation: The Filth cause their mutations this way, if the screams coming from their camp are anything to go by.
** The most extreme example of this is the Stoneflesh Mutant, who is described as feeling
* ProjectileSpell: Most spellcasters have ranged attacks.
** The most impressive was formerly Elien, with not only a ranged attack of three, but able to deal two automatic wounds from range.
** Elien has been usurped by Sybill Swancott, with a ranged attack of four.
** Averted by Malevolence and Maldaria, mages with no ranged attack.
* ProudWarriorRaceGuy: The Mountain Vargath.
** The Tundra Orcs are, according to WordOfGod, [[{{Expy}} the Klingons]] of Itharia.
* RagtagBunchOfMisfits: A few Mercenaries at a time can be put in any summoner's deck, but they have their own summoner if you want to make a deck of only mercenaries.
** Frick's army is definitely this.
* ReligionOfEvil: The Filth--they worship demons and have rituals to mutate themselves and their prisoners
* SoftspokenSadist: The Demogogue and Ret-Talus are both this.
* SpellMyNameWithAThe: The Eater, The Abomination, The Demagogue, The Seer, The Admiral.
* StatusBuff: A few, both offensive and defensive.
** Oldin's Heroic Feat events dramatically increase a unit's attack power for a turn.
** Abua Shi's Chant of Growth buffs a unit's attack for a turn.
** Sunderved's Command ability, which increases the strength of every nearby common.
** Vlox's Cloak of Shadows event can improve the sturdiness of any unit for a turn.
** Sneeks can give an almost stupidly powerful defensive buff to every unit on the field for one turn, in the form of his Gobllin Invinciblity event.
** On the champion side of things, Tordok can give a defensive buff to every common next to him, and Coleen Brighton can do the same for any common near her.
**
** Mook, generally considered one of the strongest units in the game, gives an offensive buff to all nearby allies.
** Bragg does this for Tundra Orc Summoners, strengthening their walls, and making units harder to unfreeze.
** Ulfric can make walls and everybody next to them sturdier, and Bolvi can also make walls and towers sturdier.
* StoneWall: Sword Grounders and Guild Dwarf Guardsmenhave the Tough ability.
** A single Filth Anointed can be impressively hard to kill, with free regeneration, augmented by Demagogue's already decent Shield of the Hopeful, this becomes quite powerful.
* SwordAndGun: Rygos
* SummonMagic: Holding a Summoning Stone allows a person to snatch people from somewhere, and put them somewhere else. Walls from Godshome are the best focus for this, but it has been shown that others are capable of acting as focii.
** [[InvertedTrope Inverted]] by Tacullu and Taliya, who are capable of unsummoning units. Interestingly, when Taliya does this, it heals whoever she sent back. Tacullu, on the other hand, just discards a unit.
* TabletopGame
* TimeStandsStill: When Time Mages use "Blink."
* TimeTravel: Furz's Machine.
* ToxicPhlebotinum: Malevolence's Cursed Blade.
** A couple units function as this for the player.
*** If Kuldrid doesn't kill somebody, you either have to pay magic, or your Summoner takes a wound.
*** When a Demon Hand is destroyed, your summoner takes a wound.
*** Ret-Talus's Forced Summon events are the strongest/most detrimental of the bunch, putting four wounds on him together, but basically letting him summon up to two champions free of charge.
* TurnBasedStrategy
* TurnsRed: Comes in three flavors.
** Kalon Lightbringer's attack value doubles when he's at half-health.
** Gruggar's attack value goes up by one for each wound he takes.
** Oafs' attack value triples when they're about to die.
* TheUndead: The Fallen Kingdom faction.
* UnpredictableResults: The Abomination and Vomitus; they roll a d6 to determine their attack and range, respectively.
* VainSorceress: Malevolence, who is also a PrincessInRags and an ImpoverishedPatrician--She sold her soul for a cursed weapon, and rules over an empty kingdom.
** Anica became this when she teamed up with Ret-Talus to keep her beauty.
* WasOnceAMan: Parasites.
** Angels are a rare good version.
* WarriorMonk: The Woeful Brothers and Master Bullock of the Vanguards.
* WeakButSkilled: The Cloaks except for Admiral.
* WhipSword: What Violet of the Cloaks uses.
* WildCard: Magos, a very powerful wizard who randomly switches sides- his combat abilities are so renowned, that no summoner bothers to complain about his Wild Card tendencies.
* WeHaveReserves: The reason summoning is such a potent power in-universe. Reinforcements invokes this by letting you summon more if you have less units than your opponent.
* [[WormSign Wyrm Sign]]: Discussed in the Sand Wyrm's bio.
* WorldsStrongestMan: Rukar and Blagog. Fortunately for everybody but the Tundra Orcs, Blagog is in a constant state of inebriation. [[HeroKiller Rukar on the other hand...]]
* XanatosGambit: Magic Drain and Reinforcements can function as short term versions. If your opponent starts beating you, you get some free magic or units!
* ZergRush: Cave Goblin MO.
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