->''"This makes Strike Legion probably the only game where you can legitimately have an underbarrel mount that risks destroying the planet you are standing on."''
-->-- '''[[http://forums.spacebattles.com/threads/vampire-ships-bunny-commandos-and-space-marines-lets-read-strike-legion.196770/page-4 MJ12 Commando]]''' [[http://forums.spacebattles.com/threads/vampire-ships-bunny-commandos-and-space-marines-lets-read-strike-legion.196770/ regarding this game]]

''Strike Legion'' is a sci-fi SpaceOpera [[TabletopGame tabletop pen-and-paper]] roleplaying game set in a distant future of highly-advanced technology and vast, galactic war.

The aggressive and tyrannical [[TheEmpire Imperium]] is waging an endless war with the [[TheAlliance Star Republic]], a democratic society of intermixed human, alien, and genetically-engineered species. The Imperium possesses [[WeHaveReserves great numbers]] and [[ZergRush cheap troops and warships]] while the Star Republic possesses highly-advanced technology, expert warriors, and a powerful navy. However, the Republic's Fleet can barely hold the line against the constant, tireless onslaught of the Imperium's endless numbers and ever-expanding arsenal of {{supersoldier}}s, [[MechaMooks robots]], [[GeneticEngineeringIsTheNewNuke genetically-constructed bioweapons]], and [[RealityWarper reality-bending archmagi.]]

The Republic's only hope is their ultimate weapon: [[BadassArmy the Legion]], a small, elite force of the very best operatives in the entire Republic, subjected to a grueling and often-lethal process that turns them from mere mortals into nearly-godlike supersoldiers. These Legionaires are outfitted with the most advanced weapons and technology in the Republic and sent on [[WeDoTheImpossible the most insane and dangerous missions]] in a desperate attempt to win the war. Whether destroying shipyards, fomenting rebellion, assassinating aspiring admirals, or disrupting research, the Legion's missions are vital and often perilous, pitting them against the most dangerous enemies the Imperium can muster. But that's fine, as [[OneManArmy the Legion]] [[PersonOfMassDestruction can handle that.]]

''Strike Legion'' is best described as the ultimate end result of JustForFun/XMeetsY and CoolVersusAwesome. The setting draws directly from countless other sci-fi and fantasy works, combining them together into a single amalgam and then turning everything up to an extreme degree. Pick a franchise, and it likely gets refenced somewhere. Everything from Franchise/{{Halo}} to TabletopGame/{{Warhammer 40000}} to [[Literature/TheLordOfTheRings Tolkien]] to [[Anime/NeonGenesisEvangelion Evangelion]] to ''VideoGame/{{Prototype}}'' to Franchise/{{Highlander}} to Literature/TheCulture to TabletopGame/WorldOfDarkness gets referenced. Technology and firepower are absurdly scaled up in the setting; as the page quote notes, it is entirely possible to have a grenade launcher that can destroy the planet you stand on. Mixed in with this is a schlocky sort of BlackAndWhiteMorality, with the Imperium being unquestionably evil and the Republic being the last bastion of freedom. The setting in many ways CrossesTheLineTwice, with the Imperium being so [[CardCarryingVillain classically over-the-top in its ruthless villainy]] that it loops right back around to being ''awesome''. (Seriously, they have a [[DoomyDoomsOfDoom DOOM LEGION, which includes DOOM TROOPS who deploy from the DOOM BLADE, and commanded by a Doctor Doom]] {{Expy}}.)

Available [[http://rpg.drivethrustuff.com/product_info.php?products_id=93237 here]] for $0.50 USD.

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!!This game provides examples of:

* AcePilot:
** The Ination, an aquatic species for whom combat in the ocean is so natural that it almost perfectly translates into space combat, resulting a species-wide natural affinity for precision flight and space warfare. This species is essentially dogfighting with multi-kilometer-long warships like they are fighter jets. Serrans possess similar flight capabilities, supported by extremely advanced AI.
** Though not as naturally gifted, there are "Imperial Ace" archetype characters who serve as squadron commanders for the Imperial Fleet.
* AliensAreBastards: Appears in force so far, with the Old Empire nearly being wiped out by attacks from them on multiple fronts, and the aliens that exist for the mission ideas are [[OmnicidalManiac OmnicidalManiacs]]. The Republic hopes to find some that aren't, though there hasn't been any statement about how successful they are.
* ANaziByAnyOtherName: The Imperium, believing HumanityIsSuperior, and anything that the Empress views as "impure" must die.
* AngelicAliens: The Serrans, sort of. They're a hyperintelligent genetically engineered species resembling angels, and they were created by the God-Empress of Mankind to function as a SlaveRace along with several other created species.
* AristocratsAreEvil: Most of the Imperium's nobility don't do much to improve its situation, though partially because the Empress often has anything she perceives as deviance from them lead to a prompt assassination, which can include their entire families.
