[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/Pokethulhu_gottacatch_5353.jpg]]
[[caption-width-right:220:Somewhere between "[[UglyCute D'aww]]" and "[[GoMadFromTheRevelation DEAR GOD]]"]]

->''Ever wonder what happense when Jigglypolyp goes head to 'pod with Dagong? Want to solve the mystery of why [[InexplicablyIdenticalIndividuals cute girls named Librarian Lumli work in every Cult Library--and why they always look the same]]? How does stomping to the piping music of the Blind Idiot Monster Pokethoth sound?''

A tabletop RPG AffectionateParody of both {{Pokemon}} and the {{Cthulhu Mythos}}. Created in 2000 by S. John Ross and Creator/JohnKovalic (whose art may seem [[TabletopGame/{{Munchkin}} oddly]] [[DorkTower familiar]]), Pokethulhu consists of a 30-page sourcebook which contains brief instructions for creating player characters (known as Cultists) and Pokethulhu (also known simply as "thulhu"), as well as a simple battle system, a few campaign ideas and a sample adventure.

Pokethulhu takes as its central conceit the existence of a fictional television show by the same name (as seen on the Lovecraft Network). Players step into the role of Cultists, venturing out into the world with a ''Pokenomicon'' and a handful of Shining Dodecahedrons in order to tame and train the mysterious and powerful creatures that give the game its name. Along the way, they might foil the plots of Team Eibon, or discover the secrets of the Nameless City, or even meet Pokethulhu of legendary and unimaginable power (although this is considerably more dangerous than in the more kid-friendly original).

It is mostly a DeconstructiveParody, using its two subject as an enlightening answer to each other: eldritch knowledge is mostly going to interest kids with too much time on their hands, while from the point of view of adults youngsters traveling around to fight with monsters form a hostile and sinister counterculture.

[[http://www222.pair.com/sjohn/downloads.htm The third edition can be downloaded for free from this webpage.]]

