''Skat'' (derived from Italian "scatare", discard) is the most popular German CardGame. It's always played by three folks - if there are more, some of them will have to sit out in some rounds, or you'll have to split the group if there are more than five. The game is several centuries old. In terms of strategy vs. luck, it's more on the luck side than Texas Hold'em {{poker}} - meaning that a good player who knows about strategy will have an edge over lesser players, but not as much as in poker.

For the game, you need 32 cards, from 7 to Ace. Each player gets ten cards, for the start; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid, depends on what kind of game you want to play, the number of trumps you have, how high you expect to win, even more, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards, then declares which kind of game is played - standard suit game (the four jacks and all other cards of one suit are trump, adding up to 13 trumps), grand ("great game", where only the jacks count as trumps, which is worth the most points), or null game (where the declarer has to lose all tricks). Each card has a point value from zero to eleven points; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless. This includes the point value of the two cards in the ''skat''. If you lose a game, the number of minus points is doubled.

It is often played for money, though not much - less than one cent per point, usually. Ideally played at DerStammtisch.

No relation to the American card game Scat (also known as 31). It is one of the sources of inspiration for the related Russian card game, {{Preferans}}.
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!!Tropes:

* HouseRules: Many groups have them.
* LongList: One reason why the player base is slowly dying out is because a lot of people know how to play out their cards, but can't calculate a hand's point value, which leads to overbidding and and an automatic loss. Here's how they are calculated: Count the number of consecutive highest trumps either present or not present in your hand, add bonus points for the height of your victory (if applicable), add 1 for each difficulty modifier that you declared, add 1 just because, and multiply the result with the game's basic value (Diamonds: 9, Hearts: 10, Spades: 11, Clubs: 12, Grand: 24).
** Don't forget to double the value if you lose your game (unless you have declared difficulty modifiers), and double it for each Contra, Re, etc...
** The most unlikely and therefore most expensive game is Grand Ouvert with all 4 Jacks: 1 just because, +4 for having all Jacks in your hand, +2 for winning all the tricks, +2 for declaring to win all tricks beforehand, +1 for not picking up the Skat and +1 for playing the hand open. Multiplied with 24 for Grand equals 264 points.
* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this.
* SeriousBusiness
* SpringtimeForHitler: The Null game where a player declares to lose all tricks.
** A common [[HouseRules House Rule]] is that the default game when no player bids is "Ramsch", where the player who accumulates the most card points loses.
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