* AsskickingLeadsToLeadership: The Kafrin have institutionalized this. Leaders are determined by [[DuelToTheDeath duels to the death]], but savvy Kafrin leaders arrange for assassinations, intimidation, and political intrigue to deal with those with rising ambitions. As a result, any Kafrin leader is required to be strong, cunning, adaptable, and treacherous.
* AttackOfTheFiftyFootWhatever: Some Frames are the size warships. The Imperium's Death Factories also create monsters big enough to qualify. One of the sample missions also contains a [[TabletopGame/{{Warhammer 40000}} Demon]] [[DemonLordsAndArchDevils Prince]] that's even bigger than [[BigRedDevil Greater Demons]] ([[WesternAnimation/{{Fantasia}} and appears out of a volcano]]).
* AxCrazy: [[ComicBook/TheJoker Jokers]], living up to their namesake, who violent sadistic murderers even compared to the rest of the Imperium.
* BadassAdorable: The Guardians are catfolk Gens that were designed by their creators to cute, and have high skills with Mastery. The Imperium ignores their planets because any fleets that attack them don't come back.
* BadassArmy: [[WorldOfBadass EVERYTHING]].
* BadassBookworm: Even a legionnaire that doesn't specialize in combat and focuses on skills in science or maintaining machines is still one of the deadliest fighters in the galaxy.
* BewareTheNiceOnes: Guardians have this a [[PlanetOfHats hat]]. They're peaceful and seek to do good, and they excel at Mastery. The Imperium has at the moment deemed attacking their worlds a lost cause.
* {{BFG}}: Just about any firearm that isn't designed to be concealable, and a significant number that are. Weaponry scales up from anti-personnel laser weapons to laser sniper rifles that have a ''literally'' unlimited range (you could theoretically snipe someone on another planet using this thing) to high-powered laser and plasma weapons that can destroy buildings in a single shot.
* BlackAndWhiteMorality: Played with for the most part and sometimes subverted. A victory by the Imperium is clearly a bad thing, but some of the missions presented that the Strike Legion can take part in can sometimes lead to attempts to damage the Imperium that blur some of the lines, such as killing planetary governors in the Imperium that are actually starting to improve their worlds' living standards and would set an example to improve the rest of the Imperium, which would speed of its advancement (though much of the information given on the Imperium indicates it typically kills any such individuals itself, giving question as to how necessary doing that even is), and halting the production of drugs that keep the Imperium's people from rebelling, meaning worlds are thrown into rebellion to slow the Imperial war machine that likely leads to the civilian populace being executed. That said, most of the Imperium's leadership is made out to be pure evil, especially the Empress.
* BloodKnight: Fermorian Dark Warriors, who have given in to their natural bloodlust and don suits of powered armor or pilot battle frames and compete to see who can be the most brutal killing machine on the battlefield.
* BlowYouAway: Destructor pistols, which fire composed air and can do more damage than a number of guns with solid ammo.
* CardCarryingVillain: The Imperium. Aside from the DOOM LEGION, there's the Death Troopers, the Imperial ''Death Factory'', Imperial Space Marine Legions covered in SpikesOfVillainy, and a paranormal division whose sole job is to harness demonic extradimensional entities as weapons of war.
* CastFromHitPoints: The Inner Gates advantage allows you to sacrifice points of Life to gain additional actions.
* CatFolk: Guardians, who have a chibi design, and Kafrins, who are more akin to tigers.
* ChurchMilitant: The Empress has two, the [[AmazonBrigade Imperial Protectorate]] (an {{Expy}} that combines elements of the Adeptus Sororitas and Eclessiarchy) and the more heavily armed Imperial Authority.
* CombiningMecha: It's an option in the GM section, and usually results in something far more powerful than the individual [[AMechByAnyOtherName frames]]. For bonus points, the option is even called [[SuperRobotGenre Super Robot]]
* CoolStarship: The Legion Strike Cruiser, one of the most powerful warships in existence. Most of the Republic's other warships count. Imperial ships are of inferior quality, but their ''Empress-class'' dreadnoughts are extremely powerful.
* CoolVersusAwesome: The Game. It is entirely possible to have a Legion strike team made up of [[Franchise/MassEffect Commander Shepard]], [[Franchise/{{Halo}} Master Chief]], ComicBook/SpiderMan, [[Literature/TheLordOfTheRings Gandalf]], [[Manga/FistOfTheNorthStar Kenshiro]], and [[Franchise/{{Alien}} a xenomorph]] wearing PoweredArmor and driving [[Anime/NeonGenesisEvangelion Evangelions]] which wield [[Anime/{{Macross}} Reflex Cannons]], who take on legions of [[Franchise/{{Highlander}} Immortals]], [[OurVampiresAreDifferent vampires]], Franchise/{{Godzilla}}, [[TabletopGame/{{Warhammer 40000}} Space Marines]], [[VideoGame/{{Prototype}} Alex Mercer clones]], and [[Franchise/StarWars Dark Jedi]].
* CrapsackWorld: The Imperium in general consists of countless worlds covered in vast cities that have nearly lawless anarchy, where conscription and brainwiping are commonplace and the Imperial Fleet can legally come by and take anything they want. On the flip side, while the Republic is relatively pristine, everyone there lives in fear of the Imperium breaking through the defense lines and obliterating their planets without warning.
