[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/McWODcover_8183.jpg]]
[[caption-width-right:330:The end of the world? No, it's just the beginning.]]

Monte Cook's World of Darkness is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[WorldWreckingWave fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.

Humans share the Earth with various supernatural creepy crawlies that prey on them like cattle, use them as pawns, and kill them when convenient (or at whim). In an interesting tightrope walk, individual humans have little power, but the minds of those who resisted the intrusion gained various powers that they use to fight the influence of the entity and its unwitting and willing servants.

Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

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!This [=RPG=] provides examples of:

* {{Animorphism}}: Werewolves, duh.
* AstralProjection
* BeastMan: Werewolves, again.
* BadassNormal
* BarrierMaiden: Every human mind that helped push back the EldritchAbomination. It's now actively pursuing the murder of each and every such human to weaken the resistance enough to enter for good.
* TheBeautifulElite (and/or heavy subversion of BeautyEqualsGoodness)
* BecomingTheCostume: All of the costumes at the Guthrie Theater in Minneapolis function this way.
* BlessedWithSuck: It is ''not'' fun to be a supernatural being in the Monte Cook's WOD. Vampires are humans who've had the soul of a murderer put in them, for example.
* BlueAndOrangeMorality
* BodyHorror
* ClapYourHandsIfYouBelieve
* CompetitiveBalance: Between the supernaturals and the awakened humans.
* CosmicHorrorStory
* CrapsackWorld: Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.
* CursedWithAwesome: Quite a few people have literal {{Curse}}s affecting them. Some turn out to be quite useful though.
* DarkIsNotEvil: PlayerCharacter and NPC vampires, werewolves, and mages can potentially be a DefectorFromDecadence.
* TheDarkSide
* DarkWorld
* DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat, and given how the "demon" in question is a human ghost, there's no particular reason why they won't decide to side with their living brethren.
* EldritchAbomination: The Iconnu.
* TheEndOfTheWorldAsWeKnowIt: Adjustable to GameMaster desire, no less.
* EnemyWithin: The second soul possessing a vampire.
* EnlightenmentSuperpowers: Mages, awakened humans.
* EvilFeelsGood
* EvilTastesGood: Vampires and blood.
* EvilerThanThou
* ExtraStrengthMasquerade: Depending on the game, you're sometimes left wondering "okay, how the ''hell'' can they cover ''that'' up?"
* FantasticFragility: Most supernaturals can get ''all'' the new powers they want, and more cheaply and quickly than working honestly would bring... at the downside of getting loaded down with (usually permanent) potentially crippling weaknesses. Have we mentioned being a supernatural is BlessedWithSuck?
* FinalDeath: [[strike:Possibly]] Adaptation of the TropeNamer.
* FunctionalMagic
* GameFace
* {{Glamour}}: Many supernaturals can make themselves seem beautiful, trustworthy, desirable and invincible to onlookers.
* HermeticMagic
* HorrorHunger: Vampires and blood.
* HybridOverkillAvoidance: Used to avoid template stacking.
* HypnoticEyes
* ImmortalityImmorality
* KarmaMeter
* KilledToUpholdTheMasquerade
* TheMenInBlack Humans fighting the supernaturals usually form part of these.
* MindControl
* MrViceGuy: Potentially any and every player and character.
* MundaneUtility: Mage powers are ''quite'' flexible.
* OurDemonsAreDifferent: Demons are alien spirits from another dimension that inhabit non-living matter and take on a hideous form, which they can alter. Normal humans who see a demon's true form become terrified.
* OurSoulsAreDifferent
* OurVampiresAreDifferent: Vampires are human bodies possessed by the ghosts of sinners. The type of sin tends to determine the "clan" of vampire.
* OurWerewolvesAreDifferent: Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.
* PointBuildSystem
* RedRightHand: All of vampire Clan Nosferatu.
* RomanticizedAbuse: Common in the relation between vampires and their ghouls, among other things. Their body-sculpting powers them to reshape victims into house furniture, while keeping them alive and aware of their condition.
* SlidingScaleOfTurnRealism: Action by Action.
* TheSoulless
* {{Sourcebook}}
* SplitPersonalityTakeover: Crossed with DemonicPossession, how vampires operate.
* StagesOfMonsterGrief: Just about every {{splat}} has members who deny, love, hate, or go off the deep end after changing from mere human. Except Demons, who weren't human.
* SuperLoser
* TouchedByVorlons / LovecraftianSuperpower: It all depends on the luck of the draw.
* UnEqualRites
* TheUnmasquedWorld: The book gives you several suggestions on doing this and the possible consequences thereof.
* UrbanFantasy
* TheUsualAdversaries: Humans!
* VanHelsingHateCrimes
* TheWallAroundTheWorld: The borders between the physical realm and the spirit worlds.
* WellIntentionedExtremist
* WolfMan
* WolverinePublicity / SpotlightStealingTitle: ''Monte Cook's'' World of Darkness.
* WorldWreckingWave
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