->"The greatest casualty of the early corporate wars was the middle class."
-->Flavor text for the ''Corporate War'' card

''Netrunner'' is a card game that depicts [[CyberPunk cyberspace combat]] between [[BigBrother a global]] [[MegaCorp mega-corporation]] (the Corp) and a hacker (the Runner). The Corp's goal is to [[TakeOverTheWorld complete their secret agendas]] before the Runner can hack in and spoil their secret plans for world domination. It isn't easy, though, as the Corp has strong defensive data forts protected by malevolent computer programs known as [[WilliamGibson ICE]] (once again short for [[FunWithAcronyms Intrusion Countermeasures Electronics]]). The Runner must use special programs of their own (called icebreakers) to break through and steal the hidden plans - to keep the Corp from taking over completely.

Compare ''{{Uplink}}''.

In 2012, Fantasy Flight Games bought the rights to ''Netrunner'', updated it to be consistent with its cyberpunk-noir board game ''Android'', and reissued the game as the Living Card Game [[http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207 Android: Netrunner]]. Though there have been some changes (making the game an LCG and not a CCG, of course; providing "identities" for the Corp and the Runner, each with their own abilities; lots of flavor text overhauls with references to the ''TabletopGame/{{Android}}'' universe as well as lots of other sci-fi and fantasy), the game has been very well received so far.
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'''This game provides examples of:'''
* AndroidsArePeopleToo: In ''Android: Netrunner'', the Hass-Bioroid faction specialises in AI and Androids. In the verse, they're running a PR campaign to get them accepted as people.
* BigBrotherIsWatching: In ''Android: Netrunner'', the NBN faction, besides owning almost all the media, specialises in knowing everything about the runner, which in game mechanics translate in "tags" that allow the corp to cripple the runner. There is even an NBN card named Big Brother.
* BlandNameProduct: "Diesel gives you flames!"
* CastFromHitPoints: There are several cards that give the Runner a significant boost, in exchange for unpreventable brain damage.
** And one that gives you ''[[ScrewTheRulesIHaveMoney money]]'' in exchange for brain damage.
* ClonesAreExpendable: In ''Android: Netrunner'', the Jinteki corp mainly sells clones to do work that humans can't or won't do, or to grow medical spare parts.
* TheCracker: The runner, possibly. In ''Android: Netrunner'', the Criminal and possibly Anarch factions.
* {{Cyberpunk}}
* {{Cyberspace}}
* [[DangerousForbiddenTechnique Dangerous Forbidden Technology]]: In the original game, the "Omnitech Spinal Tap Cybermodem" In ''Android: Netrunner'', "Spinal Modem". Both cards are cheap computers that provide a powerful edge, but also have a chance to cause unpreventable brain damage when things go wrong.
** Symmetrically, the Illicit ice from the Spin cycle. Rezing it gives the corporation Bad Publicity.
* DuelingHackers: Represented by the corp sysop cards.
* EvilInc: All Corporation factions from ''Android: Netrunner'' more or less qualify, but Weyland deserves special mention. Their way of dealing with Runners is usually nothing short of assassination, and they don't mind blowing up a whole district just to get one guy.
* EverythingIsOnline
* FanNickname: [[FanNickname/TabletopGames Lots of them.]]
* FanSequel: Fan expansions to the original were common after it was no longer printed.
* HollywoodHacking: You can kill programs with a virtual samurai or gangster, or bash down firewalls with a wrecking ball made of binary.
* MegaCorp: The corporation is obviously the embodiment of this trope.
* MindRape: Several of the cards that deal brain damage.
* MustHaveCaffeine: The card "Jack n' Joe": "There's too much blood in my caffeine system."
* NeverSayDie / DeadlyEuphemism: 'Flatlining'
* PlayfulHacker: The runner, possibly. In ''Android: Netrunner'', the Shaper faction.
* PsychicPowers: One of Jinteki's most closely guarded secrets is that they've developed these in their Nisei line of of clones.
* ShoutOut: Several; many to MagicTheGathering, with whom the game shares a creator. Lots of references to other science fiction (especially {{Cyberpunk}}) and fantasy, too.
** The Flavor text of "[[http://netrunnerdb.com/find/?q=archer/ Archer]]": "Next time, read the Terms of Service more carefully. Or you might find yourself in the [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Archer?from=Main.Archer/ danger zone]].
** The flavor text for Urban Renewal (which, flavorwise, has the corp blowing up the Runner's house): [[Literature/TheHitchhikersGuideToTheGalaxy "The paperwork has been clearly posted in the basement closet of City Hall since last Thursday."]]
* UnusualUserInterface: 'Decks', the computers that Runners use, can be anything from a juiced-up PC, to a cybernetic implant that runs off of your thoughts.
* TakeOverTheWorld: The card "[[http://www.netrunneronline.com/cards/world-domination/ World Domination]]". If the corp manages to score the card, it wins the game.
* TheVerse: The original was set in the same universe as ''Cyberpunk 2020'' (complete with rules for using the card game in the RPG). ''Android: Netrunner'' is set in the universe of ''TabletopGames/{{Android}}''.
* VillainWithGoodPublicity: In the original game, one of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Bad publicity was kept in the modern version of the game, but it only gets the Runners more financial resources to attack the Corporation and does not make them win by itself.
* ViralMarketing: The Corp Advertisement card "BBS Whispering Campaign".
** NBN's ICE "Pop-Up Window". Also, the neutral card "PAD Campaign" seems to imply this as well.
* WeWillSpendCreditsInTheFuture
** In ''Netrunner'', bits are used as currency by both the Corp and the Runner.
** In ''Android: Netrunner'', this is played straight, with credits as the main currency.
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