** To note how bad life in the Imperium is, many of its citizens join the Imperial Armada just to get off their planets even though the armada dies in droves, [[FridgeBrilliance though considering how much manipulation of information in the Imperium occurs, its possible that's kept from them]].
* CrazyPrepared: The Empress not only created the Assassins Guild, [[ChurchMilitant Imperial Protectorate]] and [[ChurchMilitant Imperial Authority]] to keep her subjects and military in line right up to the highest ranking officers, but she created them to monitor the each other in case of any signs of rebellion.
* CurbStompBattle: One of the quotes mentions an Imperium admiral who took a massed force of about ten thousand ships that he predicted would be able to smash through Republic defenses and destroy "hundreds of Republic worlds" before a counterattack could be commenced. The next page has a final report from said admiral stating that his entire armada was destroyed "in minutes" by ''ten Legion Strike Cruisers'' and ''one hundred Legion Frames''.
* {{Cyborg}}: Runs the whole gamut of possibilities, from implants and augmentations to body-mounted weaponry to full-body conversions.
** ArmCannon
** BladeBelowTheShoulder
** CombatTentacles
** EyeBeams (also a possible mutation for Imperial supersoldiers)
* DarkIsEvil: Dark Masters, {{Expy}}s of the [[Franchise/StarWars Sith]], Masters who either attempt to grasp too much knowledge or lose control during an act of Mastery. Either way, it drives them insane, and they are compelled to search out as much knowledge as they can, and their actions often put entire planets in danger.
* DarkMessiah: The [[TabletopGame/{{Warhammer 40000}} Empress of Man]]. She has built up a cult around her demanding that the Imperium's citizenry worship her as a goddess, promising them salvation in exchange for mindless devotion.
* DeathWorld: Some of the sample planets, which can be most anything, can turn into this even if the [[InvokedTrope Death World]] feature isn't used.
* DeflectorShields: Ubiquitous among military personnel and police, and for good reason, as even in armor, most pistols can kills people with glancing hits without shields. Personal shielding systems act more as extra hitpoints, as once they are depleted they are gone, whereas vehicle, Frame, and warship shields can regenerate.
* DiabolusExNihilo: Brought up in-universe with the Battle Heralds and Ancients and that nobody in the Republic or Imperium seems to know where they came from, and in the case of the latter what they're even trying to do.
* DisproportionateRetribution: The Empress apparently does not believe that such a thing exists. She has consorts that displease her assassinated, and three inhabited solar systems that didn't submit to her, as opposed to just subduing them, she wiped out of existence.
* DoomyDoomsOfDoom: Once again: The '''DOOM LEGION'''.
* DoomTroops: Aside from the literal DOOM TROOPS of the DOOM LEGION, most Imperial soldiers count.
* TheDreaded: Several the Gens have Imperial Icons listing a frightened report of them by the Imperium. Some that stand out are;
** Aryans, the Imperium is so afraid of them that they recommend always using orbital bombardments before assaulting Ayran worlds.
** Guardians, the Imperium lost every ship they ever sent against the Guardian worlds so they just plain order their fleets to stay away from them.
** Inations, who described as having the most dangerous fleets ever encountered by the Imperium and they aren't even sure if there's a solid way of beating them.
** Veraxins, who the Imperium decides to sacrifice the hive worlds they are attacking due to a lack of manpower in the area, and the icon summary notes that fighting them doesn't have much chance of success.
*** The Battle Heralds, the Republic considers such a threat they'll dispatch multiple Strike Teams and sizable group from Fleet to stop them, and even has contingency plan for evacuating the planets they attack if that isn't enough to stop them.
* DystopiaIsHard: The purpose for the Imperial Pyramid. The Empress gets most of the Imperium isn't going obey her insane demands even the fleet she amassed, so she set an organization whose purpose it manipulate the entire cultures of planets to ensure they don't rebel.
* EarthShatteringKaboom: Warship engagements regularly throw around blasts that can destroy worlds. Also: singularity grenades and singularity missiles.
* EldritchAbomination: The Ancients, and other cross-dimensional monstrosities.
* ElitesAreMoreGlamorous: The entire point behind the Legion.
* EnergyWeapon:
** Lasers are a very common and versatile weapon in the setting, generally designed to be rapid-fire and low damage, making them suitable for anti-personnel work or destroying smaller warships.
** LaserBlade: Multiple types, including energy swords, plasma gun-swords, lightning swords, and ancient laser blades that deal sufficient damage to destroy ''starships''.
** WaveMotionGun: Many suits of power armor, mecha, and warships can mount massive superweapons; the warship-scale ones can destroy planets with ease, and ships generally are able to take ''multiple hits'' from these weapons.
* EvilIsPetty: The Empress is noted to send [[NamesToRunAwayFromReallyFast Death Reaper]] [[EliteMooks assassins]] to kill lovers that displease or bore her.
* EvilOverlord[=/=]GalacticConqueror: The Empress in general.