''Ia, Pikathulhu fhtagn!''
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* ActionInitiative: Wild thulhu always attack first. When two trainers face off, they engage in a trash-talking contest to see who goes first.
* AdorableAbomination: Practically goes without saying.
* AdultsAreUseless: Most adults are terrified of the thulhu and spend their lives hiding out in small fishing towns. [[AxCrazy Then there are the others...]]
* AlienGeometries: The realm of Non-Euclidian aspect Pokethulhu.
* AndKnowingIsHalfTheBattle: The sourcebook has a number of useless ([[RuleOfFunny but hilarious]]) trivia boxes, providing you with flavorful information, such as how [[MythologyGag Hastursaur becomes enraged if anybody else speaks his name.]]
* ArtifactOfDeath: The sample scenario involves a special green dodecahedron that, if used too much, will call down the wrath of the Storm Demons on the user (and everybody else in the area).
* AscendedFanon: Since most, if not all, thulhu are player- or GM-created, it could be argued that the ''entire game'' consists of fanon.
* BlackComedy: There's a Chaos card triggered by quoting an in-show suicide intervention, and another triggered by the "Bloated Corpse joke".
* CapturedSuperEntity: Of the [[DidYouJustPunchOutCthulhu "Did you just capture Cthulhu?"]] variety.
* CounterAttack: "Dodge" attacks heal damage by retroactively determining that your thulhu partially or completely dodged it. Roll well enough and you get to launch an attack of your own for free.
* DefeatMeansFriendship: One of the two major ways of aquiring new thulhu (the other, taking its cue from Lovecraft, is to [[SummonMagic summon them.]])
* TheDreaded: Every thulhu has a "Frighten" move that has a chance (low or zero at first, then higher as the opposing thulhu becomes more injured) of automatic victory. Usually played tongue-in-cheek.
* DuelsDecideEverything: Surprisingly averted; unlike in Pokemon, there are mechanics in place for humans to fight each other, or even for humans to fight thulhu.
* EldritchAbomination
* ElementalPowers: Carried over from Pokemon, but with a Lovecraftian flavor. They are:
** Decomposing (undead or just smelly)
** Fishy (unnatural beings of the water)
** Fungous (soft and squshy)
** Icy (obvious)
** Luminescent (energy-based powers)
** Non-Euclidian (capable of bending time and space)
** Squamous (scaly and slithery)
** Sticky (gooey, slimey, or "tentacular")
* {{Expy}}: For all the major characters and aspects of either parent universe.
* FreeRangeChildren: The bulk of Cultists are children, and they travel wherever they want. [[JustifiedTrope Justified]] in that everybody over high school age is either [[AdultsAreUseless utterly terrified of the thulhu or have gone completely insane from prolonged exposure to them.]]
* GoMadFromTheRevelation: If you are an adult and you still use thulhu, you are insane. No exceptions.
* GottaCatchThemAll: Right there on the cover: "Gotta catch you all." ([[DoubleTake Wait, what?]])
* GlassCannon: The result when you create a thulhu with low HP and high Power.
* AnIcePerson: Any Cultist who takes Icy as their Aspect.
* InsanityImmunity: A few adults manage to overcome their crippling fear of thulhu... by going completely insane. (They're implied to be [[CloudCuckoolander Cloud Cuckoolanders]] at best, AxCrazy at worst.)
* LevelGrinding: More like level ''rolling''; after a certain amount of training, a cultist can make a Pokethulhu Lore check to increase their thulhu's abilities.
* LightIsNotGood: Luminescent aspect thulhu are described with the ominous phrase "strange energies."
* LightningBruiser: Any thulhu with both high Power and Speed (although the lack of points left over for HP would probably leave it as a {{Glass Cannon}}).
* LoadsAndLoadsOfCharacters: The number of Pokethulhu you can encounter is only limited by your imagination.
* MightyGlacier: Any thulhu with high Power and low Speed.
* MixAndMatchCritters: Pokemon + Cthulhu Mythos entity = Pokethulhu. Some examples include Pikathulhu (Pikachu + Cthulhu), Hastursaur (Bulbasaur + Hastur), and Dagong (Dewgong + Dagon).
* {{Mon}}: Obviously.
* TheMovie: In-universe example, in which the main characters of the TV show battle the threat of K'thu-too.
* MurderIsTheBestSolution: If you break the rules, the GM is explicitly permitted to kill you. It does caution that you check the local laws before incorporating murder, though.
* NoPronunciationGuide: Any thulhu named after something from the Cthulhu Mythos.
* PartyInMyPocket: When not being called upon, the players' thulhu are stored in "Shining Dodecahedrons" (both a {{Expy}} for the Pokeball and a tongue-in-cheek reference to the d12 dice that the system uses).
** It's also a reference to the Shining Trapezohedron from ''The Haunter In The Dark''
* PlantAliens: Fungous aspect thulhu.
* PowerPerversionPotential: Pikathulhu's "Trap" ability is "Adorable Pose." His "Frighten" ability is "[[{{Squick}} Adorable Cheesecake Pose]]."
* PortManteau
* RealityWarper: Certain Non-Euclidian aspect thulhu.
* ReplacementGoldfish: At one point, the sample scenario instructs you to auto-kill one of your players' thulhu, then recommends giving them the opportunity to catch a replacement in the aftermath.
* [[SealedEvilInACan Sealed Evil In A Dodecahedron]]: Once captured, thulhu become are sealed away in your Shining Dodecahedrons until you summon them again.
* ShoutOut: Multiple, to both parent sources. And Scooby-Doo.
* SlidingScaleOfTurnRealism: Turn by Turn. However, some mechanics (specifically Dodge) can RetCon your opponent's last turn instead of having something happen on your own turn.
* StoneWall: Any thulhu with high HP and low Power and/or Speed.
* TomeOfEldritchLore: The ''[[strike:Necronomicon]] Pokenomicon''.
* TheUndead: One of the varieties of Decomposing aspect Pokethulhu.
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