* EvilutionaryBiologist: The Imperial Weavers, who plot to create superior humans that the Empress hopes to fill out the population of the Imperium.
* {{Expy}}: Everyone. Its easier to list the characters, organizations, and technologies that ''aren't'' expies of something else.
* FantasticRacism: The Empress ''hates'' the Gens, which is the primary reason why she is trying to destroy the Republic. Or at least, the public one, beyond the running desire to [[TakeOverTheWorld Take Over The Universe]].
* GeneticEngineeringIsTheNewNuke:
** The Imperial Death Factory and the Imperial Weavers specialize in this.
** According to the background, many of the "Gens" (genetically engineered species) were created as specialist soldiers or laborers.
** The Empress is trying to use genetic engineering to turn the entire population of the Imperium into Mastery-capable supersoldiers. Most of the Imperium's populace already has nearly fifty percent of her genetic material to start with thanks to massive genetic tampering at birth. As a result, the Imperium has a huge number of people with limited Mastery abilities.
* GeniusBruiser: Fermorians and Quateren. The former are an orc-like warrior species that have modified their own genes to become a species of scientists and philosophers, while the latter are massive rhino-like slabs of muscle and bone who have instead immersed themselves in scientific study and virtual reality in order to more readily understand the universe.
** Ironically, one of the Asylum's "product," [[MonsterClown the Clown]], is a psychopathically violent murder machine who also happens to have an Intelligence score of 1, which effectively makes it smarter than most of modern humanity.
* GlassCannon:
** Most of the warships in the game are actually comparatively fragile. ("Comparatively" being the operative words, considering they routinely trade and survive shots that kill ''planets'') Instead of seeing slugging matches with huge ponderous vessels, engagements between fleets are more like fighter dogfights, but with multi-kilometer-long ships.
** One of the "products" of the Asylum is a soldier known as the "Harlequin," who is an extremely mobile and capable soldier with the ability to plan out thousands of possible scenarios at once (so, essentially [[ComicBook/TheAuthority Midnighter]]) and deal a surprising amount of damage, but has no armor and dies very quickly once you catch him/her.
** General rule with the things created by the Asylum, they have powerful abilities some of them have very strong weapons so they can deal a ton of damage, but they don't wear any armor so they can't take much more damage than the standard Imperial {{Mooks}}.
* GodzillaThreshold: The "Ultimate Solution", a piece of weaponized nanotech that the Strike Legion reserves for when things have gotten completely out of control and the instant and total annihilation of an area larger than your typical Dyson Sphere is needed. And considering that Legionaires have access to warships and Frames capable of laying waste to entire planets and potentially destroying stars, it puts the Ultimate Solution's power into perspective.
* GoMadFromTheRevelation: Delving too deep into Mastery, and thus understanding the fundamental nature of reality, can drive weak minds completely insane. Similarly, using a Time Circuit can drive its user further and further out of touch with reality.
* GovernmentConspiracy: The Imperial Pyramid, whose purpose is to direct the social development of the Imperium to better control and grow the society to the Empress' end.
* HiddenElfVillage: The Guardians as a whole, whose society exists largely within hidden pocket-universes created by their control of [[RealityWarper Mastery]]. The normally hyper-aggressive Imperium actually makes a point to leave them alone because attempting to target the Guardians' pocket realities has ''always'' resulted in the entire fleet being destroyed.
* HopelessWar: For the Republic, if the Imperium's war machine can overwhelm the Legions. And that's a very big if.
* HordeOfAlienLocusts: The Battle Heralds and the Hive (the former a more mechanized variant), both of which are out to destroy everything that isn't them, eat it, and use their conquered planets to make more of themselves like vast Von Neumann machines.
* HufflepuffHouse: The Doom Legion, of the Imperial organizations, is the only one that doesn't have in game descriptions for its troops.
* HumansAreDivided: There are three human factions. [[TheFederation The Federation of Terra]], [[TheEmpire The Imperium]], and the Free Trade Alliance.
* HumongousMecha: Ubiquitous. "Frames" have actually replaced traditional fighter craft due to superior mobility and firepower. Everyone, from the Imperium and Republic to corporate security and police forces use them.
** The Theans have put the "humongous" into their mecha, by building dreadnought-sized "Dominator" Frames.
* HyperspaceIsAScaryPlace: Nullspace, the alternate dimension used for FTL travel, will quickly disintegrate any ship that lingers in it for too long, meaning that faster-than-light travel involves a large number of short jumps through nullspace.
* ImaginationBasedSuperpower: The Acts of Mastery, much like the powers they're are ShoutOut to in World of Darkness, often don't have any limits based on them besides what the players can think of, though the greater the act makes it harder to pull off. Ambition is encouraged, especially since this isn't World of Darkness so a lot the consequences there are removed.
* InformedAttractiveness: We are told the Empress is beautiful, but there so far aren't pictures of her or even descriptions of what she looks like.
* InvisibilityCloak: A common piece of gear for stealth-oriented agents and Legionaires. Theans also use these on their massive Frames in space combat.
* {{Kaiju}}: The Death Factory produces tactical kaiju in anti-vehicle, anti-frame, and anti-starship models.
* KillerRabbit: The Theans fit this trope with "T", a species of humanoid rabbits with [[PsychicPowers precognition]] and ''immense'' space-capable Frames with stealth systems that let them sneak inside entire Imperial fleets to destroy them from within.
* KineticWeaponsAreJustBetter: Played with. The stronger kinetic weapons can do more damage than energy weapons, but they can also run out of ammo, though the most powerful energy weapons can only be fired once. It's best to say that they have their uses.
* LightningBruiser: The Legionaires as a whole. All Legionaires start with the Fleet ability, allowing them to move twice as fast as unmodified humans, and the speed only goes up from there. The typical Legionaire also has a high enough initiative that they can often engage and gun/cut down entire squads at the start of an engagement before they can even move, and this is before we take into account their movement and evasive abilities.
* LizardFolk: The Draken a ProudWarriorRaceGuy.
* LongLived: The Hetochi, which can live for more than four thousand years at a time, due to being engineered for terraforming work. Their extremely long lifespans make it difficult for them to relate to shorter-lived species.
** Most of the playable races have an average lifespan of over a hundred years (including humans). The exception are the Guardians, whose average lifespan is only sixty years.
** Fermorins have the second longest lifespan averaging around a thousand years.
* LostTechnology: The previous Imperium was even more technologically advanced than the current one, and countless other alien empires existed before the Empress enforced the Eternal Night that destroyed most interstellar civilizations. Both the Imperium and the Republic actively seek out technology from these old civilizations.
* MacrossMissileMassacre: Republic Frames and power armor can mount packs of swarmer missiles, which can be launched in massive salvos and then the launchers dumped. It's a common tactic for every Republic Frame to be armed with these and unleash all of their missiles at once at the start of an engagement. Considering the [[ZergRush Imperium's favored tactic]], this is a reasonable tactic.
** The Meta Dominion's ships operate on this philosophy, mounting more missiles than the Republic or any other faction.
* MadScientist: You don't get institutions like the ''Imperial Death Factory'' or the Asylum without these.
* MeaningfulName: The Chedan warships are named after terms for forts, which says something about their durability.
* MightyGlacier: The Battle Herald's largest ship, the Dominator Broodship, is easily among the least mobile ships in the game. And it has the most guns, by far, and a massive sensor rating of 40 meaning it can get as much as +40 on its attack rolls.
* MonsterClown: The overall theme of the stuff sent out by the Imperial Asylum, with everything but the Mindbender scientists having clown themed names. This includes a melee specialist called ComicBook/TheJoker.
* {{Mooks}}: It says something when the genetically-engineered, extremely-well-trained, power-armor-wearing supersoldiers wielding fully automatic rocket grenade launchers are regular mooks who get slaughtered in droves fighting the Legion.
** EliteMooks: You generally need the supersoldiers who are substantially ''more'' powerful than the generic Imperial SpaceMarine Legions to even draw close to the kind of firepower and skill of the Legionaires.
** GiantMook: Clowns, one of the "products" of the Imperial Asylum.
** HeavilyArmoredMook: The upper-tier Imperial supersoldiers in heavy power armor or piloting powerful Frames.
** MechaMooks: Robots varying from human sized to size of Frames are common place.
** MonsterMooks: The monsters created in the Imperium's Death Factories.
** SuperpoweredMooks: Countless varieties, generally mixed with one of the other types listed above.
* MoreDakka: The Battle Herald's Dominator Broodship. Even ships bigger than it is don't carry as many guns at it does.
* NiceJobFixingItVillain: The Empress of Man has a knack for literally creating her enemies. The Gens she created to fight her enemies nearly wiped out her Imperium, and her efforts to wipe them out in the present setting means fighting them and the Republic, giving both of them a common enemy.
* NGOSuperpower: Implied; one of the suggested missions in the rulebook involves taking care of gangs, which suggests some ''seriously'' powerful gangs if they're deserving of Legionnaire attention.
* TheNightThatNeverEnds: Operation Eternal Night, which the Empress initiated to prevent the Imperium from losing the first war with their own rebelling Gens. It involved using a titanic Mastery project to isolate every star system in the galaxy for thousands of years.
* NotSoInvincibleAfterAll: Contrary to what one would believe, the Legion are not invincible. The Imperium ''is'' capable of overwhelming them, and are, in fact, has several troops that can defeat them and in the process of creating more that can too.
* OmnidisciplinaryScientist: Averted for the Imperium at least, which does have different scientists that specialize in different areas, all of which are related to its war effort is some shape or form.
* OneManArmy:
** Individual Legionaires. A strike team of Legionaires is expressly described as being more dangerous than an entire Republic battlefleet, and can do the same job with far fewer losses. In fact, a well-equipped Legionaire can take on most Imperium Frames head on and ''win''. This is not even counting what a Legionaire is capable of in a Frame of his/her own.
** Legion Strike Cruisers can take on a sizeable armada and win, thanks to packing a main gun able to destroy pretty much anything in the Imperium's existing fleet. Ten Strike cruisers, backed by a hundred Legion Frames, were able to halt an entire imperial invasion fleet of over ten thousand ships.
** The Lamerians are notable for being the only other species to produce Frames as powerful as the Legion's. In fact, Legion and Lamerian Frames are based on the same OrganicTechnology.
* OrganicTechnology: Aside from bio-implants, the Imperial Weavers use organic tech to the point where they refuse to use non-organic computers and weapons. Legion Frames and powered armor are also partly biomechanical, as are Lamerian Frames and the Federation of Terra's bioships.
* OurAngelsAreDifferent: Serrans, a hyperintelligent Gen species resembling angels. They specialize in highly-advanced AI technology and are masters of spaceflight, and bear a more-than-passing resemblance to Literature/TheCulture.
* OurDemonsAreDifferent: They're monsters from outside our dimension who can phase through objects, meaning they ignore armor and shields. Some are also bound into human bodies by the Imperial Paranormal Division. And the sample ones in the mission data don't cover all the types of them
* OurDragonsAreDifferent: Drakens, a Sparta-style ProudWarriorRace dedicated to defending the Republic.
* OurDwarvesAreAllTheSame: Granks, created as miners. They're shorter than humans, but stronger and tougher. They mostly inhabit cities built underground.
* OurElvesAreDifferent: The Lamerians, who are for all intents and purposes [[TabletopGame/{{Warhammer 40000}} the Eldar]], though a departure from this trope, the orcs have a longer livespan than them.
%%* OurMonstersAreDifferent
* OurOrcsAreDifferent: The Fermorin. These particular orc-like creatures are actually an entire species of highly-intelligent pacifists, focused on art, science, and literature. They were ''once'' a species of savage brutes that were an obvious {{Expy}} of the [[TabletopGame/{{Warhammer 40000}} Orks]], created as a bio-weapon that would be dropped on a planet, afterwhich they would rapidly reproduce and overwhelm the planets defenders. But, through careful genetic engineering turned themselves into pacifists, though they can succumb to their own violent urges once again and become one of the most terrifying enemies on the battlefield. In a notable departure from [[ATeamFiring their inspiration]], they are actually very good shots.
* OurVampiresAreDifferent: Aside from real vampires (which are badasses comparable to Legionaires) there are actual ''vampire warships'', complete with giant metallic fangs, that latch onto other ships.
* OurZombiesAreDifferent: Superpowerful techno-zombies more comparable to Franchise/{{Terminator}}s than the shambling brain-eaters common in fiction.
* ParanoiaFuel: Brought up in-universe in one of the Imperial Icons, where on the Imperium's higher ups argues for the outlawing the version RidiculouslyHumanRobot and ArtificialHuman running around because any one of them could be some assassin or spy and the latter can impossible to tell from an ordinary human.
* PhlebotinumRebel: The Gens are a massive example of this, as they were all created to serve humanity in one fashion or another, until the Imperium started making Gens that were truly self-aware. Once this happened, the Imperium started making warrior species due to the need to wage extradimensional war against alien civilizations, but the enslaved warriors and noncombatant Gens eventually turned on the Imperium. The Star Republic was eventually created from that rebellion.
* PlanetOfHats: [[PlayingWithATrope Played with]]. While many species have hats, i.e. the Draken being a ProudWarriorRace, the character creation section makes a point that just because a species has a predilection toward a particular mindset, the player shouldn't feel limited to that. Some species actively subvert it as well. For example, the Granks were genetically engineered to be extremely resistant to change in their society, so they established a practice known as the Exchange where they routinely shuffle their population around to new cities and worlds in order to actively foster growth and adaptation in their people, turning them into a hyper-dynamic society. Another example is the Fermorians, who deliberately altered their genome and society to push them away from being mindless warriors and instead turning themselves into scholars and scientists.
* PlayingWithSyringes: Just about every Imperial supersoldier program or other weapons development program involves this.
* PoweredArmor: Ubiquitous. All of which are flight capable, have built in weapons and DeflectorShields.
** All Legionaires wear highly advanced "Spartan" armor, while other, less-powerful armor types are available across the board for Imperial, Republic, and unaffiliated troops. One type of armor even resembles the VideoGame/{{Crysis}} nanosuit, and is able to switch between combat modes. There's also a number of bodysuits that fit under clothes or armor that confer various combat or skill bonuses.
** The Republican civilian police officers get Power Armor almost on par with Imperial military mooks. Said powered armor is equivalent to [[Franchise/{{Halo}} MJOLNIR]] armor. Again, ''this is civilian police armor''.
* PowerBornOfMadness: The Imperial Asylum, whose job is to take the still-living but horribly broken rejects of the rest of the Imperium's supersoldier programs and try to make something useful out of them. The common results are extremely powerful and mentally unstable living weapons.
* ProudWarriorRace: Several species most notably the Draken (though they avert some the tropes associated with it and act more like realistic military). The Fermorin ''were'' this until they engineered it out of them.
* PurposelyOverpowered: The Strike Legion's equipment. They're stated have the most advanced weaponry in the Republic, and by and large their exclusive equipment, aside from personal armor which is actually surpassed by some of the other in common armor in the game, outclasses everything else. They have the best personal weapons, their power armor and frames have among the highest stats in the game of the vehicles of their factor range, and the few Frames and armors that approach their stats still lack their various exclusive specials, and weapons which are weapons also outclass what other factions possess. Their Strike Cruiser is also faster than any other ship, packs a better selection of weapons, most notably its Motion Cannon which does at least ten times as much damage as any other weapon in the game and hits everything in front of it on 4+, and ignores armor, meaning you can count the number of ships in the game that can survive a hit from it one hand, and it can fire every three turns, unlike other [[WaveMotionGun guns like]] which can only be fired once, and that doesn't even get all of its special rules. Interestingly, the majority of the scenarios presented in-game are actually ones where the Legion can't bring all this amazing firepower to bear, as many of them are covert operations, rescue missions, sabotage operations, etc. The general rule of thumb is that when you need to deploy Legion power armor, Frames, or a Strike Cruiser, its because things have gotten ''really, '''really''' bad''. Indeed, some mission types are the ones where firepower would be useless; for example, finding a cure for a plague on a Republic world, repairing a damaged defense network, or hunting down an Imperial assassin.
* RammingAlwaysWorks: Imperial ships have a special ability called "Devotion" which allows them to suicide-ram enemy ships. The larger Imperial ships' shields are strong enough that they can ram ''planets'' and ''win''. In fact, ramming is so powerful that it is the recommended method of taking out [[MightyGlacier Chedan warships]].
* RankScalesWithAsskicking:
** The higher-ranking an Imperial soldier is, the more capable they become. Imperial officers and generals are almost literally an order of magnitude more powerful and deadly than regular enlisted soldiers. Hinted at with the Empress herself (though at the moment she doesn't have a predetermined in-game profile), with statements that ''hundreds'' of Strike Legion teams have gone after her in the past with no success.
** Also occurs with the Fleet. While captains are chosen based on the leadership, they also happen to be better fighters the other officer types, except for the officers that devoted to fighting and nothing else.
** The Masters Guild, being an {{Expy}} of the [[Franchise/StarWars Jedi Order]], also has this, with its leadership being composed of its most powerful members.
* RealityWarper: Mastery, pretty much ripped straight from TabletopGame/MageTheAscension. The Imperium has their own Mastery corps and countless supersoldiers capable of using it, while the Republic relies on their Guild of Masters (an expy of [[Franchise/StarWars the Jedi Order]]). Mastery is also used by the Ancients, and is ''incredibly'' powerful.
* ReferenceOverdosed: You could probably count the number of things that aren't a reference to something else on one hand.
* RetGone: Time Mastery allows for the retroactive removal of a person from time, if the Master is powerful enough.
* RoaringRampageOfRevenge: A number of Kafrin planets have been destroyed by the Imperium, and as a result the surviving defense fleets from these worlds are on constant crusades of vengeance that send them deep into Imperial territory where they invade, raze, or outright destroy Imperial worlds. More than a few of these epically-pissed-off Kafrin fleets have actually made it far enough that they had to be destroyed by the Empress' own personal fleet.
* RobotWar: Thanks to the Battle Heralds, a race of extremely hostile sentiet robots that are invading the Imperium and Republic, and are somewhere between [[Franchise/MassEffect the Reapers]] and the [[TabletopGame/{{Warhammer 40000}} Tyranids]].
* RuleOfCool: Any other reason for giant robots being used in place of jet fighters?
* SciFiWritersHaveNoSenseOfScale: [[AvertedTrope Averted by and large.]] This is a setting that fully acknowledges the kind of advanced technology and scale involved when operating on the galactic stage.
* {{Seers}}:
** Theans in general, but a small, select group known as the Order of the Eye has extremely advanced precognitive powers to the point that they can precisely predict when Imperial fleets are going to invade. How important are these seers? Each of them has a ''Legionaire'' assigned to guard them full time. Since there are only about a hundred Legionaires at any one time, this should give a good idea of how important the Order is to the war effort.
** The Imperial Psi Corps produces "Prophet" supersoldiers that possess precognitive powers. They are powerful enough to a serious threat to the Legion.
* ShotgunsAreJustBetter: Subverted, there among the weakest portable weapons in the game.
* StealthInSpace: Thean Frames and Legion Strike Cruisers, along with some other ships. A common part of Thean doctrine involves using their stealth abilities to sneak into Imperial fleets and wreak havoc within their formations.
* SpaceClothes: Suitskin, an ubiquitous form of color-changing, shape-changing clothing that protects from falls, fire, blades, etc. So commonplace that even the poverty-stricken Imperium populace has it as common clothing.
* SpaceElves: Lamerians, which were literally designed to look like elves. They're a fairly transparent {{expy}} of the Eldar from TabletopGame/{{Warhammer 40000}}, with massive "worldships" interconnected by a "transit web" and who use stealth, evasion, and large numbers of robots in combat. The one thing that separates them from the Eldar is the lack of racial prejudice and pride.
* StandardScifiFleet: Mostly played straight with the Republic and Imperium, though the Republic lacks ships dedicated to firing missiles as most of their ships do that. Other groups subvert it by sticking with only type of ship.
* StrongerWithAge: Fermorins, much like the [[TabletopGame/Warhammer40000 Orks]], grow bigger as they get older (and they have an average livespan of 1000 years), with every 100 years of life giving them an extra point of strength, but being bigger means they also lose a point in a agility for every point they gain in strength.
* SuperSoldier:
** The Legion is the epitome of this.
** The Imperium produces them by the bucketload, and they come in a mind-boggling array of types. Everything from [[GunsAkimbo dual-wielding]] wire-fu GunKata [[WarriorMonk warrior priests]] in powered armor to hosts for extradimensional demonic entities to ComicBook/XMen-style mutants to shapechanging cannibalistic viral warriors [[note]]Yes, they mass-produce [[VideoGame/{{Prototype}} Alex Mercer]][[/note]] and more.
* SufficientlyAdvancedAlien: The Ancients. The only real way to fight them is through [[RealityWarper Mastery]].
* SuperToughness: Chedan warships have such incredibly powerful shields that they're virtually impervious to regular Imperial naval weapons. The Imperium responds by [[RammingAlwaysWorks ramming them]].
* ThisIsADrill: A melee weapon option for vehicles. Also available in missile form.
* TimeTravel: Time Mastery allows for the Master in question to go back and alter the timeline, or even just rewrite time with their mind. Legionaires also carry a Time Circuit device that lets them go back in time to fix mistakes or Imerpial time-muckery.
* TokenEvilTeammate: the Veraxin are a [[Franchise/{{Alien}} xenomorph]]-style matriarchail species of religious fanatics who fight much like the Imperium (huge numbers or low-grade troops, brutal aggression and violence, raw fanatical devotion to their Queens, etc.) but are on the Republic's side. They're so vicious that the Republic has considered withdrawing the Fleet assets away from the Veraxin section of the front lines and let the Imperium beat up on them until they change their ways.
* {{Transhuman}}: Everyone. Even the average Imperial citizen has genetic material from the Empress in them, making them smarter, stronger, and more beautiful than modern-day humanity. Nanotech, cybernetics, genetic engineering, bio-augmentation; if its listed on the {{Transhuman}} page, they've got it. The Gear section of the sourcebook also details the immense range of options available to the Republic and Imperium: everything from unobtrusive implants to full-body conversions, implanted weapons, mechanical endoskeletons, designer organ arrangements, distributed circulatory systems, and even seamless editing of your own memories.
* UtopiaJustifiesTheMeans / DespotismJustifiesTheMeans: The Empress claims everything she does, killing billions of people she refers to as her "children", assassinating any perceived deviants, waging a genocidal war, is all for the good of humanity. Not surprisingly, a portion of the Imperium hoping to overthrow her sees her aim as the latter of the two tropes.
* TheVirus: Multiple types. One type of virus, courtesy of the Death Factory, is an anti-tank beast capable of infecting other living creatures and turning them into more of itself. There's also a viral fleet, much like the Beast from VideoGame/{{Homeworld}}, along with vampires and zombies.
* WeHaveReserves:
** The core Imperial doctrine. No matter how many soldiers and ships they lose, they have countless trillions of the former and millions more of the latter.
** The Imperium even applies this to their domestic policy. Planet starts revolting against Imperial rule? Dispatch legions of Imperial Marines who systematically kill the ''entire planet's population'' and then repopulate it from other, more overcrowded worlds.
* WithGreatPowerComesGreatInsanity: Delving too deeply into Mastery can drive one past the breaking point and make an aspiring Master go completely insane.
* WorldOfBadass: By design. Having a 1 in any stat or skill, you are automatically comparable to the very best that a modern human can potentially be in that area, and you only go ''up'' from there. I.e. Strike (martial arts) of 1 makes you comparable to Bruce Lee. Most Imperial troops (the cannon-fodder mooks) have stats of 1 across the board minimum, making the faceless hordes of poor-trained conscripts that the Legionaires will shred more capable than the best special forces in the modern world. Every time an attribute stat doubles, it represents increasing that attribute by a factor of ''ten''.
* ZergRush: The Imperium's tried-and-true tactic. They're wearing the Republic down through pure attrition. This is best shown in their fleet tactics: it is not uncommon for the Imperium to deploy literally several dozen times as many ships and battle frames in combat with the Republic.
** When describing the Draken, the Imperial Icon notes that with proper battle tactics and use of drones, they might have a decent chance of winning against a Draken formation if they outnumber them "only" at a ratio of twelve to one.
* ZombieApocalypse: One of the [[TheVirus viral]] threats is a spreading techno-zombie disease. However, these zombies are superhumanly fast and strong, able to chuck cars are run as fast as the same.